Those whom the gods wish to destroy, they first make mad.
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Aiza Arizu

| Name | Aiza Arizu | | Gender | Male | | Age | 19 Years Old | | Birthday | 31st of January | | Height | 6 Feet 2 inches | | Weight | 13 Stone | | Profession | Black List Hunter ¦ Treasure Hunter ¦ Dragon Hunter | | Hunter Association Rank | F - 304 Reputation |
| Jenni | 13,080,000 | | Event Tokens | 22 |
| Aura | 33 (34) | | Might | 31 (32) | | Agility | 33 (36) | | Endurance | 32 (34) | | Accuracy | 33 (36)
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| Stat Points Earned | 122 | | Total Stat Points | 0/172 |
Appearance Appearance Aiza is a young man sporting, the signature, light chocolate skin tone and pitch black hair of the Arizu clan. Aiza cuts his hair short usually, with the sides slightly shorter than the top and often has some sort of tribal pattern cut into the sides or sometimes all over, he has a short beard and moustache. In his left ear he has six gold rings from his ear lobe up to the top of his ear. Aiza is often described as very handsome and is strangely popular with women quite a bit older than himself as well as those his age. Aizas most distinctive feature are his piercing golden eyes which are quite captivating to look at to most. He has a very athletic build, tall and lean with quite well toned muscles. He has a strange allure about him. He usually wears a long black sheepskin jacket over a black shirt though often wears the jacket alone with his chest exposed.
Background Personality Loyal, friendly, easygoing and relaxed, but can be abrasive, cold, elitist and has logical approach to the majority of his actions. He has a strong dislike for disloyalty, ignorance, disrespect, lack of rationality, Injustice and lying for the sake of lying. An very shrewd judge of character, when judging people Aiza values honesty to the point that sometimes he hurts other peoples feelings and generally doesn't care about doing so, if he feels he was justified. This can lead those that don't know him to think he's cruel at times. Works well as a leader of a group or a leader within a faction and tires to promote sense of brotherhood and kinship within groups he leads. He is extremely loyal to friends and punishes those he deems traitors harshly.
He values his abilities as a swordsman highly and is highly critical of his techniques and often harshly punishes himself, and sometimes others, for his failures. Aiza is often quite cheerful, though he can sometimes end up being extremely affected by consecutive failures or low points in his hunting career/life and will become very solemn and quiet relatively quickly. He is highly competitive and despises losing, so he strives to be the best, learning from all of his encounters whether he wins or loses. He can be very sly when the time calls for it, and often abuses his charisma to manipulate others who he wants something from and generally has an ulterior motive when dealing with those he has no obligation to be loyal to. Origin Most of Aiza's early life on Arizu island was spent training in the sword. Though his parents had quite high standards for him already, Aiza had even higher standards for himself and his ambition was to become a force to be reckoned with, both physically and mentally. Even as young as six years old Aiza was playing games like chess and shogi at an extremely high level, giving some of the best players on the island a run for their money. But his mental ability didn't compare to his natural affinity for swordplay. Whenever Aiza wasn't training mentally he was practicing his form every day and often challenged very high level swordsmen on the island, simply to learn from their styles even if he knew he would be defeated.
When he was eight years old Aiza met Freyja, a girl from the north who had stowed away on a cargo ship that landed on Arizu island. The sailors attempted to apprehend her, but Aiza cut off one of their hands, saving her from their wrath and his father Anzeiru took her in. From then on, Aiza spent the majority of his time training with her on one of the smaller islands about half an hour away from Arizu island. Freyja already had some experience in swordsmanship and picked up the Arizu style rather quickly and soon caught up with Aiza, this motivated him to stay ahead of her in skill level though they were both always at about as strong as each other.
One night during one of the clan tournaments, when Aiza was twelve, Aiza and Freyja caught a young boy stealing food from his kitchen while everyone was watching evening entertainment. Aiza apprehended the boy and brought him before his father. While Aiza was explaining how he'd found him, the boy managed to break free and run into the jungle. Aiza, Freyja and Anzeiru chased him down into the dense jungle until they reached a cave. The cave led into a labyrinth of tunnels that stretched deep underground. In the tunnels they encountered various traps and were even forced to fight Majyuu that were living there. After a good few hours of fighting and running the walls of the cave began to become more uniform, like hallways, until they reached a gigantic black wall and a large square archway with a gold frame. The trio entered into an enormous throne room, the walls, ceiling and floor were crafted entirely from obsidian, with huge gold pillars leading up to the throne and along the walls. Sat upon the huge, pure gold throne was a terrifying creature, it was extremely tall and muscular and had a dragon-like appearance though it lacked wings. It had dark maroon colored scales and long gold claws. One of the great majyuu lords, Apophis. The thief was stood beside him. Apophis introduced himself as the true lord of the island and beckoned the three closer, even Anzeiru was apprehensive about getting so close, especially with all of the other vicious looking majyuu he could see skulking around in the darkness. Apophis explained that the boys name was Kairo and that he had washed up on the shore before heading into the caves for shelter the boy eventually stumbled on one of Apophis' scouts him in and raised him among the majyuu who lived in his underground palace. Apophis told Kairo to leave with Anzeiru and offered to teach Aiza and Freyja about nen. Anzeiru was reluctant to leave them with the beast, but Aiza was instantaneously intrigued by this new power he could unlock and begged Anzeiru to let him stay.
Anzeiru agreed to let them stay and for the next two years in which time Aiza and Freyja trained with Apophis learning all of nens applications, new combat techniques with various weapons (he took on a human form for most of this), he even educated the pair in advanced mathematics and about the world in general. Anzeiru returned after the time they agreed had elapsed and Apophis sent them away, telling them only return if he summons them.
Aiza returned to civilization a great deal stronger and wiser, having learnt a great deal under Apophis’ tutelage. Aiza was allowed to graduate to the final school of the Arizu style after defeating many high level students during an examination. Danjor, Aizas elder brother was found to have been committing mass murders for mafia dons and performing large scale heists as a mercenary of sorts. Danjors criminal antics were revealed by a group of clan members, who Danjor promptly killed, upon discovering this Anzeiru attempted to find and capture him but it was too late. Aiza was enraged by his brothers sudden betrayal and promised his father that he would become strong enough to bring him to justice.
Aiza went on to take the hunter exam, in order to pursue a career as a blacklist hunter, something that Aiza had planned to do, but after his brothers defection he had a true motivation to join the profession. Since then Aiza has been growing in strength, determined to find his now highly sought after brother and meet him in battle.
History
- Fall 2013 Event Turkey Hunt - 3 SP, 750,000 Jenni, 9 RP, Purple Nen Candy, Pumpkin Summoning Stone, Flesh Golem Summoning Stone
- Rim Rum Tavern's Cellar - 3 SP, 500,000 Jenni, 7 RP
- Winter Appreciation 2013 - 3 SP, 500,000 Jenni, 7 RP and 3 Event Tokens
- Winterheart Review - 9 Event Tokens, 5 RP
- Secret Santa - Kune's Question Coin, 2 SP, 6 RP
- Avatar of Apophis Flashback - 2 SP, 350,000 Jenni, 4 RP
- Desert Convoy - 2 SP, 250,000 Jenni, 5 RP
- Bring Fish - 1 SP, 200,000 Jenni, 3 RP
- In the air ship - 6 SP, 2,000,000 Jenni, 15 RP
- Aegis - 2 SP, 250,000 Jenni, 5 RP
- Kanuto and Akito's training - 4 SP, 1,000,000 Jenni, 11 RP
- Spring Event 2014 - 3 SP, 500,000 Jenni, 7 RP , 3 Event Tokens
- Spring 2014 Event: Quiz - 3 SP, 9 RP, 7 Event Tokens
- The Majyuu Lord - 2 SP, 400,000 Jenni, 6 RP
- Avalon: Round One - 4 SP, 1,000,000 Jenni, 10 RP
- Summer Appreciation - 3 SP, 500,000 Jenni, 7 RP, 3 Event Tokens
- The Forest of Trials - 1 SP, 150,000 Jenni, 2 RP
- Nicaido Jin - 9 SP, 3,000,000 Jenni, 18 RP
- Jei's Training - 5 SP, 1,250,000 Jenni, 11 RP
- Adventure - 2 SP, 400,000 Jenni, 5 RP
- Nathan Faulks - 1 SP, 300,000 Jenni, 3 RP
- Just Another Story - 150,000 Jenni, 1 RP
- The Dragon vs. The Phoenix - 100,000 Jenni, 1 RP
- Summer Auction 2014 - Macuahuitl (Cost: 13,000,000 Jenni)
- World's Strongest Duo 90,000 Jenni
- Way of the Dragon 50,000 Jenni
- Taste for Life 25,000 Jenni
- A Shadow Looms 80,000 Jenni
- Nendroid1 SP, 150,000 Jenni, 4 RP
- Deadliest Warrior 3 SP, 675,000 Jenni, 4 Rp
- Asura 50,000 Jenni
- Kanuto and Akito's Training: Part 2 1 SP, 255,000 Jenni, 2 RP
- Just Another Story 150,000 Jenni and 1 RP
- Avalon: Round 2 85,000 Jenni, 1 RP
- The Mansion 175,000 Jenni, 1 RP
- The Fellowship 1 SP, 250,000 Jenni, 3 RP
- The Dark 200,000 Jenni, 2 RP
- Between Rounds 150,000 Jenni, 1 RP
- Ryujin Kaname's Adventure in Jinja Machi 100,000 Jenni
- Old School 100,000 Jenni
- Where is She?1 SP, 200,000 Jenni, 1 RP
- Should be a Simple Job 100,000 Jenni
- Festival of Generations 150,000 Jenni, 1 RP
- Students 100,000 Jenni
- Stillness in Time 3 SP, 500,000 Jenni, 6 RP
- Antares 3 SP, 1,000,000 Jenni, 7 RP
- The Lost Legacy 3 SP, 600,000 Jenni, 9 RP
- D.I.E. 4 SP, Jenni: 1,000,000 10 RP
- New Years Advertisement 2 SP, 400,000 Jenni, 5 RP, 2 Event Tokens
- The Dragon vs The Serpent 1 SP, 200,000 Jenni, 3 RP
- Havoc Festival 1 SP, 200,000 Jenni, 2RP
- Jei's Training Part 2 3 SP, 800,000 Jenni, 6 RP
- Winter and Fall Appreciation - 6 SP, 1,000,000 Jenni, 14 RP, 6 Event Tokens
- I Couldn't Think of a Good Title For This Thread 7 SP, 1,900,000 Jenni, 19RP
- 2015 New Years Event 5 SP, 2 Event Tokens, 5 RP
- The Sea 1 SP, 3 RP, 275,000 Jenni
- Enter the Dragon 1 SP, 250,000 Jenni, 3RP
- Spring Appreciation 2015 3 SP, 500,000 Jenni, 7 RP, 3 Event Tokens
- Belly of the Beast SP, 1,600,000 Jenni, 13 RP
- Master Tier - 5 SP, 12 RP, 1,050,000 Jenni
- Master Tier: Part One 5SP, 12RP, 1,050,000 Jenni
- Summer 2015 Token Shop Laval Greatsword
Equipment Consumables -Purple Nen Candy (Consumable): A special sweet created by a certain Gourmet Hunter which gives the person that consumes it a +2 buff to both might and agility for 10 posts.
-Pumpkin Summoning Stone (Consumable): Concentrating one’s aura on this item for a few moments will summon a pair of mutated pumpkins as big as large dogs; having cracked shells which give them Jack-o-lantern faces as well as six long, thorny, whip-like vines growing from their stalks that they use to walk and for combat. The pumpkins last for ten posts, following basic commands from the summoner in that time. Stats: Aura: 6; Might: 5; Agility: 12; Endurance: 9; Accuracy: 13
-Flesh Golem Summoning Stone (Consumable): Concentrating one’s aura on this item for a few moments will summon a muscular, patchwork zombie reminiscent of Frankenstein’s monster which will follow the summoner’s commands for 10 of their posts. The Flesh Golem, though physically slow, has great brute strength and is capable of rudimentary intelligence. Though it can be rendered immobile, the Flesh Golem will not die no matter how much damage it takes up until its duration ends and it is unsummoned. Stats: Aura: 14; Might: 28; Agility: 8; Endurance: 20; Accuracy: 10
-Kune‘s Question Coin (Consumable): A coin with the letter Y imprinted on one side and N on the opposite. It the owner holds it in one hand and asks it a Yes or No question it will tell him the answer after he tosses it. The coin only works once, so make the question count.
Survival Kit:
Arsenal The Twins: Phobos and Deimos
| Weapon Type | Shotel (Swords) | | Weapon Category | Custom Weapons ¦ Metal Weapons (Medium) | | Weapon Rank | H | | Length | Blade: 35 Inches ¦ Crossguard: 6 Inches ¦ Handle: 8 Inches | | Weight | 3lbs
| Named after the greek gods of fear and terror respectively, Phobos and Deimos are a pair of twin shotel-sickle swords. The blades are both a deep black colour, with a dragon pattern etched on each blade (The Arizu Clan Insignia). The pattern is etched in gold on Phobos' blade and silver on Deimos'. The hilts of each blade have a gold cross-guard and a black handle. The handles on each are slightly longer than the usual, this allows them to accommodate for two-handed usage.
Both swords are forged from a black metal called Fulmenite. Fulmenite is a rare ore that is found exclusively at the bottom of certain lakes on Arizu island. It is generally very hard to obtain due to the abundance of enormous electrogenic fish that lurk around the ore and the electrical energy the the ore itself gives off.
Fulmenite is a highly conductive metal and acts as a lightning-rod of sorts attracting and storing electrical energy. When Fulmenite comes into contact with electrical energy, it amplifies the voltage and amperage of that energy. Aizas swords are able to amplify it to approximately the power of a taser in each blade.---------------------------------------------------------------------------------------------------------Setesh
| Weapon Type | Macuahuitl (Sword/Club) | | Weapon Category | Custom Weapon ¦ Other Weapons | | Weapon Rank | G | | Length | Blade: 3.5 Feet ¦ Handle: 10 Inches | | Weight | 6lbs
| An expertly crafted black and white wooden weapon shaped like a cross between a sword and a club and crafted by an ancient culture- with the method for its creation now lost to history. The two sides are embedded with thin blades made from obsidian which allow it to slice through even stone when swung with enough force and with proper form. It is about 3 and a half feet (1 meter) long and three inches (80 mm) broad. The weapon is made from a durable and specially treated wood so that it will not splinter or break except under extreme pressure (about as durable as strong metal) and the obsidian blades do not dull. This particular weapon is capable of being split right down the middle by activating a certain mechanism in the handle to form into two thinner weapons with one blade each.
Ceraxes
Hatsu | Hatsu Techniques |
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Void Lightning
| Type | Supportive | | Hatsu Category | Transmutation | | Hatsu Rank | 3 | | Range | Varies based on charge. | | Effect | Causes varying levels of electric shock, some charges are capable of disrupting aura. | | Cooldown | Varies based on charge.
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Through his extensive exposure to varying levels of electricity throughout his life, Aiza is able to transmute his aura into raw electrical energy and direct it as he pleases throughout his body using his aura as a sort of conductor, though all of which originates from his palms. Aiza is able to manipulate this electricity through his movements and is able to electrify his Fulmenite blades "Phobos & Deimos." Aiza's fierce electrical abilities have special properties though, Instead of the usual blueish white hues that electricity usually has, Aiza's "Void Sparks" take on a deep black colour, with a white glow at the edges. Aiza's electricity is able to disrupt aura slightly, in larger amounts it is able to fragment it, allowing it to affect aura based abilities.
Aiza is able to utilize his aura offensively through charging electrical energy in his palms and unleashing it in various ways:
Void Lightning - Void Sparks: Aiza's original ability and his most basic application of void lightning. Void Sparks is the root of most of Aiza's abiltiies. Aiza transmutes the aura around his hands into raw electrical energy, which he is able to direct and fire at his opponents through his hands or the tips of his swords. He his also able to maintain the charge in his hands, essentially augmenting them with electrical damage. Should he maintain this charge with Phobos and Deimos in hand, they will remain electrified for as long as he maintains it.
Void Lightning - Umbral Surge: Aiza charges electricity in his hands before clapping, causing his aura to explode in a blast of electricity all around him. This blast has the electrical power of a tazer and explodes in a 10 meter spherical radius, knocking opponents back and electrocuting them. To use this ability, Aiza is required to charge his aura for a time (4 posts) should Aiza use this ability, he is unable to use Void Sparks for 1 subsequent post.
Charge Times and Effects Aiza's direction and control of his Void Lightning is based purely on charge times and can be charged in either or both hands, listed below (Percentages are indicators more than anything):
(If charged in both hands, effects are doubled accordingly)
1-4 Seconds: Aiza is able to fire an accurate bolt of Void Sparks from the end of his index finger and ring finger. This bolt fires in a straight line, but it is fast. Will cause a sharp jolt in the struck area, causing the opponent to flinch. Aiza may fire these from each finger individually, but they lose strength per finger. (i.e He may fire a bolt from all five fingers to fire in different directions but the bolts will not be as powerful individually.)
Properties: Range of twenty meters in directed blast. Reduces overall aura levels by 5%.
Cooldown: 1 Posts for each hand respectively. -------------------------------------------------------------------------------------------------------------
1-4 Seconds: A quick burst of void electricity, does not become a helix at this low charge. Will cause the opponent to flinch.
Properties: Range of ten meters in a spread cone blast. Reduces overall aura levels by 5%.
Cooldown: 2 Posts for each hand respectively -------------------------------------------------------------------------------------------------------------
5-7 Seconds: To effectively continuously taze an opponent with a helix of Void Sparks, Aiza is required to charge the blast for roughly 5-7 seconds. A blast of this caliber will make most opponents drop to the ground due to their muscles quickly contracting and will have the effects of a strong tazer.
Properties: Helix of Void Sparks, Range of roughly 20 meters, Reduces overall aura levels from by 10%.
Cooldown: 2 Post for each hand respectively -------------------------------------------------------------------------------------------------------------
5-7 Seconds: Aiza fires a ball (roughly the size of a basketball) of Void Sparks in a line, which explodes on contact with a surface or aura. Should this blast come into contact with an aura based attack or an emission based ability, it fragments the aura, destroying it. This ability only affects aura and thus has no effect on the opponent unless it is used in conjunction with another attack.
Properties: Range of roughly 20 meters, Reduces overall aura levels by 20%
Cooldown: 3 Posts for each hand respectively. -------------------------------------------------------------------------------------------------------------
One Post: A huge helix of void sparks that continuously fires in the direction Aiza's hand is pointing in for a two post duration, continuous concentration on an area can be devastating. Being blasted with such an attack will send an opponent reeling and will have the effects of all of the previous charged blasts.
Properties: Reduces aura by 30%, 50% if fired continuously for 2 posts.
Effect on opponents: Reduces opponents aura by 20%, 40% if fired continuously for 2 posts. Fragments aura based constructs.
Cooldown: 5 Posts for each hand respectively once the duration firing has stopped.
The Draconvergence
| Type | Supportive | | Hatsu Category | Transmutation ¦ Emission | | Hatsu Rank | 2 | | Range | Twenty meters in a straight line. Propulsion range is also twenty meters. | | Effect | Aiza travels down an electrical current to essentially teleport from one location to another. | | Cooldown | Four posts cooldown per hand. If charged in another hand simultaneously or during the four post cooldown of the other hand, both hands will go on a seven post cooldown instead.
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Aiza fires a bolt of lightning from his hand, indistinguishable from an ordinary bolt of Void Sparks but considerably weaker. When this bolt comes into contact with a non-organic surface, a faint ring of ancient glyphs will form where it connected. For a short moment Aiza is able to rapidly transport himself in a burst of electricity, from his current location to the circle. Aiza can be propelled a certain distance once he exits the circle, depending on how long Aiza charged up the blast of electricity.
Conditions
- The surface the mark is left on must be able to accommodate a circle that is roughly a meter in radius.
- Requires a minimum of four posts of Void Sparks to charge.
- Four posts worth of charge will transport Aiza to the runed ring, but will not propel Aiza any distance.
- Aiza is able to increase the propulsion of Draconvergence by two meters for each additional post of charge he adds before firing the ability.
- The runed ring will not sit on a surface for long, fading once a certain amount of time has elapsed. This is always one post regardless of the time spent charging.
- Aiza must transport to the circle within one post or the chance will have been wasted. He may do this the moment it is created or the moment it disappears, though no earlier or later.
- The surface Aiza warps to must be somewhat solid. Sand and dirt are possible to leave the ring on, but a semi-liquid along the lines of glue or goo would be impossible to leave the mark on.
- Aiza may use the ability on a wet surface but never on a body of water, no matter how still it is. (More than two inches deep counts as a body of water) If Aiza uses this on a surface and then the ring is covered by water, he will still be able to use it.
- Whilst Aiza is able to adjust the direction he fires himself in, this is obviously within the limitations of the rings position. This means he has a directional cone in which he can fire himself, meaning he cannot fire himself vertically upwards or horizontally (essentially any 75-90 degree angle in impossible) from the circle.
- Aiza will always be fired facing forwards.
- If Aiza exits without propelling himself, he will always end up in an upright position about half a meter off the ground. If the ring is on a vertical surface Aiza will still appear upright and about half meter away from the ring, regardless of height.
- Though the ring can generate momentum for Aiza depending on the charge, it can never transfer momentum. This means that Aiza's speed will always be what Draconvergence sets. (35 MPH)
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Non-Nen Techniques | Non-Nen Techniques |
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Technique Points Earned: 61 Technique Points Spent: 54/77
Technique Name: Sayafa Abaraqa Arizu Style Technique Category: Martial Arts Type: Supportive Range: Melee Technique Rank: 4 Description: By merging his knowledge of various sword styles and hand to hand martial arts, combined with his strange choice of weapons, Aiza has developed Sayafa Abaraqa. The sword style is a development of his mastery of the Arizu style and utilizes a graceful and fluid move set, to compliment the fact that not only does he use a very unorthodox, awkward weapon, he uses a pair of them to control and manipulate his opponents movement.
Sayafa Abaraqa is derived from and is essentially a modified version of the Arizu style, adapted from Aiza's mastery of the incredibly complex and demanding style. Due to its complexity and the amount of other styles required to master it, many older swordsmen are put off trying to begin learning it from scratch. The aptly named Arizu style was originally developed on the Arizu Isles during a time of great warfare. Due to the Arizu style having been created and refined during wartime in real to-the-death combat, it quickly became an extremely efficient, deadly art, tried and tested on the battlefield. When the Arizu style was first formulated, during the war for the then called "Bloody isles" the Arizu clans forces suddenly increased in strength almost a hundredfold, carving a swathe across the bloody isles and completely dominating the other two, substantially larger and arguably stronger clans. This led to them seizing the island and bringing an immediate end to the war.
During the relatively short peace time, the Arizu clan spent much of their time further developing the style, incorporating useful elements of the Kenshi and Xiphos styles into it also. Taking it to the point that mastery of over twenty other sword arts and martial arts are required to master it. After yet another war the Arizu style was finally refined to a devastating level and it became what is today. The style mainly revolves around blade control and manipulation of an opponents own movements. Practitioners are usually quite easy to recognize to an experienced swordsman, due to the vicious looking sickle weapons that they utilize, making the manipulation of an enemy blade even more efficient. The mainstay of Arizu style weaponry consists of the Mambele, Shotel, Khopesh, Falx, Falcata, Rhomphaia, Makraka, Scythes. Even weapons like the Kama and Kurasigama, which were borrowed from the Kenshi.
The hand to hand aspect of the Arizu style is heavily influenced by ancient Muay Thai and Silat techniques. Historians are baffled as to how, due to how foreign the Arizu isles are to their native countries and that during the time that this hand to hand styles usage was first documented with the technology available it would have been nigh on impossible for someone to reach the Arizu isles from that distance. The hand to hand elements of the Arizu style are also quite control based and practitioners are taught to disarm opponents with various weapons. It utilizes a vast array of brutal techniques, using the knees, fists, kicks and elbows to deliver crippling blows to various pressure points on the opponents body.
The mainstay of the style is all about control, control, control. The motto of the Arizu style and possibly the reason that it is renowned as such an intimidating and deadly style is as follows: "You control your opponent, you control their life."
Developed from the Mantis school of Arizu Style, the swordsmanship aspect Sayafa Abaraqa is mainly focused around using the odd shape of Aiza's sickle swords, to reach around and in between any defenses an enemy has and to great effect. On the defensive it focuses on threatening his opponents weak spots, opening up defensive gaps in other areas for Aiza to exploit, mainly focusing on disabling limbs. The sickle-like shape of the blades also allow him to manipulate enemy weapons, while defending. Possibly even disarming them mid-combat. Strikes to the neck, legs, arms and more specifically the various tendons around the body are the favored locations to attack.
Sayafa Abaraqa is modeled after two things. Aiza's deep respect for the dragon and his slight obsession with the power of lightning. Spending time studying the dragon, Aiza learnt many things from the way they combat each other. Due to the nature of their serpentine bodies, when a pair of dragons are engaged in physical combat they must carefully manipulate their opponents movement, whilst taking care their opponent doesn't manipulate their own. As soon as an opportunity presents itself, the dragon must immediately capitalize on it and they launch a vicious and decisive attack once it does. Since this falls quite parallel with the Arizu style in general, Aiza has adopted this as the main focus for his style, Sayafa Abaraqa. Aiza takes the control elements of Arizu style to the next level, using this style to perform a deep analysis of his opponents movements as he controls their attacks, taking care to note patterns and certain aspects of their form, giving him a deeper understanding of their taught fighting style and a deeper understanding of their personal style. Once he has picked out vulnerabilities in their defense, Aiza strikes hard and as fast, looking to bring the battle to a close in one decisive maneuver.
Technique Name: Sayafa Abaraqa: Zändo'Sha Technique Category: Martial Arts Type: Supportive Range: 5 meters Technique Rank: 8 Description: Zändo'Sha (Dragons Fang) allows Aiza to adjust his footwork and burst at the opponent from a short distance. Due to the drastic change in his footwork, Aiza is able to make some very strange maneuvers then lash out at his opponent, surprising them with a cross shaped slash designed to break an opponents guard and potentially disarm them. This can be quite taxing on his legs if overused consecutively (2 times consecutively before 1 post cooldown) because of the rapid and accurate movement required.
Technique Name: Sayafa Abaraqa: Tarazändo'Sha Technique Category: Martial Arts Type: Supportive Range: 8 meters Technique Rank: 20 [Branched from Zando'Sha] Description: Tarazändo'Sha (Ghost Dragons Fang) is a further developed version of the Zando'Sha maneuver allowing him to move slightly further and apply a special effect to the movement. Instead of the usual movement that Zando'Sha provides, Tarazando'Sha carries Aiza a bit further, due to the higher speeds he's moving at. On top of that, Aiza seemingly "ghosts" fading away and then all of a sudden reappearing at the point he moved to, as if he'd teleported from one point to another in an instant. Requires quite a large burst of energy and can only be used a few times consecutively. (Max 3 times consecutively. One use = 1 post cooldown, 2 consecutive uses = 2 posts, 3 consecutive uses = 4 posts)
Technique Name: Enlightened Master Technique Category: Martial Arts Type: Passive, Supportive Range: Self Technique Rank: 14 Description: Aiza's almost constant training, mastery of martial arts and meditation has payed off. Aiza is now able to enter a state of mind that is almost akin to a meditative state during a battle. Aiza activates this by closing his eyes for a moment, inhaling through his nose, exhaling out of his mouth and then relaxing his mind. (1 Post) When Aiza reopens his eyes, his perception of the world around him becomes accelerated to the point that, to him, it is as if time has slowed down around him. (For 5 posts) His body becomes essentially autonomous, able to react quickly to the battle on a subconscious level, without having to think about it, thus allowing him to use his conscious thought more that he would be able to ordinarily. This technique is incredibly useful, allowing Aiza to strategize and plan without having to also think about attacking and defending as much. Aiza's movement and form become flawless whilst in this state, his body executing them exactly as they are meant to be performed. Aiza's near emotionless state and seemingly flowing movement is quite intimidating for the opponent and demoralizes them somewhat. After leaving this state, Aiza must recover (1 Post) before being able to use it again, due to his body having been out of control for a while it takes a moment for him to regain control.
Technique Name: Reflexive Control Technique Category: Resistance Type: Defensive Range: Self Technique Rank: 16 Description: Though wrestling large fish is a known sport on Arizu Island, it is usually for a large species of catfish called "Brutefish". Aiza was a different story however. Since he was a boy, instead of fighting Brutefish, Aiza has been wrestling and catching a species of fish called Staticarp with his bare hands. The Staticarp is very similar in appearance to the Brutefish, however, they are also very different. The Staticarp is so named because, due to the presence of the rare, electrically charged ore (Fulmenite) that they congregate at in the few lakes they are found in, their auras are naturally electrically charged.
From a young age, fighting these fish forced Aiza's body to adapt to the electrical currents coursing into his body. This naturally conditioned him against the harsh muscle contractions and tetanization that these types of shocks would cause in a normal individual. Through training against these fish frequently and through the use of electrically based nen techniques, Aiza has trained himself to subconsciously react to the electricity a certain way, greatly reducing the negative effects of electricity on his body. This allows his body effectively absorb the shock of a lightning bolt without too much trouble. By default, this training can also apply to other combat situations, allowing Aiza to finely control his bodies reflexes against a variety of impact and vibration based attacks as well mitigating a good deal of damage from each.
Technique Name: Sayafa Abaraqa: Zändo'Balaqsha Technique Category: Swordsmanship Type: Offensive Range: Self Technique Rank: 12 Description: Using Zändo'Sha footwork, Aiza makes a very rapid burst of movement but, instead of moving his whole body like in the usual Zändo'Sha technique, he isolates the motion mainly to his upper body. Using this, Aiza is able to rapidly alter his position and, in turn, the angle of a strike to the opposite angle. This allows him to surprise opponents, immediately capitalize on over-committed strikes or remedy his own mistakes. Repeated use can grow taxing on Aiza's legs and possibly his abdomen, due to the rapid and accurate movement required. (4 post cooldown per usage.)
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Technique Name: Sayafa Abaraqa: Tarazändo'Balaqsha Technique Category: Swordsmanship Type: Supportive Range: Self Technique Rank: 16 (Branched from Sayafa Abaraqa: Zändo'Balaqsha) Description: Whilst training the movements of his Tarazändo'Sha and Zändo'Balaqsha techniques, Aiza has managed to perfect a way of applying a similar effect to his weapon utilizing the same footwork. By generating a quick burst of motion, using Zando'Balaqsha, Aiza makes a sudden and precise movement with his sword, from a certain position, Aiza is able to trick the eyes of his opponent and strike from from another angle by completely adjusting his position. To the opponent it will look as if Aiza's sword has simply disappeared from his hand, then roughly a second afterwards his hands will disappear as well. The moment this happens Aiza's hands will be revealed once again at a different angle, however this time they will be striking from that angle. At this level Aiza is only able to chain very linear movements at such high speed, meaning that he is only able to perform it from certain positions.
He has trained to use this from 3 specific positions, using Japponese techniques as a basis (because of the more angular motions), these can be performed in each hand or in both hands (can only be performed one arm at a time if holding a blade in a single hand or with both hands simultaneously, never in each hand respectively.)
Waki no Kamae - Aiza holds his sword with the blade facing away from his opponent and the pommel facing towards them, concealing the length of the blade behind his body. Aiza is only able to move the strike from one side of his body to the other or into Chudan no Kamae.
Chudan no Kamae - Aiza holds his sword out in front of him, threatening the eyes of his opponent with the blade. From this position, Aiza is able to move the blade into a strike from the left.
Jodan no Kamae - Aiza holds his sword high, with the tip of the blade pointing backwards. From this position, instead of the ordinary overhead strike, Aiza's blade reappears striking from below.
Using this technique from any of the three positions requires a resting period as it's taxing on both the legs and arms. (3 post cooldown)
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Edited by Westborn, Aug 24 2015, 03:35 PM.
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