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[Approved] Obeisa Arkarida[Archived]
Topic Started: Sep 7 2013, 03:06 AM (563 Views)
MissoPan
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× General Information

Name: Obeisa Arkarida
Gender: Female
Age: 20
Height: 165cm / 5’5”
Weight: 61kg / 135lbs
Species: Humans
Appearance:
Obeisa is a young woman of average height. She does not appear to be a very physical person at all, given by her body which bears only muscle enough to ensure that she can hold her own in the big world around her. Her dark brown hair hangs just past her shoulders with her bangs brushed back to expose her blue eyes.

Her mane of normally unkempt hair is held back by a bandanna patterned with red and black and displaying designs remnant of her home village. The bandanna is tattered in places and bears many signs of wear and tear and many more places of repair, making obvious that it is a well-loved article of clothing she refuses to discard or lose. Because this is the one article of clothing she'll wear regardless she tends to match the rest of her clothing to the bandanna. Her general color scheme follows red and black variations, if only for the sake of having an outfit that looks cohesive and good.

Outfits are weather-dependent and activity-dependent, many of which she carries with her in a bag she carries on her back while traveling. Due to the bag's size she has to discard or resell outfits that no longer fit, not willing to carry clothes she will not wear until months in the future. Her boots are made for long distances and traveling, showing signs of constant wear and use.

Specifically when Hobby Box is active, the box is clipped to her belt for security.

Image


Profession: Grade 5 Hunter Applicant
Reputation: 0 (Rank H)
Background

Backpack


× Physical Statistics

[0/0]
[50/50]

Aura: 12
Might: 8
Agility: 9
Endurance: 10
Accuracy: 11

× Nen Techniques

Basic Nen Techniques

Hatsu Affinity: Materialization


[5/6]
[0/0]


Hatsu Theme: Item Materialization
General Hatsu Description: Obeisa's abilities typically are themed after forms of crafting, or are somehow related to such forms of crafting. Art and creativity are very important to their function, so their uses will likely be improvised as situations can go from bad to worse if luck (which plays a large role in her hatsu as well) decides to throw Obeisa a curve ball.
General Hatsu Conditions: Each ability will have a set of conditions to follow. Depending on the ability, there may also be conditions set for functions within the ability (Such as the Hobby Box.)

Hatsu Techniques


× Non-Nen Techniques

[X/16]
Techniques
Edited by Kain, Sep 17 2013, 12:59 PM.
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MissoPan
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I dunno if it's all finished but I guess it;'s as good as it'll get without comments ahaha...
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Asylum
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Prone to Madness

Hobby Box rank can be listed as 1.

I really like this ability, I can tell its well thought out and the conditions are superb. That said, a couple things I should note.

For Cross-Stitched Shield: I like the system you set up for it, but I think its worth noting that the power behind attacks isn't only decided by the aura stat. The might stat can play a big part in that as well. If you mean for the shield to be 'special' along the lines of 'unbreakable by anything that doesn't have an aura (at first)' then that might be plausible.

For Gift of the Lady, I'd be willing to let you spend TP later on to increase the number of extra chances the character gets for obtaining an item. Of course, buying enough to get a ninety percent chance of obtaining what you want might defeat the purpose, but being able to increase that chance a bit as you start to increase the number of items in the box that can be pulled sounds fair to me.
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MissoPan
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CSS: I'm still a little wobbly on the combat system. I was using aura because it was the simplest way to determine strength or weakness in the shield, but now that you mention it aura doesn't always get put into attacks, does it?

I could make a couple of changes, perhaps. The shield doesn't have to have effectiveness per hit when aura isn't used, but I could lower the maximum hits taken before it dispels. I could add a condition where the shield can be fooled by an initial aura-less attack which will prevent the absorbing from occurring and the shield would be vulnerable to subsequent attacks as it is no longer functioning.

Unless I am completely misinterpreting what you're trying to tell me, in which case forgive me. I'm not really sure anymore orz.



Gift: Ooh, excellent. Good to know, I was going to ask about that, you beat me to it. I like the risk of things going terribly wrong because it keeps things interesting, so I probably wouldn't go over giving an item 40 or 50%... or maybe give it a good 25% once the box starts filling up a little more.

Would it also be possible to use points to maybe upgrade a single item at a time, or would you prefer to keep this solely for the Gift of the Lady? I planned to use points to add a couple more items to the mix eventually, but I don't really want to go too overboard with that.



I also had a question about how I should go about organizing the cooldowns/conditions that don't really have posts attached. I don't have a determined cooldown yet because I'm unsure how to set a cooldown compared to the time limit an item will remain conjured before dispelling, since using minutes in text is hard because the passage of time is usually rather vague.
Edited by MissoPan, Sep 14 2013, 02:44 AM.
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Asylum
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Prone to Madness

Quote:
 
Would it also be possible to use points to maybe upgrade a single item at a time, or would you prefer to keep this solely for the Gift of the Lady? I planned to use points to add a couple more items to the mix eventually, but I don't really want to go too overboard with that.

Sure, that's fine.

Quote:
 
I also had a question about how I should go about organizing the cooldowns/conditions that don't really have posts attached. I don't have a determined cooldown yet because I'm unsure how to set a cooldown compared to the time limit an item will remain conjured before dispelling, since using minutes in text is hard because the passage of time is usually rather vague.

Just make it three posts before the hobby box can be reused again. The item can be dispelled in that time as well.

For the shield, I would edit the formula to include the target's might as well. Maybe doubling your character's aura and adding together the target's aura and might stats to determine the chance of breaking? I won't make you overcomplicate the formula, but one other thing you might want to consider is that the strength of one's aura delivered during an attack often varies. For instance, a normal ren punch might be considered 50% since its in the 50:50 stance, but a gyou punch could vary greatly. Perhaps make the current formula you have typically involve ordinary ren punches but the chance increases if they put more aura into their attack via Gyou or Ko.
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MissoPan
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Alright, I'll go ahead and do that. <zooms>
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Asylum
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Prone to Madness

Looks good to me. Approved.
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