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| [Approved] Mollen Hillus[Archived] | |
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| Tweet Topic Started: Oct 5 2012, 07:18 AM (850 Views) | |
| Blackus | Oct 5 2012, 07:18 AM Post #1 |
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× General Information Name: Mollen Hillus Gender: Male Age: 22 Height: 195 cm Weight: 80 kg Species: Human Appearance: Mollen is a fairly muscular, and rather tall person. He has a serious, dull, and discouraging face, with brown eyes, and black cornrowed hair. Even if he was a little slim, he can still be called a fit person with barely-visible muscles and a well-built torso, with a broad chest. Mollen wears a Japanese style red robe with sun and leaf designs, underneath he wears a blue boxers. He also wears beach sandals, making him look like an exotic vacationist. Profession: Black-List Hunter Reputation: 47 (Rank H) Background Backpack × Physical Statistics [0/18] [0/68] Aura: 16 Might: 12 Agility: 17 Endurance: 11 Accuracy: 12 × Nen Techniques Basic Nen Techniques Hatsu Affinity: Specialization [6/6] [4/9] Hatsu Theme: Juggle Watch General Hatsu Description: -Mollen wears a rare kind of watch, rather than just the major numbers 12, 9, 6, and 3, they are replaced by 4, 3, 2, and 1 in that order. Also, with a white base, and a clown replacing each tips of the arm. Depending on the number the minute and hour arm is nearest/is on(meaning the time), he can gain access to a variety of abilities. But, the abilities is limited only as the arms are near to their number. General Hatsu Conditions: -As this is still a normal watch, Mollen can't control where the arms are near/on. He must wait for the right time is he wants to use a specific ability. Hatsu Techniques × Non-Nen Techniques [20/25] Techniques Edited by Asylum, Jan 8 2013, 09:27 PM.
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| Blackus | Oct 5 2012, 07:52 PM Post #11 |
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Changed it. See if the limitations and process would suffice, oh great ones. |
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| Asylum | Oct 5 2012, 08:12 PM Post #12 |
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Prone to Madness
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Much better, but, again, stealing more than 1 aura per hit is too much. Minor cuts shouldn't really be able to steal anything either. Also, the amount of aura it can steal cumulatively, as I said before, should be a set amount and can't increase as you put points into your own aura stat (though it can by adding TP later). Judging on how your ability works, I'd say a limit of 5 aura would be fine, assuming that dismissing/recalling it causes it to reset back to 0 and the targets get it back when the ability ends. Besides that, it shouldn't be able to steal more than 1/2 the target's aura. |
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| Blackus | Oct 5 2012, 08:27 PM Post #13 |
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There we go, but it consumes, so I don't think it'll come back until Mollen gets out of range like we discussed earlier. |
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| Asylum | Oct 5 2012, 08:47 PM Post #14 |
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Prone to Madness
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Eh, fine, so long as you don't go taking it as a permanent debuff throughout an entire thread after cutting someone once. 1/2. |
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| Blackus | Oct 5 2012, 08:58 PM Post #15 |
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Note: Well, that also depends on my enemy, either choosing just to avoid my slash, or escape and/or get out of range. Is it okay to lessen my range, say to 100 meters? |
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| Blackus | Oct 5 2012, 10:07 PM Post #16 |
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Changed it anyway to make this not so complicated and not a permanent buff for a whole thread. |
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| Zephistopheles | Oct 5 2012, 10:48 PM Post #17 |
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the Spirit that denies
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the changes have pretty much gotten rid of anything i was concerned about. approved 2/2 |
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12:13 PM Jul 11