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[Approved] Sieg Seteras[Archived]
Topic Started: Oct 4 2012, 04:38 PM (723 Views)
Breeze
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× General Information

Name: Sieg Seteras
Gender: Male
Age: 16
Height: 5 ft 11
Weight: 60 kg
Species: Human
Appearance: Sieg has a mess of pale brown hair, very rarely cut and a natural 'pretty-boy' look thanks to his good genetics. While he has the appearance of a calm, dignified 'prince' type he's actually prone to bouts of extreme emotion so take his appearance with a pinch of salt. He can go from handsome to shouting with a pointed finger in a matter of seconds. His eyes are an off green colour, a little too vivid and comically similar to his namesake. He's got a random assortment of scars across his left arm as he injured himself plenty training to fight, while he could usually shield his right arm his left bore the brunt of the abuse.

Clothing-wise, he wears a rough assortment bought from the first shop he came across. He has sturdy brown ankle boots with shiny metal buckles across them and a rounded steel cap, dark blue trousers with multiple pockets tucked into the boots and a big leather belt with a large buckle. Other than that he has an airy red buttoned down shirt on his torso, the sleeves rolled up to his elbow and on the back a black tribal symbol stitched into it. He's also got a loose black belt looped around his waist with a secondary loop in which he shoves his bokkens for carrying purposes. His backpack is particularly huge to accomodate the extra weapons he intends to pick up.

Image


Profession: Aspiring Hunter/'Master' Swordsman
Reputation: 0 (Rank H)
Background

Backpack


× Physical Statistics

[0/0]
[0/50]

Aura:13
Might:10
Agility:10
Endurance:9
Accuracy:8

× Nen Techniques

Basic Nen Techniques

Hatsu Affinity: Re-inforcement


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Hatsu Theme: Blade Master
General Hatsu Description: Sieg's abilities are all themed around re-inforcing and improving his weapons as well as bringing out their latent abilities if the weapon in question is special in some way. Generally speaking, his techniques do not require a sword to perform, they also work with any other inanimate object he can hold in his hands and swing.
General Hatsu Conditions: Sieg must be using a sword or other foreign object to perform his techniques, while he can fight usually with re-inforcement and Ren he needs a weapon to perform his moves.

Hatsu Techniques
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Zephistopheles
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the Spirit that denies

looks fine to me but since you changed the hatsus in a big way i can't give you the second half. which means this is your second first half?
anyway, approved 1/2
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Asylum
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Prone to Madness

Tetsu is too strong for the conditions- being able to just activate it an instant before an attack lands to prevent damage whenever you want is too much unless you give some stronger prerequisites or after-effects.
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Breeze
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That sounds fair, at least I managed to get out of being underpowered :D

I added the condition it takes a turn to disengage so once activated he's invulnerable but paralysed and the opponent gets a turn to do what they like while he can't move, sound fair? Also extended the cooldown to 3 posts
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Asylum
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Prone to Madness

Alright, that will work. Approved 2/2.
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