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| [Approved] Dio N. Syu[Archived]; The Drunk | |
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| Tweet Topic Started: Aug 11 2012, 02:27 AM (1,015 Views) | |
| Dio N. Syu | Aug 11 2012, 02:27 AM Post #1 |
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× General Information Name: Dio N. Syu (Nethanol) Gender: Male Age: 22 Height: 5'11 Weight: 165 lbs Species: Human Appearance: With a 5'11 frame that comfortably envelops a rather muscular stature. Dio possesses unruly long hair that flows down to his chest usually constricted into a pony tail, the bangs swept aside or pulled up to reveal his stormy grey eyes. He's usually wearing loose fitting, but annoyingly flamboyant clothes. Dio conveniently keeps some sort of flask or gourd with him that perpetually carries alcohol. Image Profession: Gourmet Hunter Reputation: 0 (Rank H) Background Backpack × Physical Statistics [0/0] [0/50] Aura: 18 Might: 7 Agility: 9 Endurance: 7 Accuracy: 9 × Nen Techniques Basic Nen Techniques Hatsu Affinity: Transformation [5/6] [0/0] Hatsu Theme: Alcohol Fueled Brewtality General Hatsu Description: Through years and years of heavy drinking alongside the discovery of his nen affinity, Transformation. Dio can freely manipulate his nen aura into an element that is 99.99% compatible with pure alcohol. General Hatsu Conditions: Because of the base limitations of having alcohol fueled nen, Dio is constantly in need of hydration when he is not using his nen actively, which means he must be drinking massive amounts of water when his abilities aren't active. Once he begins using his nen abilities, he has to instead drink a heavy amount of liquor to constantly keep his nen at a high quality. Because of this limitation he has very poor health and is constantly inebriated throughout the course of combat. His preferred drink is gin, although he also has fascination for vodka and white rum. He hopes to one day complete his mastery of Venomous Liquor so it would not require such rigorous changes on fluid intake. Hatsu Techniques × Non-Nen Techniques [16/16] Techniques
Edited by Dio N. Syu, Aug 18 2012, 09:34 PM.
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| Zephistopheles | Aug 11 2012, 03:24 AM Post #2 |
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the Spirit that denies
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There is three aspects about this application: first of all ifs fine that your char is relatively unbalanced but you need to put at least one stat point in every physical stat. in short: you can't have 0 might. secondly: your Antifreeze refers to heating up a body by using alcohol. which in reality cools out the body faster in exchange for warming the extremities and saving them from freezing entirely. am i right in assuming that your ability wouldn't come with the downside of cooling down the body as a whole in exchange for warming the extremities? I'm not saying its a problem i just wanted to make sure. thirdly: your superhuman tolerance mentions that he can consume inhuman amounts of alcohol. does that mean he can drink without pause and doesn't have to fear poisoning himself or does it include him not getting drunk either? Edited by Zephistopheles, Aug 11 2012, 03:33 AM.
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| Dio N. Syu | Aug 11 2012, 10:20 AM Post #3 |
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Antifreeze has no such downside, the ability is to mimic the property of alcohol itself. Which means that under normal freezing point weather, his body will remain unchanged and he won't feel cold. However, there is a ceiling for this ability, and that ceiling tends to be around -117 Celsius. I shall add this to the ability description. Because of his superhuman tolerance, he is able to consume vast amounts without being poisoned, but he will still get drunk if he gets to a certain point. This is sort of abstract, because there is no set ceiling for his tolerance. Different factors will determine whether or not he gets wasted, things like drinking on an empty stomach or mood changes. These are generally up to the story-teller to decide. |
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| Umibouzu | Aug 11 2012, 11:17 AM Post #4 |
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Killing Fun Since 2001
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Since youre combining two types of Nen in Flamethrower, its Rank 2 Antifreeze is better as a Technique. And does not qualify for being a Rank 5 technique, but then again not much does. Antiseptic should be fine. lol Superhuman Tolerance, since it is literally SUPERHUMAN and beyond normal human capability, is at least Rank 8. |
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| Dio N. Syu | Aug 11 2012, 11:26 AM Post #5 |
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The emissary aspect of flamethrower is literally only for the nen to be projected towards a fire source. In Dio's case, he will usually put a lighter or a torch directly in front of either his mouth or hand. The actual damage and range of the ability is solely reliant on his transformation hatsu. With this in mind, I don't see how it would qualify as a rank 2, seeing as it's actually a rather simple ability. I don't see the problem with Antifreeze to be honest. The ability is achieved through projecting his hatsu, Venomous Liquor and performing Ren/Ten at the same time. It's pretty simple. The reason I put Superhuman Tolerance into rank 1 is because this ability literally does nothing except for writing purposes. At no point will Dio ever be able to convert this ability into anything outside of pure writing context. |
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| Umibouzu | Aug 11 2012, 11:34 AM Post #6 |
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Killing Fun Since 2001
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Then remove the emission part of your ability, because it is unnecessary. A basic use of his hatsu like Antifreeze is still Rank 4, and would be probably need more of a description, does it work until absolute zero? Just because it doesnt have a battle use doesnt mean its Rank 1, Its still Rank 8. The examples show battle purposes, but still need to fit into the category of human or superhuman and more |
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| Dio N. Syu | Aug 11 2012, 11:43 AM Post #7 |
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I've stated underneath effects of Antifreeze that the resistance goes up to a temperature of -117 Celsius. The state of absolute zero is generally considered as -270+ Celsius So no, it does not work. The point of "Superhuman Tolerance" is for story writing purposes only. The reason I put 1 point in it is an indication of how needless it is for me. It's literally only a device I can use in my writing and for bragging rights. If this explanation still does not fit the requirement, I can delete it and simply render it unofficial. However I will still use it in my writing. Edited by Dio N. Syu, Aug 11 2012, 11:43 AM.
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| Umibouzu | Aug 11 2012, 11:48 AM Post #8 |
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Killing Fun Since 2001
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Things like Superhuman Tolerance are Expertise Techniques, which use Technique points to describe certain traits or skills not related to Nen, in order to have it to right with, you would need to pay TP for it |
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| Dio N. Syu | Aug 11 2012, 11:50 AM Post #9 |
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I feel like having to spend more than 1 TP for something that will serve no purpose other than in my own personal roleplays is a hefty amount. If this is set in stone, then I will change it. |
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| Asylum | Aug 11 2012, 07:42 PM Post #10 |
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Prone to Madness
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Few things: First, a hunter can't start with RP tools like a survival kit or a cellphone, and they would go under Equipment not Arsenal. That 5,000,000 Jenni is for weapons your character will start with. Second, though it’s not against the rules, I still recommend putting more than 1 point in might and 4 in endurance, which basically gives him the strength of a small child and maybe average endurance for an ordinary, barely fit person. I personally find it hard to believe that anyone could possibly pass the rather grueling hunter exam like that (with or without nen, which in our RP either doesn't work or is limited in the exam) I guess you could explain it as being a side effect of becoming a drunk and failing health afterwards, though. Can I get more description on the Antiseptic hatsu? How is it prepared and what shape does it take? How does he use it? Can he use it on others? Really, we don't have enough to go by here and it might need to be ranked higher depending on just how you intend for it to work. For flamethrower, why does your cooldown state 2-3 posts? Make it a more firm number. Also, I think this sort of attack will need a bit stronger of a condition in addition to simply having to be drinking alcohol/drunk. Some sort of requirement that he has to meet before doing it or a drawback to using it. Despite what Umi said, I think r4 is fine for it if it truly is just a simple flamethrower attack. Just because it can transform aura into a substance which sparks flames that travel forward at high intensity to hit enemies a couple meters away doesn't mean it needs emission to be workable unless you were actively manipulating it from a distance. Lastly, I agree that an ability like immunity to such effects of alcohol is too strong for a r1 tech (which has no cost, btw, and would normally be classified as something like a very standard sword swing or thrust that any swordsman wouldn't need listed to pull off unless the player wanted their fighting style to be really, really detailed *cough*Sen*cough*), but 8 is probably too much for that. I'd say make it r4 (cost: 4TP), though that might depend too. Would this ability also give you other benefits that might be related, such as immunity to tranquilizers? For the other non nen tech, I’d say that being a sociable person that can pick up info from unwilling people through directed conversation isn’t something that one would need to purchase to be capable of. Some people prefer to spend TP on things like fighting styles or abilities like that to improve their character’s depth, which is fine, but you might prefer to spend it on actual strong fighting techniques or unique ‘normal’ abilities that surpass what average people are capable of naturally without immense talent/training. |
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12:13 PM Jul 11