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| [Approved] Matt Githler | |
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| Topic Started: May 1 2012, 01:06 PM (338 Views) | |
| הּZephistopheles | May 1 2012, 01:06 PM Post #1 |
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the Spirit that denies
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× General Information Name: Matt Githler Gender: male Age: 22 Height: 1,75 Weight: 90 kg Appearance: Matt is a tubby man with glasses. He wears shirts and vests with his jacket tied around his waist most of the time. He wears his hair short but uncombed all in all his appearance seems uncoordinated: on the one hand his cloths are expensive and clean on the other hand he himself is overweight and poorly groomed as well as wearing his cloths improperly. Image Profession: none Reputation: 17 (Rank H) Background Backpack × Physical Statistics [0/12 SP] [0/62] Aura: 15 Might: 11 Agility: 13 Endurance: 112 Accuracy: 11 Hatsu Affinity: manipulation [4/6 AP] [6/6 TP] Hatsu Theme: Darkness manipulation. General Hatsu Description: Matt Manipulates the Darkness surrounding him by forming it into a material which he can again change in different ways. General Hatsu Conditions: Needs darkness. Hatsu Techniques Basic Nen Techniques
Edited by Dante, Jul 22 2012, 02:04 PM.
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| Dunn | May 1 2012, 04:02 PM Post #2 |
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hello, overall i like the concept i think the hatsu is a great example of utilitarian, however the techs reek of transformation and conjuration but over all i think it should work with only minor tweeks. i would like to see the techs less to have more specific abilities and not really a make anything tech. would you mind doing a brief rewrite on the hatsu to define the extent of the malleability and ductile-ness (not sure if that is a word) specifically dealing with a complexity of things that can be made. i will look it over again when those corrections have been made. you friendly neighborhood mod, Ravenrider |
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| הּZephistopheles | May 2 2012, 11:10 AM Post #3 |
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the Spirit that denies
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i took out the anticipating shape thing as it didn't really fit in the first place and reduced the locateability of the solid darkness. i also defined how much solid darkness matt could create under what circumstances (didn't include all possibilities obviously, that would be an endless list). with those changes the complexity of things that can be made depends purely on the person forming the solid darkness. the melee ability isn't really that much if you take the solid darkness itself. i could create a weapon and change its consistency at will but the weapon wouldn't give any benefits beyond that. as for the hatsu type: i thought about what type it should be for quite a while. i basically went with manipulation because i didn't want it to be specialization. i didn't go for emission or materialization because it doesn't really create anything. basically it treats darkness as an object that gets manipulated. maybe its easier to envision if you think of it using moisture instead of darkness: in this version the ability would collect water molecules instead of shadows and leaves dry places instead of bright ones. it then unites the macromolecules into a ball of water in his hands. he could make the water surface easier or harder to penetrate by pushing the water molecules closer together. this is just an example and in no way a perfect one i admit but i hope it helps. PS: the ability that does have combatability is Shape but I'd like to know if Solid Darkness is acceptable the way it is before i go and adjust the ability that is dependent on that. |
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| Dunn | May 2 2012, 11:36 AM Post #4 |
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i think the moisture ability is very logical and after some thought last night i was going to suggest that very alternative. My only thought was that with darkness you are kind of turning an abstract concept (as darkness does not exist it is actually the absence of the existence of light in a certain region) into a form or matter which is more powerful then it seems. i think light and shadow construct should be allowed as they are anime staples but i am just not sure if this is the best way to do it. |
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| הּZephistopheles | May 2 2012, 11:59 AM Post #5 |
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the Spirit that denies
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well the moisture thing was just an example, its not something i want to go with. and again the solid darkness had no inherent combat value. weapons don't change stats anymore so ecven if i were to form one that wouldn't do as much as say, throwing a fireball. and yes i know that darkness is basically just the absence of light which is why i didn't go with a transformation technique- can't change something that isn't there. and yes scientifically this ability makes little sense but we are talking about nen here which also doesn't make sence scientifically. but the ability at its core is very simple, even if you insist on calling it the creation of something that is not an unusual thing for an ability to do. i couldn't create anything that i couldn't create using real clay and the darkness thing serves the flair as well as providing a condition and a challenge in the abilities utilization. Edited by Zephistopheles, May 2 2012, 11:59 AM.
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| Dunn | May 2 2012, 12:21 PM Post #6 |
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i forgot to mention that you are also essentially making light which in it self is kind or op and of course it has combat applications, you could make a dark stick or try some one up with dark rope it really has any kind or application that you can think of object wise. i think that it needs categories or things that can be made that can be added to later but he could not make something that was not thought of before hand. |
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| הּZephistopheles | May 2 2012, 12:54 PM Post #7 |
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the Spirit that denies
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actually i diasgree. in combat a rope is of little to no use. it is usefull once the combat is over and i want to tie somebody up but before that it isn't even if it was it would surely be clasified as a weapon which, again, don't have any rules attached that make the char stronger. and no it can't have any application an object can have, i can't use it as a computer as i couldn't possibly form one and making any kind of complex shape is going to take loads of time and its existence is severely limited time-wise. the most severe limitation to this is that i have to form the object. even considering the second ability that would take time and efford. the ability at its core is the creation of clay. i can understand if you feel it has to be ranked up but frankly the ability is already highly ranked, and has a long cooldown. i also disagree with the notion that creating light is op as that would mean that flashlights are. true, there might be a benefit to having a scource of light but the fact that it becomes almost if not entirely impossible to use the ability without drawing large amounts of attention to your exact location should overshadow that if you pardon the pun. the fact that i create light means that the stronger the ability is the more evident it becomes that i am using it. another point that i just realized is that my ability is a much weaker version of Morel's ability, i can't use the solid darkness without being noticed even from large distances, i can't change its colour, i can crate only limited amounts if i can't change positions, i can't programm it to act in specific ways and i can't use it in gassious from. and before the use of Shape (which i am going to change as i pointed out earlyer) i can't even use the ability in any meaningfull way without first bringing it into shape with my bare hands. |
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| Dunn | May 2 2012, 04:09 PM Post #8 |
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Approved |
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| הּAsylum | May 4 2012, 11:37 AM Post #9 |
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Prone to Madness
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Approved 2/2. |
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2:31 PM Jun 18

