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| Welcome to Horundul. We hope you enjoy your visit. Horundul is a free-form fantasy, play-by-post role playing game based around an original world that is developed upon everyday, and has been (forum's age aside) for nearly five years. With a deeply developed story and well thought-out geography and history, Horundul is a world you'll surely want to inhabit. Be sure to read the rules and browse the references (see the upper left hand corner of the screen). Hope you will join! I'm sure we would enjoy having you. As a guest, you have very limited access to the board, of which there is quite a bit. Register today! Once you register, you'll have to confirm your account via email. If you're still unsure about joining, check out the Guest Forum to post concerns or get some examples from the members-only boards, or drop us a line at the Cbox at the bottom of the page. If you want to see the style of some of our members, check out the RP Examples thread, browse the character applications, or even take a peek at some of our skilled members' posts. If you're already a member please log in to your account to access all of our features: |
| Adam Samson; A Lawful-Good Necromancer? | |
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| Topic Started: Aug 28 2009, 05:23:41 PM (53 Views) | |
| Avernale | Aug 28 2009, 05:23:41 PM Post #1 |
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Paranoid Dyslexic - I think I'm always following someone.
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Character Information Name: Adam Samson Age: 24 Gender: Male Description: Short, brown hair, blue eyes, physically fit. The main items of his outfit are a large, black robe, a helmet made from the skull of some large animal (possibly bovine), and a dark, wooden staff with a fob molded to resemble his helmet. Beneath this are a white tank top, a pair of jeans, red suspenders, and black canvas shoes. A stalwart, loyal fellow who hates seeing people mistreated, be they alive or dead. History: Adam is only twenty-six, but his story goes back generations. He hails from a powerful line of necromancers, which started somewhat by accident. The first of this line was a mighty warrior-mage who attained the rank of general. Such a strong leader was he that his troops continued to follow him even after death, lending their supernatural fury to enhance his spells. His offspring inherited this undead army, extended their power with drol magic, and proved just as capable. Over the generations this army only grew, earning loyal allies among the living and unliving alike, its reigns handed down father to son, mother to daughter, sometimes being split among siblings. Adam grew up in an extended family that included zombies, skeletons, and spirits. He began necromancy training at age ten, and was assigned a single spirit. The two of them didn't get along at first, but they managed to find a bond and became the best of friends. As he continued to train, he sought this sort of relationship with every spirit under his control. He was actually appalled to learn that many necromancers simply forced their will against their undead legions. There were times he had been tempted to use this "easy way," but he knew that in doing so he would lose the respect of the troops he already had. Combat Information Fighting Style: Adam doesn't generally fight hand-to-hand, but when he does he is quite adept with his staff. He'll use magic even in close quarters, either channeling spirits into attacks or tapping into shadow, light, or wind elements. He even knows some healing techniques that work on the living, undead, and ethereal. Aether Beam: One of Adam's favorite techniques, allowing him to turn a spirit or ambient spirit energy into a beam attack. The spirit is unharmed, though generally too drained to power the attack again. Of course, the more spirits he can channel into the beam, the more powerful it is, but using his entire army can leave him defenseless. Spirit Army: If need requires it, Adam can summon an army of spirits to fight a larger force. He generally won't unless he has to match force with force, and he can use them to counter and "repossess" a zombie army. Strong Techniques: Aether Fury - Legend states that spirits called "Furies" live in the blood of every living creature, and when spilled in battle or cold blood they haunt the murderer and draw misfortune towards them. Aether Fury uses these spirits as a resource, channeling the Furies haunting the target to power up a standard Aether Beam, giving it a red tint. Powerful people, fighters especially, tend to have enough Furies to make this a powerful attack, and tend to experience a strange lightness of being as this technique charges up. Occasionally also known as a "Karma Cannon." |
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8:59 PM Mar 15
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8:59 PM Mar 15