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Regional Influence Explained
Topic Started: Mar 8 2010, 12:50 AM (36 Views)
McVegas
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Lord Protector
Regional influence is a value created to resolve issues regarding regional invasions and griefing concerns.

A World Assembly Delegate with access to regional controls has the ability to eject/ban resident nations from a region. So, in the old days, an invader force could conquer a region, eject and ban everyone, password protect the place, and effectively destroy the region for good. This kind of griefing was obviously a cause for concern, so the Moderators had established a complex set of rules regarding how many resident nations an Invader Delegate could eject and things of that nature. But of course, many people simply weren't aware of those rules, and it was a huge mess to enforce.

Regional Influence was designed to solve those problems. When your nation is in a region, its amount of influence in that region increases by a constant factor. The more WA endorsements you have, the higher this factor is; thus, WA Delegates gain influence the fastest. If you leave a region, your influence there rapidly decreases, but will begin increasing again upon your return.

Now, a Delegate can only eject/ban or password-protect if he has enough influence to do so. These actions cost a certain amount of his regional influence. The more influence a nation has that the Delegate is trying to eject, the more of the Delegate's influence it will cost to eject that nation. Now, a Delegate cannot just barge into a region and eject/ban everyone; he must stay in the region as Delegate long enough to accumulate the necessary influence to carry out all those actions. Thus, the old, complex rules regarding invasions are no longer needed; if you can stay in a region long enough to clean it out, it implies a level of acceptance from the natives.

Unless you're in a founderless region, regional influence doesn't mean anything, really. The only purpose it has in that case is involved with the role it plays in determining a region's "Regional Power" ranking, which is based upon the sum of all resident nations' regional influence. But "Regional Power" doesn't have any purpose, other than perhaps something to brag about, so it shouldn't be a concern.

While no official list has been published by the NS Mods, the best information we have (thanks to the work of a player by the name of Safalra) is thus (in descending order of power):

Hermit
Hegemony
Dominator
Superpower
Power
Powerbroker
Eminence Grise
Enforcer
Dealmaker
Instigator
Contender
Negotiator
Auxiliary
Ambassador
Diplomat
Envoy
Duckspeaker
Handshaker
Truckler
Vassal
Minnow

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