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Light Side Force Powers
Topic Started: Jul 18 2008, 03:22 PM (67 Views)
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Light Side Control Powers
Concentration, Difficulty: Easy
With this ability, a Jedi clears out all negative thoughts from their mind, feeling the Force flowing through the universe and themselves and focusing on the task at hand.

Dissipate Energy/Absorb, Difficulty: Medium
The ability to disperse Force energy, and to even absorb or redirect it. A trained Jedi may contain the energy of all kinds of Force attacks used against them. As the energy used to perform Force-related powers is limited, a Jedi can use the enemy's attacks to their own benefit, instead of receiving damage from them.

Blinding, Difficulty: Medium
With this power, a Jedi can obfuscate any person's vision, making it very difficult for the Jedi to be spotted, targeted, or defended against. This power can be countered by Sense.

Crucitorn, Difficulty: Medium
This Jedi Knight skill allows the user to transcend physical pain, giving them the ability to overcome tremendous anguish and keep moving.

Emptiness, Difficulty: Medium
This technique empties your mind completely and allows the Force to have its way with you. While in emptiness, a character appears to be in a trance and can not move. Also, the character may not be sensed through the Force. After the character comes out of this state, he is refreshed and is stronger in the Force for a period of time equal to the length of the trance. (The Jedi becomes stronger in one Force attribute.)

Force Valor, Difficulty: Medium
This potent ability increases the physical and mental attributes of the user and all allies around him for a very brief period. The greater the expertise of the user, the stronger the effect. Yoda is often considered to be the most skilled user of this power.

Force Armor, Difficulty: Medium
When this power is activated, the Jedi is temporarily granted a kind of Force armor, enabling them to take more damage. This power is more effective than both Force Aura and Force Shield, and allows yet more damage to be taken. The effect lasts for 20 seconds or so.

Force Aura, Difficulty: Easy
When this power is activated, the Jedi is temporarily granted a kind of Force armor, enabling them to take more damage. The effect lasts for 20 seconds or so.

Force Shield, Difficulty: Easy-Medium
When this power is activated, the Jedi is temporarily granted a kind of Force armor, enabling them to take more damage. This power is more effective than Force Aura, and allows even more damage to be taken. The effect lasts for 20 seconds or so.
Light Side Sense Powers
Battle Precognition, Difficulty: Easy
This power allows the Jedi to sense the flow of the Force and increases his reaction time in combat.

Empathy, Difficulty: Medium
This allows the user to experience the emotions of a sapient individual. No actual thoughts can be read, unfortunately.

Guiding Spirit, Difficulty: Medium-Hard
This is the power to sense Force Spirits. If this power activates then it means that you have attracted the attention of a Force spirit who sometimes appears to aid you, offering advice and assistance. For example, a Force spirit you once knew as a living Jedi may protect you after his or her death. However, the spirit can do little to aid you in a physical sense. The Force spirit can use Force abilities to assist you, but only those that do not require physical contact and do not have a physical effect.

Sense Path, Difficulty: Easy-Medium
This power tells a character what 'path' he is on: whether his current actions are likely to lead him to the Dark Side, and whether any specified future actions are likely to do so. (The power may be thought of as farseeing without control). Bear in mind that without control, the Jedi is more likely to be allegorical in nature; to receive specific details, the farseeing power must be used. When giving the results of this power, be honest but obscure: if the character has been tainted by the Dark side and is attempting to atone, this power will tell him how successful he is being.
Light Side Alter Powers
Battle Influence, Difficulty: Medium-Hard
With this power you can envision a specific outcome of combat and help make it a reality through the Force. After you have influenced the outcome of a fight, enemies tend to perform worse, increasing your chance of victory.

Combustion, Difficulty: Medium
The ability to cause an object to explode through concentration. Yarael Poof has been known to use this power.

Alter Environment, Difficulty: Medium-Hard
Various techniques that allow the user to manipulate nature, enabling the creation of such phenomena as Force whirlwinds or fog over limited areas. Plo Koon's strength with this power is augmented by his considerable knowledge of physics.

Cure, Difficulty: Easy
This power heals up to 2 chosen allies within a 15 meter radius so they no longer feel fatigued. This power does not affect droids.

Force Light, Difficulty: Medium
With this power you can channel the Force into withering blasts of light that can destroy dark side spirits or purge the taint from a dark side location. When you use this skill, a wave of energy comes from you, 10 meters in every direction.

Heal, Difficulty: Easy-Medium
This power heals up to 2 chosen allies within a 15 meter radius so they no longer feel fatigued. This power does not affect droids. This is more effective than Cure.

Inspire, Difficulty: Medium
With this power you can fill allies with the conviction that they are going to succeed at their endeavors, despite any odds. Your allied become pre-dedicated and less likely to give up. With a higher degree of ability, you can inspire more individuals at a greater range.

Sever Force, Difficulty: Master
This power is unique among all others in that it has only been used once in the recorded history maintained by the Jedi Temple on Coruscant. In fact, the knowledge of how to use the power seems to have only been granted by the will of the Force itself to the most powerful Jedi Masters through deep meditation and diligent study; as such, it is speculated by philosophers that the power is actually used by the Force to balance itself using a living being as the means for doing so. At the height of the Old Republic, it is recorded that the Jedi Knight Nomi Sunrider, while linked with Jedi Master Vodo Siosk-Baas, was guided by the will of the Force to direct this power at Ulic Qel-Droma, and that even then Jedi Sunrider did not fully understand what had been done. Though no formal study was performed on Qel-Droma, it is reported that he still existed in the Force as far as others were concerned, but he simply was no longer able to touch the Force as other Jedi Knights could. Despite the fact that no scientific analysis was ever performed, Jedi researchers theorize that Quel-Droma's midichlorian count dropped drastically as well, as he no longer heard the Force whispering to him when he meditated.

Stun, Difficulty: Medium
This power allows a Jedi to assault the mind of an opponent, effectively stunning them for about 10 seconds. The target of this power can try to fight against it and, if successful, are only slowed for the duration rather than stunned. This power does not affect droids.
Light Side Control & Sense Powers
Prepare Spirit, Difficulty: Hard
This power allows a Jedi to prepare his spirit for death; to become one with the Force. Preparing a spirit takes only a moment, if even that. A body that has been prepared for death vanishes as soon as the prepared spirit leaves. It is as though the body has never existed physically. This is what Obi-Wan did on the first Death Star.
Light Side Control & Alter Powers
Accelerate Another's Healing, Difficulty: Easy-Medium
Speed up the healing of a friend or companion. The Jedi must be in contact with the other person to use this power.

'Jedi mind trick', Affect Mind or Persuasion, Difficulty: Varies, depending on who it's used on.
This power can confuse and persuade others, making them bend to the user's will. It usually only works on those who are weak-minded. Used by Qui-Gon Jinn in The Phantom Menace, Obi-Wan in Attack of the Clones and A New Hope, and Luke Skywalker in Return of the Jedi. Toydarians and Hutts are immune to it, however.

Projection, Difficult: Easy-Medium
This creates an inanimate apparition that looks like the caster. This ability, which first appeared in Mysteries of the Sith, is normally of limited use.

Aura of Ease, Difficulty: Medium
This power allows a Jedi to surround himself in an aura of ease, calm, and friendship, which causes non-sentient creatures to show him disinterest. Sentient creatures and droids are unaffected by this power.

Control Another's Disease, Difficulty: Medium-Hard
This allows the character to direct and control the antibodies and healing resources of another persons body to throw off an infection or to attack the diseased parts of their body. The character must spend at least half an hour meditating while directing the victims body, and if the disease is life-threatening or long standing, repeated attempts over a period of weeks or months may be required to cure the disease entirely.

Cure Disease, Difficulty: Medium
With this technique you can use the light side of the Force to destroy a disease currently afflicting one person (including yourself). This is not as effective as control another's disease, if used on one other than yourself.

Cure Poison, Difficulty: Easy-Medium
With this technique you can use the light side of the Force to destroy a poison inflicting one person (including yourself).

Detoxify Poison in Another, Difficulty: Easy-Medium
This power allows a Jedi to remove or detoxify poison from a patient's body faster than is normally possible. While using this power, the Jedi must remain in physical contact with the patient. As long as the Jedi is in contact with the target, that person is considered immune to the effects of the poison.

Destroy Droid, Difficulty: Medium-Hard
Destroy Droid affects all droids within 6 meters of a target droid, disabling them for 12 seconds and inflicting quite serious damage to their circuits, sometimes enough to completely destroy the droid.

Disable Droid, Difficulty: Medium
Disable Droid temporarily shuts down all droids within 5 meters of a target droid, inflicting some damage on the circuits as well, though not enough to destroy or cause permanent damage to the droid. Affected droids remain disabled for 12 seconds.

Healing Trance, Difficulty: Hard
Although the most powerful Jedi healers mainly use the Heal Another skill, some Jedi learn to place other Force-sensitive creatures in simple healing trances to assist their natural healing process. Any Force-user can attempt to place a willing creature that is Force-sensitive into a healing trance. Doing this slows the target's metabolism, allowing him or her to survive for extended periods with very little air, water, or food. While in a trance, the target's heartbeat slows, their breathing all but ceases, and they appear to be dead. A character in a healing trance uses only one-tenth as much air as a normal person and needs no food or water for an extended period. The Jedi must declare the circumstances in which the trance will end, perhaps a time limit or a certain stimulus (such as being touched or hearing a specific phrase). A person in a healing trance is not aware of their surroundings and may not do anything. A person can remain in a trance for up to one week in a dry climate or up to one month in a wet climate before succumbing to dehydration. If water were somehow supplied (via an intravenous drip, for example), a person could remain in a trance for up to three months before dying of starvation.

Induce Tranquility, Difficulty: Medium-Hard
With this power, a Jedi can induce a state of enhanced calm in another being, even to the point of inducing near-sleep in another sentient. The user simply reaches out in the Force to the opposing mind, and calms it through waves of almost-dreamlike reassurance. The affected person is generally quieted emotionally, but the Jedi can also intensify use of the power to induce a near-vegetative state that lasts for up to a half-an-hour. Jedi healers have been known to make frequent use of this power when treating casualties in times if war, usually in conjunction with Control Another's Pain. A Jedi can direct this power at up to three characters at once, provided those characters are within 5 meters of one another, and cannot see the Jedi (use of this power on a group is normally only possible from a hiding spot near the targets), hence this is a very useful power for a Jedi attempting to get into a guarded facility with a minimum of attention. Characters "awakening" from the state of induced tranquility are often somewhat confused, but not usually aware that they have been manipulated in any way. Qui-Gon Jinn uses this power on Jar Jar Binks during the journey in the Gungan sub in Epsiode 1.

Masquerade, Difficulty: Easy-Medium
The ability to alter one's own appearance is a valuable resource for any Force user wishing to evade detection by non-Force users. While common disguises work relatively well under normal conditions, sometimes the necessary equipment is not readily available to create a disguise, thus necessitating the use of the Force. Masquerade, as the Force power was known to the members of the Jedi Order, is a useful tool for when the need arises to cloak oneself from recognition. Similar in many ways to the illusion skills practiced by different sects of Force users, the Masquerade power was rarely taught but its existence was not uncommon knowledge. After the Jedi purge, Luke Skywalker rediscovered this power following his encounter with the Fallanassi. Study of their powers led him to develop this simple to use and maintain power which would eventually come in handy to those relatively inexperienced students who found themselves hunted by the Yuuzhan Vong.

Plant Surge, Difficulty: Medium
With this technique, you are capable of channeling life essence into plants through the Force, causing them to grow suddenly. Although this skill is common among Ithorian ecology priests, few Jedi have mastered it. With Plant Surge, a Force-user causes grasses, weeds, bushes, and even trees to wrap, twist, and entwine about creatures, entangling them.

Rainbow Storm, Difficulty: Hard-Master
This demonstration of the Light Side of the Force is not a martial art, like the Force storm. It is merely a display of the ability of The Force. The rainbow storm is created by taking available light and bending it into its component colors, creating a wild barrage of color. It takes a good deal of power to be able to manipulate the physics of light to produce the storm.

Remove Another's Fatigue, Difficulty: Medium
This power allows the Jedi to remove the effects of fatigue in another. However, unlike the basic power, the Jedi must wait until the target is actually fatigued, before offering assistance.

Revitalize, Difficulty: Medium
This power allows the Jedi to rekindle the life energies of any non-droid fallen ally. This brings back either 1 or 2 people back to consciousness if they have been knocked unconcious depending upon the amount of training.

Stasis, Difficulty: Medium
An opponent targeted by this power is held in stasis, unable to move or take any actions for 12 seconds. The target of this power can try to fight against it and, if successful, are only slowed for the duration rather than stunned. This power does not affect droids.

Stasis Field, Difficulty: Medium-Hard
This power can lull the senses of a group, placing all hostile creatures within a 10-meter radius of a target enemy in a catatonic stasis. The victims remain in this state for 12 seconds, although the targets can fight against this power, and if they are successful they are slowed instead for the duration of the power. This power does not affect droids.

Transfer Force, Difficulty: Hard
This power will save a mortally wounded character from dying because the Jedi is transferring his life force to the target. When a character has force transferred to him, he remains mortally wounded, but he will not die provided he isn't injured again. The character is in hibernation, and will stay alive in the state for up to six weeks. The Jedi must be touching the target character when the power is activated. The recipient of this power must be willing, as well.
Light Side Sense & Alter Powers
Malacia, Difficulty: Medium
Using the Force technique called Malacia, the Jedi turns the opponents equilibrium against him, causing extreme dizziness and nausea without any lasting effects. Malacia can be powerful when employed properly. Use of this ability is rare, since most Jedi find it easier to employ Affect Mind or Force Push to achieve similar effects. The Jedi Master Oppo Rancisis is a master of Malacia who has taught the technique to a small number of Jedi.
Light Side Control, Sense, & Alter Powers
Force Harmony, Difficulty: Medium-Hard
This power allows several willing Jedi to manifest the power of the Light Side. The power is evidenced by a celestial illumination of Light Side energy. It can act as a shield against the Dark Side. It does not cancel out the presence of the Dark Side, but it does confuse the servants of Darkness, making their actions more difficult.

Force-meld, Difficulty: Hard-Master
This was the name given to the uniting of several Jedi Knights through the Force, a technique which was developed by the Jedi during the Yuuzhan Vong invasion of the galaxy. A number of Jedi Knights joined their minds together within the Force, drawing strength from each other and acting as a single, powerful entity. The technique was originally attempted by the strike team sent to Myrkr to destroy the voxyn queen, and further refined by Saba Sebatyne.

Inspire Followers, Difficulty: Hard
This power increases the morale and effectiveness of the Jedi Master’s allies in battle. This power lasts for 50 seconds, and does not affect droids.

Ion Generation, Difficulty: Medium
These ions have a soothing effect on most beings. Ion generation will help calm lost tempers and promote a feeling of good will.

Wall Of Light, Difficulty: Hard
A Force user creates a Wall of Light around a Dark Sider and strips him of his ability to use his powers. This power is defensible despite many Jedi's belief, however, several Force users can team up and use this power making a Dark Sider incapable of defending.
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