| Hjtf Rules | |
|---|---|
| Tweet Topic Started: Dec 22 2009, 08:02 PM (88 Views) | |
| darklord | Dec 22 2009, 08:02 PM Post #1 |
|
Administrator
|
HJTF RULES: GUILD RULES 1 POSTING a) All guilds must have Member of Helion Alliance in there public guild page. 2 MUTUAL PROTECTION a) All guilds will treat local alliance guild bases as there own b) Guilds will try to free other alliance members bases if they are occ'ed c) Guilds will defend alliance members them if they can. It they can't get a profit then they are not required to try 3 MEMBERS MOVING TO OTHER GUILDS a) Guilds members can change guilds in the alliance but must put there original guild tag at the end of there name. EXAMPLE [xxx] YYY joins [CCC] to use a JG he will change his name to YYY (xxx). b) No guild shall attempt to recruit members from other guilds in the alliance 4 GUILDS PERMITTED IN THE ALLIANCE a) Leaders of the guilds vote on accepting or rejecting new guilds to the alliance. Each guild will have 48 hours to say yes or no to the vote b) Majority rules c) Limit of 7 guilds d) A guild leader trying to get a new guild into the alliance should PM all GL's in the alliance. Then all leaders PM there vote to every GL. e) Guilds will vote on what restrictions/requirements are needed of new guilds to join. 5 WAR a) If a guilds home area is invaded (undeclared war) they can ask the alliance for help and all guilds should send what they can to help. b) If war is DECLARED on any guild in the alliance this will FORCE all guilds in the alliance to go to war with that guild c) Any guild in the alliance going to war with another guild can ask for help from the alliance but the guilds shall not be forces to join in unless the majority of the alliance goes to war. Majority rules. |
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| « Previous Topic · Announcements & News · Next Topic » |




1:00 AM Jul 11