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We, the staff, would like to welcome you all to the Great Keyblade War. We hope you enjoy your time here, and look forward to seeing you RP. Below, you will find a few useful links to help you get your feet wet in the RP. Current Staff: Administrators: Summers : - : Onyx Leo Seeing as a few of our links are not willing to cooperate, here are a couple forum quick links: Site Portal : - : Mark all Forums as Read : - : Mark all Topics as Read |
| Specific Racial Rules and Exceptions | |
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| Tweet Topic Started: Nov 3 2009, 05:51 PM (334 Views) | |
| Summers | Nov 3 2009, 05:51 PM Post #1 |
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Specific Racial Rules and Exceptions There are a number of things that differ between classes that involve some of the more complex mechanics, such as learning Magic, Abilities, Synthesis and such, and here will be where they are listed and explained. Keyblade Wielders -- Keyblade Wielders can learn all types of Magic, as long as they meet the Post Count required for each spell (This is covered under Learn Magic and Abilities in the Roleplay Network section). They can also learn any number of Abilities as they see fit, again, as long as they meet the Post Count requirement. However, they cannot use Level 5 Magic unless they are in a certain form (this is covered in the Information on Forms topic in the Roleplay Network) -- Keyblade Wielders can Dual Wield without the Synch Blade ability through Valor, Master and Final Form -- When a Keyblade Wielder has the Synch Blade or Dual Wields through a Form, they must submit another Keyblade Description for their second keyblade in the Create a Character section. Dark Wielders -- A Dark Wielder's Magic becomes a Dark version of that Magic, but gains no extra benefits besides a cosmetic change and the prefix "Dark" e.g. Dark Magnera, Dark Aeroga. -- The Synch Blade Ability allows the Dark Wielder to wield a second weapon that is exactly the same as his standard weapon. -- Dark Wielders can only access their Level 4 and 5 Magic through their Dark Form (More info on Dark Form can be found in the Information on Forms topic in the Roleplay Network) Greater Heartless -- Greater Heartless can only develope their Fire and Dark Magic, as well as Synthesise only Magic that has Fire and/or Dark as a requirement, such as Meteor. -- Greater Heartless, upon creation, have a choice of three Abilities in which they start off with, but they cannot Synthesise any other abilities. -- Because Greater Heartless do not wield weapons, Synch Blade is useless to them. Greater Nobody -- Greater Nobodies have access to only one Element of Magic and can only lean other Magic that has that chosen Element as a Requirement, but can only learn one other type of Magic, so they can only have two types of Magic. They can also only use Level 4 Magic in Armor Form and Level 5 Magic in Final Form. -- Like the Greater Heartless, they have a choice of three Abilities in which they start off with, but they cannot Synthesise any other abilities. -- Like the Dark Wielders, a Greater Nobody with Synch Blade will gain an exact replica of their first weapon |
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