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| Kirby509's Characters; ^_^ | |
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| Tweet Topic Started: Aug 19 2008, 01:31 PM (188 Views) | |
| Kirby509 | Aug 19 2008, 01:31 PM Post #1 |
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Rm.2
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Okay, this will be my second character i created so bare with me. Name: Siitren Species: Human Gender: Male Age: 26 Element: Water Class: Assassin Speed: Very fast Special Ability: Death Gaze Makes the opponent 25% less resistant to water. Attacks: This is the most important part of the character. Here, you can list as many attacks as you want. Each attack should include: * * Name: All attacks need a name. * Element: The attack's element. This is only applicable if your character has an element. * Usage: How often can your character use the attack? These can range from '5 per turn' to Cooldown: 10 turns.' When using 'Cooldown' it means that you can use in the first time whenever you want, but you must then wait that many turns before using it again. * Description: A description of the attack. This is recommended, so that it is easier to visualise in combat. * Speed: How fast is the attack? Speed is not necessary, as it just gives one an idea of how fast it is. If the weapon is a gun, the speed is going to be obvious. * Effect: If the attack has any specific abilities, list them here. Specials: These are basically your finishing moves. You may as many of them as you want, yet can only use one per match. Specials are also the only time you can state that an attack hits. For example, "The blast sent bob flying back." The only way to get out of being hit by a special is to counter with your own. * * Name: All specials need a name. * Element: The special's element. This is only applicable if your character has an element. * Description: A description of the special. This is recommended, so that it is easier to visualise in combat. The more epic, the better! * Speed: How fast is the special? This is, again, just to give a feeling of how fast it is. * Effect: If the special is anything other than devastating, list its other effects here. Equipment: List any equipment your character has. This add to their depth, and makes them more enjoyable to use. History: The heart of character development. This is where you can explain their past, giving them a life, explaining why they are who they are. This is not necessary, but definitely should be. Edited by Kirby509, Aug 21 2008, 01:09 PM.
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1:22 PM Jul 11