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| Psynergy | |
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| Tweet Topic Started: Apr 18 2010, 04:48 PM (162 Views) | |
| Carlantis07 | Apr 18 2010, 04:48 PM Post #1 |
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One of the most easily recognized Psynergies, Move.Psynergy (a portmanteau for "Psychic energy"), also called Ki in the Fuchin Temple/Xian region of the continent of Angara, is the form of magic featured in the video game series Golden Sun. It is the ability to conjure sorcerous effects based on the elements and fueled by the spiritual power of the person's mind; a similar but different art exists in the form of Chi, which is the concept of harnessing the energy of one's body to achieve more physical effects. Psynergy is basically the same as magic like what is found in many other computer role-playing games, such as Tales of Symphonia. Parallels can also be drawn between Psynergy and chi in Chinese meditation concepts. It is normally aligned with one of the four Elements, and a person who uses Psynergy is called an Adept. Venus Psynergy revolves around manipulation of Nature - plants and the earth. Mars Psynergy revolves around control of fire, heat, and lava. Jupiter Psynergy is based on the powers of wind, lightning, and the mind. Mercury Psynergy concerns the control of water, ice, and healing. Psynergy that is not aligned with the elements, meaning it is not used for attack or planned defense, is more or less like the classic description of telekinesis or psychic power. Adepts can use this power to move, levitate, and carry objects such as statues and boulders. However, certain elemental powers of Psynergy are used for both attack and usage outside of battle. These powers grow as time goes on. There is also some mysteries to the power. Psynergy is revealed in the first game to sometimes act instinctively when the Adepts are in danger. In one part of the first Golden Sun game, the Adepts are shielded by strange blue barriers of Psynergy that protect them from danger. Strangely this does not make a direct appearance for the rest of the series. The power seems to come as a reaction, not through desire or concentration, and could possibly be an explanation to how Adepts can survive what would normally be fatal attacks like explosions and even Summons, not to mention being able to contend with far more experienced fighters with little difficulty. In Golden Sun, the usage of Psynergy may be defined as the concentrating of the mind of a Psynergy-laced individual to achieve an intentional effect that is not normally plausible through simple physical factors. Some may require outstretched arm and hand motions, but all aim to achieve magical, physical, psychic, and manipulative effects and results. Examples are the moving of a distant object, to the projection of fire outright, to the healing of bodily wounds, to the reading of any individual's mind. All this stems from the power of the supreme force of Alchemy. Alchemy is the supreme force that sustains and controls the building blocks of reality. According to Kraden, Psynergy is somehow related to Alchemy. When Alchemy was sealed away by the Sages in the ancient past, only the vague influence of Psynergy was left behind, and the people's ability to use it deteriorated over the ages. Now, only a few know about Psynergy and are able to wield it. All life forms are wielders of Psynergy to varying degrees, depending on how much of their lives have been under the influence of a nearby source of Psynergy's essence. The essence of Psynergy is laced within purple-shaded stone formations known as Psynergy Deposits, and a select few of such deposits are scattered throughout the world of Weyard. A lifeform such as a human can only gain the ability to employ Psynergy upon prolonged exposure to the effects of a deposit, such as living near one for many years. Once a person has had the necessary amount of influence under a Psynergy Deposit, he or she starts developing an adeptness to Psynergy of a more concentrated, potent sort. Any person that has attained this status is thus classified as an "Adept". All matter on Weyard is comprised of any combination of the four base elements of both Alchemy and Psynergy: Venus (the essence of the rocky ground and living plantlife, or more simply, Nature), Mars (the essence of fire and heat), Jupiter (the essence of wind and electricity), and Mercury (the essence of water and the cold). Adepts, therefore, can be considered as manipulators of these elements and their effects. The four elements of Weyard, however, are constantly the players in a game of balance, in which the elements of Venus and Jupiter (ground and wind) are in direct conflict, just like the elements of Mars and Mercury (fire and water). This leads to an immutable concept where one individual is unable to develop Psynergy proficiency in more than one of the elements. As a result, all Adepts are considered "specialists", developing their Psynergy powers primarily around one base element each. In turn, this gives a sub-classification system that identifies an Adept based on the base Psynergy element he or she specializes in: Venus Adept, Mars Adept, Jupiter Adept, and Mercury Adept. Utility Psynergy: can be used in a non-battle environment to affect an aspect of the environment, such as casting Douse to put out a fire. Many Utility Psynergies are granted by equipping Utility Psynergy items, such as the Cloak Ball providing the Cloak Psynergy to whoever equips it. Battle Psynergy: can only be used during combat and always involves either inflicting damage or some otherwise negative status effect to enemies or supporting your own party. Psynergies such as Quake damage enemies, Impair lowers an enemy's Defense rating, Cure restores some of a target Adept's HP, and Resist increases all party members' Resistance ratings by 20 each. Battle Psynergy can be broken down into smaller categories: Attack Psynergy: This directly inflicts damage or status conditions on enemies. Examples: Flare, Sleep. Buffing Psynergy: This is Psynergy that increases one or more of your Adepts' statistics. Examples: Ward, High Impact. Debuffing Psynergy: This is Psynergy that decreases one or more of your opponents' statistics. Examples: Impair, Dull. Healing Psynergy: This is Psynergy that restores one or more of your Adepts' Hit Points. Examples: Pure Wish, Succubus. Revive, Lich, and Phoenix are also considered Healing Psynergies. Combination Psynergy: Some Psynergy spells can be used both in battle and out of it, such as healing spells and low-level battle Psynergies like Frost and Whirlwind. |
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