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CoP Mission 1-2 Bosses; Dem, Holla, and Mea empties
Topic Started: Jul 23 2009, 04:30 PM (66 Views)
alialle

Crag of MEA - Tahronghi Canyon
BOSS - Delver

Delver deals primarily aoe damage, but has one move that deals a massive amount of damage to one character but will not kill them. I'll only cover two of the special attacks that delver does:

Impalement - One shot that puts the highest hate target into the red, this special also resets delvers hate list, meaning don't panic delver will not hit that person again immediately killing them, he may however use another AoE attack right after which will kill them.

Promyvion Brume - This is an AoE damage blast which includes a 12 damage per tic poison effect. This can be a real pt killer

My advice for Mea and Delver is to have a backup tank, any casters should be able to stay well out of range of any of delvers aoe attacks and will have no problem staying alive. BLM have to watch that they don't grab too much hate as they will likely be second or third on the hate list, meaning after a impalement the boss will beeline for them. Non mage characters should bring at least one antidote in case they are poisoned.
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alialle

Crag of Dem - Konschtat Highlands
Boss - Progenerator

The boss here has a really neat trick, at about 50% hp it can and will use an ability called Fission, this is where the boss starts spawning lots of little bosses that go right for the WHM and kill him... well, usually thats what happens. The only other ability to be wary of is a life drain attack.

Fisson - at 50%ish he will spawn stray type enemies, these enemies need to be tanked or they will kill the mages.

Spirit Absorbtion - Basic Life drain attack, typically non-lethal, but does heal the boss for a bit.

Anima and items suggested for this boss:

All anima
HI-potions for all melle

My strategy suggests two options in this fight, one is to bring several terroanima which should be used after each time the boss casts fission, this gives the tanks and DDs 30 seconds to focus on killing the strays before re-engaging the boss. The other strategy relies on having one other designated DD, typically a Dragoon or Dark focus on gathering up the strays while the rest kill the boss. Once the boss is dead the strays dissappear and the battle is won.

The other option is to bring only hysteroanima and once the boss is at 55% to only use hysteroanima to prevent him from using fission. This is the safest way to do it for a group that has never run Dem before.
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alialle

Crag of Holla - La Theine Plateau
Boss - Wreaker

He even sounds like a nasty boss. This is the boss you saved your poison potions for.
He has 3 attacks to be aware of. One is an Aoe sleep and curse, the other will drain 2-3 buffs off of one target, and the worst one is a rather large life drain he will spam at low health.

Shadow Spread - This is the AoE Curse and Sleep. You want to have posion potions on you at all times, additionally the main tank may want to have Holy water to remove the curse status. Whm should have cursna, but this fight you'll want the whm using all his mp for healing.

Binary tap/Trinary tap - One person will lose 2-3 buffs, this is where the whm comes in. Besides barsleep, they should be casting several low level barelement spells to lower the odds of you losing protect or other beneficial buffs.

Trinary Absorbtion - Worst ability this guy has next to the sleep thing. He will cast this more and more as his health drops. DDs need to save their 2-hours for the last 10% of this guys helath to make sure he goes down.

Suggested items and anima:

Hysteroanima is a must
Holy Water
Posion Potions

My strategy here is save your 2 hours, pop the posion potions when you engage, whm puts up extra bar spells at the start, and tank keeps a holy water handy just in case. I also suggest not using any hysteroanima on him until his health hits 20-30% and then popping your 2hrs to drop him quickly at the end. This boss is only bad if your poison pots run out and/or the whm is sleeped. Dem is far worse in my opinion.
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