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| Tweet Topic Started: Nov 16 2008, 11:27 PM (63 Views) | |
| Gamer2127 | Nov 16 2008, 11:27 PM Post #1 |
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| Gamer2127 | Nov 16 2008, 11:28 PM Post #2 |
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| Gamer2127 | Nov 16 2008, 11:30 PM Post #3 |
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| Gamer2127 | Nov 16 2008, 11:32 PM Post #4 |
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| Gamer2127 | Nov 17 2008, 05:49 PM Post #5 |
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| Gamer2127 | Jan 24 2009, 09:08 PM Post #6 |
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Welcome, to my guide to Sin Mark! Sin Mark was created by ConArtists, creator of other great games such as Warfare 1917 and The Last Stand 1 and 2. You should check them out as well. TABLE OF CONTENTS 1. STORY MODE 2. SURVIVAL MODE 3. FINAL BOSS 4. RUNES AND SPELLS 5. TRINKETS 6. OTHER 1. STORY MODE The story of Sin Mark follows Akahn, an exiled archer on his quest to find and destroy the source of strange "Gates." Story Mode has 3 Acts, each with 4 Chapters. The goal in every Chapter is to destroy every gate and kill all the monsters. Gates constantly spawn monsters, so they should be destroyed quickly. It's not very hard to beat the story. Most enemies don't do much damage, and the ones who do show up late and are really slow. If you understand the basic concept of "don't stand still and get beat up" you will be fine. ---- 2. SURVIVAL MODE
In Survival, you pick 1 of 4 maps to, exactly as the quote says, kill as many enemies as possible. The spells aren't dropped from enemies; it just appears on the ground. Health and Mana are also included as drops, so it's not the end of all things if you get hit once or twice. I personally like the Valley map the best. Map 1: Incline ![]()
Map 2: Valley ![]()
Map 3: Dunes ![]()
Map 4: Temple ![]()
---- 3. FINAL BOSS ![]() The final boss is pretty much a joke. He will spit fire which knocks down stalctites from the ceiling. If you get too close, he will attempt to smash you with his hammer or stomp his feet to squish you. Once you do some damage, he'll send out some weak level 1 enemies for you to dispatch. The hammer and stalactites actually do quite a bit of damage, but they are pretty easy to dodge. Here's what makes this boss pathetically simple. As you can see in the picture, he will shoot his fire in an arc. That arc gives you plenty of room to avoid getting hit while also not triggering his hammer. Just stay in that zone and wail away at him for an easy victory. The only time I got hit was when I had to run under him because he ran me into a wall and when an archer hit me. After playing some more, I noticed that when he chases after you, he'll stop and swing his hammer when you are *just* out of his range. He'll never spawn enemies, and will never move closer. It's just too easy. ---- 4. RUNES AND SPELLS Spells are the meat of the game. They all do special things and are usually just better than your regular arrow. There's a total of 18 spells and 5 can be equipped on your bow at a time. Before you can use spells, though, you have to make them. To make spells, you use Runes. During a level you will find marker-type stones. If you push the Spacebar in front of these, you will gather Runes. You will be free to get hit while doing this, but it's nothing to worry about. Once Akahn has finished, you will see a message showing the three Runes you gathered. This is completely random. Be aware that destroying all the gates before you gather from a Rune Stone will deactivate that stone, keeping you from getting Runes from it. There are 6 types of Runes: A Rune Stone Fire Rune Earth Rune Storm Rune Bone Rune Chaos Rune Destruction RuneCreating the spells is very easy. After you beat a level, you will be taken to a screen where you can craft spells from your Runes. There is a recipe book on the left, but it is missing the recipes for the three best spells. Simply click on the Runes you want to use, and then the middle button to mix them. After you create the spells you want, go to the next screen and equip them on your bow for use in the next level. Easy as pie. Spellcrafting is a bit broken, though. You don't have to unlock the high-grade spells, so if you know the recipe, you can create them right away, completely skipping the weaker ones. Hopefully that will be changed in the sequal. Fire Arrow![]()
Recipe: 2 Fire Runes Probably the first spell you will ever try. You can shoot it many times in quick succession due to the low mana cost, but it's very weak. I never find splash damage useful, really. Earth Arrow![]()
Recipe: 2 Earth Runes It's Fire Arrow with less damage and a lower cost. It also does "Earth" damage instead, but I haven't noticed anything that the elements do. Decay Armor![]()
Recipe: 2 Destruction Runes It simply weakens, possibly eliminates, the enemies' armor. It's okay I guess. I'm pretty sure the Pendant of Piercing Trinket does the same thing for no Mana cost. I haven't tried combining them though. Mind Blast![]()
Recipe: 2 Chaos Runes I don't really like Mind Blast. Most melee enemies either A) can be outrun or B) aren't very accurate anyway. It can be helpful if you get overrun, though. Freeze![]()
Recipe: 2 Storm Runes Ice ice baby. This is a spell I like. Instead of splash damage, this freezes the enemies in place. Stopping multiple archers or giants with one blow is pretty nice. Rock Wall![]()
Recipe: 3 Earth Runes I don't know how this is "in your favo(u)r" at all. The wall makes it very hard to aim, and depending on where it is, sometimes the enemy Archers can shoot over it. Slow![]()
Recipe: 2 Chaos Runes, 1 Bone Rune I pose this question in regards to Slow: Why slow the enemies when you can freeze them? Fear![]()
Recipe: 3 Chaos Runes I don't like Fear all that much. When the enemies are running away, it's somewhat harder to hit them, and more enemies will spawn. I prefer Freeze and Slow to it. Bloat![]()
Recipe: 2 Destruction Runes, 1 Chaos Rune Bloat's pretty cool I guess. It will kill anything (except the Final Boss) after a bit, but you can probably kill it quicker with other things. Thorns![]()
Recipe: 2 Earth Runes, 2 Destruction Runes Thorns isn't all that great. Like I said, you can get any spell at any time (provided you have the Runes), and there are just better spells. It's pretty cheap in comparison, though. Storm Strike![]()
Recipe: 4 Storm Runes It's a lot like Thorns, but looks cooler. Fire Storm![]()
Recipe: 2 Fire Runes, 2 Storm Runes Now we're getting to the good stuff. This has a wide range, is pretty accurate, and does great damage. The only real downside is the huge mana cost. I feel the pros outweigh the cons, though. Volcano![]() Recipe: 2 Earth Runes, 2 Fire Runes Volcano's like a reverse Fire Storm. Instead of coming from the sky, fire comes from a hole in the ground. The range is slightly smaller, but it costs less mana and eats up Gates. Bone Wall![]()
Recipe: 2 Bone Runes, 2 Earth Runes Rock Wall with more (?) health. I'm not sure because I haven't bothered testing, but it uses more Runes, so I assume it does take more damage. Raise Dead![]()
Recipe: 2 Bone Runes, 1 Earth Rune, 1 Chaos Rune I'll say it now: allies are awful. They "help" a few times in Story Mode, but are completely useless. If they aren't walking around like morons (usually away from the enemies), they are hitting for weak damage. Skeletons aren't much better. Arrow Storm![]()
Recipe: 2 Storm Runes, 1 Chaos Rune, 1 Destruction Rune The first of 3 special spells. They're special because the game doesn't tell you the recipe. I do. Arrow Storm is a bit akward at first. If you are too close, then the arrow might not break apart, and if you're too far, then the pieces will spread too much and not hit anything. Once you get the range down, you can dominate anything. It even has a (relatively) low mana cost so you can use it many times in quick succession. Possibly my favorite spell. Warrior of Chaos![]()
Recipe: 1 Destruction Rune, 1 Chaos Rune, 1 Bone Rune, 1 Earth Rune I know I said NPC allies are worthless--and I still kind of believe that--but the Warrior of Chaos is infinitely better. It can actually take a hit, and does good damage. If you don't spawn him right next to the enemy, he'll walk around like an idiot, though. It's situational. Bone Storm![]()
Recipe: 1 Storm Rune, 1 Destruction Man, 1 Fire Rune, 1 Bone Rune It's an upgrade to Fire Storm. More damage, more range, lasts longer etc. It does cost more Mana, but that's no big deal, considering it pretty much murders everything. ---- 5. TRINKETS Trinkets are Sin Mark's accessories. There are 9 in all, each with a different ability, but you can only equip one at a time. Trinkets are obtained by killing enemies. Apparently there is a 1% chance of a drop, but it seems higher than that. The fact that you get these by killing enemies means you can just keep killing enemies while the gate respawns them endlessly, but it seriously is not needed. I got them all in one playthrough. I won't bother commenting on these since it's really just a matter of preference. Health Restoration![]()
Trinket of Mana![]()
Dead Eye![]()
Strong Arm![]()
Elusive Charm![]()
Quick Draw![]()
Pendant of Piercing![]()
Lucky Charm![]()
Rune Hunter's Charm![]()
---- 6. OTHER Just some other stuff I feel like mentioning. 1. I find, though it's not 100%, that having the bow fully drawn can keep melee enemies from hitting you. They still hit occasionally, but this seems to lower their chances. It doesn't affect Archers or Mages/ 2. Ranged enemies (Archers and Mages) are you biggest enemies. You can out-run melee demons, but ranged guys can keep hitting you. Plus, they are much more accurate with their shots. 3. The guide linked to in-game says to get to the high ground, but I disagree. When you are on top of a hill, it is much easier for Archers and Mages to hit you. This is reversed when you are at the bottom of a valley. Their shots almost always go over you because they shoot the same way. 4. Although you get more power when your bow is fully drawn, you can quickly fire off shots at close range, doing more overall damage. This only works on gates or melee enemies, since ranged ones run away. 5. I usually use Arrow Storm, Bone Storm, and Warrior of Chaos as my spells. It just depends for the other 2. I like Volcano and Fire Storm a bit. Quick Draw is my trinket. ---- That's it. I hoped you enjoyed my guide to Sin Mark. |
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Aethercidian Announcements










A Rune Stone
Fire Rune
Earth Rune
Storm Rune
Bone Rune
Chaos Rune
Destruction Rune
Fire Arrow
Earth Arrow
Decay Armor
Mind Blast
Freeze
Rock Wall
Slow
Fear
Bloat
Thorns
Storm Strike
Fire Storm
Volcano
Bone Wall
Raise Dead
Arrow Storm
Warrior of Chaos
Bone Storm
Health Restoration
Trinket of Mana
Dead Eye
Strong Arm
Elusive Charm
Quick Draw
Pendant of Piercing
Lucky Charm
Rune Hunter's Charm
10:37 AM Jul 11