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To do list; SyncWolf's todo list
Topic Started: Apr 11 2009, 09:37 AM (336 Views)
SyncWolf
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Samantha
Sep 23 2009, 01:58 AM
Oh and fix the Telepath spell [if you haven't already] Lol if you use it like once it'll pop back up like every 30 seconds its super annoying xD
Fixed
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SyncWolf
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Auriorx
Sep 22 2009, 05:50 PM
Btw, in the next version, is it possible to add a teleport place to the gm house? That could really come in handy.

Thanks in advance. :D
Both GMs and RPMs have a seperate verb to go here. Nobody else needs or is allowed acces here.
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SyncWolf
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~~~Version 2.2.8h~~~

- Fixed bug in DoF deathcheck
- Fixed bug in potion system
- Added 2 new spells (summon source / bind player)
- Added Astral Projection Place
- Telekinesis Rage now also moves objects
- Vanquish Witch spell no longer works on the Charmed Ones
- Source is now immune against Astral Explosion
- Increased required power for Molecular Dispersal
- Fixed a few spells that could no longer be gained back after being reborn
- Reduced time for Molecular Combustion Object to take effect
- Minor changes to the game
- Fixed price issue on Genji Seed
- Fixed issue in Telepath spell
- Added block on non living mobs from having flesh sliced off
- Fixed bug in Unique (Strength)
- Added Unique bonus to Fairy's
- Fixed issue where stats disappear when reaching class 4
- Balanced Demon stats
- BETA: Added item storage system (Use at own risk!)
- Update+Fix to Marriage system

This is the current situation of the updates, may change before actual release.
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Auriorx

Okay, no gm teleportation for non staff, got it. But how about being able to choose like, 5 teleport markers, would be way better. I really need them :P
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Samantha
Admin
Five is too many if you ask me. I think 2 is enough maybe 3. but i think Five is a little outlandish Lol I think having Tele place is good enough It works better that way for the RP =3
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Maurice
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RPM
I think witches should able to mark places, and when they use teleport potions (Place), they can use the marker they set up.
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Auriorx

Samantha
Sep 23 2009, 06:47 PM
Five is too many if you ask me. I think 2 is enough maybe 3. but i think Five is a little outlandish Lol I think having Tele place is good enough It works better that way for the RP =3
Okay, but then more places :P
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Maurice
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RPM
By the way, The "Power Of Three" Spell didn't work when we tried using it. So, might want to check that.
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SyncWolf
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SyncWolf
Sep 23 2009, 11:29 AM
~~~Version 2.2.8h~~~

- Fixed bug in DoF deathcheck
- Fixed bug in potion system
- Added 2 new spells (summon source / bind player)
- Added Astral Projection Place
- Telekinesis Rage now also moves objects
- Vanquish Witch spell no longer works on the Charmed Ones
- Source is now immune against Astral Explosion
- Increased required power for Molecular Dispersal
- Fixed a few spells that could no longer be gained back after being reborn
- Reduced time for Molecular Combustion Object to take effect
- Minor changes to the game
- Fixed price issue on Genji Seed
- Fixed issue in Telepath spell
- Added block on non living mobs from having flesh sliced off
- Fixed bug in Unique (Strength)
- Added Unique bonus to Fairy's
- Fixed issue where stats disappear when reaching class 4
- Balanced Demon stats
- BETA: Added item storage system (Use at own risk!)
- Update+Fix to Marriage system

This is the current situation of the updates, may change before actual release.
More changes for the update:

- Renamed powerset Half Demon to Demonic to prevent confusion
- Fixed bug in Charmed Spell
- Update to writeable books, only editable by owner of the book
- Updated several objects with the examine verb
- Custom demon can now choose the middle power 3 times
- Fixed Fairy heal from not working on the training orb
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