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Dzft Rules; For those who choose to join.
Topic Started: Dec 18 2009, 01:31 PM (230 Views)
ZCUC
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Ok, I know a few people who would probably gladly join my DZFT. Mostly Damian. And I figure, if they're going to join, they should know the rules before doing so. I know, I know, most of the time, I say there's only one rule, but actually, there are a few. They must be followed, or people will get severely pissed, and it won't be seen as being funny anymore.

Rule #1.
You leave the Safe Room when you are ready, regardless of whether anyone else is.

Rule #2.
Rule #1 is void when someone else uses it first, at which point, you are at no liability to leave.

Rule #3.
When one sees a Tank, the reaction must be similar to this, "AHH! FUCK! TANK! TANK! TANK!" And then you run in the opposite direction, and don't shoot at it until it's a threat to specifically you.

Rule #4.
When Rescue has arrived, or you know it's about to, the main rule of the DZFT is thrown in play: Screw you, I want to live. You are then at liberty to run like hell, ditch your team, and get on so that you survive. Nobody else matters.

Rule #5.
When someone is pounced/dragged/pummeled/being ridden/down, you must act like you're not going to save them.

Rule #6.
You must save someone if they are in trouble. (See reasons to act like you're not going to help them for examples.)

Rule #7.
Rochelle's my black chick. You don't shoot her, you don't ditch her, you don't kill her.

Rule #8.
Nick is mine.

Rule #9.
Coach is Justin's.

Rule #10.
When Rich is playing, he is Veal. He is to be used as a human meat-shield, yet he is also held as an MVP. You do not ditch him completely, and you do not cause his death. We need him. He and I stick together.

Rule #11.
If a car alarm is seen (unless going for an achievement) it is to be set off.

Rule #12.
If a witch is seen (unless going for an achievement) it is to be alerted, and you are under no circumstances to EVER fight it off. You run like hell, and hope someone else kills it for you.

Rule #13.
Fire is your best friend.

Rule #14.
If you're not yelling and screaming, you're not doing it right.

Rule #15.
If it endangers your life, do not do it, unless it looks fun, or you want to show off.

Rule #16.
When a Medipak is seen, it is to be grabbed by the person to first see it. Its use is then determined by the holder. If it is wasted on the holder, and someone else needs it, then they may be shot (till death).

Rule #17.
Black Man-Fu requires Coach and a Katana.

Rule #18.
The Chainsaw goes to whoever sees it first (unless going for an achievement).
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Location, found. Planet Xzuriumn: Black Wolf's new toy planet.
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Marks-Man
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Hmm.. I already do all those.. So.. *Puts on his cool shades and walks away*
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