| Dragon quest 8 Skill development, and Gameplay | |
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| Tweet Topic Started: Dec 18 2007, 02:09 PM (454 Views) | |
| Haseo15 | Dec 18 2007, 02:09 PM Post #1 |
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Level: Spartan
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![]() Gameplay Dragon Quest VIII, the Hero is controlled through a full three-dimensional environment, utilizing the left stick or d-pad on the Playstation controller. Using the right stick, the camera can be panned a full 360 degrees around the character or in a first-person perspective. The visual controls allow players to examine people and objects more closely than the top-down perspective of the game's predecessors. With a new fully-integrated world, players no longer walk into an icon on a world map to enter towns. They can guide the Hero across vast landscapes to reach full-size towns and buildings. The game even records the distance travelled on a battle statistics page. Skill development Through the traditional experience point system, characters advance through levels and develop their battle prowess. In addition to this, Square Enix incorporated a secondary skill development system to allow players a chance to customize each person to their liking. After a character gains an experience level past four, he or she accrues skill points distributed as the player chooses among five different skills: three weapons, fisticuffs, and a special attribute. Gaining enough points in a skill can allow the character to gain power in weapons and learn new abilities and magic spells. |
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| Haseo15 | Dec 18 2007, 02:16 PM Post #2 |
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Level: Spartan
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Thats not all Characters Hero: The hero is the well-rounded warrior of the group, and while not particularly proficient in magical power, the diversity and breadth of his Spells more than makes up for their lack of strength. He uses basic healing and offensive Spells and knows numerous offensive Abilities to attack multiple enemies. His boomerangs hit all enemies.Equips: Swords, spears, boomerangs, fisticuffs Special Attribute: Courage Teaches the Hero rare thunder magic, spells to ease the rigors of travel, powerful healing abilities, and other skills related to magic including reducing MP cost. Yangus: The stoutly-built Yangus is a physical fighter with the highest HP. His magic skills are quite limited and are generally reserved for helping his allies recover their magic strength and improving the party's defense. Yangus can take large amounts of damage and deal it out in return.Equips: Axes, clubs, scythes, fisticuffs Later also equips Flails, which hit multiple enemies in a group but have no accompanying Abilities. Special Attribute: Humanity Teaches Yangus comparatively silly abilities like Underpants Dance and useful support magic like Kabuff and Share Magic. These abilities center around improving party attributes and stunning his enemies. Jessica: Jessica is the sorceress of the party; low strength and HP balanced with a high magical ability and MP. Jessica is the best practitioner of offensive magic in the party. In addition to her powerful damaging Spells, she can also learn Spells that boost party stats, create shields, and cast status effects on enemies. Her whips hit multiple enemies in a group.Equips: Knives, whips, staves, fisticuffs Jessica's Knives skill can be upgraded at skill level 30 to allow her to equip certain swords. Special Attribute: Sex Appeal Uses her charms to perform a variety of tasks that can stun or otherwise immobilize enemies, depending on her level. Her Hustle Dance can heal allies with no deficit to her magic power. Jessica can also gain the ability to automatically immobilize enemies that ogle her (with a certain probability) without even selecting a command. Angelo: Angelo is a tactician who relies on tilting the odds in favor of the party. He is a balanced fighter; less strength than the Hero or Yangus and nearly as magically proficient as Jessica. Countering a relatively low HP, he gains several Spells and Abilities that induce debilitating effects on the enemy, in addition to increasing allies' performance. Angelo is also the most powerful practitioner of healing magic in the party, and this characteristic becomes paramount in later battles.Equips: Swords (mostly rapiers), bows, staves, fisticuffs Special Attribute: Charisma Basically the male equivalent to Jessica's Sex Appeal, it often prevents enemies from carrying out commands, paralyzes them with a glance, and diminishes tension that they try to build up. However, unlike Sex Appeal, Charisma does not automatically stun enemies. |
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| Haseo15 | Dec 18 2007, 02:19 PM Post #3 |
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Level: Spartan
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here is the whole dam story Dragon Quest VIII begins when the evil jester Dhoulmagus steals a magical scepter from Trodain Castle. With this powerful scepter, he transforms the inhabitants of Trodain into thorny plants, as well as changing the king into a toad-like monster and the princess into a horse. The Hero, a young Trodain guardsman, is the only resident to remain uncursed. Accompanying the cursed king and princess, he hunts Dhoulmagus, in hopes of restoring Trodain to its former glory.The Hero is eventually joined on his quest by three companions: a scarred, inarticulate bandit named Yangus, a feisty, exhibitionistic mage named Jessica, and Angelo, a rapier-wielding Templar knight and self-proclaimed ladies' man. The heroes witness Dhoulmagus escape after the assassination of Abbot FranciscoDuring their travels, the party runs into Dhoulmagus several times. A couple of these encounters involve Dhoulmagus killing someone beloved by members of the Hero's party. Individuals slain by Dhoulmagus include Alistair, Jessica's brother, and Abbot Francisco, who is head of the abbey where Angelo lives. The party finally tracks down Dhoulmagus to the Dark Ruins, where they find him recuperating, and finally face off against him. After his defeat, he tries to curse the party with his sceptre, but the hero is again unaffected by the curse, blocking the blast and sparing the other party members. Dhoulmagus then uses his menacing power to change into a hideous creature. However, even with his new powers, he is no match for the might of the heroes. Much to their surprise, however, they find that even with his defeat, the curse still has not been lifted. Concluding that something else must be maintaining the curse, they leave the ruins, with Jessica picking up Dhoulmagus' sceptre as they exit. The heroes set outThe next morning, the Hero and the others find to their surprise that Jessica is missing. While searching for her, the party enters a town called Arcadia, arriving just in time to save a magician named Dominico from an apparently possessed Jessica wielding the sceptre. After chastising David, his young servant, Dominico sends the heroes to find the Kran Spinels to aid in warding off Jessica. Once the heroes return with the jewels, Dominico uses them to create a more effective barrier against Jessica. While he prepares the incantation to erect the barrier, the party engages Jessica outside in an attempt to stall her, discovering in the process that her true objective is David, an heir of one of the 7 great sages. After the battle, Dominico's barrier is able to release Jessica from her possession. After recovery, Jessica reveals what her possessor had planned, as well as giving it a name - Rhapthorne, The Lord of Darkness. His soul had previously been imprisoned inside the sceptre by the seven sages, and he plots to remove the seals by killing their heirs as soon as possible. At that point, the party realizes the sceptre was missing. They rush over to Dominico's estate, only to see that Rhapthorne succeeded in mortally wounding David after taking Dominico's dog Sir Leopold as his next host. After Rhapthorne fled, David uttered his final words as a repentant and grieving Dominico laments over him. With only two heirs left to kill, the possessed Sir Leopold absconds to the snowy mountain valley of the north. An old woman named Marta, who happens to be the one of the two remaining heirs, lives in the wintry countryside. After running an errand for Marta and finding her son Marek, the party comes back to Marta's house only to see it set ablaze by Sir Leopold. Holding her son Marek hostage, Sir Leopold forces Marta to come out and face him. He manages to kill her and flies away to find the last living heir. Enlisting the aid of the legendary godbird Empyrea, the party tracks Sir Leopold down to the Lord High Priest's mansion and engage him. After putting down the possessed Sir Leopold, he loses his grip on the sceptre and dies. The Lord High Priest goes into shock and faints. Meanwhile, Marcello enters and frames the party for attempting to assassinate the Lord High Priest. Marcello picks up the sceptre but resists Rhapthorne's evil influence. He is believed to have killed (though the game offers no evidence) the Lord High Priest and assumes his position thereafter. The party manages to escape prison, return to face Marcello on the holy isle of Neos and defeat him. In his weakened state, Marcello gives in to Rhapthorne's influence. With all seven sages killed, Rhapthorne is resurrected in flesh and blood. He transforms Neos into the Black Citadel and rises it into the sky to stage his attack upon the world. The heroes battle their way through the Citadel and defeat Rhapthorne in his first body. However, by doing so, Rhapthorne is able to unleash his full power and incorporate the Black Citadel into himself, transforming himself into a massive devil looming over the land. Empyrea called upon the heroes to destroy Rhapthorne once and for all. The sceptre of Trodain, imbued with Empyrea's essence, is now an essential weapon for the party, able to unlock the power of the seven orbs containing the spirits of the seven sages, to penetrate into Rhapthorne's mighty barrier and engage him in mortal combat. After finally ending the reign of Rhapthorne, the party restored peace to the world. King Trode and Princess Medea are changed back to their human forms, and the curse of Trodain along with its thorns is lifted and removed. ![]() A new road revealedA few months later, the Hero is assigned to escort Princess Medea to her arranged wedding with Prince Charmles of Argonia. After reuniting with his three friends, the hero sets sail for Savella Cathedral with the king and princess. Prince Charmles meets with the entourage personally and forbids the party from attending the ceremony within the cathedral. On the day of the wedding, the Hero manages to slip into the cathedral with Yangus' help. However, the Princess was nowhere to be found. The Hero escapes and finds the Princess at the cathedral courtyard waiting for him. They return to Trodain in a carriage steered by King Trode and live happily ever after. An "alternate ending" can be achieved once the first ending has been viewed, which unlocks the Dragovian Realm. A well-experienced party of heroes can challenge the Lord of the Dragovians at the Heavenly Dais. If successful, the hero's true origins are revealed and the alternate ending will replace the first ending when the player defeats Rhapthorne again. In this alternate ending, the Hero is revealed as the lost prince of Argonia. This intimates that he is destined to marry Princess Medea. Clavius, king of Argonia and Prince Charmles' father, acknowledges the hero's right to marry the Princess and the two are wed at Savella Cathedral. The newlywed couple come out of the cathedral together and embrace each other, much to the surprise of the party. They return to Trodain in the same fashion as the first ending and live happily ever after |
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| Haseo15 | Dec 20 2007, 12:04 PM Post #4 |
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Level: Spartan
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tell me what you think |
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The hero is the well-rounded warrior of the group, and while not particularly proficient in magical power, the diversity and breadth of his Spells more than makes up for their lack of strength. He uses basic healing and offensive Spells and knows numerous offensive Abilities to attack multiple enemies. His boomerangs hit all enemies.
The stoutly-built Yangus is a physical fighter with the highest HP. His magic skills are quite limited and are generally reserved for helping his allies recover their magic strength and improving the party's defense. Yangus can take large amounts of damage and deal it out in return.
Jessica is the sorceress of the party; low strength and HP balanced with a high magical ability and MP. Jessica is the best practitioner of offensive magic in the party. In addition to her powerful damaging Spells, she can also learn Spells that boost party stats, create shields, and cast status effects on enemies. Her whips hit multiple enemies in a group.
Angelo is a tactician who relies on tilting the odds in favor of the party. He is a balanced fighter; less strength than the Hero or Yangus and nearly as magically proficient as Jessica. Countering a relatively low HP, he gains several Spells and Abilities that induce debilitating effects on the enemy, in addition to increasing allies' performance. Angelo is also the most powerful practitioner of healing magic in the party, and this characteristic becomes paramount in later battles.
Dragon Quest VIII begins when the evil jester Dhoulmagus steals a magical scepter from Trodain Castle. With this powerful scepter, he transforms the inhabitants of Trodain into thorny plants, as well as changing the king into a toad-like monster and the princess into a horse. The Hero, a young Trodain guardsman, is the only resident to remain uncursed. Accompanying the cursed king and princess, he hunts Dhoulmagus, in hopes of restoring Trodain to its former glory.

9:31 AM Jul 11