• Join your Village's Group| Buff puppeteers | |
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| Tweet Topic Started: Oct 4 2009, 10:41 AM (400 Views) | |
| Larius | Oct 4 2009, 10:41 AM Post #1 |
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PUPPETEER BUFF SUGGESTIONS John has already said a few things about puppeteers but I want to say what I think as puppeteer... Here are some of my Suggestions: PUPPET WEAPONS 1. Puppet shield First disable the pushing out from shield and slowing down with skills like MP or Tai. The shield protects your team mates but also your enemies so make the shield protect only you and your villagers. The shields effect works on user inside shield and eight squares next to puppet but shield covers only one square so increase Shields icon like THIS or remove protection from the surrounding tiles. 2. Poison bomb Since when stuns have been removed from GOA it's really very hard to hurt your enemies with poison bomb.. Most likely all you can do is use it on KO'ed enemy. My suggestion is the change of poisons bomb icon and striking style. Change it into some kind of Hidden Knife Shot; it strikes the enemy poisoning him and then it explodes making poison cloud eight tiles away from explosions center. *icon* 3. Needle Gun Needles gun..I dont see many ways to fix it but I can try.. The puppet follows up enemy in diags firing needles.. 4. Hidden Knife shot I think its pretty fine except for the fact that it hits the user..well that depends on the situation etc. Here I would like to recall John's idea about Weak Spot passive affecting Hidden Knife Shot. I support this idea. 5. Body Crush Before it starts to work the puppet must be next to an enemy standing still and it works for 4 seconds after clicking the image of Body Crush. Suggestion - The Enemy doesn't have to stand still and the puppet doesn't have to be next to him. The puppet will follow the enemy like Clay bird and while catching the enemy it will crush him. 6. Poison Tipped Blades The Worst and most useless puppets weapon in whole GOA. First Suggestion - Increase power of Poison Tipped blades also make the puppet follow up the enemy, Auto Punching. Second Suggestion - Increase power of Poison Tipped Blades. The poison releases to Hidden Knife shot, Body crush and Needle gun instead of puppet's fist. Stays for 2 uses. CLAN SKILLS 1. New skills[/b Add new puppet skills instead of Puppet Henge and Puppet Swap and add a few other. Puppet henge is just a useless waste of SP and Puppet Swap is useful only when you want to run away but it doesn't always help. 1. Converting user into a puppet. 1500 SP This skill allows user to become puppet and using specific skills. It boosts all stats by 25%. It also increases HP and chakra by 3000 and regen by 20. 2. 100/10 puppets. 2000 SP Summons 10 - 100 puppets (based on users Con) similar to Multiple clone technique but stronger. 3. Third puppet The final skill (3000 SP) Summons third puppet (Third Kazekage on the show) with its own abilities: Iron Sand Thousand Hands Manipulation Military art Puppet Buzzsaw(Something similar to Hidden Knife Shot but causing more damage and wounds) Iron Sand Gathering Each of Thirds puppet techniques can be used once per summon ( Otherwise it would be way too OPed) I think that would be all.. Some of these ideas might sound kind of OPed but I think that would be a good balance against other clans. Flame me and discuss these suggestions. I hope you enjoy it and Kobata will at least read that. Edit. Ps. Add Macros. Edit 2. To use Third pupet skill you need a corpse and Third puppets power will be based on the corpses power. Edited by Larius, Oct 4 2009, 12:30 PM.
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| Roi of Kingz | Oct 4 2009, 11:35 AM Post #2 |
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only thing this should say is fix puppet poison bug and fix macros and add more possible puppets/puppet weapons anything else is overkill |
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| Ley | Oct 4 2009, 12:22 PM Post #3 |
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Administration
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Yes add more puppet skill.....and the last puppet would be 3500 since the 3rd kazekage was op'd....and that wont be ur puppet u need a skill that makes corpse into puppets....not the 3rd kazekage power...in it.........U have to kill and earn the body and then make it into a puppet with that person justu in it, |
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| Zed | Oct 4 2009, 12:41 PM Post #4 |
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Well, i personally love the suggestions.. Its quite motivating..(If it is added of course) The most important one was macros..I know as a NON puppet user I run out of spots for jutsu..so i know how a puppeteer ust feel =(. P.S. The puppet squeeze would be HAX OP PWNZZZ! if its changed like a bird.. |
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| Shipomaster | Oct 4 2009, 05:29 PM Post #5 |
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I like all the balance ideas, but I don't see need for any new puppet weapons. New skills on the other hand. Ya get rid of puppet henge and puppet swap. I think it should be replaced with: Dead puppet creation. Requires a corpse. Creates a puppet that looks like the player it was made from, and has the same stat to stat %. 1 of these takes up half a puppet spot. They are fairly weak and cannot use normal puppet weapons(they can use kunai, swords, senbon ect.,.). 3rd puppet. Self explanatory. And I think thats all thats neccesary. Maybe using shunshin or henge while a puppet is out could automatically use puppet swap and puppet henge. I don't think Iron sand or turning yourself into a puppet is neccesary. That could be it's own clan (iron sand skills + using puppet weapons and stat boosts) Since there are not many other options for clans in suna. |
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| John Liriano | Oct 5 2009, 05:35 PM Post #6 |
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YOU FAIL sir http://s1.zetaboards.com/GOA/topic/2220390/3/#new |
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| Larius | Oct 6 2009, 07:05 AM Post #7 |
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No, you fail. Your topic has less informations and suggestions. |
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| Roi of Kingz | Oct 6 2009, 05:20 PM Post #8 |
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Well I feel a sense of bias and lack actual balance/sense when I read both topics... Honestly if you want to do something with puppets a new system all together would make them more enjoyable and would increase the amount of players. The dynamics of puppets should be changed to better the playability and make them a more distinct clan although my initial post may read differently.
Edited by Roi of Kingz, Oct 6 2009, 05:21 PM.
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| noahintergalactic | Oct 7 2009, 01:16 AM Post #9 |
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i like the multiple 1
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| Sjgenius | Oct 9 2009, 09:15 AM Post #10 |
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did you think before you wrote that? |
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| Larius | Oct 9 2009, 01:09 PM Post #11 |
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...Nope. Ok, maybe thats stupid idea and it would be like two times more SP.. |
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| TheMax1087 | Oct 9 2009, 09:59 PM Post #12 |
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Apparently you still fail to see whats wrong with it... |
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| Armory | Oct 9 2009, 10:07 PM Post #13 |
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the stat bonus and the hp and chakra is waaay to much. it doesn't make sense that you gain all that ability by hengeing ur puppet lmao |
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| nophets | Oct 9 2009, 10:13 PM Post #14 |
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puppeteers can be op if u use them the right way |
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| Shipomaster | Oct 9 2009, 11:35 PM Post #15 |
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They aren't op but I don't really like the way they're made..... So if you still think they're op, I say they aren't op in the right way. |
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| Larius | Oct 10 2009, 03:21 AM Post #16 |
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Not hengeing, you become your puppet and at same time you cant use them. Also puppeteers arent OPed, they might look like they are because of users like me, Granny Chiyo and John. Also please dont forget these are just suggestions which have 00.01% of being added to game.. |
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| Tactics | Oct 10 2009, 06:41 AM Post #17 |
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Ok, this is an Idea. Allow puppets to bushin trick when they are summoned. It would give them a base build and a fair buff. Also, give them 6k stamina instead of 5k. |
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| Makinaru Takara | Oct 10 2009, 03:09 PM Post #18 |
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Puppeteers don't need a buff. They need a rework. |
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| Shipomaster | Oct 12 2009, 12:53 AM Post #19 |
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supported 100%. They need overhaul from ground up. |
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| Ripperthepuppet | Oct 15 2009, 08:01 AM Post #20 |
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yea power to the puppets lol and the 2 things i agree with are the body crush and poison tipped blade ideas tbh but hey i like makingenemeis stay away (waepon spamm with hidden knife+windmills lol) |
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