• Join your Village's Group| Dipic's Suggestions; Various Random Suggestions | |
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| Tweet Topic Started: Oct 1 2009, 08:21 PM (479 Views) | |
| Dipic | Oct 1 2009, 08:21 PM Post #1 |
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Totally Awesome Host
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1.) When targeting, have their village symbol show up next to the target line.
2.) Map in the top right portion of the screen (Where detailed stats go). 3.) When hovering over (or clicking) a pin on the map (targets/multi-targets/squad members), show their name and village. 4.) Require windmill shuriken to be purchased with SP, as it was two wipes ago, or nerf it. It's too strong to be free, in my opinion. ^ Oops, that should be in the Balance thread Kobata made. 5.) Buff wind bullet, it's 2000 sp and weaker than explosive tags, which every ninja starts with. The only benefit is that it doesn't take any supplies, though it's much easier to dodge than the tags. ^ Oops, that should be in the Balance thread Kobata made. 6.) Pressure damage should slow down a bit, and be more like it was last wipe, in my opinion. ^ Oops, that should be in the Balance thread Kobata made. 7.) MP cost should at least be the same as CTR, in my opinion. ^ Oops, that should be in the Balance thread Kobata made. 8.) Add an arrow to the right of your chakra bar that will point towards your nearest target, North, South, East, or West. 9.) Enable the ability wear a danna and a kakashi mask at the same time. 10.) Additional ways to slow your targets down, other than paralyze, mp, and ctr. 11.) Perhaps make medic a clan/non-clan. (yeah, pretty general) 12.) Add a macro on M for map. Suggestion null. Already planned and/or unplanned. 14.) Add a verb to block all whispers, or specific players from whispering you. 15.) Add a chat for speaking to only village members that are involved in a war, that you are also in. Discuss, etc. P.S.: Sorry if some of these suggestions double up what's been posted in other in other threads. If they have, simply post a link to it and I'll remove my portion of this suggestion topic. Edited by Dipic, Oct 2 2009, 09:24 PM.
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| TheMax1087 | Oct 1 2009, 09:20 PM Post #2 |
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Wont happen because of the lag issues that a continuously updating map open at all times would cause
Sadly, kobata already said he wont do this one. I originally thought kobata just forgot to make it work when he changed the targeting system, but he actually disabled it on purpose. When i asked him to consider re-enabling it, he said no. I like all the other suggestions though. Edited by TheMax1087, Oct 1 2009, 09:22 PM.
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| Dipic | Oct 1 2009, 09:36 PM Post #3 |
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Totally Awesome Host
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2.) I fixed the typo from top left to top right. It seems if you can have the map up with the icons and move around, then there's little reason you couldn't have the map in the top right and move around with your normal view on the main screen. Perhaps I'm mistaken. 8.) If he won't do that, I will edit that suggestion to something more appropriate. |
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| Roi of Kingz | Oct 1 2009, 09:42 PM Post #4 |
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-11 is never going to happen but mp cost increase might -the rest is pretty nice besides 8 which might cause lag Edited by Roi of Kingz, Oct 1 2009, 09:45 PM.
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| ANBUBennz | Oct 1 2009, 09:48 PM Post #5 |
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Katons should be tweaked with suggestion number ten. Maybe Katons should have the ability to stun you for a second, or two before you can move, and slowdown takes effect. Like using the grandfireball, you'd be stunned for a second or two, and then you can start moving again, and slowdown can take effect. Maybe have it CON based, vs STR? I'unno, but that's a suggestion for more slowdowns. |
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| Riley | Oct 2 2009, 12:18 PM Post #6 |
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Number 11! |
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| Dipic | Oct 2 2009, 02:14 PM Post #7 |
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Totally Awesome Host
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Added suggestions 12 and 13. |
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| ANBUBennz | Oct 2 2009, 03:13 PM Post #8 |
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-/= Like switching between jutsu sets? Like set 1 would normally be there, pressing - would go to set 2? I think that's been suggested before, like in beta when Genius's had too many skills and they complained when custom macro's were removed from use. But good idea if that's what it is. |
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| Roi of Kingz | Oct 2 2009, 03:29 PM Post #9 |
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- was supposed to replace the s button as a macro. On the subject of katons a nice effect might be increasing damage as you stand in them/making their damage stack. For every second you stand inside of a katon ( specifically grand fire ball and dragon projectile ) the damage is increased 0.2%. The affliction would stop when you use a bed, are healed, dage, or are koed. So it would look like: Nara Roi: Grand Fire ball You've taken 120 damage from Nara Roi Ah - was supposed to replace the s button as a macro. On the subject of katons a nice effect might be increasing damage as you stand in them. There would be a base then the amount would increase .2% for every second inside of a katon specially the one for 800 sp and the dragon projectile. The affliction would stop when you use a bed, are healed, or dage. So it would look like: Nara roi: Grand Fire ball You've taken 120 damage from Nara Roi You've taken 120 damage from Nara Roi You've taken 144 damage from Nara Roi You've taken 144 damage from Nara Roi You've taken 176.80 damage from Nara Roi You've taken 176.80 damage from Nara Roi You've taken 212.16 damage from Nara Roi You've taken 212.16 damage from Nara Roi You've taken 254.59 damage from Nara Roi You've taken 254.59 damage from Nara Roi You've taken 305.50 damage from Nara Roi You've taken 305.50 damage from Nara Roi You've taken 366.60 damage from Nara Roi You've taken 366.60 damage from Nara Roi You've taken 439.92 damage from Nara Roi You've taken 439.92 damage from Nara Roi You've taken 527.90 damage from Nara Roi You've taken 527.90 damage from Nara Roi |
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| ANBUBennz | Oct 2 2009, 03:42 PM Post #10 |
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Nice suggestion, Roi. |
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| Dipic | Oct 2 2009, 03:49 PM Post #11 |
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Totally Awesome Host
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I meant - and = to be just extra jutsus on the macro bar, not page turners. That katon stuff sounds fancy.. I miss throwing fireballs around. Edit: Added suggestion #14 Edited by Dipic, Oct 2 2009, 04:18 PM.
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| ANBUBennz | Oct 2 2009, 05:02 PM Post #12 |
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Basically a ignore verb, but most of the time ignore verb on games doesn't let you see what the player types on any chat channel. |
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| Kyoshi | Oct 2 2009, 05:51 PM Post #13 |
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Lvl bar :0 |
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| Dipic | Oct 2 2009, 06:28 PM Post #14 |
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Totally Awesome Host
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Make your own topic, Kyoshi. I see no purpose for a level bar, thus did not suggest it. EDIT: I've added suggestion #15 Edited by Dipic, Oct 2 2009, 08:48 PM.
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| TheMax1087 | Oct 2 2009, 08:50 PM Post #15 |
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kobata was supposed to add ` - and = to the macro bar after removing asdfz from it, but ihe either forgot to or simply changed his mind |
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| Dipic | Oct 2 2009, 09:23 PM Post #16 |
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Totally Awesome Host
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Oh, well then. Suggestion nulled. |
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