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Naras and more
Topic Started: Aug 26 2009, 05:18 PM (263 Views)
ANBUBennz

Well we all know Nara's shadow imitation jutsu now has a ridiculous speed. Actually naras were one of the few classes that could be considered balanced last wipe and their shadow imitation was more fluid like and slower in the manga where you have to catch the enemy off guard or distract him to actually catch him with shadow imitation but now it rivals actual running speed so on of my few ideas to balance it

1) Change shadow imitation's speed back
2) lower the damage since low lvl naras can basically spam 1k dmg neck binds while later theyll take out your stam in a couple of secs with a few neck binds, were looking at over 2k neck binds that can be spammed in a couple of seconds for a high lvl nara. Ishimaru wasnt spammin neck bind like no tomarrow in the manga and it took him a couple of min for the neck bind to take affect so 1-2 sec spammage for a neck bind is way over the top especially since naras are doing neck binds over 1k average soon to be around 2k and over
3) Make the cooldown for shadow imitation higher
4) Up the chakra cost for shadow imitation or shadow neck bind so shadow imitation isnt considered a kawa or your screwed deal and they cant spam it since naras clan moves are more spammable then all the other clans. So right now shadow imitation is like a torpedo rather than a creepy shadow



Hakus ice needles are bugged, idk if kobatas knows this or not, they dont home in anymore or they just dont plain show up.


On medic jutsus like ctr and mp is almost the same as last wipe except stuns go away faster and you cant sunshin with ctr. One of Dans ideas and alot of people on the original forums were that the medic passive to have an influence on mp and ctr damage since 90% of goa still uses medic because its been hardly nerfed at all.

On Jashins, blood bind sometimes doesnt work even if you get your opponents blood with a sword/kunai and there on the same map.
Since the jashin population is very low and its a hard class to train at a low lvl due to the sp cut, and I know wound regen was nerfed due to the ridiculous cooldown so just wondering if kobata considered upping the wound amount for WR by a few since the cooldown is 17 seconds or around that and passives dont affect it or lowering the cooldown and reducing the wounds of WR by like 2
so some examples are like

8 Seconds for 2 or 3 wounds

same cooldown for 8 wounds or more.

Jashins are suppose to be heavily dependent on their clans moves but now they seem out of par compared to actual normal jutsus, so just some ideas on the note of balance
Edited by ANBUBennz, Aug 26 2009, 05:40 PM.
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Roi of Kingz
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(_( --tch are you nuts? This thread seems bias cause I don't see kaguyas up there or a complaint about puppet users.
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Farkon
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150 wounds Farkon
Kaguya's bone harder still makes them a tank with rfx and puppet users need their macros.


Happy now?
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ANBUBennz

I only commented on the clans im fully aware of on he changes this wipe. If you wanna make some Roi you can lol instead of saying its biased because I didnt mention all the clans you would have mentioned
Edited by ANBUBennz, Aug 26 2009, 07:51 PM.
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Armory
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naras are alredy nerfed enof cos of their stuns. dont be a baby about it just cos u keep geting caught in binds. binds are really easy to dodge. all u gota do is watch the guy if he turns to def mode then most likely theyl be using bind. its hard enough trying to land it. if you get caught in bind is either u dont pay attention, ur dumb or the nara is smart
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ANBUBennz

Armory
Aug 26 2009, 07:51 PM
naras are alredy nerfed enof cos of their stuns. dont be a baby about it just cos u keep geting caught in binds. binds are really easy to dodge. all u gota do is watch the guy if he turns to def mode then most likely theyl be using bind. its hard enough trying to land it. if you get caught in bind is either u dont pay attention, ur dumb or the nara is smart
Shadow imitation has a bug where it stuns you when it misses, the speed got boosted alot where it will catch you if your not already running or almost off their screen. Its been turned into a speedy jutsu thats not only spammable and a kawa forcer that makes sand buriel look terrible in comparison but a ridiculous damage dealer also combined with the speed.

Not like you have to worry about it since your a Nara yourself in leaf trying to defend the ridiculous speed of shadow imitation because you dont fight naras on the battlefield
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Jtyrell
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I agree with all of that but I wanted to know what happened to taking wounds out of Sand Shuriken damage?
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Shipomaster
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ahhhh....finally! B-) I agree with you 100% percent. Those nara users wouldn't shut up about how they got nerfed but in fact they we're still op and it didn't make sense with the anime. Of course Dan and Kobata won't do this but it would really make it better. Too many naras considering we only ever see like 3 in the anime.(that's irrelevant so just ignore that last bit) Good job! And good luck! :D
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Gojahn

Bone harden should be removed, Pills wounds should be equivalent to gate 5 wound rate, and Medic Passive should influence all medic jutsu[even the static poison move..idk, faster poison rate?]

Is it me or did breakthrough get nerfed? And why is the PP passive really used for 1 jutsu?

We should also be able to put items on the macrobar, since puppets can't macro their skills.
Edited by Gojahn, Aug 27 2009, 09:22 AM.
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Deleted User
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Not being able to macro puppet skills is a problem all the puppet weapons are placed at the top after how many puppets you purchased, the real problem is that we can only have one of each weapon cause not all of them are useful which makes having 2 puppets kinda not worth it
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Lu The Ruler

Gojahn
Aug 27 2009, 09:21 AM
Bone harden should be removed,
I agree
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Kratos

Hey ill accept a shadow imitation nerf if the Kaguyas get demolished.
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ANBUBennz

I agree kaguyas bone harden is still op lol. I liked the idea of bone harden being a 1 time move that can be used in any stun in any situation rather than continuous since in the manga kimmimaru used bone harden right before he got sand crushed by a garra, he didnt have it on throughout the whole fight.
Edited by ANBUBennz, Aug 27 2009, 08:56 PM.
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RedSceptile
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Make Bone Harden toggleable like what Ourico said. Essentially a Kaguya could turn it on and it'd last for around 3-5 secs and would have a 75% damage reduction, but only if 25% is dealt to stamina (Example:Kaguya in Bone Harden gets hit by Crush the chakra gets 2,250 damage while they take 750 stamina damage direct). Once the time is up, it enters cooldown mode.
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ANBUBennz

Yea that would be good. Kaguyas are still like rfx tanks with another stamina bar :-/
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Ryoichi

If bone harden gets removed people will just complain again, the "toggleable" thing seems to be a good idea. Also, nara's are... I wouldn't say OP but they have an too much of an advantage over other clans, the speed of their imitation is quick as hell. Instead of making the C/D longer, I say you either make it slower or increase the amount of chakra it requires.
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