• Join your Village's Group| Missing missions | |
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| Tweet Topic Started: Aug 10 2009, 08:29 PM (320 Views) | |
| Deleted User | Aug 10 2009, 08:29 PM Post #1 |
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Deleted User
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Apparently i think the cha no kuni mission npc should be reinstated by only usable for missing nin Also if there were a way to code it so if a puppet weapon finishes off a person the puppeter gets credit cause it kinda sucks when you kill someone strong and dont get a faction point or anything even though you were the cause of the enemies death |
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| ANBUBennz | Aug 10 2009, 08:37 PM Post #2 |
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Missing ninjas don't deserve a cha mission npc. You left the village for a reason, you're a missing ninja, you'll level by fighting on your own, and get money by collecting bounties on your own. |
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| Deleted User | Aug 10 2009, 10:03 PM Post #3 |
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except there would always be a mission in which a client seeks a rogue ninja in order to avoid revealing what it was he wanted done |
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| Roi of Kingz | Aug 10 2009, 10:31 PM Post #4 |
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learn how to be on a map when a war starts? |
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| Snickers | Aug 11 2009, 03:36 AM Post #5 |
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I agree with the puppet thought. We need credit too yah know! And if kobata or someone could plese fix the puppet macro system O.O Plz |
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| Deleted User | Aug 11 2009, 03:52 AM Post #6 |
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Deleted User
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i can deal with no macros for puppet weapons but if he could fix the bug in which we can have mor ethen one puppet weapon at a time id omg outloud <_< |
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| Nihilistic_Gnosis | Aug 11 2009, 11:42 AM Post #7 |
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If the Cha NPC was added back in, you would see the three villages empty out in a week. Most people are only in a village at the moment for missions + wars. |
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| Ace-jin n' juice | Aug 11 2009, 12:28 PM Post #8 |
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True, its smart not adding a mission npc, to reinterpret a more village based game, its more realistic, missing ninja, also destroying most of the cha jerk circles, also missing ninja should be secluded, hunting for bounties, but I think it would be great if Kobata would add a system, in where high ranking officials from villages could put out bounties on the head of a select few ninja that are a threat to their village. Once the person is killed, the money would be transfered to the missing ninja who killed the "hit" being the person with the money on their head, the money ofcourse being taken out the pocket of the person who placed the bounty on his head. And I know what your thinking.. what if they have 0 dollars, well when they put the bounty on their head, it will be stored somewhere, until the bounty is done, or is cancelled. Add any ideas, or tell me any flaws in this. |
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| Deleted User | Aug 11 2009, 05:10 PM Post #9 |
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Which is why i said usable only to missing ninja I like that idea Ace but if missings did it as a group would the bounty be divided? |
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| Armory | Aug 11 2009, 09:14 PM Post #10 |
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you know if you go missing your level grade raise faster soo it wouldnt be a good idea puting a npc for missing. then everyone would be missing so they can do A and B rank faster |
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| Farkon | Aug 11 2009, 09:16 PM Post #11 |
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150 wounds Farkon
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...... what? |
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| Loki | Aug 11 2009, 09:52 PM Post #12 |
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what the f lol Edited by Loki, Aug 11 2009, 09:52 PM.
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| Ace-jin n' juice | Aug 11 2009, 11:45 PM Post #13 |
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If they were in the same squad, yes. |
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| Deleted User | Aug 18 2009, 07:14 AM Post #14 |
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About puppet macros.. Now that my main character is a Puppeteer i think the macros would be good, but ask yourself what is wrong if u use ur puppet wepones from inventory its not that bad...theyr organized to be at the top of ur inventory and u can also mouseclick D from screen to get the puppets to come to you... if u get used to it its no problem using them from there... Oh and ofc... totaly fix the not getting a kill for finishing someone off with puppet |
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3:42 AM Jul 11