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More Specialized Heroes / My Idea Thread
Topic Started: Dec 8 2009, 10:57 PM (112 Views)
Annihilator47
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Spearman
[ *  * ]
Okay i personally believe that there should be multiple types of heroes for each guild, although thieves guild would be hard to do

I think that the adv mages guild should be able to make a destruction class mage, conjurer class mage, and a alteration/whatever else mage

i.e. destruction can absolutely rape units with most likely fire and lightning spells, with a weak summon
conjurer can summon two strong summons, say 2 skeletons, 1 melee and 1 ranged, with a weak nuke and a weak stun spell
crowd control can stun massive numbers of units, increase/decrease atk/move speed of one/multiple units, create illusions of units, and possibly has a weak nuke



and then the adv fighters guild could have an axe wielding orc, sword n shield imperial, and an archer wood elf

the axe wielding orc would be medium hp, low armor, high damage, low attack speed with cleave, critical, and other such abilities
the sword n shield imperial would be tank, like the current hero but maybe a few spell changes
the archer wood elf would, well, be ranged with.....ranged type stuff (*shrug*)

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Anyways just a suggestion to make the game even more diversified, just ask me if you want a more.....detailed version of each of the units

I posted this thread mostly for Urgan, but also for other people if they really want a hero made. I just wanted to say that my specialty is hero making and that if you have any rough ideas i could probably make you a suitable hero, but i might make you cry because of the triggers associated with the skills i come up with sometimes

Please, PLEASE bounce off any ideas that you have (sooner rather than later) so that i can think them over and make some appropriate skills

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Alright here's my second hero, my theory would be to also add an arena with the different levels in the arena (bloodletter, gladiator, hero, etc.) that can be upgraded

My idea for this hero is to have a lot of health and a high damage per hit with average attack and VERY low (below 0) armor

Unit Model: Blademaster

Skill 1

Wild Charge - the combatant charges at the target unit, knocking away all units between him and the target. All of the enemy units in his path will be knocked to the side and be dealt 50/75/100 damage each, also dealing 10/15/20 damage to the combatant. When he reaches the target unit, the combatant deals 100/150/200 damage and stuns for 3/4/5 seconds, while also dealing an equal amount of damage to himself.

Skill 2

Gladiator Skin - the combatant is used to being hit by all sorts of enemy weapons, so they now have less effect on him. He takes 6/8/10 less damage per melee attack, 3/5/7 per ranged attack, and 5/10/15% less spell damage.

Skill 3

Blade Proficiency - after several years of honing his blade in the arena the combatant is very capable with a blade and knows how to use it in any situation. Gives a 10% chance to do 2x/2.5x/3x normal damage and a 5/10/15% chance to stun for an additional 30 damage and 2 seconds

Skill 4

Bloodthirst - the combatant has developed a taste for blood after many years of fighting in the arena, and will go into an insane rage whenever he smells blood. Whenever an enemy hero in a 2000 range has less than 40% health he gains an additional 50% attack speed and 20% move speed. Also, separately, every unit this hero kills will cause the combatant to regain 5% of the units max hp for himself.

OOOOkay well thats what i came up with, i dont do mana costs or MOST cooldowns b/c how u do those is beyond me. Tell me what u think


Edited by Annihilator47, Dec 8 2009, 11:14 PM.
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Urgan
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Administrator
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My my my, what interesting ideas you have...
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Annihilator47
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Spearman
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Okay umm.... i deleted the thief idea b/c i know for a fact you won't do it now, and also.....idk what to say to u urgan. :/
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Annihilator47
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Spearman
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Okay personally i believe that there need to be more micro-intensive units and support caster units, b/c it just seems that whoever can run over the others first wins

Also the Dark Brotherhood needs some sort of buff...nobody is using it...maybe have upgrades for the assassins?
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