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Advanced Guilds
Topic Started: Oct 27 2009, 07:08 AM (138 Views)
Urgan
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Advanced Mages Guild

-Wizard Hero Buying Option

- Fireball ability - Basicaly fireball ability if advanced isn't possible. Just make it single target and stun. Advanced would be if when it hits a unit, it does AoE fire damage around that unit. Each level of this ability causes a longer stun and slightly more damage

- Summon ability - Level 1 - [Summon Skeleton] - Summons 1 basic Skeleton to fight for you. Level 2 - [Summon Skeleton Guardian] Summons 1 Skeletal Guardian to fight for you. Level 3 - [Summon Skeletal Champion] Summons 1 Skeletal Champion to fight for you, has a cleave ability.

- Lightning Shell - An ability only castable on the hero [maybe something like Immolate?] that gives the hero extra armor, and enemies around him take electrical damage.

-Ultimate Ability - Detect life - reveals all enemy players


-Increased Mana by 150 for mages and conjurers, as well as regen perhaps Upgrade
-An Upgrade that gives Mages a new spell - perhaps slow
-New Spawn Upgrade - Conjurer - Maybe give an ability to raise corpses
- Maybe an upgrade for Conjurers to have their skeleton's health and damage increased?

Advanced Fighters Guild

-Captain of the Guard Buying Option
-Increase Health Upgrade [150], and health regen on fighters guild units
-Upgrade that gives Fighters Guild units a passive ability - maybe cleave
-New Spawn Upgrade - New Fighters Guild unit that when it kills something, it regains full health.
- Maybe an upgrade for them could be to give them a passive stun.

Advanced Thieves Guild

-Replace Pickpocket with Bandit - Costs 75 gold, steals 45 percent of enemy gold
-Thief Prowler - Change ownership of Gates and Disable towers from attacking. Can have 2 of this unit. Cooldown on Pick Lock is 4 minutes, Cooldown on Disable Towers is 45 seconds. cost is 125 gold.
-Thief Shadowfoot - "The Ultimate Heist" ability that will change ownership of a farm. Can only have one of this unit out. Cooldown on ability is 2 minutes. Costs 125 gold
- Master Thief - Has the blink ability, and a stealth ability that the thief uses. Also has a "Vandalism" ability that destroys a building within a city, anything besides Gates, Towers, and the Caste. Returns the Master Thief back to his base in the process. Costs 200 gold. only 1 of this unit at a time.
-Advanced Intel - Can buy this so that the multiboard stays up forever
-Turning a Blind Eye - Increases the movement speed of all Thief units.
Edited by Urgan, Nov 2 2009, 06:11 PM.
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Urgan
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You're going to kill me, Demon.

Advanced Dark Brotherhood

Works like thieves guild - no heroes, just really powerful "options"

Wrath of Sithis A very expensive research - Every time 10 - 15 units of yours have died, a Unit spawns in your base that is permanently invisible, and whatever unit it attacks, it kills instantly, while also removing itself from the game, cannot attack buildings.

"Whodunit?" - A contract that when bought, chooses either to kill Conjurers or Warders, and after it chooses, kills 10 of them.

The Night Mother's Blessing - Increases the life of the Assassin unit, and also gives his assassination ability a longer duration, and more damage.

Will of Sithis - When this research is bought, Whenever any of your units kills another unit, they have X% of their health restored instantly.
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Annihilator47
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Spearman
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Okay well from what I've seen lightning shield is relatively useless and will most likely get the hero killed even while being healed by the Priest hero
Also i think that the wizard hero needs a true AoE spell, not just the nova damage from the fireball spell
And one other, is the skeleton summon supposed to not have a timed life and also be able to make an army? (there can be multpiles of it out on the field at any time and they don't override each other)
Also...relatively unrelated..... i hate u for the detect life b/c of how many times u have killed my pilgrim w/ 1 wayshrine to go.....
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Urgan
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Lightning Shield will probably be changed or replace in some way with a spell that give the wizard more survivability.

We might increase nova damage, but so far it seems to be a pretty good spell ;)

Skeleton summons is supposed to work like Rexxar's Misha, you can only have one of it, it's a powerful summon, and it lasts until it gets killed.

Thanks for the feedback!
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Annihilator47
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Spearman
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I now also believe that there should be an additional option to upgrade the advanced guild once again, but the player sacrifices their ability to get the fighter/wizard hero. The unit cap would also go up by a few units because of the loss of one of the heroes. The further upgraded guild could either add another unit or give existing units superior skills and spells or possibly even give special "enchanted weapons" upgrades that would be available after the daedric weapons upgrade. Just a thought
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