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| Oblivion Aftermath Changelog | |
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| Tweet Topic Started: May 27 2009, 03:23 PM (1,075 Views) | |
| Urgan | Jun 17 2009, 08:55 PM Post #11 |
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Administrator
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Heres some things that you may want to work on while you have the map -Anvil Whorehouse - The buff on Anvil buildings that when an enemy attacks them, has a chance for them to be converted -Bravil Skooma Den - The building where you can buy a unit that can cast a "channeled" ability on a farm, which makes a few units from that player get the buff/debuff where they attack faster, but take a lot of damage Advanced Mages Guild -Wizard Hero Buying Option -Give them 1 AoE Ability at least -Increased Mana by 150 for mages, as well as regen perhaps Upgrade -An Upgrade that gives Mages a new spell - perhaps slow -New Spawn Upgrade - Conjurer - Maybe give an ability to raise corpses Advanced Fighters Guild -Captain of the Guard Buying Option -Increase Health Upgrade [150] on fighters guild units -Upgrade that gives Fighters Guild units a passive ability - maybe cleaver -New Spawn Upgrade - New Fighters Guild unit that when it kills something, it regains some health - maybe 25-50% Advanced Thieves Guild -Continue Buying of Regular Thieves, but at a cheaper price -Infiltrator Unit - Can Force Gates Open and Disable Towers [abilities] -Pillager Unit - Vandalism ability that disables a target farm from spawning horses for X amount of seconds. Kills Pillager in the Process -Advanced Intel - Can buy this so that the multiboard stays up forever |
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| DemonSlayer98 | Aug 20 2009, 08:52 PM Post #12 |
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Map Making Team
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| Urgan | Nov 15 2009, 12:49 PM Post #13 |
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Okay, I've made some changes to the map that will hopefully make the games - preferably sieging, go a bit faster. - Reduced Health On Gates and Health gains on gate upgrades - Removed Bonus Health for tower upgrades - having fortified armor should be enough - Reduced the cap on basic fighters and mages guild units, as well as City Guards and Crossbowmen - Reduced Health on City Crossbowmen - Reduced Damage and Range of Champion of the Fighter's Guild shockwave - Reduced AoE Radius on Altmer Wizard's Fireball |
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| Urgan | Dec 7 2009, 06:32 PM Post #14 |
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Administrator
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Things to come in next patch - 0.21 Teams of 2 chosen -war to unally [fix typo] -Fix "rebuild fort ferragut" typo Balance Skeleton for Mage Hero Increase AoE Damage from Fireball Reduce Health on Warder from 800 to 700 Buff Thieves -Maybe make it so stealth is auto learn with upgrade as well as reduce costs on boots of speed -Clarify begger ability -reduce blink ability cooldown by a lot, but make it so that vandalism has increased cooldown time. -remove advanced intel from shop once bought, perhaps make it a perk that comes with the guild. Increase gold cap with each refugee camp by 250. Allow purchasable "Pay Military Wages" at refugee camps Sentry Unit - Can Detect Invisable Units - Only 1 of this unit allowed for each player - costs a fair bit. Reduce duration of Knight of the Nine's Ultimate Smaller unit collision sizes Morale System Capture a base/refugee camp - Buff your units for A minute or 2 which will increase attack speed Refugee Camp is taken - Debuff previous owner of the camps units for 2 minutes which will decrease attack speed In teams of 2 game only If your ally is killed/leaves the game, all of your units will get an increase to damage by 50 percent until you ally another player. Edited by Urgan, Dec 8 2009, 01:03 PM.
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| killinj00 | Dec 7 2009, 07:15 PM Post #15 |
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Recruit
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Time to dissect this.
This absolutely wins, only other suggestion is increasing the base cap to 2k instead of 1.5k.
I was under the impression that the skill did not even work yet. Either way this change is for the better.
does this work if you decided to go solo in a team of 2 game, or if you -war your ally. A nice change would be faster respawn based on refugee camps or getting the special units of the towns you captures. |
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| Urgan | Dec 8 2009, 12:35 PM Post #16 |
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No, you will only be able to get the 50 percent damage increase if your ally leaves the game or dies. Also, players who decide to go solo in a teams of 2 match without ever allying anyone will not get the buff
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| Daraca | Dec 8 2009, 01:10 PM Post #17 |
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Recruit
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Smaller unit collision sizes Win for realism.. But wont archers be able to kite while melee get pwned? Edited by Daraca, Dec 8 2009, 01:10 PM.
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