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Oblivion Aftermath Changelog
Topic Started: May 27 2009, 03:23 PM (1,075 Views)
Urgan
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Heres some things that you may want to work on while you have the map

-Anvil Whorehouse - The buff on Anvil buildings that when an enemy attacks them, has a chance for them to be converted
-Bravil Skooma Den - The building where you can buy a unit that can cast a "channeled" ability on a farm, which makes a few units from that player get the buff/debuff where they attack faster, but take a lot of damage

Advanced Mages Guild

-Wizard Hero Buying Option
-Give them 1 AoE Ability at least
-Increased Mana by 150 for mages, as well as regen perhaps Upgrade
-An Upgrade that gives Mages a new spell - perhaps slow
-New Spawn Upgrade - Conjurer - Maybe give an ability to raise corpses

Advanced Fighters Guild

-Captain of the Guard Buying Option
-Increase Health Upgrade [150] on fighters guild units
-Upgrade that gives Fighters Guild units a passive ability - maybe cleaver
-New Spawn Upgrade - New Fighters Guild unit that when it kills something, it regains some health - maybe 25-50%

Advanced Thieves Guild

-Continue Buying of Regular Thieves, but at a cheaper price
-Infiltrator Unit - Can Force Gates Open and Disable Towers [abilities]
-Pillager Unit - Vandalism ability that disables a target farm from spawning horses for X amount of seconds. Kills Pillager in the Process
-Advanced Intel - Can buy this so that the multiboard stays up forever
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DemonSlayer98
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Map Making Team
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Old...
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New
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Urgan
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Okay, I've made some changes to the map that will hopefully make the games - preferably sieging, go a bit faster.

- Reduced Health On Gates and Health gains on gate upgrades
- Removed Bonus Health for tower upgrades - having fortified armor should be enough
- Reduced the cap on basic fighters and mages guild units, as well as City Guards and Crossbowmen
- Reduced Health on City Crossbowmen
- Reduced Damage and Range of Champion of the Fighter's Guild shockwave
- Reduced AoE Radius on Altmer Wizard's Fireball
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Urgan
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Things to come in next patch - 0.21

Teams of 2 chosen
-war to unally [fix typo]

-Fix "rebuild fort ferragut" typo

Balance Skeleton for Mage Hero
Increase AoE Damage from Fireball

Reduce Health on Warder from 800 to 700

Buff Thieves
-Maybe make it so stealth is auto learn with upgrade as well as reduce costs on boots of speed
-Clarify begger ability
-reduce blink ability cooldown by a lot, but make it so that vandalism has increased cooldown time.
-remove advanced intel from shop once bought, perhaps make it a perk that comes with the guild.

Increase gold cap with each refugee camp by 250.
Allow purchasable "Pay Military Wages" at refugee camps

Sentry Unit - Can Detect Invisable Units - Only 1 of this unit allowed for each player - costs a fair bit.

Reduce duration of Knight of the Nine's Ultimate

Smaller unit collision sizes

Morale System

Capture a base/refugee camp - Buff your units for A minute or 2 which will increase attack speed
Refugee Camp is taken - Debuff previous owner of the camps units for 2 minutes which will decrease attack speed

In teams of 2 game only

If your ally is killed/leaves the game, all of your units will get an increase to damage by 50 percent until
you ally another player.


Edited by Urgan, Dec 8 2009, 01:03 PM.
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killinj00
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Time to dissect this.


Quote:
 
Increase gold cap with each refugee camp by 250.


This absolutely wins, only other suggestion is increasing the base cap to 2k instead of 1.5k.

Quote:
 
Reduce duration of Knight of the Nine's Ultimate


I was under the impression that the skill did not even work yet. Either way this change is for the better.

Quote:
 

In teams of 2 game only

If your ally is killed/leaves the game, all of your units will get an increase to damage by 50 percent until
you ally another player.


does this work if you decided to go solo in a team of 2 game, or if you -war your ally.

A nice change would be faster respawn based on refugee camps or getting the special units of the towns you captures.
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Urgan
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No, you will only be able to get the 50 percent damage increase if your ally leaves the game or dies. Also, players who decide to go solo in a teams of 2 match without ever allying anyone will not get the buff :P
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Daraca
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Smaller unit collision sizes

Win for realism.. But wont archers be able to kite while melee get pwned?
Edited by Daraca, Dec 8 2009, 01:10 PM.
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