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Dragon Knight guide.; A guide for all Dragon Knights
Topic Started: Aug 10 2008, 10:14 PM (929 Views)
Jerry
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Alright. Here's a guide to help all of you people who are dragon knights.
Just like my brother, this is my first guide, so it won't be that good. My brother has natural talent. So, his is better :P
Spent like 7 hours with some breaks, so I hope it's at least okay. :P

Edit: UGH! SPENT LIKE 7 HRS AND NOW IT SAYS POST TOO LONG -.-

Edit: Yeahh. The guide is quite long. If you need to burn time, read it all. If you want something specific, use the index. :P

Index:

1) Introduction
2) Warriors VS Other Classes
3) Spearman VS Other 2nd Job Warriors
4) Dragon Knight VS Other 3rd Job Warriors
5) Maple Island as a Beginner
6) Becoming a Warrior and AP Distribution*
7) Warrior Skills and Builds
8) Spearman Skills and Builds
9) Dragon Knight Skills and Builds
10) Dark Knight Skills and Builds
11) Training Spots
12) Tips and strategies
13) Credits
14) Requests
15) Corrections/Comments/Questions

=================================================
1) Introduction
=================================================

Obviously since this is a guide completely homing in on a Dragon Knight
(spear using Dragon Knight specifically), I at times may appear bias towards
the Dragon Knight and my personal builds. Because of this, I wish to show
more than one possibility, and even allow yourself to merely "guide" you
through your leveling up as a Warrior and on.

=================================================
2) Warriors vs. Other Classes
=================================================

First I wish to discuss Warriors vs Archers. In the beginning, an Archer is
like a long range warrior except more accurate and they have more
avoidability. Each of them have unstable damage, and Archers get double shot
which puts them near the same damage of a warrior. Archers however, take even
more patience compared to a Warrior, due to their even more drastic unstable
damage. Later, Archers become crazy. They use multiple "stunning" abilities
while attacking several enemies at once. Both of 3rd jobs of an Archer reach
extremely high damage levels due to the fact they can fire 4 arrows. This
damage is incredibly close to that of a really good Warrior, except they
attack from a distance, stunning enemies, and not taking damage.

Now there's Warriors vs Magicians. Magicians in the beginning are by far
the best class. They have no extreme damage range, and they attack from a
distance like archers. Your hittings 1's until you can finally attack with
magic, but that doesnt last too long. After that, they are quite powerful.
Every 3rd job magician can attack multiple enemies for some good damage. They
hit pretty high, but Warriors definitley over power the Magician later. One
problem with Magicians is the lack of HP, but they have an ability which
allows to take physical damage, and drain it from their mp.

Finally there's Warrior vs. Theives. Theives attack pretty high in the
beginning with stars and their knives because they attack twice. They are
more nimble and accurate then warriors. Warriors surpass the Assasin/Bandit
in the second job advancement in damage though, however, the chief bandits in
the 3rd job have some ridiculously poweful attacks which do a lot of damage
(more than Warriors).

=================================================
3) Spearman vs. Other 2nd Job Warriors
=================================================

The Warriors second job isnt really that different. The only difference is
what weapons they master, and a couple abilities.

Fighter: Axe/Sword user
Can boost weapon attack of party
Can "return" damage from enemy

Page: Sword/Blunt weapon user
Can lower enemy wep def
Also returns damage from enemies

Spearman: Spear/Polearm user (unable to use shields because of this)
Raises party's wep def and mag def
Raises party's max hp and mp by 60%

All these members get final attack, weapon booster, and mastery.
The reason why you choose a class is for what they become in the future...

=================================================
4) Dragon Knight vs. Other 3rd Job Warriors
=================================================

Here's where a Warrior starts to show its true colors. The Fighter becomes
a Crusader they can tremenously raise their weapon attack as well as wep def.
They also regenerate more mp, stun enemies or put them into darkness, and
destroy the spell of an enemy that rose its defense. The White Knight is
similiar, except it can add elemental attributes to its attacks and crushes
magic guard. Finally, the Dragon Knight. It is capable of attacking several
enemies for thousands of damage. Unlike otherclasses, it consumes hp in order
to attack and does not increase reneration of mp.

=================================================
5) Maple Island as a Beginner
=================================================

When you roll your dice for your stats, try to get most of the points into STR and
DEX rather than luck and int, as the warrior needs strength for damage, and
dex for accuracy. Once you're done making your character, you may begin the
game! In maple island, since we have a starter pack, you may just talk to Sera,
who is at the first map. She will give you a starter pack, which will include:
Low level equips
A little bit of NX
2,000,000 mesos
100 mana elixers
Warp to henesys.
Stat reset to 10 STR//10 DEX//10 INT//10 LUK + 20 additional pionts
Once you get to henesys, you can just train to level 10 at Henesys Hunting
Ground(The map on the far left of henesys), and take the taxi to Perion, where
you can become a warrior.

=================================================
6) Becoming a Warrior and AP Distribution
=================================================
As a warrior, this should be how your stats look like..

STR = All of the points not in DEX
DEX = 2 times your level.

Example:

Level 1: STR = 30
DEX = 2
Level 2: STR = 33
DEX = 4
Level 3: STR = 36
DEX = 6
Level 4: STR = 39
DEX = 8
Level 5: STR = 42
DEX = 10
Level 6: STR = 45
DEX = 12
Level 7: STR = 48
DEX = 14
Level 8: STR = 51
DEX = 16
Level 9: STR = 54
DEX = 18
Level 10: STR = 57
DEX = 20
Stats to put each level: 3 in STR, 2 in DEX
Continue this way till about level 70, cause you only need around 140 dex.

=================================================
7) Warrior Skills and Builds
=================================================

Here are the skills of the warrior.
Tables are from www.hiddenstreet.net

Improving HP Recovery Master Level: 16
With this, you'll recover even more HP every 10 seconds while standing still.
Level 1: Recover additional +3 HP
Level 2: Recover additional +6 HP
Level 3: Recover additional +9 HP
Level 4: Recover additional +12 HP
Level 5: Recover additional +15 HP
Level 6: Recover additional +18 HP
Level 7: Recover additional +21 HP
Level 8: Recover additional +24 HP
Level 9: Recover additional +27 HP
Level 10: Recover additional +30 HP
Level 11: Recover additional +33 HP
Level 12: Recover additional +36 HP
Level 13: Recover additional +39 HP
Level 14: Recover additional +42 HP
Level 15: Recover additional +45 HP
Level 16: Recover additional +50 HP

Improving Max HP Increase Master Level: 10
When having a Level Up, if AP is used on Max HP, it raises the level of
increase for Max HP
Level 1: After every level up, 4 Max HP will be added; if AP is used,
3 additional HP will be added.
Level 2: After every level up, 8 Max HP will be added; if AP is used,
6 additional HP will be added.
Level 3: After every level up, 12 Max HP will be added; if AP is used,
9 additional HP will be added.
Level 4: After every level up, 16 Max HP will be added; if AP is used,
12 additional HP will be added.
Level 5: After every level up, 20 Max HP will be added; if AP is used,
15 additional HP will be added.
Level 6: After every level up, 24 Max HP will be added; if AP is used,
18 additional HP will be added.
Level 7: After every level up, 28 Max HP will be added; if AP is used,
21 additional HP will be added.
Level 8: After every level up, 32 Max HP will be added; if AP is used,
24 additional HP will be added.
Level 9: After every level up, 36 Max HP will be added; if AP is used,
27 additional HP will be added.
Level 10: After every level up, 40 Max HP will be added; if AP is used,
30 additional HP will be added.

Endure Master Level: 8
Even when hanging on the rope or ladder, you'll be able to recover some HP
after a certain amount of time.
Level 1: Recover HP every 31 seconds
Level 2: Recover HP every 28 seconds
Level 3: Recover HP every 25 seconds
Level 4: Recover HP every 22 seconds
Level 5: Recover HP every 19 seconds
Level 6: Recover HP every 16 seconds
Level 7: Recover HP every 13 seconds
Level 8: Recover HP every 10 seconds

Iron Body Master Level: 20
Temporarily increases your weapon defense.
Level 1: MP -8; Weapon def. +2 for 75 seconds.
Level 2: MP -8; Weapon def. +4 for 85 seconds.
Level 3: MP -8; Weapon def. +6 for 95 seconds.
Level 4: MP -8; Weapon def. +8 for 105 seconds.
Level 5: MP -9; Weapon def. +10 for 120 seconds.
Level 6: MP -9; Weapon def. +12 for 130 seconds.
Level 7: MP -9; Weapon def. +14 for 140 seconds.
Level 8: MP -10; Weapon def. +16 for 155 seconds.
Level 9: MP -10; Weapon def. +18 for 165 seconds.
Level 10: MP -10; Weapon def. +20 for 175 seconds.
Level 11: MP -11; Weapon def. +22 for 190 seconds.
Level 12: MP -11; Weapon def. +24 for 200 seconds.
Level 13: MP -12; Weapon def. +26 for 215 seconds.
Level 14: MP -12; Weapon def. +28 for 225 seconds.
Level 15: MP -13; Weapon def. +30 for 240 seconds.
Level 16: MP -13; Weapon def. +32 for 250 seconds.
Level 17: MP -14; Weapon def. +34 for 265 seconds.
Level 18: MP -14; Weapon def. +36 for 275 seconds.
Level 19: MP -15; Weapon def. +38 for 290 seconds.
Level 20: MP -15; Weapon def. +40 for 300 seconds.

Power Strike Master Level: 20
Use MP to deliver a killer blow to the monsters with a sword.
Level 1: MP -4; Sword damage 114%
Level 2: MP -4; Sword damage 120%
Level 3: MP -4; Sword damage 126%
Level 4: MP -4; Sword damage 132%
Level 5: MP -5; Sword damage 142%
Level 6: MP -5; Sword damage 148%
Level 7: MP -5; Sword damage 154%
Level 8: MP -6; Sword damage 164%
Level 9: MP -6; Sword damage 170%
Level 10: MP -7; Sword damage 180%
Level 11: MP -7; Sword damage 186%
Level 12: MP -8; Sword damage 196%
Level 13: MP -8; Sword damage 202%
Level 14: MP -9; Sword damage 212%
Level 15: MP -9; Sword damage 218%
Level 16: MP -10; Sword damage 228%
Level 17: MP -10; Sword damage 234%
Level 18: MP -11; Sword damage 244%
Level 19: MP -11; Sword damage 250%
Level 20: MP -12; Sword damage 260%

Slash Blast Master Level: 20
Use HP and MP to attack every enemy around you with a sword.
Level 1: MP -6; HP -8, damage 57%
Level 2: MP -6; HP -8, damage 60%
Level 3: MP -6; HP -8, damage 63%
Level 4: MP -6; HP -8, damage 66%
Level 5: MP -7; HP -9, damage 71%
Level 6: MP -7; HP -9, damage 74%
Level 7: MP -7; HP -9, damage 77%
Level 8: MP -8; HP -10, damage 82%
Level 9: MP -8; HP -10, damage 85%
Level 10: MP -9; HP -11, damage 90%
Level 11: MP -9; HP -11, damage 93%
Level 12: MP -10; HP -12, damage 98%
Level 13: MP -10; HP -12, damage 101%
Level 14: MP -11; HP -13, damage 106%
Level 15: MP -11; HP -13, damage 109%
Level 16: MP -12; HP -14, damage 114%
Level 17: MP -12; HP -14, damage 117%
Level 18: MP -13; HP -15, damage 122%
Level 19: MP -13; HP -15, damage 125%
Level 20: MP -14; HP -16, damage 130%

Here is my suggested build.

Level 10 - 1 HP Recovery (1)
Level 11 - 3 HP Recovery (4)
Level 12 - 1 HP Recovery (5), 2 Improving Max HP (2)
Level 13 - 3 Improving Max HP (5)
Level 14 - 3 Improving Max HP (8)
Level 15 - 2 Improving Max HP (10), 1 Power Strike (1)
Level 16 - 3 Power Strike (4)
Level 17 - 3 Power Strike (7)
Level 18 - 3 Power Strike (10)
Level 19 - 3 Power Strike (13)
Level 20 - 3 Power Strike (16)
Level 21 - 3 Power Strike (19)
Level 22 - 1 Power Strike (20), 2 Slash Blast (2)
Level 23 - 3 Slash Blast (5)
Level 24 - 3 Slash Blast (8)
Level 25 - 3 Slash Blast (11)
Level 26 - 3 Slash Blast (14)
Level 27 - 1 Slash Blast (15) 2 HP Recovery (7)
Level 28 - 3 HP Recovery (10)
Level 29 - 3 HP Recovery (13)
Level 30 - 3 HP Recovery (16)

In total:
HP Recover: 16(MAXED)
Max HP: 10 (MAXED)
Power Strike: 20 (MAXED)
Slash Blast: 15

These are some of my reasons for this build:
- Need 5 HP Recover in order to put anything into Improving Max Hp Increase
- The sooner you max Improving Max HP Increase, the more Hp you have
- Powerstrike is next so you have a powerful attack so, you'll be needing it.
- Slash Blast kills multiple enemies, and enemies in this level come in
numbers. Stop at lvl 15 because that's all the points you have to spare
- Max HP Recover to recover hp faster

Other Reasons:
-Raising wep def with Iron Body is useless if you 1 hit kill enemies
-Slash Blast is good, but as a Dragon Knight, you will be using better
abilities that have the same purpose.

Final Thoughts with a Warrior Build:
I truly don't care what you do with your Warrior as long as you

1) Max out Improving Max HP Increase first
2) Max out Power strike
3) Don't put anything into Iron Body (because you get Hyper Body as a
Spearman which raises HP by 60%)
Edited by Jerry, Aug 10 2008, 10:40 PM.
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Dragon Knight Guide
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Jerry
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=================================================
8) Spearman Skills and Builds
=================================================

Here are the skills of a Spearman and what they do at certain levels during
growth.

Spear Mastery Master Level: 20
Increases the spear mastery and accuracy. It only applies when a spear is
in hand.
Level 1: Spear Mastery 15%, accuracy +1
Level 2: Spear Mastery 15%, accuracy +2
Level 3: Spear Mastery 20%, accuracy +3
Level 4: Spear Mastery 20%, accuracy +4
Level 5: Spear Mastery 25%, accuracy +5
Level 6: Spear Mastery 25%, accuracy +6
Level 7: Spear Mastery 30%, accuracy +7
Level 8: Spear Mastery 30%, accuracy +8
Level 9: Spear Mastery 35%, accuracy +9
Level 10: Spear Mastery 35%, accuracy +10
Level 11: Spear Mastery 40%, accuracy +11
Level 12: Spear Mastery 40%, accuracy +12
Level 13: Spear Mastery 45%, accuracy +13
Level 14: Spear Mastery 45%, accuracy +14
Level 15: Spear Mastery 50%, accuracy +15
Level 16: Spear Mastery 50%, accuracy +16
Level 17: Spear Mastery 55%, accuracy +17
Level 18: Spear Mastery 55%, accuracy +18
Level 19: Spear Mastery 60%, accuracy +19
Level 20: Spear Mastery 60%, accuracy +20

Pole Arm Mastery Master Level: 20
Increases the pole arm mastery and accuracy. It only applies when a pole
arm is in hand.
Level 1: Pole Arm Mastery 15%, accuracy +1
Level 2: Pole Arm Mastery 15%, accuracy +2
Level 3: Pole Arm Mastery 20%, accuracy +3
Level 4: Pole Arm Mastery 20%, accuracy +4
Level 5: Pole Arm Mastery 25%, accuracy +5
Level 6: Pole Arm Mastery 25%, accuracy +6
Level 7: Pole Arm Mastery 30%, accuracy +7
Level 8: Pole Arm Mastery 30%, accuracy +8
Level 9: Pole Arm Mastery 35%, accuracy +9
Level 10: Pole Arm Mastery 35%, accuracy +10
Level 11: Pole Arm Mastery 40%, accuracy +11
Level 12: Pole Arm Mastery 40%, accuracy +12
Level 13: Pole Arm Mastery 45%, accuracy +13
Level 14: Pole Arm Mastery 45%, accuracy +14
Level 15: Pole Arm Mastery 50%, accuracy +15
Level 16: Pole Arm Mastery 50%, accuracy +16
Level 17: Pole Arm Mastery 55%, accuracy +17
Level 18: Pole Arm Mastery 55%, accuracy +18
Level 19: Pole Arm Mastery 60%, accuracy +19
Level 20: Pole Arm Mastery 60%, accuracy +20

Final Attack : Spear Master Level: 30
With a certain success rate, another attack follows after performing an
attacking skill. Only works with a spear in hand.
Level 1: 2% success rate, final attack with spear damage 105%
Level 2: 4% success rate, final attack with spear damage 110%
Level 3: 6% success rate, final attack with spear damage 115%
Level 4: 8% success rate, final attack with spear damage 120%
Level 5: 10% success rate, final attack with spear damage 125%
Level 6: 12% success rate, final attack with spear damage 130%
Level 7: 14% success rate, final attack with spear damage 135%
Level 8: 16% success rate, final attack with spear damage 140%
Level 9: 18% success rate, final attack with spear damage 145%
Level 10: 20% success rate, final attack with spear damage 150%
Level 11: 22% success rate, final attack with spear damage 155%
Level 12: 24% success rate, final attack with spear damage 160%
Level 13: 26% success rate, final attack with spear damage 165%
Level 14: 28% success rate, final attack with spear damage 170%
Level 15: 30% success rate, final attack with spear damage 175%
Level 16: 32% success rate, final attack with spear damage 180%
Level 17: 34% success rate, final attack with spear damage 185%
Level 18: 36% success rate, final attack with spear damage 190%
Level 19: 38% success rate, final attack with spear damage 195%
Level 20: 40% success rate, final attack with spear damage 200%
Level 21: 42% success rate, final attack with spear damage 205%
Level 22: 44% success rate, final attack with spear damage 210%
Level 23: 46% success rate, final attack with spear damage 215%
Level 24: 48% success rate, final attack with spear damage 220%
Level 25: 50% success rate, final attack with spear damage 225%
Level 26: 52% success rate, final attack with spear damage 230%
Level 27: 54% success rate, final attack with spear damage 235%
Level 28: 56% success rate, final attack with spear damage 240%
Level 29: 58% success rate, final attack with spear damage 245%
Level 30: 60% success rate, final attack with spear damage 250%

Final Attack : Pole Arm Master Level: 30
With a certain success rate, another attack follows after
performing an attacking skill. Only works with a pole arm in hand.
Level 1: 2% success rate, final attack with pole arm damage 105%
Level 2: 4% success rate, final attack with pole arm damage 110%
Level 3: 6% success rate, final attack with pole arm damage 115%
Level 4: 8% success rate, final attack with pole arm damage 120%
Level 5: 10% success rate, final attack with pole arm damage 125%
Level 6: 12% success rate, final attack with pole arm damage 130%
Level 7: 14% success rate, final attack with pole arm damage 135%
Level 8: 16% success rate, final attack with pole arm damage 140%
Level 9: 18% success rate, final attack with pole arm damage 145%
Level 10: 20% success rate, final attack with pole arm damage 150%
Level 11: 22% success rate, final attack with pole arm damage 155%
Level 12: 24% success rate, final attack with pole arm damage 160%
Level 13: 26% success rate, final attack with pole arm damage 165%
Level 14: 28% success rate, final attack with pole arm damage 170%
Level 15: 30% success rate, final attack with pole arm damage 175%
Level 16: 32% success rate, final attack with pole arm damage 180%
Level 17: 34% success rate, final attack with pole arm damage 185%
Level 18: 36% success rate, final attack with pole arm damage 190%
Level 19: 38% success rate, final attack with pole arm damage 195%
Level 20: 40% success rate, final attack with pole arm damage 200%
Level 21: 42% success rate, final attack with pole arm damage 205%
Level 22: 44% success rate, final attack with pole arm damage 210%
Level 23: 46% success rate, final attack with pole arm damage 215%
Level 24: 48% success rate, final attack with pole arm damage 220%
Level 25: 50% success rate, final attack with pole arm damage 225%
Level 26: 52% success rate, final attack with pole arm damage 230%
Level 27: 54% success rate, final attack with pole arm damage 235%
Level 28: 56% success rate, final attack with pole arm damage 240%
Level 29: 58% success rate, final attack with pole arm damage 245%
Level 30: 60% success rate, final attack with pole arm damage 250%

Spear Booster Master Level: 20
Use HP and MP to temporarily boost up the attacking speed of the equipped
spear. It only applies when a spear is in hand.
Level 1: HP -29, MP -29; Increase in spear speed for 10 seconds
Level 2: HP -28, MP -28; Increase in spear speed for 20 seconds
Level 3: HP -27, MP -27; Increase in spear speed for 30 seconds
Level 4: HP -26, MP -26; Increase in spear speed for 40 seconds
Level 5: HP -25, MP -25; Increase in spear speed for 50 seconds
Level 6: HP -24, MP -24; Increase in spear speed for 60 seconds
Level 7: HP -23, MP -23; Increase in spear speed for 70 seconds
Level 8: HP -22, MP -22; Increase in spear speed for 80 seconds
Level 9: HP -21, MP -21; Increase in spear speed for 90 seconds
Level 10: HP -20, MP -20; Increase in spear speed for 100 seconds
Level 11: HP -19, MP -19; Increase in spear speed for 110 seconds
Level 12: HP -18, MP -18; Increase in spear speed for 120 seconds
Level 13: HP -17, MP -17; Increase in spear speed for 130 seconds
Level 14: HP -16, MP -16; Increase in spear speed for 140 seconds
Level 15: HP -15, MP -15; Increase in spear speed for 150 seconds
Level 16: HP -14, MP -14; Increase in spear speed for 160 seconds
Level 17: HP -13, MP -13; Increase in spear speed for 170 seconds
Level 18: HP -12, MP -12; Increase in spear speed for 180 seconds
Level 19: HP -11, MP -11; Increase in spear speed for 190 seconds
Level 20: HP -10, MP -10; Increase in spear speed for 200 seconds

Pole Arm Booster Master Level: 20
Use HP and MP to temporarily boost up the attacking speed of the equipped
pole arm. It only applies when a pole arm is in hand.
Level 1: HP -29, MP -29; Increase in pole arm speed for 10 seconds
Level 2: HP -28, MP -28; Increase in pole arm speed for 20 seconds
Level 3: HP -27, MP -27; Increase in pole arm speed for 30 seconds
Level 4: HP -26, MP -26; Increase in pole arm speed for 40 seconds
Level 5: HP -25, MP -25; Increase in pole arm speed for 50 seconds
Level 6: HP -24, MP -24; Increase in pole arm speed for 60 seconds
Level 7: HP -23, MP -23; Increase in pole arm speed for 70 seconds
Level 8: HP -22, MP -22; Increase in pole arm speed for 80 seconds
Level 9: HP -21, MP -21; Increase in pole arm speed for 90 seconds
Level 10: HP -20, MP -20; Increase in pole arm speed for 100 seconds
Level 11: HP -19, MP -19; Increase in pole arm speed for 110 seconds
Level 12: HP -18, MP -18; Increase in pole arm speed for 120 seconds
Level 13: HP -17, MP -17; Increase in pole arm speed for 130 seconds
Level 14: HP -16, MP -16; Increase in pole arm speed for 140 seconds
Level 15: HP -15, MP -15; Increase in pole arm speed for 150 seconds
Level 16: HP -14, MP -14; Increase in pole arm speed for 160 seconds
Level 17: HP -13, MP -13; Increase in pole arm speed for 170 seconds
Level 18: HP -12, MP -12; Increase in pole arm speed for 180 seconds
Level 19: HP -11, MP -11; Increase in pole arm speed for 190 seconds
Level 20: HP -10, MP -10; Increase in pole arm speed for 200 seconds

Iron Will Master Level: 20
Temporarily increases the level of weapon and magic defense on every member
of the party around the area.
Level 1: MP -12; Weapon def. +1, magic def. +1 for 15 seconds
Level 2: MP -12; Weapon def. +2, magic def. +2 for 30 seconds
Level 3: MP -12; Weapon def. +3, magic def. +3 for 45 seconds
Level 4: MP -12; Weapon def. +4, magic def. +4 for 60 seconds
Level 5: MP -12; Weapon def. +5, magic def. +5 for 75 seconds
Level 6: MP -12; Weapon def. +6, magic def. +6 for 90seconds
Level 7: MP -12; Weapon def. +7, magic def. +7 for 105 seconds
Level 8: MP -12; Weapon def. +8, magic def. +8 for 120 seconds
Level 9: MP -12; Weapon def. +9, magic def. +9 for 135 seconds
Level 10: MP -12; Weapon def. +10, magic def. +10 for 150 seconds
Level 11: MP -24; Weapon def. +11, magic def. +11 for 165 seconds
Level 12: MP -24; Weapon def. +12, magic def. +12 for 180 seconds
Level 13: MP -24; Weapon def. +13, magic def. +13 for 195 seconds
Level 14: MP -24; Weapon def. +14, magic def. +14 for 210 seconds
Level 15: MP -24; Weapon def. +15, magic def. +15 for 225 seconds
Level 16: MP -24; Weapon def. +16, magic def. +16 for 240 seconds
Level 17: MP -24; Weapon def. +17, magic def. +17 for 255 seconds
Level 18: MP -24; Weapon def. +18, magic def. +18 for 270 seconds
Level 19: MP -24; Weapon def. +19, magic def. +19 for 285 seconds
Level 20: MP -24; Weapon def. +20, magic def. +20 for 300 seconds

Hyper Body Master Level: 30
Temporarily increases the Max HP and Max MP of all members of the party
around the area.
Level 1: MP -25; MaxHP +2%, MaxMP +2% for 10 seconds
Level 2: MP -25; MaxHP +4%, MaxMP +4% for 15 seconds
Level 3: MP -25; MaxHP +6%, MaxMP +6% for 20 seconds
Level 4: MP -25; MaxHP +8%, MaxMP +8% for 25 seconds
Level 5: MP -25; MaxHP +10%, MaxMP +10% for 30 seconds
Level 6: MP -25; MaxHP +12%, MaxMP +12% for 35 seconds
Level 7: MP -25; MaxHP +14%, MaxMP +14% for 40 seconds
Level 8: MP -25; MaxHP +16%, MaxMP +16% for 45 seconds
Level 9: MP -25; MaxHP +18%, MaxMP +18% for 50 seconds
Level 10: MP -25; MaxHP +20%, MaxMP +20% for 55 seconds
Level 11: MP -25; MaxHP +22%, MaxMP +22% for 60 seconds
Level 12: MP -25; MaxHP +24%, MaxMP +24% for 65 seconds
Level 13: MP -25; MaxHP +26%, MaxMP +26% for 70 seconds
Level 14: MP -25; MaxHP +28%, MaxMP +28% for 75seconds
Level 15: MP -25; MaxHP +30%, MaxMP +30% for 80 seconds
Level 16: MP -50; MaxHP +32%, MaxMP +32% for 85 seconds
Level 17: MP -50; MaxHP +34%, MaxMP +34% for 90 seconds
Level 18: MP -50; MaxHP +36%, MaxMP +36% for 95 seconds
Level 19: MP -50; MaxHP +38%, MaxMP +38% for 100 seconds
Level 20: MP -50; MaxHP +40%, MaxMP +40% for 105 seconds
Level 21: MP -50; MaxHP +42%, MaxMP +42% for 110 seconds
Level 22: MP -50; MaxHP +44%, MaxMP +44% for 115 seconds
Level 23: MP -50; MaxHP +46%, MaxMP +46% for 120 seconds
Level 24: MP -50; MaxHP +48%, MaxMP +48% for 125 seconds
Level 25: MP -50; MaxHP +50%, MaxMP +50% for 130 seconds
Level 26: MP -50; MaxHP +52%, MaxMP +52% for 135 seconds
Level 27: MP -50; MaxHP +54%, MaxMP +54% for 140 seconds
Level 28: MP -50; MaxHP +56%, MaxMP +56% for 145 seconds
Level 29: MP -50; MaxHP +58%, MaxMP +58% for 150 seconds
Level 30: MP -50; MaxHP +60%, MaxMP +60% for 155 seconds

There are three types of builds for spearmen.
There's a spear build, a pole arm build, and a hybrid(Both) build.

====================
// Spear \\
======================

Level 30- 1 Spear Mastery (1)
Level 31- 3 Spear Mastery (4)
Level 32- 3 Spear Mastery (7)
Level 33- 3 Spear Mastery (10)
Level 34- 3 Spear Mastery (13)
Level 35- 3 Spear Mastery (16)
Level 36- 3 Spear Mastery (19)
Level 37- 1 Spear Mastery (20), 2 Final Attack: Spear (2)
Level 38- 3 Final Attack: Spear (5)
Level 39- 3 Final Attack: Spear (8)
Level 40- 3 Final Attack: Spear (11)
Level 41- 3 Final Attack: Spear (14)
Level 42- 3 Final Attack: Spear (17)
Level 43- 3 Final Attack: Spear (20)
Level 44- 3 Final Attack: Spear (23)
Level 45- 3 Final Attack: Spear (26)
Level 46- 3 Final Attack: Spear (29)
Level 47- 1 Final Attack: Spear (30), 2 Iron Will (2)
Level 48- 1 Iron Will (3), 2 Hyper Body (2)
Level 49- 3 Hyper Body (5)
Level 50- 3 Hyper Body (8)
Level 51- 3 Hyper Body (11)
Level 52- 3 Hyper Body (14)
Level 53- 3 Hyper Body (17)
Level 54- 3 Hyper Body (20)
Level 55- 3 Hyper Body (23)
Level 56- 3 Hyper Body (26)
Level 57- 3 Hyper Body (29)
Level 58- 1 Hyper Body (30), 2 Spear Booster (2)
Level 59- 3 Spear Booster (5)
Level 60- 3 Spear Booster (8)
Level 61- 3 Spear Booster (11)
Level 62- 3 Spear Booster (14)
Level 63- 3 Spear Booster (17)
Level 64- 3 Spear Booster (20)
Level 65- 3 Iron Will (6)
Level 66- 3 Iron Will (9)
Level 67- 3 Iron Will (12)
Level 68- 3 Iron Will (15)
Level 69- 3 Iron Will (18)
Level 70- 2 Iron Will (20), 1 Doesn't Matter

In total:
Spear Mastery: 20(MAXED)
Final Attack(Spear): 30(MAXED)
Hyper Body: 30(MAXED)
Spear Booster: 20(MAXED)
Iron Will: 20(MAXED)
Doesn't Matter: 1

Reasons:
-Mastery fixes unstable damage adding accuracy
-Final Attack allows for you to hit again without MP use
-Need 3 iron will in order to level Hyper Body
-Hyper body at max raises hp and mp up 60%
-Spear Booster raises Spears speed, which is always good, and I find it more important
than raising wep def
- This raises mag def too, and it is the only other Spearman skill that
doesnt have "pole arm" in it

Other Reasons:
-You have everything with a spear mastered and Iron Will and Hyper Body is
mastered as well.


====================
// Pole Arm* \\
======================

Level 30- 1 Pole Arm Mastery (1)
Level 31- 3 Pole Arm Mastery (4)
Level 32- 3 Pole Arm Mastery (7)
Level 33- 3 Pole Arm Mastery (10)
Level 34- 3 Pole Arm Mastery (13)
Level 35- 3 Pole Arm Mastery (16)
Level 36- 3 Pole Arm Mastery (19)
Level 37- 1 Pole Arm Mastery (20); 2 Final Attack: Pole Arm (2)
Level 38- 3 Final Attack: Pole Arm (5)
Level 39- 3 Final Attack: Pole Arm (8)
Level 40- 3 Final Attack: Pole Arm (11)
Level 41- 3 Final Attack: Pole Arm (14)
Level 42- 3 Final Attack: Pole Arm (17)
Level 43- 3 Final Attack: Pole Arm (20)
Level 44- 3 Final Attack: Pole Arm (23)
Level 45- 3 Final Attack: Pole Arm (26)
Level 46- 3 Final Attack: Pole Arm (29)
Level 47- 1 Final Attack: Pole Arm (30), 2 Iron Will (2)
Level 48- 1 Iron Will (3), 2 Hyper Body (2)
Level 49- 3 Hyper Body (5)
Level 50- 3 Hyper Body (8)
Level 51- 3 Hyper Body (11)
Level 52- 3 Hyper Body (14)
Level 53- 3 Hyper Body (17)
Level 54- 3 Hyper Body (20)
Level 55- 3 Hyper Body (23)
Level 56- 3 Hyper Body (26)
Level 57- 3 Hyper Body (29)
Level 58- 1 Hyper Body (30), 2 Pole Arm Booster (2)
Level 59- 3 Pole Arm Booster (5)
Level 60- 3 Pole Arm Booster (8)
Level 61- 3 Pole Arm Booster (11)
Level 62- 3 Pole Arm Booster (14)
Level 63- 3 Pole Arm Booster (17)
Level 64- 3 Pole Arm Booster (20)
Level 65- 3 Iron Will (6)
Level 66- 3 Iron Will (9)
Level 67- 3 Iron Will (12)
Level 68- 3 Iron Will (15)
Level 69- 3 Iron Will (18)
Level 70- 2 Iron Will (20), 1 Doesn't Matter (1)

In total:
Pole Arm Mastery: 20(MAXED)
Final Attack(Pole Arm): 30(MAXED)
Hyper Body: 30(MAXED)
Pole Arm Booster: 20(MAXED)
Iron Will: 20(MAXED)
Doesn't Matter (1)

Reasons:
-Mastery fixes unstable damage adding accuracy
-Final Attack allows for you to hit again without MP use
-Need 3 iron will in order to level Hyper Body
-Hyper body at max raises hp and mp up 60%
-Pole Arm Booster raises pole arms speed, which is always good, and I find it more important
than raising wep def
-This raises mag def too, and it is the only other Spearman skill that
doesnt have "spear" in it

Other Reasons:
-You have everything with a pole arm mastered and Iron Will and Hyper Body is
mastered as well.

====================
// Hybrid* \\
======================

This is a build if you want to be good in both spear and pole arm. I do not
suggest this build because that means that you wont get the max potental for
either spear or polearm. Also, this build doesn't make sense to me because
you physically need to be using a pole arm in order to use pole arm abilities,
and a spear in order to use spear abilities. This basically means you need
to buy both spears and pole arms. If you still want to go hyrbid though,
here's the best build I could come up with.


Level 30- 1 Spear/Pole Arm Mastery (1)
Level 31- 3 Spear/Pole Arm Mastery (4)
Level 32- 3 Spear/Pole Arm Mastery (7)
Level 33- 3 Spear/Pole Arm Mastery (10)
Level 34- 3 Spear/Pole Arm Mastery (13)
Level 35- 3 Spear/Pole Arm Mastery (16)
Level 36- 3 Spear/Pole Arm Mastery (19)
Level 37- 1 Spear/Pole Arm Mastery (20); 2 Other Mastery Skill Skill (2)
Level 38- 3 Other Mastery Skill (5)
Level 39- 3 Other Mastery Skill (8)
Level 40- 3 Other Mastery Skill (11)
Level 41- 3 Other Mastery Skill (14)
Level 42- 3 Other Mastery Skill (17)
Level 43- 3 Other Mastery Skill (20)
Level 44- 3 Final Attack: Spear/Pole Arm (3)
Level 45- 3 Final Attack: Spear/Pole Arm (6)
Level 46- 3 Final Attack: Spear/Pole Arm (9)
Level 47- 3 Final Attack: Spear/Pole Arm (12)
Level 48- 3 Final Attack: Spear/Pole Arm (15)
Level 49- 3 Final Attack: Spear/Pole Arm (18)
Level 50- 3 Other Final Attack Skill (3)
Level 51- 3 Other Final Attack Skill (6)
Level 52- 3 Other Final Attack Skill (9)
Level 53- 3 Other Final Attack Skill (12)
Level 54- 3 Other Final Attack Skill (15)
Level 55- 3 Spear/Pole Arm Booster (3)
Level 56- 3 Spear/Pole Arm Booster (6)
Level 57- 3 Spear/Pole Arm Booster (9)
Level 58- 1 Spear/Pole Arm Booster (10); 2 Other Booster (2)
Level 59- 3 Other Booster (5)
Level 60- 3 Other Booster (8)
Level 61- 1 Other Booster (9); 2 Iron Will (2)
Level 62- 1 Iron Will (1), 2 Hyper Body (2)
Level 63- 3 Hyper Body (5)
Level 64- 3 Hyper Body (8)
Level 65- 3 Hyper Body (11)
Level 66- 3 Hyper Body (14)
Level 67- 3 Hyper Body (17)
Level 68- 3 Hyper Body (20)
Level 69- 3 Hyper Body (23)
Level 70- 3 Hyper Body (26)

In total:
Spear Master: 20(MAXED)
Pole Arm Master: 20(MAXED)
Final Attack(Spear): 18
Final Attack(Pole Arm): 15
Spear Booster: 10
Pole Arm Booster: 10
Hyper Body: 26
Iron Will: 3

Reasons:
-You master both weapons
-You get a 30% chance of Final Attack in both weapons
-Both weapons can be increased in speed for almost 2 minutes
-You nearly master Hyper Body

Negatives with this build:
-Build is good, but you don't max "booster" and "final attack" in both
-You don't master Iron Will (not much of a loss to me)

=================================================
9) Dragon Knight Skills and Builds
=================================================

Here are the skills of a Dragon Knight and what they do at certain levels
during growth.

Element Resistance Master Level: 20
You get additional resistance from Fire, Cold, Lightning & Poison.
Level 1: 12% resistance against magic attacks
Level 2: 14% resistance against magic attacks
Level 3: 16% resistance against magic attacks
Level 4: 18% resistance against magic attacks
Level 5: 20% resistance against magic attacks
Level 6: 22% resistance against magic attacks
Level 7: 24% resistance against magic attacks
Level 8: 26% resistance against magic attacks
Level 9: 28% resistance against magic attacks
Level 10: 30% resistance against magic attacks
Level 11: 31% resistance against magic attacks
Level 12: 32% resistance against magic attacks
Level 13: 33% resistance against magic attacks
Level 14: 34% resistance against magic attacks
Level 15: 35% resistance against magic attacks
Level 16: 36% resistance against magic attacks
Level 17: 37% resistance against magic attacks
Level 18: 38% resistance against magic attacks
Level 19: 39% resistance against magic attacks
Level 20: 40% resistance against magic attacks

Spear Crusher Master Level: 30 (USE FOR SPEAR ONLY, IT ALWAYS STABS)
Attack the enemy several times with the spear.
Level 1: MP -10; Basic attack 55%, attack 1 enemy 2 times
Level 2: MP -10; Basic attack 60%, attack 1 enemy 2 times
Level 3: MP -10; Basic attack 65%, attack 1 enemy 2 times
Level 4: MP -10; Basic attack 70%, attack 1 enemy 2 times
Level 5: MP -10; Basic attack 75%, attack 1 enemy 2 times
Level 6: MP -13; Basic attack 80%, attack 2 enemy 2 times
Level 7: MP -13; Basic attack 85%, attack 2 enemy 2 times
Level 8: MP -13; Basic attack 90%, attack 2 enemy 2 times
Level 9: MP -13; Basic attack 95%, attack 2 enemy 2 times
Level 10: MP -13; Basic attack 100%, attack 2 enemy 2 times
Level 11: MP -16; Basic attack 104%, attack 3 enemy 2 times
Level 12: MP -16; Basic attack 108%, attack 3 enemy 2 times
Level 13: MP -16; Basic attack 112%, attack 3 enemy 2 times
Level 14: MP -16; Basic attack 116%, attack 3 enemy 2 times
Level 15: MP -16; Basic attack 120%, attack 3 enemy 2 times
Level 16: MP -19; Basic attack 124%, attack 1 enemy 3 times
Level 17: MP -19; Basic attack 128%, attack 1 enemy 3 times
Level 18: MP -19; Basic attack 132%, attack 1 enemy 3 times
Level 19: MP -19; Basic attack 136%, attack 1 enemy 3 times
Level 20: MP -19; Basic attack 140%, attack 1 enemy 3 times
Level 21: MP -21; Basic attack 143%, attack 2 enemy 3 times
Level 22: MP -21; Basic attack 146%, attack 2 enemy 3 times
Level 23: MP -21; Basic attack 149%, attack 2 enemy 3 times
Level 24: MP -21; Basic attack 152%, attack 2 enemy 3 times
Level 25: MP -21; Basic attack 155%, attack 2 enemy 3 times
Level 26: MP -24; Basic attack 158%, attack 3 enemy 3 times
Level 27: MP -24; Basic attack 161%, attack 3 enemy 3 times
Level 28: MP -24; Basic attack 164%, attack 3 enemy 3 times
Level 29: MP -24; Basic attack 167%, attack 3 enemy 3 times
Level 30: MP -24; Basic attack 170%, attack 3 enemy 3 times

Dragon Fury Master Level: 30 (USE FOR POLE ARM ONLY, IT ONLY SLASHES)
Attack multiple enemies by swinging the spear.
Level 1: HP -20, MP -10; Basic attack 80%
Level 2: HP -20, MP -10; Basic attack 90%
Level 3: HP -20, MP -10; Basic attack 100%
Level 4: HP -20, MP -10; Basic attack 110%
Level 5: HP -20, MP -10; Basic attack 120%
Level 6: HP -20, MP -10; Basic attack 130%
Level 7: HP -20, MP -10; Basic attack 140%
Level 8: HP -20, MP -10; Basic attack 150%
Level 9: HP -20, MP -10; Basic attack 160%
Level 10: HP -20, MP -10; Basic attack 170%
Level 11: HP -25, MP -15; Basic attack 175%
Level 12: HP -25, MP -15; Basic attack 180%
Level 13: HP -25, MP -15; Basic attack 185%
Level 14: HP -25, MP -15; Basic attack 190%
Level 15: HP -25, MP -15; Basic attack 195%
Level 16: HP -25, MP -15; Basic attack 200%
Level 17: HP -25, MP -15; Basic attack 205%
Level 18: HP -25, MP -15; Basic attack 210%
Level 19: HP -25, MP -15; Basic attack 215%
Level 20: HP -25, MP -15; Basic attack 220%
Level 21: HP -30, MP -20; Basic attack 223%
Level 22: HP -30, MP -20; Basic attack 226%
Level 23: HP -30, MP -20; Basic attack 229%
Level 24: HP -30, MP -20; Basic attack 232%
Level 25: HP -30, MP -20; Basic attack 235%
Level 26: HP -30, MP -20; Basic attack 238%
Level 27: HP -30, MP -20; Basic attack 241%
Level 28: HP -30, MP -20; Basic attack 244%
Level 29: HP -30, MP -20; Basic attack 247%
Level 30: HP -30, MP -20; Basic attack 250%

Sacrifice Master Level: 30
Attack one enemy regardless their weapon defense by sacrificing character's \
HP.
Level 1: MP -12; Basic attack 205%, sacrifice 20% HP from damage
Level 2: MP -12; Basic attack 210%, sacrifice 19% HP from damage
Level 3: MP -12; Basic attack 215%, sacrifice 19% HP from damage
Level 4: MP -12; Basic attack 220%, sacrifice 18% HP from damage
Level 5: MP -12; Basic attack 225%, sacrifice 18% HP from damage
Level 6: MP -12; Basic attack 230%, sacrifice 17% HP from damage
Level 7: MP -12; Basic attack 235%, sacrifice 17% HP from damage
Level 8: MP -12; Basic attack 240%, sacrifice 16% HP from damage
Level 9: MP -12; Basic attack 245%, sacrifice 16% HP from damage
Level 10: MP -12; Basic attack 250%, sacrifice 15% HP from damage
Level 11: MP -15; Basic attack 255%, sacrifice 15% HP from damage
Level 12: MP -15; Basic attack 260%, sacrifice 14% HP from damage
Level 13: MP -15; Basic attack 265%, sacrifice 14% HP from damage
Level 14: MP -15; Basic attack 270%, sacrifice 13% HP from damage
Level 15: MP -15; Basic attack 275%, sacrifice 13% HP from damage
Level 16: MP -15; Basic attack 280%, sacrifice 12% HP from damage
Level 17: MP -15; Basic attack 285%, sacrifice 12% HP from damage
Level 18: MP -15; Basic attack 290%, sacrifice 11% HP from damage
Level 19: MP -15; Basic attack 295%, sacrifice 11% HP from damage
Level 20: MP -15; Basic attack 300%, sacrifice 10% HP from damage
Level 21: MP -18; Basic attack 305%, sacrifice 10% HP from damage
Level 22: MP -18; Basic attack 310%, sacrifice 9% HP from damage
Level 23: MP -18; Basic attack 315%, sacrifice 9% HP from damage
Level 24: MP -18; Basic attack 320%, sacrifice 8% HP from damage
Level 25: MP -18; Basic attack 325%, sacrifice 8% HP from damage
Level 26: MP -18; Basic attack 330%, sacrifice 7% HP from damage
Level 27: MP -18; Basic attack 335%, sacrifice 7% HP from damage
Level 28: MP -18; Basic attack 340%, sacrifice 6% HP from damage
Level 29: MP -18; Basic attack 345%, sacrifice 6% HP from damage
Level 30: MP -18; Basic attack 350%, sacrifice 5% HP from damage

Dragon Roar Master Level: 30
Dragons attack with their roar. You can only use this skill when you have
more than half of HP.
Level 1: HP -59%, MP -16; Basic attack 96%, range 110%, stunned for 4 sec.
Level 15: HP -45%, MP -24; Basic attack 175%, range 250%, stunned for 3 sec.
Level 30: HP -30%, MP -30; Basic attack 240%, range 400%, stunned for 2 sec.

Power Crash Master Level: 20
Cancels out enemy's power up skill.
Level 1: MP -35; 24% success rate power up improvement skill of the enemy is
nullified
Level 2: MP -33; 28% success rate power up improvement skill of the enemy is
nullified
Level 3: MP -31; 32% success rate power up improvement skill of the enemy is
nullified
Level 4: MP -29; 36% success rate power up improvement skill of the enemy is
nullified
Level 5: MP -27; 40% success rate power up improvement skill of the enemy is
nullified
Level 6: MP -25; 44% success rate power up improvement skill of the enemy is
nullified
Level 7: MP -23; 48% success rate power up improvement skill of the enemy is
nullified
Level 8: MP -21; 52% success rate power up improvement skill of the enemy is
nullified
Level 9: MP -19; 56% success rate power up improvement skill of the enemy is
nullified
Level 10: MP -17; 60% success rate power up improvement skill of the enemy is
nullified
Level 11: MP -16; 64% success rate power up improvement skill of the enemy is
nullified
Level 12: MP -15; 68% success rate power up improvement skill of the enemy is
nullified
Level 13: MP -14; 72% success rate power up improvement skill of the enemy is
nullified
Level 14: MP -13; 76% success rate power up improvement skill of the enemy is
nullified
Level 15: MP -12; 80% success rate power up improvement skill of the enemy is
nullified
Level 16: MP -11; 84% success rate power up improvement skill of the enemy is
nullified
Level 17: MP -10; 88% success rate power up improvement skill of the enemy is
nullified
Level 18: MP -9; 92% success rate power up improvement skill of the enemy is
nullified
Level 19: MP -8; 96% success rate power up improvement skill of the enemy is
nullified
Level 20: MP -7; 100% success rate power up improvement skill of the enemy is
nullified

Dragon Blood Master Level: 20
Attack with Increased Damage, but HP slowly decreased
Level 1: MP -12 HP -48 every 4 seconds; Wep Attack +1 for 8 seconds
Level 2: MP -12 HP -46 every 4 seconds; Wep Attack +2 for 16 seconds
Level 3: MP -12 HP -44 every 4 seconds; Wep Attack +3 for 24 seconds
Level 4: MP -12 HP -42 every 4 seconds; Wep Attack +4 for 32 seconds
Level 5: MP -12 HP -40 every 4 seconds; Wep Attack +4 for 40 seconds
Level 6: MP -12 HP -38 every 4 seconds; Wep Attack +5 for 48 seconds
Level 7: MP -12 HP -36 every 4 seconds; Wep Attack +5 for 56 seconds
Level 8: MP -12 HP -34 every 4 seconds; Wep Attack +6 for 64 seconds
Level 9: MP -12 HP -32 every 4 seconds; Wep Attack +6 for 72 seconds
Level 10: MP -12 HP -30 every 4 seconds; Wep Attack +7 for 80 seconds
Level 11: MP -24 HP -29 every 4 seconds; Wep Attack +7 for 88 seconds
Level 12: MP -24 HP -28 every 4 seconds; Wep Attack +8 for 96 seconds
Level 13: MP -24 HP -27 every 4 seconds; Wep Attack +8 for 104 seconds
Level 14: MP -24 HP -26 every 4 seconds; Wep Attack +9 for 112 seconds
Level 15: MP -24 HP -25 every 4 seconds; Wep Attack +9 for 120 seconds
Level 16: MP -24 HP -24 every 4 seconds; Wep Attack +10 for 128 seconds
Level 17: MP -24 HP -23 every 4 seconds; Wep Attack +10 for 136 seconds
Level 18: MP -24 HP -22 every 4 seconds; Wep Attack +11 for 144 seconds
Level 19: MP -24 HP -21 every 4 seconds; Wep Attack +11 for 152 seconds
Level 20: MP -24 HP -20 every 4 seconds; Wep Attack +12 for 160 seconds

Build I suggest:

Level 70- 1 Elemental Resistance (1)
Level 71- 3 Spear Crusher (3)
Level 72- 3 Spear Crusher (6)
Level 73- 3 Spear Crusher (9)
Level 74- 3 Spear Crusher (12)
Level 75- 3 Spear Crusher (15)
Level 76- 3 Spear Crusher (18)
Level 77- 3 Spear Crusher (21)
Level 78- 3 Spear Crusher (24)
Level 79- 3 Spear Crusher (27)
Level 80- 3 Spear Crusher (30)
Level 81- 3 Dragon Blood (3)
Level 82- 3 Dragon Blood (6)
Level 83- 3 Dragon Blood (9)
Level 84- 3 Dragon Blood (12)
Level 85- 3 Dragon Blood (15)
Level 86- 3 Dragon Blood (18)
Level 87- 2 Dragon Blood (20); 1 Dragon Fury (1)
Level 88- 3 Dragon Fury (4)
Level 89- 3 Dragon Fury (7)
Level 90- 3 Dragon Fury (10)
Level 91- 3 Dragon Fury (13)
Level 92- 3 Dragon Fury (16)
Level 93- 3 Dragon Fury (19)
Level 94- 3 Dragon Fury (22)
Level 95- 3 Dragon Fury (25)
Level 96- 3 Dragon Fury (28)
Level 97- 2 Dragon Fury (30); 1 Sacrafice (1)
Level 98- 2 Sacrafice (3); 1 Dragon Roar (1)
Level 99- 3 Dragon Roar (4)
Level 100- 3 Dragon Roar (7)
Level 101- 3 Dragon Roar (10)
Level 102- 3 Dragon Roar (13)
Level 103- 3 Dragon Roar (16)
Level 104- 3 Dragon Roar (19)
Level 105- 3 Dragon Roar (22)
Level 106- 3 Dragon Roar (25)
Level 107- 3 Dragon Roar (28)
Level 108- 2 Dragon Roar (30); 1 Elemental Resistance (2)
Level 109- 3 Elemental Resistance (5)
Level 110- 3 Elemental Resistance (8)
Level 111- 3 Elemental Resistance (11)
Level 112- 3 Elemental Resistance (14)
Level 113- 3 Elemental Resistance (17)
Level 114- 3 Elemental Resistance (20)
Level 115- 3 Power Crash (3)
Level 116- 3 Power Crash (6)
Level 117- 3 Power Crash (9)
Level 118- 3 Power Crash (12)
Level 119- 3 Power Crash (15)
Level 120- 3 Power Crash (18)

In total:
Spear Crusher: 30
Dragon Fury: 30
Dragon Blood: 20
Elemental Resistance: 20
Power Crash: 18
Dragon Roar: 30
Sacrifice: 3

Reasons:
-Spear Crusher is your most powerful move, so maxing it first is a must
-Dragon Blood increases power more
-Elemental Resistance allows you to have some magic defence which is nice
-Power crash isn't that great since not a lot of high level enemies increase
power, but the last 2 abilities drain A LOT OF HEALTH
-Dragon roar is for show, and is more benificial than Sacrifice since you
deal 4000 to 15 enemies instead of 10 or 11000 to 1 enemy. Either way, it
pretty much kills you unless maxed, which still takes away 30% of your
health
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=================================================
9) Dark Knight Skills and Builds
=================================================

Here are the Dark Knight skills:

Maple Warrior Master Level: 20
Type: Supportive
Description: Increase all players' stats within a party by certain percentage.
Level 1: MP -10, for 30 secs, all stats + 1%
Level 2: MP -10, for 60 secs, all stats + 1%
Level 3: MP -10, for 90 secs, all stats + 2%
Level 4: MP -10, for 120 secs, all stats + 2%
Level 5: MP -10, for 150 secs, all stats + 3%
Level 6: MP -20, for 180 secs, all stats + 3%
Level 7: MP -20, for 210 secs, all stats + 4%
Level 8: MP -20, for 240 secs, all stats + 4%
Level 9: MP -20, for 270 secs, all stats + 5%
Level 10: MP -20, for 300 secs, all stats + 5%
Level 11: MP -30, for 330 secs, all stats + 6%
Level 12: MP -30, for 360 secs, all stats + 6%
Level 13: MP -30, for 390 secs, all stats + 7%
Level 14: MP -30, for 420 secs, all stats + 7%
Level 15: MP -30, for 450 secs, all stats + 8%
Level 16: MP -40, for 480 secs, all stats + 8%
Level 17: MP -40, for 510 secs, all stats + 9%
Level 18: MP -40, for 540 secs, all stats + 9%
Level 19: MP -40, for 570 secs, all stats + 10%
Level 20: MP -40, for 600 secs, all stats + 10%

Monster Magnet Master Level: 30
Type: Active
Description: Pulls a monster from afar up close.
Level 1: MP -10, Range 100%, Success rate 42%
Level 2: MP -10, Range 100%, Success rate 44%
Level 3: MP -10, Range 100%, Success rate 46%
Level 4: MP -10, Range 100%, Success rate 48%
Level 5: MP -10, Range 100%, Success rate 50%
Level 6: MP -13, Range 100%, Success rate 52%
Level 7: MP -13, Range 100%, Success rate 54%
Level 8: MP -13, Range 100%, Success rate 56%
Level 9: MP -13, Range 100%, Success rate 58%
Level 10: MP -13, Range 100%, Success rate 60%
Level 11: MP -18, Range 150%, Success rate 62%
Level 12: MP -18, Range 150%, Success rate 64%
Level 13: MP -18, Range 150%, Success rate 66%
Level 14: MP -18, Range 150%, Success rate 68%
Level 15: MP -18, Range 150%, Success rate 70%
Level 16: MP -21, Range 150%, Success rate 72%
Level 17: MP -21, Range 150%, Success rate 74%
Level 18: MP -21, Range 150%, Success rate 76%
Level 19: MP -21, Range 150%, Success rate 78%
Level 20: MP -21, Range 150%, Success rate 80%
Level 21: MP -26, Range 200%, Success rate 82%
Level 22: MP -26, Range 200%, Success rate 84%
Level 23: MP -26, Range 200%, Success rate 86%
Level 24: MP -26, Range 200%, Success rate 88%
Level 25: MP -26, Range 200%, Success rate 90%
Level 26: MP -25, Range 200%, Success rate 91%
Level 27: MP -24, Range 200%, Success rate 92%
Level 28: MP -23, Range 200%, Success rate 93%
Level 29: MP -22, Range 200%, Success rate 94%
Level 30: MP -21, Range 200%, Success rate 95%

Power Stance Master Level: 30
Type: Active
Description: With great concentration and intestinal fortitude, enables one to stay at the same spot even after monster's attack.
Level 1: MP -30; For 10secs, prevent from getting knock-backed with success rate 42%.
Level 2: MP -30; For 20Secs, prevent from getting Knock-backed with success rate 44%.
Level 3: MP -30; For 30Secs, prevent from getting Knock-backed with success rate 46%.
Level 4: MP -30; For 40Secs, prevent from getting Knock-backed with success rate 48%.
Level 5: MP -30; For 50Secs, prevent from getting Knock-backed with success rate 50%.
Level 6: MP -36; For 60Secs, prevent from getting Knock-backed with success rate 52%.
Level 7: MP -36; For 70Secs, prevent from getting Knock-backed with success rate 54%.
Level 8: MP -36; For 80Secs, prevent from getting Knock-backed with success rate 56%.
Level 9: MP -36; For 90Secs, prevent from getting Knock-backed with success rate 58%.
Level 10: MP -36; For 100Secs, prevent from getting Knock-backed with success rate 60%.
Level 11: MP -42; For 110Secs, prevent from getting Knock-backed with success rate 62%.
Level 12: MP -42; For 120Secs, prevent from getting Knock-backed with success rate 64%.
Level 13: MP -42; For 130Secs, prevent from getting Knock-backed with success rate 66%.
Level 14: MP -42; For 140Secs, prevent from getting Knock-backed with success rate 68%.
Level 15: MP -42; For 150Secs, prevent from getting Knock-backed with success rate 70%.
Level 16: MP -48; For 160Secs, prevent from getting Knock-backed with success rate 72%.
Level 17: MP -48; For 170Secs, prevent from getting Knock-backed with success rate 74%.
Level 18: MP -48; For 180Secs, prevent from getting Knock-backed with success rate 76%.
Level 19: MP -48; For 190Secs, prevent from getting Knock-backed with success rate 78%.
Level 20: MP -48; For 200Secs, prevent from getting Knock-backed with success rate 80%.
Level 21: MP -54; For 210Secs, prevent from getting Knock-backed with success rate 81%.
Level 22: MP -54; For 220Secs, prevent from getting Knock-backed with success rate 82%.
Level 23: MP -54; For 230Secs, prevent from getting Knock-backed with success rate 83%.
Level 24: MP -54; For 240Secs, prevent from getting Knock-backed with success rate 84%.
Level 25: MP -54; For 250Secs, prevent from getting Knock-backed with success rate 85%.
Level 26: MP -53; For 260Secs, prevent from getting Knock-backed with success rate 86%.
Level 27: MP -52; For 270Secs, prevent from getting Knock-backed with success rate 87%.
Level 28: MP -51; For 280Secs, prevent from getting Knock-backed with success rate 88%.
Level 29: MP -50; For 290Secs, prevent from getting Knock-backed with success rate 89%.
Level 30: MP -50; For 300Secs, prevent from getting Knock-backed with success rate 90%.

Rush Master Level: 30
Type: Active
Description: Makes a mad dash forward, pushing off up to 10 monsters.
Level 1: MP - 22 , Damage 72%, Range 80%
Level 2: MP - 24 , Damage 74%, Range 80%
Level 3: MP - 26 , Damage 76%, Range 80%
Level 4: MP - 28 , Damage 78%, Range 85%
Level 5: MP - 30 , Damage 80%, Range 85%
Level 6: MP - 32 , Damage 82%, Range 85%
Level 7: MP - 34 , Damage 84%, Range 85%
Level 8: MP - 36 , Damage 86%, Range 90%
Level 9: MP - 38 , Damage 88%, Range 90%
Level 10: MP - 40 , Damage 90%, Range 90%
Level 11: MP - 42 , Damage 92%, Range 95%
Level 12: MP - 44 , Damage 94%, Range 95%
Level 13: MP - 46 , Damage 96%, Range 95%
Level 14: MP - 48 , Damage 98%, Range 100%
Level 15: MP - 50 , Damage 100%, Range 100%
Level 16: MP - 52 , Damage 102%, Range 100%
Level 17: MP - 54 , Damage 104%, Range 105%
Level 18: MP - 56 , Damage 106%, Range 105%
Level 19: MP - 58 , Damage 108%, Range 105%
Level 20: MP - 60 , Damage 110%, Range 110%
Level 21: MP - 59 , Damage 112%, Range 110%
Level 22: MP - 58 , Damage 114%, Range 115%
Level 23: MP - 57 , Damage 116%, Range 115%
Level 24: MP - 56 , Damage 118%, Range 115%
Level 25: MP - 55 , Damage 120%, Range 120%
Level 26: MP - 54 , Damage 122%, Range 120%
Level 27: MP - 53 , Damage 124%, Range 120%
Level 28: MP - 52 , Damage 126%, Range 125%
Level 29: MP - 51 , Damage 128%, Range 125%
Level 30: MP - 50 , Damage 130%, Range 125%

Achilles Master Level: 30
Type: Passive
Description: Permanently increases the weapon defense of one's armor
Level 1: Damage taken from enemy -0.5%.
Level 2: Damage taken from enemy -1%.
Level 3: Damage taken from enemy -1.5%.
Level 4: Damage taken from enemy -2%.
Level 5: Damage taken from enemy -2.5%.
Level 6: Damage taken from enemy -3%.
Level 7: Damage taken from enemy -3.5%.
Level 8: Damage taken from enemy -4%.
Level 9: Damage taken from enemy -4.5%.
Level 10: Damage taken from enemy -5%.
Level 11: Damage taken from enemy -5.5%.
Level 12: Damage taken from enemy -6%.
Level 13: Damage taken from enemy -6.5%.
Level 14: Damage taken from enemy -7%.
Level 15: Damage taken from enemy -7.5%.
Level 16: Damage taken from enemy -8%.
Level 17: Damage taken from enemy -8.5%.
Level 18: Damage taken from enemy -9%.
Level 19: Damage taken from enemy -9.5%.
Level 20: Damage taken from enemy -10%.
Level 21: Damage taken from enemy -10.5%.
Level 22: Damage taken from enemy -11%.
Level 23: Damage taken from enemy -11.5%.
Level 24: Damage taken from enemy -12%.
Level 25: Damage taken from enemy -12.5%.
Level 26: Damage taken from enemy -13%.
Level 27: Damage taken from enemy -13.5%.
Level 28: Damage taken from enemy -14%.
Level 29: Damage taken from enemy -14.5%.
Level 30: Damage taken from enemy -15%.

Berserk Master Level: 30
Type: Passive
Description: Increases the overall attack once HP drops below a certain level by waking up the Dark Knight's dormant spirit. However, the additional boost of attack becomes nullified once HP recovers back to a certain level.
Level 1: When HP falls to 11% and below, damage increases by 113%
Level 2: When HP falls to 12% and below, damage increases by 116%
Level 3: When HP falls to 13% and below, damage increases by 119%
Level 4: When HP falls to 14% and below, damage increases by 122%
Level 5: When HP falls to 15% and below, damage increases by 125%
Level 6: When HP falls to 16% and below, damage increases by 128%
Level 7: When HP falls to 17% and below, damage increases by 131%
Level 8: When HP falls to 18% and below, damage increases by 134%
Level 9: When HP falls to 19% and below, damage increases by 137%
Level 10: When HP falls to 20% and below, damage increases by 140%
Level 11: When HP falls to 21% and below, damage increases by 143%
Level 12: When HP falls to 22% and below, damage increases by 146%
Level 13: When HP falls to 23% and below, damage increases by 149%
Level 14: When HP falls to 24% and below, damage increases by 152%
Level 15: When HP falls to 25% and below, damage increases by 155%
Level 16: When HP falls to 26% and below, damage increases by 158%
Level 17: When HP falls to 27% and below, damage increases by 161%
Level 18: When HP falls to 28% and below, damage increases by 164%
Level 19: When HP falls to 29% and below, damage increases by 167%
Level 20: When HP falls to 30% and below, damage increases by 170%
Level 21: When HP falls to 31% and below, damage increases by 173%
Level 22: When HP falls to 32% and below, damage increases by 176%
Level 23: When HP falls to 33% and below, damage increases by 179%
Level 24: When HP falls to 34% and below, damage increases by 182%
Level 25: When HP falls to 35% and below, damage increases by 185%
Level 26: When HP falls to 36% and below, damage increases by 188%
Level 27: When HP falls to 37% and below, damage increases by 191%
Level 28: When HP falls to 38% and below, damage increases by 194%
Level 29: When HP falls to 39% and below, damage increases by 197%
Level 30: When HP falls to 40% and below, damage increases by 200%

Beholder Master Level: 10
Type: Active
Description: Summons "Beholder." With its incredible powers, the mastery of weapon permanently increases.
Level 1: MP -114, summon Beholder for 11 minutes, Mastery + 5%.
Level 2: MP -108, summon Beholder for 12 minutes, Mastery + 5%.
Level 3: MP -102, summon Beholder for 13 minutes, Mastery + 10%.
Level 4: MP -96, summon Beholder for 14 minutes, Mastery + 10%.
Level 5: MP -90, summon Beholder for 15 minutes, Mastery + 10%.
Level 6: MP -84, summon Beholder for 16 minutes, Mastery + 10%.
Level 7: MP -78, summon Beholder for 17 minutes, Mastery + 15%.
Level 8: MP -72, summon Beholder for 18 minutes, Mastery + 15%.
Level 9: MP -66, summon Beholder for 19 minutes, Mastery + 15%.
Level 10: MP -60, summon Beholder for 20 minutes, Mastery + 20%.

Beholder's Healing Master Level: 25
Type: Passive
Description: The black spirit periodically restores Dark Knight's HP. The amount of healing increases as the skill level rises.
Level 1: For every 10 secs, recovers HP + 40.
Level 2: For every 10 secs, recovers HP + 55.
Level 3: For every 10 secs, recovers HP + 70.
Level 4: For every 10 secs, recovers HP + 85.
Level 5: For every 9 secs, recovers HP + 100.
Level 6: For every 9 secs, recovers HP + 160.
Level 7: For every 9 secs, recovers HP + 170.
Level 8: For every 9 secs, recovers HP + 180.
Level 9: For every 8 secs, recovers HP + 190.
Level 10: For every 8 secs, recovers HP + 200.
Level 11: For every 8 secs, recovers HP + 260.
Level 12: For every 8 secs, recovers HP + 270.
Level 13: For every 7 secs, recovers HP + 280.
Level 14: For every 7 secs, recovers HP + 290.
Level 15: For every 7 secs, recovers HP + 300.
Level 16: For every 7 secs, recovers HP + 360.
Level 17: For every 6 secs, recovers HP + 370.
Level 18: For every 6 secs, recovers HP + 380.
Level 19: For every 6 secs, recovers HP + 390.
Level 20: For every 6 secs, recovers HP + 400.
Level 21: For every 5 secs, recovers HP + 460.
Level 22: For every 5 secs, recovers HP + 470.
Level 23: For every 5 secs, recovers HP + 480.
Level 24: For every 5 secs, recovers HP + 490.
Level 25: For every 4 secs, recovers HP + 500.

Beholder's Buff Master Level: 25
Type: Active Pre-requisite: Beholder Lv. 1
Description: The black spirit periodically buffs up the Dark Knight. Depending on the skill level, it shall buff up weapon def., magic def., avoidability, accuracy, and weapon attack.
Level 1: Buff for weapon def. on every 58secs for a duration of 20secs.
Level 2: Buff for weapon def. on every 56secs for a duration of 20secs.
Level 3: Buff for weapon def. on every 54secs for a duration of 20secs.
Level 4: Buff for weapon def. on every 52secs for a duration of 20secs.
Level 5: Buff for weapon def. on every 50secs for a duration of 20secs.
Level 6: Buff for weapon def. and magic def. on every 48secs for a duration of 40secs.
Level 7: Buff for weapon def. and magic def. on every 46secs for a duration of 40secs.
Level 8: Buff for weapon def. and magic def. on every 44secs for a duration of 40secs.
Level 9: Buff for weapon def. and magic def. on every 42secs for a duration of 40secs.
Level 10: Buff for weapon def. and magic def. on every 40secs for a duration of 40secs.
Level 11: Buff for weapon def., magic def. and accuracy on every 38secs for a duration of 60secs.
Level 12: Buff for weapon def., magic def. and accuracy on every 36secs for a duration of 60secs.
Level 13: Buff for weapon def., magic def. and accuracy on every 34secs for a duration of 60secs.
Level 14: Buff for weapon def., magic def. and accuracy on every 32secs for a duration of 60secs.
Level 15: Buff for weapon def., magic def. and accuracy on every 30secs for a duration of 60secs.
Level 16: Buff for weapon def., magic def., accuracy and avoidability on every 28secs for a duration 80secs.
Level 17: Buff for weapon def., magic def., accuracy and avoidability on every 26secs for a duration 80secs.
Level 18: Buff for weapon def., magic def., accuracy and avoidability on every 24secs for a duration 80secs.
Level 19: Buff for weapon def., magic def., accuracy and avoidability on every 22secs for a duration 80secs.
Level 20: Buff for weapon def., magic def., accuracy and avoidability on every 20secs for a duration 80secs.
Level 21: Buff for weapon def., magic def., accuracy, avoidability and weapon attack on every 18secs for a duration 80secs.
Level 22: Buff for weapon def., magic def., accuracy, avoidability and weapon attack on every 16secs for a duration 80secs.
Level 23: Buff for weapon def., magic def., accuracy, avoidability and weapon attack on every 14secs for a duration 80secs.
Level 24: Buff for weapon def., magic def., accuracy, avoidability and weapon attack on every 12secs for a duration 80secs.
Level 25: Buff for weapon def., magic def., accuracy, avoidability and weapon attack on every 10secs for a duration 80secs.

Here is my build:

Level 120- 1 Maple Warrior (1)
Level 121- 3 Maple Warrior (4)
Level 122- 3 Maple Warrior (7)
Level 123- 3 Maple Warrior (10)
Level 124- 3 Maple Warrior (13)
Level 125- 3 Maple Warrior (16)
Level 126- 3 Maple Warrior (19)
Level 127- 1 Maple Warrior (20), 2 Beholder (2)
Level 128- 3 Beholder (5)
Level 129- 3 Beholder (8)
Level 130- 2 Beholder (10), 1 Hex of the Beholder (1)
Level 131- 3 Hex of the Beholder (4)
Level 132- 3 Hex of the Beholder (7)
Level 133- 3 Hex of the Beholder (10)
Level 134- 3 Hex of the Beholder (13)
Level 135- 3 Hex of the Beholder (16)
Level 136- 3 Hex of the Beholder (19)
Level 137- 3 Hex of the Beholder (22)
Level 138- 3 Hex of the Beholder (25)
Level 139- 3 Aura of the Beholder (3)
Level 140- 3 Aura of the Beholder (6)
Level 141- 3 Aura of the Beholder (9)
Level 142- 3 Aura of the Beholder (12)
Level 143- 3 Aura of the Beholder (15)
Level 144- 3 Aura of the Beholder (18)
Level 145- 3 Aura of the Beholder (21)
Level 146- 3 Aura of the Beholder (24)
Level 147- 1 Aura of the Beholder (25), 2 Berserk (2)
Level 148- 3 Berserk (5)
Level 149- 3 Berserk (8)
Level 150- 3 Berserk (11)
Level 151- 3 Berserk (14)
Level 152- 3 Berserk (17)
Level 153- 3 Berserk (20)
Level 154- 3 Berserk (23)
Level 155- 3 Berserk (26)
Level 156- 3 Berserk (29)
Level 157- 1 Berserk (30), 2 Power Stance (2)
Level 158- 3 Power Stance (5)
Level 159- 3 Power Stance (8)
Level 160- 3 Power Stance (11)
Level 161- 3 Power Stance (14)
Level 162- 3 Power Stance (17)
Level 163- 3 Power Stance (20)
Level 164- 3 Power Stance (23)
Level 165- 3 Power Stance (26)
Level 166- 3 Power Stance (29)
Level 167- 1 Power Stance (30), 2 Rush (2)
Level 168- 3 Rush (5)
Level 169- 3 Rush (8)
Level 170- 3 Rush (11)
Level 171- 3 Rush (14)
Level 172- 3 Rush (17)
Level 173- 3 Rush (20)
Level 174- 3 Rush (23)
Level 175- 3 Rush (26)
Level 176- 3 Rush (29)
Level 177- 1 Rush (30), 2 Achilles (2)
Level 178- 3 Achilles (5)
Level 179- 3 Achilles (8)
Level 180- 3 Achilles (11)
Level 181- 3 Achilles (14)
Level 182- 3 Achilles (17)
Level 183- 3 Achilles (20)
Level 184- 3 Achilles (23)
Level 185- 3 Achilles (26)
Level 186- 3 Achilles (29)
Level 187- 1 Achilles (30), 2 on anything.
Level 188-200- Put on any skills you wanted from previous jobs.

Total:
Berserk 30(MAXED)
Beholder 10(MAXED)
Hex of the Beholder 25(MAXED)
Aura of the Beholder 25(MAXED)
Achilles 30(MAXED)
Power Stance 30(MAXED)
Rush 30(MAXED)
Maple Warrior 20(MAXED)

Reasons:
-Maple Warrior makes you a lot stronger
-Beholder and it's buffs does many things that would help you alot. It heals you, makes your defence stronger, and helps you hit higher
-Power Stance helps you with bosses and others so that monsters don't knock you back
-Berserk makes you do two times the damage when you're low on hp.
-Rush isn't really needed that much, but it helps cause it hits 10 monsters at once.
-Achilles is last, because, with all that defense, you don't really need to reduce damage that much.
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Jerry
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=================================================
11) Training Spots
=================================================

Level 1-10: Henesys hunting ground
Level 10-30: Slime Tree would work, if you'd like to stay at henesys hunting ground, you can and kill the mushroom/slimes.
Level 30-50: You can go to mush tree. It'd be easy kills for easy exp.
Level 50-80**: Do Gong's quest. It's not too hard, and you get loads of exp for it :D.
Level 80-100: You can fight at phantom watches or Spirit Vikings/Gigantic Spirit Vikings.
Level 100-130: You can go to Entrance to Dragon's forest.
Level 130-200: Skelegons would work, and if you get bored, you can try himes.

**Not sure it's to level 80.

=================================================
12) Tips and strategies
=================================================

Tips/Strategies:
-As a Spearman or Dragon Knight, your spear/polearm has some range. Use this
to your advantage to prevent getting hit.
-Try to kill things in 1 hit. I've noticed that if you kill things in one hit,
you can just move on the next and kill it in one hit also. This racks up
small amounts of exp from enemies quickly, which is better than taking
forever on one enemy that gives slightly more exp. It also saves your money
on pots.
-Buy the best weapon you can at any time. A good offense, is a good defense.
-Try doing quests. They give you exp and money for pots. If you can't do a
quest, then get some help. Some people are nice and will help you free of
charge.
-Partying with a cleric would be a good idea and it'd help both of you a lot.

===============================================
13) Credits
===============================================

www.hidden-street.net for the skill tables.
Me for the guide
===============================================
14) Requests
===============================================
If you need a guide for another job, you can post here, and I'll make my best effort to try to make a guide for you!
Need something else, you can post here or PM me.

===============================================
15) Corrections/Comments/Questions
===============================================
See something wrong? Post here! If you see any typos, misspellings, or anything else wrong with it, please tell me! There could be many problems because I've been working on this all in one day. :P.
Have any questions? You can PM me or ask me here. I'd be glad to help :D
Comments would be appreciated.
Try to be polite, please. :P
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OMG! Finally. Four posts. I hate the size limit. Well, hope this helps! :D
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IamAndyLols
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only correction i remember:
when you do warrior VS other jobs, its chief bandit, not cheif bandit....
i also suggest remove those tables, waste of space, i just skipped them all lol, or just show what it does in master level

edit:ohh yeah... the 3rd job, you forgot to make a hybrid build, spear build, and pole arm build
also, maple warrior first...that's nice lol
Edited by IamAndyLols, Aug 10 2008, 10:37 PM.
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so so so hard

Lol! My stats ftw...

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Lol, thanks for the misspelling error. Yeah. It's pretty long. Lol. I added those tables just in case people are interested in becoming a DK, but isn't a DK yet. So, they know what skills do. Lol. But, again, thanks for the mispelling and thanks for making a suggestion. :D

Edit: Lol, I didn't add the hybrid//pole arm, cause in the intro, I said I'd mostly focus on spears :P
Edited by Jerry, Aug 11 2008, 10:25 AM.
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OMG 90 POSTS!
Need a Thief/Bandit/CB/Shadower Guide? Click here
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so so so hard

Lol! My stats ftw...

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Lol. Gratz, bro!
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pirirosen6

those post is so long it took me 1 hr to scrolll down.......just kinding nice guide
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