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| Kingdom Sheet.; Just like a character sheet! | |
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| Tweet Topic Started: Feb 26 2009, 11:47 AM (208 Views) | |
| Brovo | Feb 26 2009, 11:47 AM Post #1 |
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The Grand Creator.
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Before you think "Ohhh I'll just make a Kingdom and be super ultra awesome coolio!!" Be aware that Kingdoms take a lot of work, and that more often than not you'll actually be serving another player by giving them a massive sprawling place to roleplay in. Kingdoms are all unique in each and every individual way, and as such, if you haven't read the Guide to Kingdoms yet, then go do that now. Read it yet? Good. Now, I'll do my best to write up a good Kingdom sheet. If you have any questions or anything you would like to correct, leave a post because I rarely close topics. Also, if you get terrified by the Guilds/Clans section, no worries. Guilds and Clans are completely optional, on the flip side, if you want more than two Guilds/Clans you can just add "Clan #3" or "Guild #3." Otherwise, again, they are completely optional and you do not need to fill those fields out. Also, if you want to know the difference between Guilds and Clans, I'll specify it right now. Typically Guilds recruit their members, while Clans are usually a tight-nit community whose members are typically born into the role of being a Clan member, who grow up as Clan members, who grow old as Clan members, and who die as Clan members. Also, Clans usually have some type of specific ability or power which no one else may obtain other than that Clan, while Guilds typically have specific items or spells which nobody else has. Name: (The name of your Kingdom. Can't get anymore detailed than that..) Nature: (The nature of your Kingdom. Are they peaceful, or warlike? Are they religious, anti-religion, or just don't have a religion? Do they have an open market, or is it completely controlled by the military/kingdom? Etc etc.) Disposition: (Are they Holy, Good, Neutral, Evil, Demonic?) Military strength: (Do they have a strong, vibrant military force, or a weak force more made for "police work" than "military battles." Also, what is their military structure like?) Leadership/Government: (Is it a Monarchy (The King rules over the Kingdom) a Democracy (One person voted into power) a Republic (A small group of people who are voted into power by the people) a Despotism (One person who usually rules through show of military force, also known as a warlord) something else?) Territory Size: (How many Places does your Kingdom hold under it's mighty flag? Please specify how many, and the names of the Places you have under your control. Also realize that every place you own, must exist before you can own it. So as you make your Kingdom, you may want to specify that you are making a few places as well.) Population: (Is the population mainly Human, or something else? Is it a motley assortment of people, or is it only those who are born in that specific Kingdom? Any specific number of people, or do they come and go every day? Is the Kingdom open to outsiders, or is it very isolationist in nature? Etc etc.) Description: (Describe your Kingdom. How does it run day to day? What does it look like? Etc etc.) Other: (For anything that doesn't fit in the above categories. Optional.) Guild #1: (The name of your Guild. Remember that Guilds are completely optional!) Guild #1 History: (The history of your Guild. Was it founded a long time ago, or is it still new? Was it founded by one person, or by a bunch of people together? Did they join a town originally, or did they keep to themselves in some secret hideout? How do they recruit members? Etc etc.) Guild #1 Description: (Describe your Guild. Does it have a headquarters? If so, where is it and what does it look like? How large is the Guild itself? How do recruits typically live? What is training like? Etc etc. Any piece of information you have should be stuffed in here, as descriptions for Guilds are pretty much universal for information. That means, anything you want to add to your guild should be stuffed in here.) Guild #1 Specials: (Any Guild-unique specials? Such as Items or Spells?.) Guild #1 Other: (Anything that doesn't fit in the above categories, should fit here.) Guild #2: (The name of your Guild. Remember that Guilds are completely optional!) Guild #2 History: (The history of your Guild. Was it founded a long time ago, or is it still new? Was it founded by one person, or by a bunch of people together? Did they join a town originally, or did they keep to themselves in some secret hideout? How do they recruit members? Etc etc.) Guild #2 Description: (Describe your Guild. Does it have a headquarters? If so, where is it and what does it look like? How large is the Guild itself? How do recruits typically live? What is training like? Etc etc. Any piece of information you have should be stuffed in here, as descriptions for Guilds are pretty much universal for information. That means, anything you want to add to your guild should be stuffed in here.) Guild #2 Specials: (Any Guild-unique specials? Such as Items or Spells?.) Guild #2 Other: (Anything that doesn't fit in the above categories, should fit here.) Clan #1: (Your Clan's name. Remember that Clans are completely optional!) Clan #1 History: (The history of your Clan. Where did they come from? What are their goals? Did they fall from power, or are they just beginning to gain some power? Etc etc.) Clan #1 Description: (The description of your Clan. How do members of the Clan live? Do they have a headquarters somewhere? Do they rely on Magical abilities, melee combat, ranged combat, or a combination of all three? Anything that you want to add to your Clan, should be put in here.) Clan #1 Powers/Abilities: (Any unique powers or abilities that this clan has, and nobody else has? Can anyone else learn these powers, or are they only for those of the Clan's bloodline? Etc etc.) Clan #1 Other: (For anything that doesn't fit in the above categories.) Clan #2: (Your Clan's name. Remember that Clans are completely optional!) Clan #2 History: (The history of your Clan. Where did they come from? What are their goals? Did they fall from power, or are they just beginning to gain some power? Etc etc.) Clan #2 Description: (The description of your Clan. How do members of the Clan live? Do they have a headquarters somewhere? Do they rely on Magical abilities, melee combat, ranged combat, or a combination of all three? Anything that you want to add to your Clan, should be put in here.) Clan #2 Powers/Abilities: (Any unique powers or abilities that this clan has, and nobody else has? Can anyone else learn these powers, or are they only for those of the Clan's bloodline? Etc etc.) Clan #2 Other: (For anything that doesn't fit in the above categories.) Beta Version! <- Means that it's finished, but that a few more smaller edits may happen to better reflect the Kingdom Sheet. Edited by Brovo, Feb 26 2009, 12:30 PM.
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| Brovo | Apr 27 2009, 03:04 AM Post #2 |
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The Grand Creator.
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Archived. |
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1:58 AM Jul 11