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| Dietaku's Characters for Lulz and Profit!; Now with TWICE as much Sh*tstorm! | |
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| Topic Started: Dec 1 2008, 11:13 PM (183 Views) | |
| Dietaku | Dec 1 2008, 11:13 PM Post #1 |
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Grade A /B/tard
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I kid, I kid! However, I do wish to try this again, without killing the forum this time. So, anyways, here they are. Anke Ironhide “Yahoo, a Fight! Hey, barkeep, turn up the AC! My blood’s boiling in here!” Species: Human Gender: Female Height: 5’9” Weight: It’s a secret Measurements: 36”/ 26”/32” Hair color: Silver-blonde Eye Color: Green DOB: December 7th Ethnicity: Ironhide Scion Personal Weapon: Her fists Outfit: A blue one piece with baggy slacks and black slippers. Special Abilities: Monstrous Body: Being a descendant of a long line of warriors, Anke has the need for battle bred into her. As such, her physical prowess and reflexes allow her to lift well over one hundred pounds with ease in one hand, and move at speeds nearing Mach 1. However, because of this, and coupled with her “It’s HOT!” special rule, she must be full with food or drink in order to tap into her maximum limits. Even then, she can only maintain these extremes for a short while. Aura shielding: Defensive (Energy) Anke’s aura energy surrounds her at all times, and has the ability to stop small attacks as though it is a minor energy shield. Although the shielding’s defense power is low, Anke could make it stronger, but due to her lust for blood, often prefers to go on the offensive than hide behind a wall of energy. It’s HOT! A quirk of her genetics makes Anke’s metabolism run higher than the average human’s. This makes her internal temperature higher as well, forcing her to constantly complain of heat. This, along with her "Monstrous Body" ability, also forces her to have to consume a vast amount of food to remain at peak form. Special Attacks: Skull Crusher Element: Null A punch infused with Aura, allowing her to shatter bone and part flesh with a single blow. It is best to be avoided. Stratosphere Kick Element: Null Much like Skull Crusher, this is a kick infused with aura, allowing her to send her opponent into the atmosphere. The max height achieved, over two thousand feet, can only be achieved if she has been well fed when she executes the attack, however. Gungnir Element: Energy Anke’s personal Aura ability, a homing aura lance she shoots from her body. This attack, however, is inversely proportional to the distance the lance has travelled, being able to penetrate a three inch sheet of steel if close (Ten or less feet) but is unable to dent aluminum foil at its extreme range (1000 feet.) As such, it is useful in melee combat, effectively acting as a third arm, but is less useful at range, acting little more than a feint maneuver. Note: A daughter of the infamous Ironhide Clan of the North, she left her family to seek her own fortune in the south. There, she found employment as the bouncer of the Maimed Madman Bar & Grill. However, thanks to the antics of Grumman Densweld, defeating her, and ultimately pantsing her, she not only lost her job, but never recovered the five Gold she loaned to him for a drink. Driven by a need to get revenge on the lecherous pilot-wannabe, she ultimately assists him and Gad in their travels, becoming a surrogate big sister for Lily, despite her lack of goodwill for Grumman or Gad. |
| "SHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAANE!!" | |
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| Jeff | Dec 1 2008, 11:15 PM Post #2 |
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Lord of Pie & BBWs
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I see nothing wrong here. Frankly, I think she's a cool character. Approved. |
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Come visit me and my thought processes at my website: http://www.publishedauthors.net/tdotdw/news.html "In the cold light, justice and morality always look corny and you can't wave the flag and look cool. But like it or not, society needs its heroes." - John Hart; actor who played The Lone Ranger. | |
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| Dietaku | Dec 2 2008, 12:15 AM Post #3 |
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Grade A /B/tard
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Dan Dietaku “Gyaah! Damn you, lack of depth perception!” Species: Human Gender: male Height: 6’ 1” Weight: 190 on a good day Measurements: He’s a guy, d00d… Hair color: Brown Eye Color: Blue DOB: September 30th Ethnicity: Caucasian Personal Weapon: His FISTS Outfit: a green coat, and brown pants. What his coat hides is anyone’s guess… Special Abilities Dietaku Variant Anime Karate: Having trained under the 17th Anime Karate Master Shin, Dan can execute techniques that would be impossible for any other human to accomplish. These include, and are not limited to sparkling at pretty girls, floating around and limited flight, powering up to ridiculous levels after shouting himself hoarse, and using his aura to devastating effect. Awakei Healing Factor: Defensive (Healing) Just like his favorite characters in BobBob’s Romantic Quest, Dan can regenerate heavy damage as long as it doesn’t kill him. However, in order to do so, he cannot be seen for two posts as his body repairs itself. The amount healed is a maximum of one tenth of the damage dealt to him. Also, whenever another character asks Dan about the damage he healed, nothing can be said. Near Sighted: Dan is extremely nearsighted, thanks to a congenital birth defect. While this doesn’t affect gameplay much, it does affect Dan’s ranged attack ability. As such, whenever Dan attempts a ranged attack, he must flip a coin. If heads, he succeeds. If tails, the attack fails, thanks to Dan missing the target entirely. Dietaku Style Aura Bombshell: Buff (Energy) This single technique is what separates Dan’s fighting style from true Anime Karate. It manifests a well-endowed female martial artist who mirrors Dan’s techniques for added damage. The martial artist has approximately human intelligence, so as to make up for Dan’s lack of vision, and cope with quick-changing combat situations. However, this limits her range to about three meters around Dan. Special Attacks: Fleeting View Dive Bomber Punch Element: Null A rapid fire succession of aura-imbued punches. This is potentially lethal to those not proficient in aura powers themselves. Overt Bomber Stamp Element: Earth A powerful kick that can move the earth itself. Useful to knock opponents off balance with. Dietaku BLITZ! Element: Energy Dan’s signature move. He gathers aura into his outstretched hands, and can slice through virtually anything as he blazes forth. If he gains a running start, he can plough straight THROUGH his target. Era Destroyer! Element: Light Dan’s ultimate move (Or so he says) Dan gathers aura in his hands and unleashes it as a massively powerful, short-range explosion. This technique can only be used alongside Dietaku Bombshell. Notes: The first of the numerous Dan Clan, he plies the universe fighting evil and doing Good at the behest of his patron, the enigmatic Winston. After defeating the Emo and Asshole Armies, he went to sleep for five thousand years, to find the Earth completely changed. Now, he has a new fight! He must gather his old comrades and try to resurrect hope in this bleak future. Will he succeed? Who the hell knows? |
| "SHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAANE!!" | |
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| Jeff | Dec 12 2008, 10:49 AM Post #4 |
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Lord of Pie & BBWs
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The Jeff approves. I particularly like that you self-regulated your own abilities. Doing so shows objective viewing of one's own creation. Good job. |
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Come visit me and my thought processes at my website: http://www.publishedauthors.net/tdotdw/news.html "In the cold light, justice and morality always look corny and you can't wave the flag and look cool. But like it or not, society needs its heroes." - John Hart; actor who played The Lone Ranger. | |
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| Dietaku | Feb 20 2009, 12:29 PM Post #5 |
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Grade A /B/tard
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Alrighty! Here's my DMPC for my DnD game for everyone to see. Name: Ellistrin Mek’Guy-Vah Species: Eladrin Class: Wizard Gender: Female Level: 1 Alignment: Good God: Dee’ Im Healing Surges: 7 HP: 22 Str: 10 (+0) Con: 12 (+1) Dex: 16 (+3) Int: 16 (+3) Wis: 15 (+2) Cha: 11 (+0) AC: 14 Ref: 13 Fort: 11 Will: 13 Init: +3 Skills: Arcana (Int): (+3) +5 History (Int): (+3) +5 Nature (Int): (+3) +5 Dungeoneering (Wis): (+2) +5 Weapons: Longsword Prof: +3 Damage: 1d8 Feats: Jack of all Trades: +2 to all untrained Skill Checks Languages: Imperial Common Elven Abilities: Fey Origins: Counts as Fey for any abilities Trance: She does not need to sleep, but only to enter a trance for four hours or so to gain the benefits of rest. Ritual Caster Cantrips Arcane Implement Mastery (Stave of Warding) Powers: (At Will) Magic Missile: Standard Action, Range 20 (Int vs Ref): 2D4 Force Damage Ray of Frost: Standard Action, Range 10 (Int vs Fort):1d6+ Int Mod Ice Damage Ghost Sound: Standard Action, Range: 10 Cause one object to create noise Light: Minor Action, Range 5: Create a magic light Mage Hand: Minor Action, Range 5: Summon a magic hand to grab objects for you Prestidigitation Standard Action, Range 2: Do a minor magic Trick (Page 160) (Encounter) Fey Step: Standard Action, Personal, Range 5: Teleport into an unoccupied space. Icy Terrain: Standard Action, Burst 1 within 10 (Int vs Ref): 1d6+ Int Mod Ice damage, and the target is knocked prone. Also, the target’s area is difficult terrain (Daily) Sleep Standard Action, Burst 2 within 20: Target is knocked unconscious. If the target saves the first time, or this spell misses, then the target is slowed (Save ends) Rituals Animal Messenger (Nature) Comprehend Language (Arcana) Make Whole (Arcana) Tenser’s Floating Disk (Arcana) Items: Backpack Bedroll Flint and Steel Belt Pouch Sunrods (2) Trail Rations, ten days Hempen Rope (50 feet) Waterskin Wizard’s Stave Spell Book Weight: 38 Lbs Cash: 15 GP Back-story: Flawless, beautiful, without peer….Is not what Ellistrin Mek’Guy-Vah is. A reclusive wizard who spent her life researching most anything that caught her eye, she was seized by a desire to find a single specific spellbook form her sizable library. After a year, she succeeded, but realized that her tower was pillaged. Left with the most rudimentary spells, she seeks to avenge herself, and gain her spell books back. As a person, she is an insufferable smartass, needing to know more than anyone, and acts as a sort of guide for those who need it (Or those she THINKS needs it.) Also, of note, she could really be a lot nicer looking if she just let her hair down…. It was brought to my attention that certain things about Ellsitrin's numbers were wrong. I have changed the discrepancies, and swapped out some powers, as they did not do what I thought they did. Edited by Dietaku, Feb 26 2009, 02:41 PM.
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| "SHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAANE!!" | |
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| Jeff | Feb 20 2009, 03:42 PM Post #6 |
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Lord of Pie & BBWs
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Approve'd. Gewd stuff. |
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Come visit me and my thought processes at my website: http://www.publishedauthors.net/tdotdw/news.html "In the cold light, justice and morality always look corny and you can't wave the flag and look cool. But like it or not, society needs its heroes." - John Hart; actor who played The Lone Ranger. | |
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| Dietaku | May 5 2009, 01:55 PM Post #7 |
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Grade A /B/tard
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Okay, last time now. HERE is my Exalted character, When Jeff ever finishes HIS lunar upgrade.) Name: Aemilia Cato Gender: F Exaltation: Solar Caste: Twilight Motivation: To Restore Learning to Creation. Essence: 3 Personal Essence: 15 Peripheral Essence: 36 Willpower: 6 DDV : 7 PDV: 4 MDV: 6 Anima Effects: After spending 11-15 motes of Peripheral Essence, the Solar can soak up to the Essence dots amount of health damage form any attack that tries to hit them. Virtues: Valor: 1 Conviction: 3 Compassion: 2 Temperance: 3 Limit Break Virtue Flaw: Overindulgence Condition: To be hindered by the excessive appetites, be it sexual, hunger, thirst, or drugs, of others Partial Control: If another can persuade them, the Solar can be persuaded to essential duties for the remainder of the duration of the limit break. Fine food, wines, and company are not often found in the slums of Nexus, so it is a constant temptation for Aemilia. Duration: One full day. Physical Stats: Strength: 3 Stamina: 3 Dexterity: 3 Mental Stats: Wits: 4 Perception: 4 Intelligence: 3 Social Stats: Charisma: 2 Manipulation: 2 Appearance: 4 Abilities: Caste: Craft (Fire): 2 Invesitgation: 2 Lore: 4 Occult: 3 Medicine: 1 Favored: Martial Arts: 3 Specialty (Fighting unarmed) Performance: 3 Integrity: 3 Linguistics: 3 Dodge: 4 Other Abilities: Resistance: 1 Backgrounds: Artifact: 3 (1, 2) I own an Orichalcum Hearthstone and Bracers of the Sun Cult: 2 Thanks to my cult, I gain a point of temporary Willpower every morning, and 2 motes of Essence to be regained every hour Manse: 2 I have a level 2 Manse Allies: 3 I have access to assistance from my Lunar Mate, the Essence 4 No Moon Caste, Masked Phantom Beauty Resources: 1 I have only basic resources, and a tiny shack to call home Charms: Dodge: Shadow over Water: Cost: 1m Duration: Instant (Turn 2 on Attack chain) Reflexive: In response to an attack, a Solar can activate this charm, which negates any penalties to the Solar’s DV. This cannot defend against undodgeable attacks, though. Reflex Sidestep Technique: Cost: 1m Duration: Instant (Turn 2 of Attack Chain) Allows the Solar to dodge attacks they are not aware of. However, if the attack is unblockeable, it remains so. However, it can be used in conjunction with other dodge charms. Integrity Integrity Protecting Prana: 5m, 1wp Duration: 1 Day: Type: Reflexive: This Charm protects the Solar from Shaping effects and even unblockable or undodgeable shaping attacks. However, it does not protect their gear or from wyld aberrations outside of their body. Linguistics: Sagacious Reading of Intent: Cost: 3m, Duration Instant Reflexive (Step 2): The Solar can read the intents of others from a statement (Either read or heard) If this is invoked against a social attack, and the intent is against the motivation of the Solar, the attack is perfectly negated. Martial Arts: Fists of Iron Technique: Cost: 1m. Duration Instant: Type Supplemental: Adds One accuracy and two damage to one unarmed martial arts attack. It also makes the damage lethal, and allows the Solar to parry lethal damage hand to hand attacks until their next turn. Dragon Coil Technique: Cost: 3m Duration Instant. Supplemental: This makes clinch damage lethal, and adds the Solar’s dice to pools rolled to inflict, maintain and control a clinch. It also adds the Solar’s essence to clinch damage dealt. Lore: Second Lore Excellency: Cost 2m Per Success Type: Reflexive (Step 1 for attackers, Step 2 for Defenders): Allows the Solar to add automatic successes to any Lore rolls Essence Lending Method: Cost 3m Duration: Instant. Simple: This allows the Solar to grant Essence*3 motes of their essence to another. This fills the other person’s personal essence first, and then their peripheral. It cannot grant them more motes than their total, and can only be done on those the Solar can touch. Power Awarding Prana: 15, 1wp: This allows the Solar to award a mortal who cannot channel essence to gain a 15 mote (Initially empty) essence pool, and 10 experience to learn solar charms. The character awarded such power only keeps this power so long as the Solar commits the essence. Occult: Terrestrial Level Sorcery: Stormwind Rider: Cost: 15m Creates a Strong dust devil which can carry the sorcerer and Essence*200 pounds of passengers or cargo. If it falls more than 60 feet or the passengers touch the ground, it dissipates. Summon Elemental: Cost: 10+M: This summons a minor Elemental. The spell lasts for four hours, and requires the sorcerer to fight a battle of wills with the summoned elemental each rolling opposing (Essence+Willpower), with each additional five motes used in the summoning spell imposing a -1 penalty on the Elemental’s (Essence+Willpower) roll. Once three successes are rolled, the battle ends. The elemental cannot be bound for longer than a month, and cannot be set to tasks that last longer than a year. Performance Second Performance Excellency: Cost 2m Per Success Type: Reflexive (Step 1 for attackers, Step 2 for Defenders): Allows the Solar to add automatic successes to any Performance rolls Resistance: Body Mending Meditation: Cost; 10m, Duration: Until the end of the Day: Speeds up natural healing rate by 10 after standard success on a (Stamina+ Resistance) and cannot have done a stunt or another charm., or can add to the success of a character using Solar Medical charms. (See page 149 for healing rates) Ox Body Technique: Duration: Permanent: Grants me one -1 and two -2 health levels. Possessions: Bracers of the Sun (2 Dot Artifact) Adds +2 to my attack pools, and a three die bonus to dodging DV. Requires four motes of committed Essence to use per day. Orichalcum Hearthstone (1 Dot Artifact) Regains +1 mote of Essence per hour A single residence house Appearance: A blonde young woman, dressed in the robes of a servant, but stands as if she owns the place. Exaltation: Sneaking into a University to avoid her master, she solved a complex Motonic equation, much to the astonishment of her master, and the professor, who took her in, and taught her all he knew. Back-story: The illegitimate progeny of a road goddess and a guild official, Aemilia was treated little better than a servant, having no standing in her own family, and her younger sisters and brothers going off to serve in the Lookshy Army or in the Guild. However, after her exaltation, she left her family behind, becoming a guiding force in the underworld of Nexus, establishing a cult, and with the assistance of her Lunar mate, Phantom Masked Beauty, she has begun to establish her plans to increase her reach beyond the Scavenger lands, and crack the hold on learning and good living that the Dragonblooded have kept to themselves in the East. Edited by Dietaku, Sep 1 2009, 06:19 PM.
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| "SHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAANE!!" | |
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| Dietaku | Sep 1 2009, 01:41 PM Post #8 |
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Grade A /B/tard
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And my Character for Vince's game: *edit* with the other new players providing Divine magic out the wazoo, I'll step down...and be the blaster of our group now.....With a new and improved Laute.... Name: Laute Schwarmen Species: Elf Gender: F Deity: Xom Alignment: CN Class: Sorcerer 2 HP: 10 AC: 13 Touch: 13 FF: 10 Movement: 30ft Strength:11 (+0) Constitution: 12 (+1) Dexterity: 17 (+3) Intelligence: 15 (+2) Wisdom: 14 (+2) Charisma: 17 (+3) Initiative: + 3 BAB: +1 Grapple: + 1 Reflex: (0)+3=+3 Fort: (0)+1=+1 Will: (2)+3=+5 Weapons: Longsword 1D8, 19-20/X2 Slashing +1 Elvish Thinblade 1D8 19-20/X2 Piercing Dagger (x3) 1D4, 19-20/X2 Slashing or Piercing Skills: Bluff: (2) +3= +5 Concentration: (4)+1= +5 Diplomacy: (2) +3=+5 Knowledge (Aracana): 2+2=+4 Listen: (0)+2+2(+2)=+4 or+6 Search: (0) +2+2=+4 Spellcraft: (4) +2=+6 Spot: (0) +2+2(+2)=+4 or +6 Spells Spells per Day: 0 1 2 3 4 5 6 7 8 9 5 4 1 1 1 0th Level Spells Known Read Magic: Read magic scripts and scrolls Detect Magic: Detect magical auras and discern their purpose Mage Hand: Telekinesis of a single 5 pound object for 15 feet/ concentration check success. Resistance: +1 on saving throws Prestidigitation: Do minor tricks 1st Spells Known Mage Armor: +4 AC bonus for one hour per caster level Magic Missile: 1d4+1 force damage+ 1 extra missile per two levels above Feats: Practiced Caster: +4 to caster level for purposes of spell effects Martial Weapon Proficiency with the Longsword, Elven Thinblade, Elven Smallblade, Rapier, Longbow, and Shortbow Abilities: -Immunity to Sleep effects -Trancing instead of Sleep -+2 on saving throws on enchantment spells or effects -Familiar (Screech Owl) which grants +3 to move silently checks which adjacent to it. Also grants the Alertness feat (+2 spot and listen) while the familiar is adjacent to me. Finally, my familiar has+1 Natural armor. Languages: Common, Elven, Draconic, Fey Possessions Backpack Scroll case Winter Blanket 10 Days Trail Rations 2 Sunrods Rope (silken), 50 ft 35 GP Back-Story: Born into the Elvish nation of Schwarzwaldswhweinwald to the East, Laute became of a massive internal conflict there, as she and her peers sought to jostle for positions of favor in the eyes of the Green Dragon King which ruled their nation. Enjoying power thanks to her innate magical power rather than the long hours needed by her colleagues in order to wield magic, her power was cut short as her clan disappeared one day, and she was cursed. What the curse is, or what happened to her Clan, she doesn’t know. But her intuition and her connection to Xom point to something evil lurking in her home, so she seeks to hone herself and gather some friends in order to return and battle whatever evil lays waiting in her home city. Personality-wise, the young elf is a capricious one, abusing her power in her home, and using her innate magic, which was tolerated only by her favor with their king (Which was assisted by her flowing green mane, perhaps a sign of kinship?) In any case, she is a whimsical and unpredictable force, made worse by her powerful magic. Edited by Dietaku, Nov 16 2009, 04:57 PM.
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| "SHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAANE!!" | |
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| VinceLoretto | Sep 1 2009, 04:13 PM Post #9 |
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Lord of Space and Time
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![]() XOM FINDS THIS HILARIOUS! |
| "Be a philosopher; but, amidst all your philosophy, be still a man."- David Hume | |
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| Jeff | Sep 1 2009, 05:37 PM Post #10 |
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Lord of Pie & BBWs
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Approved. Not that there COULD be anything wrong since the books are self-regulating. Moreso for officialism... |
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Come visit me and my thought processes at my website: http://www.publishedauthors.net/tdotdw/news.html "In the cold light, justice and morality always look corny and you can't wave the flag and look cool. But like it or not, society needs its heroes." - John Hart; actor who played The Lone Ranger. | |
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10:31 AM Nov 30