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| Jailbreak...; The continuation! | |
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| Topic Started: Jul 20 2008, 11:46 PM (4,590 Views) | |
| Root | Jul 20 2008, 11:46 PM Post #1 |
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The Speaker for the Dead
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It's dark. You feel tired, and you haven't a clue where you are. Trying to remember what has happened to you and where you are, you can remember bits and pieces. Something about...baking products? You sit there, trying to remember best you can when at last... It hits you. You're in jail. Two cannibalistic cookies by the names of Dennis and Archibald. They came to your house late last night wanting to search the place. They found 50 pounds of baking supplies, including a rolling pin, baking soda, flour, chocolate chips and worse. You haven't received your sentence yet, but it's looking grim, the death sentence even. However... You heard word of a jailbreak that's about to happen, to break out of the cannibalistic cookie jail with other innmates to escape, and seek vengence on the cannibalistic cookie guards. Also, you know that this can't be the only thing the cannibalistic cookies are planning...this can only be...the beginning. * = You Are here Half-Baked Legion Prison: Chamber of Interrogation (Optional) You cannot just say "I MAKE THE WALL GO BOOM AND ESCAPE LOL!". Simply put, there are several guardtowers outside with sniper cookies. You blow up the walll you are instantly shot in the head. If you survive you will be shot again. BOOM HEADSHOT! ==================================================================== Jailbreakers: (If you wish to join please post with your name/character) EX : Member | Character | Items (Obtained and usable here.) 1. Sean | Sean | Items 2. Jeff | Gad | Items 3. TwilightShade | Azir | Items 4. Sirius | DarkManticoreX2 | Items * Root | Nyarn | Items Judges/Administration for Roleplay Me (Root) ----------------------------------------------------------------------------------------------------------------- List of Prison Officers EXAMPLE: Name | Location | Captain Narrez | Interogation Chamber | Other Important Information: - Officers must be killed to progress into the next area. - If you die in this RP and there is no possible way to resurrect your character, you will remain dead for five separate battles. After you rejoin the group, you will have "Resurrection Weakness" which reduces the damage you do by 50% for an additional 3 battles. Needless to say, dying is extremely detrimental to your success. - Regarding health regeneration: If you're below 75% of your total HP (barring HP increase abilities, if there are any) you may rest after the battle. You can regenerate up to 25% of your total health (subject to change !). This prevents healing to full from each battle, but also prevents dying after 3 battles. If one member of the party decides to rest, the remaining members MAY go on to battle. Edited by Root, Oct 24 2009, 09:06 PM.
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Does being the only sane one make me the insane one, in a sort of way? Though my eyes could see, I was still a blind man; Though my mind could think, I still was a madman... "Yes there are two paths you can go by, but in the long run...there's still time to change the road you're on" | |
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| Root | Jul 20 2008, 11:51 PM Post #2 |
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The Speaker for the Dead
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Reserved for enemy list. Subject to change!!! The Frontline Spoiler: click to toggle =================================================== Solider's Barracks Spoiler: click to toggle ===== Hall of Command Spoiler: click to toggle ==== Warden's Chamber Spoiler: click to toggle Edited by Root, Sep 20 2009, 02:12 PM.
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Does being the only sane one make me the insane one, in a sort of way? Though my eyes could see, I was still a blind man; Though my mind could think, I still was a madman... "Yes there are two paths you can go by, but in the long run...there's still time to change the road you're on" | |
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| Sean | Jun 18 2009, 08:06 PM Post #3 |
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The ⑥of Four Against Nature
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I'm in as myself, as per the character profile I posted yesterday.
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| Jeff | Jun 18 2009, 09:24 PM Post #4 |
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Destroyer of Worlds
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I'll be playing as Gad, the wandering gambler. Ante up! |
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Come visit me and my thought processes at my website: http://www.publishedauthors.net/tdotdw/news.html "In the cold light, justice and morality always look corny and you can't wave the flag and look cool. But like it or not, society needs its heroes." - John Hart; actor who played The Lone Ranger. | |
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| Root | Jun 18 2009, 09:29 PM Post #5 |
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The Speaker for the Dead
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and so, after a year of hiatus...we finally resume! Other members are permitted to join when they want. Let's get this party started. Good luck everybody, and have fun! == Nyarn takes a deep breath as his mind settles around his situation. He feels displaced somehow but strangely energetic. There is a large gate in front of him, closed. Wondering where he is and if there's anybody else around, he calls out to see if anybody else shares his situation. Status: Nyarn 100 / 100 Gad 100 / 100 Sean 100 / 100 |
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Does being the only sane one make me the insane one, in a sort of way? Though my eyes could see, I was still a blind man; Though my mind could think, I still was a madman... "Yes there are two paths you can go by, but in the long run...there's still time to change the road you're on" | |
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| Jeff | Jun 18 2009, 09:31 PM Post #6 |
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Destroyer of Worlds
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"Yo!" a voice calls back from a shirtless man, dawning a large, asymmetrical trench coat with a ridiculously over-sized wristwatch seeming to sport a small box on his arm... quite frankly, he looked ridiculous but seemed nice enough as he approached, waving. "The name's Gad. Just Gad. I guess you were trapped in here too, huh? Weird place. Got a plan?" |
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Come visit me and my thought processes at my website: http://www.publishedauthors.net/tdotdw/news.html "In the cold light, justice and morality always look corny and you can't wave the flag and look cool. But like it or not, society needs its heroes." - John Hart; actor who played The Lone Ranger. | |
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| Sean | Jun 18 2009, 09:31 PM Post #7 |
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The ⑥of Four Against Nature
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"So, there's somebody else there...." a voice mumbles. "Ugh, my head hurts. What the hell happened?" |
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| Root | Jun 18 2009, 09:35 PM Post #8 |
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The Speaker for the Dead
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"Oh thank the heavens," Nyarn says to his new-found companions. "I thought I was alone in here. I must have had ... a bad dream. That's all." He eyes the gate, and then says to his comrades: " I guess we have no choice but to see what lies beyond this room now. Well...shall we?" He walks to the gate and lifts it open with the loud grind of metal on stone. Nyarn then beckons Gad and Sean over. |
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Does being the only sane one make me the insane one, in a sort of way? Though my eyes could see, I was still a blind man; Though my mind could think, I still was a madman... "Yes there are two paths you can go by, but in the long run...there's still time to change the road you're on" | |
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| Jeff | Jun 18 2009, 09:36 PM Post #9 |
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Destroyer of Worlds
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"Well, can't argue with that..." Gad snickered, "Let's leg it!" he hurries over to Nyarn and opts to go first, sliding under the gate into the next room... |
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Come visit me and my thought processes at my website: http://www.publishedauthors.net/tdotdw/news.html "In the cold light, justice and morality always look corny and you can't wave the flag and look cool. But like it or not, society needs its heroes." - John Hart; actor who played The Lone Ranger. | |
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| Sean | Jun 18 2009, 09:37 PM Post #10 |
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The ⑥of Four Against Nature
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Sean weakly walks up to Nyarn and Gad, bleeding profusely and holding a pocketwatch close to his body. "I guess I'm the only one here who received their absolutely lovely welcoming ritual...." |
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- Multi-target attacks strike one additional opponent.
Stompers of Insurrection - Increases health by 5; stuns all nearby opponents for 2 turns (5 turn cooldown)
at your opponent
Legplates of the Unfaltering - Increases health by 10; Phys. Damage by 3
(+10 HP Total; 20 HP granted for 3 turns)



Smash - Crushes the target, weakening their attacks by 25%.
Shockwave Force Aura - Inflicts damage based on distance to the Major. The closer the target is, the more damage they take. This ability cannot be out-ranged.
Shocking Nova - A 2-turn casting spell that inflicts 25% of the targets health in the blast. Range is in a radius with Major Hteggey at the center.
Static Restraint - Binds the target to the floor via static electricity. The target will take damage if he or she moves. Instant cast with an internal cooldown.
Sweeping Armor-Splitter - A strong swing that breaks the target's armor, causing damage and increases damage taken by 25% for 3 turns. This ability can hit up to 2 targets adjacent to each other.
Impale - Drives your weapon into an enemy target, causing them to bleed for 5-15 damage each turn for 3 turns.
Spell Reflect - Reflects a spell cast at you.
Vicious Strike - A brutal attack with whatever weapon in hand, dealing 50% extra damage and causing the victim to deal 50% less damage for 2 turns.
Icebolt - Launches a bolt of ice at an enemy, causing frost / ice damage.
Frost Lightning - Instantly sends out a jagged chain of frost energy to shock multiple targets.
Victory Shout - Colonel Nokkap lets loose a triumphant shout that deals five damage to all nearby enemies, and increases nearby allies' attack by 50%. Also, nearby enemies are silenced for 1 turn. (Internal Cooldown)
Force Wave - Nokkap slams his weapon into the ground, doing damage and stunning everyone in front of him for 1 turn. (Internal cooldown)
Shield Breaker - Pierces the target's armor with a strong attack that leaves them vulnerable. Increases damage taken by 75%. This strike is potent enough to destroy barriers and shields alike.
Penumbra of Sorrow - An aura that interrupts all types of spell casts. It limits the number of spells a player is allowed to use. This number can be increased by inhaling Nightmare Vapors when the fight begins.
No Lights in the Darkness - A powerful, ancient incantation in an unknown language that spreads a pitch-black fog around the room, extinguishing ALL light. The fog begins to suffocate all enemies for damage, and also empowers General Xeram. Also reduces healing effects by 100%. Lasts UP to 5 turns; however the fog may be dispersed using certain light energies.
Defile Mind - Dark thoughts begin coursing through your head, corrupting your thoughts and causing you to lose your grip on reality. Your attacks gain an extra 50% damage, but they may randomly strike an ally and/or heal General Xeram.
Flash of the Lifeless - Hurls a bolt of negative energy quickly at an opponent. Leaves a dark residue behind that will begin damaging an opponent if they stand in it. The residue also calls allies and empowers them.
Abyssal Strike - A crippling strike that deals extra damage and leaves the target vulnerable to shadow damage.
Plague of the Blood - Imbues the target with a disease that infects the blood, causing damage and reducing healing effects by 75%.
Turn to Dark - Causes all positive buffs on to stolen by the Prince, causing damage to his enemies.
Shadowbang - Instantly discharge shadow energies into opponents in the room, causing damage to everyone. Unavoidable, with an internal cooldown.
Shade of the Lost - Calls upon nether powers to create a shadowy imitation of a random target with all of their spells and abilities. These will target random other targets.
Nether Summmon - Will randomly use this spell to summon another shadow weapon, which act the same as Prince Mul'phezaar's own weapons.
Wicked Storm of Blades - Causes all of the possessed weapons to strike one target multiple times.
- Unending Darkness - Shifts the plane of existance into a dark wasteland, increasing damage caused by the Prince by 50% until death.
- Avatar of Y'golath - Imbued with a dark, unholy power, Prince Mul'phezaar takes on a twisted form, making him look more like that of Generarl Xeram - faceless, big, and unstoppable. Awards unique new abilities.

8:14 PM Dec 7