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| Breaking your DM's campaien | |
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| Topic Started: Nov 3 2009, 07:42 PM (798 Views) | |
| Perlin | Nov 3 2009, 07:42 PM Post #1 |
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Ok this seemed like the most appropriate place to poste this, I was just going to post my own story, but I decided to make it a topic where we can all share our stores. And just to clarify by "breaking" I mean finding strange, or off the wall ways of overcomming the chalanges set before you, not expoiting the system and finding loopholes to take the fun out of the game. Ok so during my last game we came into a room, that had a large platform in the middle, and sevral chutes all along the wall, with two levrs located on the other side of the room. My dungonieering check told me the platform flated, and if I pulled the levers watter would come spilling out. I did do and the platform began to rise. Anyone who's ever played a 2d side scroller can guess what happens next....GAUNTLET TIME!!!!! So our first enemy was pretty strait foward, a green slme, we dispached of it fairly easily. The 2nd enemy was a jumping spider, and this is where it gets intresting. Our bard, who just happens to be a gome said, "Let's diplomasize with it, and tame it so I can use it as a mount" Our DM says "Only a spider can diplomasize with another spider" Our gnome replies "I'll roll a bluff check to make it think I'm a spider" Our dm gives us a look "i'll allow it" So the player rolls his bluff check, a natural 20 too witch the dm replies "just so you know, thats the only way I would have alowed this check to work So now the fight became a skil challange, with me and ur 2nd plaer trying to tame the spider, while our gnome diplomasizes with it. Long story short we tame the spider that is now a group pet, and doubles as a mount for the gnome. The 3rd set of enimes, are a set of earth elementals. Realitvely low level, but since we were all only 2nd level they were giving us some trouble. We finially get them bloodied, and I call out "submit to my will!!!" With a natural 20+10 intimidate check....the Dm just looks at me and says "what was that" I reply "Well the gnome has a spider mount, I wanted some minons." Our dm replies well yoy need to be able to speak primodial in order to command them" My reply "i can DM: "So far you've speaked Goblin, Dwarven, and Elven, how can you know primodial to?" me: The Liguist feat(allows me to learn 3 additional languages) Dm: looks in his book and sighs "well congradualations, you have two new minions. ' And by this time, we reached the top, and exited the dungon.., Edited by Perlin, Nov 3 2009, 07:45 PM.
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| Jeff | Nov 3 2009, 09:19 PM Post #2 |
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Veteran Monster Hunter/Rancher
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Ahh... the fun art of driving our friends nuts. Regrettably, not all attempts to do so are done willfully. During a unique campaign I subjected Dan and Cog-Sean to, I had them sneak into a warehouse to "liberate" a particular mecha (this RP was obviously not IN a predetermined universe) and in so doing, Cog consistently rolled insanely high, dodging into the building undetected, hijacking the mecha, sneaking back, then sneaking in once more and taking over the mecha to the point where I had to re-write the scenario to accommodate this. SHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAANE!!! indeed. |
| "It's cogerent. ... That's coherent and cogent at the same time," ~Dietaku | |
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| The1Kobra | Nov 5 2009, 03:09 PM Post #3 |
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The Deputy of Common Sense
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I'd like to add a story here, only in this case, I was the DM who's campaign got completely broken. The characters, in game time, were hired guards for Lord Lorb. One of his children (and clear heir) was assassinated shortly before the game started... and he began to fear for his life. Sure enough, this lord got assassinated, and that's what started the campaign off. There was a complex political background, there were four other nobles who all had a 'partial' claim to Lorb's lands. However, there is no clear heir, and each noble immediately started laying a claim to his lands. The players, now without a job, were then hired (not by any of the four) to find the assassin and bring him to justice. The campaign was mostly them gathering clues, finding out which noble was behind the assassinations, and finding and dealing with the assassin. After they piled a certain number of clues together, that's when it all went wrong, or right. It was after they infiltrated one of the noble's manors. They managed to find some notes, which brought them to an acquaintance of one of the other nobles. What I thought they would do is meet with that noble, press her for information, and then go along one of the paths that clue might bring them. On the other hand, they had different ideas. They attacked her, killed her guards, and then used the evidence they had collected to frame her for the assassinations. They eventually killed her, modified the evidence, and headed home to claim the reward for solving the murder. (They also all had their alignments changed to evil, mostly chaotic evil.) This ended up with the person actually responsible for the assassinations claiming the land, and the PCs getting a rather disturbing letter from the real assassin, saying 'the world is more interesting with you in it.' Overall, it certainly wasn't the way I was expecting the campaign to go. But, it was still fun overall. ![]() |
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| Sean | Nov 9 2009, 01:31 PM Post #4 |
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JUSTICE!
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Although this is...different from the examples you're posting, I always love using loopholes and exploits in people's RPs to my benefit. See damn near anything Bryan does, as it's a testament to how willing I am to break his game to get through his more frustrating bosses. |
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| Root | Nov 9 2009, 09:50 PM Post #5 |
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Resident Scientist
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Which, in most cases is: every boss, every other enemy, and on more than one occasion, himself. I've seen certain things like that...just doesn't seem fair sometimes does it? Well in Perlin's case to the DM, not to you haha. Edited by Root, Nov 9 2009, 09:54 PM.
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| Dietaku | Nov 27 2009, 06:39 PM Post #6 |
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Totally Radical Bro
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As a player, I've had certain characters which have derailed games, the latest, and most principal, being a certain half dragon duskblade which was so crazy that she literally destroyed cities because she was bored. I took her out of the game after a particular episode where she killed a number of NPCs using only a bag of housecats, but after new players came in and heard of her exploits, she returned for the final battle, with suitably apocolyptic results. I also have another example, albeit from a DnD game I was DMing. A certain NPC priestess of Lolth, whom I had added in on a whim, having never used Drow anything before, earned infamy as being uselss to the level of lulziness, as she could only deal damage to herself (Trying time and again to use Inflict wounds touch spells, which resulted in her facepalming, with bloody results. Thank God for regeneration spells.) While she made enough of an impression that she become something of an antiheroine with much better luck in her later outings in that campaign, she still pops up now and again in my group's sessions, regaled as "Noneffeia, the uneffective cleric of Lolth." (We all love her for it, though) |
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"I believe that normal has been left behind some time ago, my good man." --Jeff | |
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| Vince | Dec 2 2009, 10:04 PM Post #7 |
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Lord of Space and Time
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Let's see... I don't think I've ever broken a game, but I have been the receiving end of many a game breaker, such as a certain half dragon duskblade mentioned in the above post. I will note that said character was officially retired and now appears only as "The Black God of Destruction" in my campaigns. Another game breaker I've been on the receiving end of, is a Half celestial Favored Soul who dumped all of her funds into a single weapon to make a +3 Keen Dragonbane Shocking Burst Thundering Morning Star. Added with the improved Critical Feat, and she was hitting with crticals more often than regular attacks, and said criticals could deal well over 75 damage a pop. She also had wings, cause of her race, so she'd use them to jump over the front lines of enemies to squash the leaders, mages, clerics and then anything else she could get her hands on. Many an epis boss battle was ended prematurely because she one shoted the big bad. Her party, however, was not so much retired as put on the back burner, and they may be appearing again as NPCs... |
| "AUTHORIZATION APPROVED!" -Jeff | |
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| KimikoMuffin | Dec 18 2009, 02:16 PM Post #8 |
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Muffin
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I don't play RPGs myself, but I once heard of a Paranoia campaign in which the GM handed out separate notes to each of the players. They looked at each other, then at their notes, then proceeded to all kill each other. Before even leaving for the briefing room. Mind you, in Paranoia, this kind of thing is considered a success ... |
| I have a Touhou comic! | |
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| Dietaku | Jan 4 2010, 06:39 PM Post #9 |
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Totally Radical Bro
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Yes. Paranoia ia like that. I've heard of Highlander-esque games where the layers are all clones of one person, and they all tried to kill each other to become the "real person." Ah, Paranoia, you're so wakcy like that. |
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"I believe that normal has been left behind some time ago, my good man." --Jeff | |
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| KimikoMuffin | Jan 7 2010, 01:57 PM Post #10 |
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Muffin
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Haven't heard of those before, but I suppose that's a logical extension of the concept ... |
| I have a Touhou comic! | |
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