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Who wants to play DnD?; Seriously, anyone?
Topic Started: Feb 17 2009, 03:32 PM (1,058 Views)
Dietaku
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Grade A /B/tard
Seeing as I've never actually touched this forum before, I thought I might want to start something new, so, if anyone else is game, we can start up a DnD game up in here. I'll DM, so no worries as to figuring out who will manage it, and most anything is okay in terms of characters, just try to keep it in the fourrth edition. The previous editions, especially 3.x, are nice, but not as newbie friendly as some others.

As for party, I'd LIKE a balanced mix of warriors to casters, but most anything is fine. So, anyone interested?

"But Dietaku! I don't have the thirty five bucks to plunk down for the handbook!"
Well, Jimmy, your dear old Uncle Dietaku just found somethig you might like.
"LEGAL" version of the 4th Edition PHB

That is about all you need in order to create a character. Post them as normal, and they all should be easily acceptable to our lovely admins. In closing, while I think the character creation/ combat systems are very well explained, if anyone wants a fastER explanation, I can make that happen, too.
Edited by Dietaku, Feb 17 2009, 03:37 PM.
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Jeff
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Lord of Pie & BBWs
J0!

I'm game. I'm make a dewd and join up. And since I'm the only cool admin around here, I'll make it a point to verify other characters upon their creation. But assuming they stick to the book, it shouldn't be a big deal...
Come visit me and my thought processes at my website: http://www.publishedauthors.net/tdotdw/news.html

"In the cold light, justice and morality always look corny and you can't wave the flag and look cool. But like it or not, society needs its heroes." - John Hart; actor who played The Lone Ranger.
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The1Kobra
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The Deputy of Common Sense
Actually, I can say from experience that I do not believe that the fourth edition is as good as 3.5, or even 3.0. It implements a lot of the things that were made back in 2.0 and tries to glue them in, it doesn't really work. The skills system is a total mess, being entirely dependent on class and extremely limiting as far as choices are concerned. (3.0 and 3.5 use a function based on class and intelligence, which is a far better system). They also made the tell-tale mistake in 4.0 of going back to 2.0 where some stats don't matter at all. In 4.0, a character can dump wisdom or charisma (assuming it's not a primary stat) entirely with no repercussions, and can also do the same with intelligence. They do have some good changes in the mix but I find that 3.5 is far more well balanced and enjoyable than 4.0.

That said, I would be willing to participate.
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Dietaku
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Grade A /B/tard
I completely agree with you on this one, Kobra. In fact, the lack of Vancian Magic and the skill system is kind of ridiculous. However, in return, fighters are actually USEFUL other than being a living shield for a wizard/ sorceror, and the the broken BS that is Pun-Pun is nowhere to be found. Well, at least not yet. Plus, like I said, I chose Fourth mainly because most everything is pretty straightfoward, and relatively balanced in terms of class and racial strength (along with being easier to manage for Newbs). However, this doesn't mean that I, your benevolent DM will not be averse to taking certain things from 3.x if need be. If you guys have any ideas, just say so.

Also, here's a nifty tool I found in case you lack the many shades of dice one needs for DnD. Just scroll down and DL dicetool.

RP Tools DL Page
Edited by Dietaku, Feb 19 2009, 03:28 PM.
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Jeff
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Lord of Pie & BBWs
Beid is my man for this mission! Check my character profiles for more info.
Edited by Jeff, Feb 20 2009, 03:41 PM.
Come visit me and my thought processes at my website: http://www.publishedauthors.net/tdotdw/news.html

"In the cold light, justice and morality always look corny and you can't wave the flag and look cool. But like it or not, society needs its heroes." - John Hart; actor who played The Lone Ranger.
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The1Kobra
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The Deputy of Common Sense
Quote:
 
However, in return, fighters are actually USEFUL other than being a living shield for a wizard/ sorceror,

In all of my experience playing DnD 3.0/3.5, I have never found this to be the case. Some tanks of course, hit harder than others, a barbarian using a large weapon is going to score a lot more damage than, for example, a short sword wielding dex based fighter(if he doesn't dual wield, that is). I find that this train of thought often comes from either players ignoring the constraints that mages face, (They can't just spam banshee wails all the time), or from either poorly playing or making a tank. Actually, I usually find that for extended campaigns, melee characters rack up the highest kill/damage counts(not excluding mages disabling targets too, aka with sleep), yet in single fights, especially if they're fresh, arcane casters come out up top.

Besides, I'm like a living encyclopedia on 3.0 and 3.5 material, well, discarding splat-books, but I don't play with those. They often bring overpowered classes with them.
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Dietaku
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Grade A /B/tard
Posted Image
And if THAT doesn't persuade you as to how broken arcane casters are
1d4chan's entry on Pun-Pun
That will. Look, I understnad that there are differences in how the systems are, and while I don't consider myself an expert, I have played my share of games in 3.x. If you want to play, just say so. If not, because you dislike 4th? That's cool, too. We're trying 4th for its ease of play and balance, we're (At least I) are not looking for an epic, in-depth game out of this. If I wanted that, I'd be trying to put together an Exalted game. Plus, I've never actually played 4th. If it is shit, then oh well, we can switch over, but I'm going to at least TRY it before condemning it out of hand.

but, yeah. This isn't SUPPOSED to be an arguement over 3.x versus 4. Just a game of DnD.
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The1Kobra
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The Deputy of Common Sense
Don't get me wrong, I'm still interested, I'm just saying, I have extensive experience with 3.5 rules and I haven't found what you have been saying to be true.
Quote:
 
Plus, I've never actually played 4th. If it is shit, then oh well, we can switch over, but I'm going to at least TRY it before condemning it out of hand.

That sounds reasonable to me.

Oh, anyways, about the 'problems' with 3...
Well, for one, the picture only highlights a misconception, not a problem. If anything, I'd say the only 'problematic' part of DnD 3.0 are clerics, where they can kind of take the best of both fields, though usually pulling off such a stunt is only possible with very high stat rolls. Edit to add: The trip(or knockdown) and disarm mechanics of 3.5 are also pretty bad, one is an opposed strength roll and the other is basically an opposed BAB roll. I think NWN had a good handle on this with the addition of the discipline skill, and making both disarm and knockdown based on AB, but, it's mostly a weakness that affects PvP I find.

Having a recent DM experience for table-top DnD, I find that wizards are far from useless early game, well placed color spray and sleep spells can easily turn the tide of many battles, plus early on, they can still be effective with crossbows.
At the high end, having wizards being able to level entire armies at once is usually either a problem with monster design (having 400 HP and a will save of 3), a misconception on a wizards limits. (They only get limited spells/day, less of an issue for sorcs but still an issue.), or poor playing on the meleer's part. Another issue could of course, be improperly gearing onesself, but that is something else altogether, arcane casters tend to do better with worse gear, but the inverse is true with very powerful gear.

Oh, about Pun-Pun, that stems from a reliance on non-balanced splat book abilities, which aren't 'canon', so to speak. Another is an oversight of the rule that enhancement bonuses don't stack. I know there were a few loopholes that they corrected in 3.5 that existed in 3.0, 'Bag of Rats' to name one example, but generally if something like this does come up, it's really the DM's part to sort it out.

But anyways, I'll decide on a character once I see what other people are playing, I'm wasn't fond of playing clerics in 3.5... though they seem a bit overpowered in 3.0, partly because of the whole bit on how they no longer have worse BAB than fighters and have healing to boot. I'll probably end up playing a ranger, rogue, or cleric, but I do realize the importance of a balanced party.
Edited by The1Kobra, Feb 21 2009, 05:45 PM.
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Cog-Sean
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Doctor Seanafunkilus's musterion of Rock
ok, I'm in! Check out my character Arios at Cog's Characters!
"A successful man is one who can lay a firm foundation with the bricks others have thrown at him."

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The1Kobra
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The Deputy of Common Sense
Looks like we have 2 front-liners, I'll cook up a rogue.
Before I make him, how exactly are you handling stat rolls? Point buy? Generic 3d6?

Edit: I went with a 30 point buy, I have a character up, let me know if you see anything wrong with him.
Edited by The1Kobra, Feb 22 2009, 08:34 PM.
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