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| Jeff | Oct 3 2008, 10:33 PM |
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Destroyer of Worlds
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Name: Jeannie Pierrette Polnareffa Sit: Chariot (For a picture, refer to my art topic) Species: Human (Sit User) Gender: Female Height: 5'9.5" Weight: ~180 lbs. Eye Color: Green Hair: White Date of Birth: February 7th Ethnicity: Caucasian (Of French descent) Elemental Affinity: (Self) Null (Sit) Metal Weapon of Choice: Self/Sit Clothing: Purple headband, purple tank top, long khaki pants, black tennis shoes (white socks) and an over-sized black leather belt. Skills: Skilled fighter bare-fisted (wherein she's well-balanced with a specialty in offense), calm under pressure, and user of the psychic phenomenon known as the "Sit" - a personification of mental energy, borne from the wielder's greatest desire and brought to life by their will and fighting instincts. Special Ability: L' épée de la Suprème Illusion(Supreme Illusion Sword) - Polnareffa calls her Sit to cast off its armor and it begins moving at hyper speeds - seeming to duplicate itself (it's not, in truth, it's merely moving too fast for normal eyes to register it properly) and she attacks with this blinding speed behind it, making it seem like one is being assaulted by a rapier-wielding armor of Chariots. It's not very efficient against super-heavy armored enemies, but doesn't exhaust Polnareffa terribly to execute. Techniques - Chariot Cast Off/Put On Type: Mode Shift (Can only be an attack if the enemy were sitting right on top of her - even then, it would be very minor concussion damage.) (Theoretically, multi target) Affinity: Steel Polnareffa can cause her Sit to shed, or retrieve its armor at will, shifting it between a respective "Speed" and "Defense" form. Which ever form her Sit is in, Polnareffa's main body also reaps the respective pros and cons of either. One-Thousand Spits Type: Melee Attack (Single target) Affinity: Steel Chariot leaps from its user and stabs rapidly at a concentrated area on a target for as long as it can. May or may not work well on heavily-armored enemies, depending on armor type. Sword Shot Type: Projectile Attack (Single or multi target) Affinity: Steel Chariot aims and then launches its rapier blade at the intended target. Problems arise since swords don't grow on trees - Polnareffa must retrieve the blade before she can use it again as it won't regenerate. However, being that it's made of energy, anyone else attempting to retrieve it would be a waste of their time. Chariot Parry Type: Defensive/Potential Counter (Variable) Affinity: Steel By whirling the rapier in a circle at high speeds, the Chariot can stop most types of small-to-medium projectiles (but not anything much bigger - like cannonballs or anything). If the attack is an elemental shot, it can be sent back at its user should Polnareffa want to do so. Background: A young girl, raised in Paris, France, Polnareffa discovered she had a special power other people didn't. Commonly referred to as things like ESP, telekinesis, pyrokinesis, and other things, the true form of all psychic phenomena, in truth, take on the form of the Sit. Polnareffa named hers after the emblem of battle - the Chariot. On the surface, she is cutting, sharp-tongued and equally sharp-witted, but the truth is she loves company and is simply looking for good friends, good food and adventure. Brief overview of the Sit: Polnareffa's Sit is a humanoid knight-type manifestation of her courage in battle - baring a similar physique in its armor to match its wielder's physical build. Its primary weapon is its rapier, so most of its combat revolves around that. Though it is made of energy, solid objects can touch it and injure it in battle, but conversely, the Sit can absorb damage for its wielder more efficiently than the wielder's flesh. By the same token, that which happens to the Sit happens to the wielder and vice-versa. Polnareffa can fight without it, but since it makes her that much more powerful, it's her closest ally. One day, after a whirlwind adventure had only just come to a close, Polnareffa was relaxing at home before dozing off into a nice nap. However, upon awakening, she was no longer in her bed - but in a new world altogether... |
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Come visit me and my thought processes at my website: http://www.publishedauthors.net/tdotdw/news.html "In the cold light, justice and morality always look corny and you can't wave the flag and look cool. But like it or not, society needs its heroes." - John Hart; actor who played The Lone Ranger. | |
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9:50 AM Dec 5