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Races
Tweet Topic Started: Oct 27 2008, 04:26 PM (326 Views)
Vaultdweller Oct 27 2008, 04:26 PM Post #1
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Name(s): Humans, Norms

Brief: Humans are the general race of the world. They make up the majority of the population, but only barely. They are an average between the other races in both physical and mental abilities.

Physical Description: Humans vary in description based on ethnicity and region. Sometimes slight mutations cause abnormal coloring of the hair or skin, or perhaps unusual features, but all in all humans are easily distinguishable from most of the other races.

Culture: Human culture varies depending on the region and nation.

Territory: Humans make their homes all over the world.
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Vaultdweller Oct 27 2008, 04:47 PM Post #2
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Name(s): Weres, Animen, Moreaus.

Brief: Moreaus, named after the story of a scientist creating human-animal hybrids, are just that. They are results of a failed experiment long ago to create a super-soldier by combining human and animal DNA. They are rarely trusted by humans because of their strange behavior and tendency towards emotional outbursts.

Physical Description: Moreaus vary in appearance depending on the bloodline. Six bloodlines are known to exist, each one carrying DA of a different animal or type of animal: Lupus (Canine), Felis (Feline), Kengki (Bat), Lipotes (Dolphin), Herpet (Reptile) and Avis (Bird, predominantly Raptors). Each Moreau is a perfect blend of human and animal form, allowing them much the same abilities as the animal ancestor combined with the physical and mental capacities of a human form. Some, like the Lipotes, Kengki, and Avis, are better suited to a certain environment and have limbs that are clumsy for their human uses, while others, like the Herpet, require certain climates in order to survive. Because of the genetic diversity initially used in the project, Moreaus can vary in appearance as much as their respective species will allow.

Moreaus almost always give birth to multiple children, at least two or three per birth. Moreaus of different bloodlines can mate with each other but will never produce offspring. Humans and Moreaus theoretically could reproduce, but it has never been attempted in recent years.

Culture: Moreaus follow a very animistic belief structure, their animal instincts putting them more in touch with the world around them. They believe in killing only what they need and using everything they can from a kill, and they try to live in harmony with their surroundings. Their natural emotions are enhanced, making them more aggressive and prone to flying into a fight-or-flight reaction when challenged.

Territory: Moreaus predominantly exist in the uncivilized areas far from human settlements, but there are quite a few Moreau ghettos in human cities across the globe.

Background: Moreaus are the end result of a super-soldier product that was cut off by the Last War. The soldiers that participated were sent home or to the front lines, and the experiment forgotten. In the centuries after the Last War, the animal DNA began to take hold and become more prominent. Because of an unexpected side effect, the soldiers were quite fertile and often sired twins or triplets; there was no obvious change in the appearance of the first few generations, but as they continued to breed true the animal qualities took more and more hold. Soon they were separated from humanity as a whole and considered a completely new species.
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Vaultdweller Oct 28 2008, 09:07 AM Post #3
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Name(s): Trolls. Also called Giants and Ogres.

Brief: Trolls are large, brutish humanoids that tower over the intelligent species of the waste. Though generally mentally slow compared to the other races, a troll's hulking body sometimes hides a quite cunning mind.

Physical Description: Trolls are basically human in shape. That is to say, they have the same number of limbs and features arranged in generally the same places. Trolls have arms that are longer than their legs, giving them an apelike appearance; their arms typically are long enough that their outstretched fingers reach down to their mid-calf area. A troll's body is easily twice the proportionate width of a human's compare to their height, their average dimensions being approximately 9 1/2 feet tall and close to 6 feet wide. Because of a troll's massive size, their skeleton is extremely dense and their natural muscle mass three times the proportions to humans in order to carry themselves and stand upright. Trolls have very broad, flat faces, with proportionately small eyes set far apart, making them look slow of thought. Their teeth rarely grow in straight, and it is common for males to have overlarge teeth in their bottom jaw that stick out of their lip in a tusk-like fashion; because of this, most trolls have a slight speech impediment, troll males more so than females. Trolls have rough, bark-like skin that is a mottling of browns, and typically their hair and eye color is black, though normal human colors have been documented.

At birth trolls are identical to humans. They begin to manifest the troll characteristics in their first three years, and they hit puberty before they are ten years old. Trolls and humans are genetically compatible, but such matings rarely occur. Trolls can be born to human parents, and humans to troll parents; this is considered proof that the two are essentially the same species. In such cases the child is given to parents of the other race so that the child may have a more normal upbringing.

Culture: Trolls are closely linked with human society for the most part. Humans look down upon trolls, but realize the value of trolls in but industrial and military aspects. Trolls from human settlements are typically raised and trained to perform the work of an expensive machine or are used as part of a military or police strike force.

Occasionally one will find tribes of barbaric trolls and humans living together. In such communities the trolls are often war leaders and protectors, while the humans are the farmers and hunters.

Territory: Trolls are found anywhere there are humans.

Background: Trolls are an anomaly that bred true. Believed to be a mutation on the giantism condition, the first trolls are believed to have come about in areas with higher than normal background radiation as a result of the Last War.
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Vaultdweller Oct 28 2008, 11:33 AM Post #4
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Name(s): Rots. Also called Zombies and Corpses.

Brief: Rots are a non-breeding mutation of humans that commonly appear in areas of high background radiation. Resembling walking corpses, most are shunned by humans for their horrific appearance and at the same time are valued for their highly developed minds.

Physical Description: Rots are, for all intents and purposes, humans with little to no skin. The exact cause of this is unknown, but is believed to be a mutated version of leprosy. A rot appears to be a normal human until the late teens to early twenties when the condition first manifests. The 'disease' that transforms them from human causes their skin to become gangrenous, with no apparent detriment to them aside from a horrible smell and appearance. The older a rot becomes, the more and more decayed he looks; this decay eventually begins to also destroy the muscles and bone of the rot, though at a minuscule rate. Strangely enough, the mutation that causes this also prolongs the life of a rot and causes the brain to develop farther; rots typically have mental capacities at least 25% beyond their human counterparts and live on average for 200-250 years. A further benefit is that rots are resistant to radiation to varying degrees, and some are so resistant that they find work as technicians in the cores of nuclear reactors.

Culture: Rots maintain a culture much like humans, albeit mostly separate. Most humans try to avoid contact with Rots, afraid that whatever transforms them is contagious. In some areas of the world an entire family will be exiled to a rot community if one member exhibits signs of the transformation.

Territory: Rots are usually found on the outskirts of human settlements, and in areas with high background radiation they often have their own settlements. In some of the more progressive areas of the world, like the PUC, rots are granted rights as citizens, but the two races generally stay apart.

Background: No one is sure where the rots came from, or when they first appeared. The prevailing theory is that, being a mutated form of leprosy, the first rots emerged in leper colonies and the disease spread from there.
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Vaultdweller Oct 28 2008, 11:55 AM Post #5
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Name(s): Sprites. Also called Fey and Ghosts.

Brief: Sprites are an offshoot of the human race that originated in faulty underground communities made to protect the inhabitants from nuclear devastation. Sensitive to the point of painful burning and blistering, they avoid the sun and bright light as best they can, but possess excellent senses.

Physical Description: Sprites look like humans, but they are usually thin in comparison, and their hair and eyes are always pale. Sprites tend to be shorter than the average human because of their people's long stay underground where the ceiling height was limited. A sprite has very sharp senses, as much from development over time as their culture; their underground communities rely on machinery to filter the air and water, as well as maintain lighting; all sprites learn to decipher the variety of sounds, smells, and light variations around them and give an alert if they sense something amiss.

Sprites are dangerously sensitive to ultraviolet radiation, a side effect brought on by the low-UV lights in their communities combined with small leaks of outside radiation. If exposed to direct sunlight a sprite's skin begins to blister and burn as if on fire; Sprites that venture out into the sunlight always wrap themselves up in cloth to cover all their skin.

Culture: Sprite communities tend to be underneath ruins of human cities, and in many cases, under existing human settlements. The two peoples have few problems, and they keep separate more because of the nocturnal habits of the sprites and the usually diurnal habits of humanity. Most contact between surface dwellers and the sprites happens in the early hours of the morning before sunrise and in the early hours of evening just after sunset..

Territory: Sprites can be found all over the world, though they usually keep to the area surrounding their original colony unless something forces them to move. They are common enough that most cities have underground or windowless rooms for sprite travelers.

Background: Before the Last War, many world governments built underground communities, built to sustain themselves in the case that the surface world was rendered uninhabitable. Many of these communities were hastily built and flawed, however, some even filled beyond capacity or started before they were complete because of the advent of war. Many had faulty filters for the groundwater that fed the communities, and over time the conditions there combined with small amounts of radiation to help with minor mutations caused the sprites to develop.

When they first emerged into the surface again, they did so at night. They were certain that exposure to sunlight would be dangerous to their eyes, accustomed to the dim confines underground, but they were not initially prepared for the true effect the sun would have on them. Once their condition had been identified, they began to slowly change their habits to nocturnal patterns, adapting to their new qualities.
Edited by Vaultdweller, Nov 5 2008, 03:06 PM.
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