| Battle System | |
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| Tweet Topic Started: Apr 14 2009, 11:38 PM (181 Views) | |
| RockSauron | Apr 14 2009, 11:38 PM Post #1 |
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Fledgling Warrior
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Well, we need a battle system of sorts, so here are my basic thoughts: Well, in each area on the world map we have a sticky. This sticky will be a list of all enemies in that region. It would have stats (defense, HP, black/red magic, ect) and a description, also a picture (could be a sprite if anyone is willing to make them). so yeah, this will be a list of all enemies in that area and their stats. Whenever you are in that area, you can choose to battle them whenever in your topic. Here is redmagus' battle system I stole:
Well so we could call a battle whenever in our topic, and be rewarded with the spoils as detailed in the sticky for that particular area. Thoughts? |
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| moleynator | Apr 15 2009, 12:05 AM Post #2 |
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I could make a small sprite. I made a woodsman hat already... |
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| LiL-Pingin | Apr 15 2009, 01:16 AM Post #3 |
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LiL-Pingin
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i think that sounds like a pretty good idea, dont see why it wouldnt work out for everyone |
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| redmagus | Apr 15 2009, 12:23 PM Post #4 |
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im good with that, :), i was thinking about how rigid the classes are concerning statistics though first off i suppose i should introduce one concept at a time. I was trying to think up spells and differnent attack when i realized that we need another stat: speed! it would determine who went first when a battle started and maybe even determine if some one is fast enough to avoid a spells effect or an attack, also say the battle is going poorly and you want to run away. this could determine whether or not you can escape. Here is an idea i came up with that allows for a bit more customization while still keeping each classes specific role. You start with 13 points (the extra are due to the addition of the speed stat) and can distribute them how you like but you have different additions and qualifications you must have for each class. Fighter: there scores must be withen 1 of each other i.e. 5,4,4 put how you like Thief: +2 speed -2 defence Monk:-2 attack +2 speed in addition none of the above classes can use magic Red mage: all scores must be withen 2 of each other and no score can be below 2 i.e. 3,3,3,2,2- 4,3,2,2,2,- 5,2,2,2,2 ex Black Mage: +2 Black magic -1 attack -1 defence White Mage +2 White magic -2 speed In addition all scores must be between 1and 10 (unless it is a stat you cant use) I came up with these after reading the class descriptions, i think it will help with some customization so we dont have 3 of the exact same red mage. Tell me what you guys think . . . Edited by redmagus, Apr 15 2009, 06:03 PM.
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12:53 AM Jul 11