| Chance combat sphere | |
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| Topic Started: Jul 31 2008, 12:52 PM (58 Views) | |
| Unknown | Jul 31 2008, 12:52 PM Post #1 |
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Name: (Chance combat sphere) User: ( Ralph Doubleluck) Battle abilities: Default: toss up (blind) Throws a coin in the air if heads the opponent becomes blind if tails the user becomes blind instead. Default: toss up (poison) Throws a coin in the air if heads the opponent becomes poison if tails the user becomes poison instead Sp 3: toss up (slight damage) Throws a coin in the air if heads the opponent is slightly damage if tails the user is slightly damage instead Sp 7: toss up (slight healing) Throws a coin in the air if heads the user is slightly healed if tails the opponent is slightly healed instead. Sp 12: dice of wrath: the user rolls dice the higher number is the more damage the opponent takes Sp 17: Dice of luck: the user rolls the dice if the number is 3-7 the opponent receives some damage if the number is 8-11 the user is healed somewhat. If snake eyes the user is inflicted with stop for two turns, if 12 the opponent is inflicted with stop for two turns Sp 23 even and odds verison one: the user throws dice if the number is even the user is healed by a decent amount. If odd the opponent is damage by a minor amount Sp 29: even and odds verison two : the user throws dice if the number is even the user is healed by a moderate amount. If odd the opponent is damage by a decent amount. 35: fifty-two pickup: The user takes a deck of cards and throws at the opponent and causes the opponent a great amount of damage however the user is inflicted with slow and takes a decent amount of damage Sp 42: Aces: the user shuffles five cards four of them being aces and one of them being a joker each card is worth 25% of damage. Be carful though because well the aces damage the opponent th joker damage th user. Also every time the user gets an ace they can try to pick another one however if the user gets the joker you can not pick any more and the damage the aces would give the opponent is inflicted upon the user plus the damage of the joker. If the user get the joker as first card they can not pick any cards and is damaged Other abilities: (other abilities this sphere may give you that aren't skills or magic.) e.g passives, abilities that your character may only have when using this sphere) catch: when a samurai the spare change skill the user of this sphere is able to keep the amount of money the samurai throws steal gil is reversed: If a thief tries to steal gil from the user of this sphere the thief gets none in fact the thief loses half of the amount gil the theif was trying to steal. Lady luck be kind: if the user of this sphere wishes to the user can throw a coin when a opponent attacks if heads the attack is halved, but if tails the attack is doubled Double or nothing if the user of this sphere wishes to the user can throw a coin when the user attacks if heads the attack is doubled , but if tails the attack is useless and causes no damage whatsoever to the opponent Edited by Unknown, Jul 31 2008, 02:17 PM.
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11:27 PM Dec 3