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Combat sphere Grid info; info on combat spheres and SP.
Topic Started: Jun 21 2008, 07:05 PM (110 Views)
Destinedone
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Magic and Skills can be obtained as you progress during the RP. How? Through the use of combat spheres. Combat spheres are similar to dress spheres in function. They provide a character the potential to learn a particular kind of fighting style.Different fighting styles will vary between types of magics and skills that can be learned.

Without a Combat sphere, a character would be limited to attacks with their weapon(if they have a weapon) and items.

Fortunately though, all characters are allowed to start off with a combat sphere in their possession, if you want them to.Think carefully over which kind of combat sphere you get for your character though as unless your character gets another combat spheres, they will be the only abilities they will know apart from using items and attacking with or without a weapon.

If you do manage to get obtain another combat sphere for a character who already has one, that new combat sphere can then be used in combination with their original. This means that any abilities on your second can be used while using your original. For example, if you have a warrior combat sphere and a black mage combat sphere, you can use both black magic and warrior skills in the one battle, so long as you have both of the combat spheres in your possession.

Each time you complete a topic a mod or admin will give out SP. You're character will gain 1 SP for an average topic however it can be more if the topic was a plot topic or if the thread deserved more than the average.However even if you have two or more combat spheres in your possession, only one of them may obtain SP at the end of the topic.Which one gets the SP is up to you.

Below is the amount of needed SP for skills/ magic. Depending on the type of combat sphere it varies and so they are listed below.

Warrior Combat Sphere:

Default: Sentinel
Default: Flamethrower
7: Ice Brand
12: Thunder Blade
17: Liquid Steel
24: Demi Sword
28: Excalibur
32: Power Break
34: Armor Break
38: Magic Break
42: Mental Break
50: Full Break

Status Assault Combat Sphere:

Default: Dark Attack
Default: Silence Attack
9: Sleep Attack
15: Delay Attack
20: Zombie Attack
24: Dark Buster
30: Silence Buster
32: Sleep Buster
38: Delay Buster
45: Triple Foul


White Magic Combat Sphere:

Default:Blindna
Default: Vox
5: Poisona
8: Stona
13: Cure
15: Raise
17:Cleanse
22: Cura
24: Esuna
26: Regen
28: Dispel
30: Curaga
33: Arise
36: Holy
38: Esunaga
40: Curaja
42: Dispelga
50: Renew

Black Magic Combat Sphere:

Default: Fire
Default: Thunder
Default: Blizzard
5: Water
10: Aero
15: Fira
16: Thundara
17: Blizzara
20: Bio
25: Aero
30: Firaga
32: Thundaga
34: Blizzaga
36: Shock
38: Scourage
40: Flare
45: Ardour
50: Scathe

Time Mage Combat Sphere:

Default: Slow
Default: Float
6: Immobilise
10: Break
15: Reflect
17: Bleed
20: Disable
23: Slowga
27: Stop
30: Countdown
32: Hastega
34: Refectga
38: Balance
40: Warp

Gunner Combat Sphere:

Default: Potshot
Default: Cheap Shot
05: Enchanted Ammo
08: Target MP
13: Quarter Pounder
20: Burst Shot
25: Tableturner
31: Scattershot
35: Scatterburst

Thief Combat Sphere:

Default: Steal
Default: Flee
7: Pilfer Gil
11: Pilfer HP
16: Pilfer MP
21: Soul Swipe
25: Borrowed Time
28: Sticky Fingers
33: Master Thief
36: Steal Will

Songstress Combat Sphere:

Default: Darkness Dance
Default: Battle Cry
5: Cantus Firmus
7: Esoteric Melody
11: Disenchant
14: Perfect Pitch
18: Matador's Song
21: Samba of Silence
25: MP Mambo
28: Magical Masque
30: Sleepy Shuffle
34: Carnival Cancan
36: Slow Dance
38: Brakedance
40: Jitterbug
45: Dirty Dancing

Samurai Combat Sphere:

Default: Spare Change
Default: Sparkler
06: Magicide
11: Nonpareil
14: No Fear
19: Mirror of Equity
25: Dismissal
28: Fingersnap
33: Fireworks
36: Hayate
41: Clean Slate
45: Shin-Zantetsu
50: Zantetsu

There are still several combat sphere types that I still need to add up, which will happen soon hopefully.
Edited by Ryouseiken, Jul 5 2008, 06:07 PM.
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