| Combat sphere Grid info; info on combat spheres and SP. | |
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| Topic Started: Jun 21 2008, 07:05 PM (110 Views) | |
| Destinedone | Jun 21 2008, 07:05 PM Post #1 |
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Magic and Skills can be obtained as you progress during the RP. How? Through the use of combat spheres. Combat spheres are similar to dress spheres in function. They provide a character the potential to learn a particular kind of fighting style.Different fighting styles will vary between types of magics and skills that can be learned. Without a Combat sphere, a character would be limited to attacks with their weapon(if they have a weapon) and items. Fortunately though, all characters are allowed to start off with a combat sphere in their possession, if you want them to.Think carefully over which kind of combat sphere you get for your character though as unless your character gets another combat spheres, they will be the only abilities they will know apart from using items and attacking with or without a weapon. If you do manage to get obtain another combat sphere for a character who already has one, that new combat sphere can then be used in combination with their original. This means that any abilities on your second can be used while using your original. For example, if you have a warrior combat sphere and a black mage combat sphere, you can use both black magic and warrior skills in the one battle, so long as you have both of the combat spheres in your possession. Each time you complete a topic a mod or admin will give out SP. You're character will gain 1 SP for an average topic however it can be more if the topic was a plot topic or if the thread deserved more than the average.However even if you have two or more combat spheres in your possession, only one of them may obtain SP at the end of the topic.Which one gets the SP is up to you. Below is the amount of needed SP for skills/ magic. Depending on the type of combat sphere it varies and so they are listed below. Warrior Combat Sphere: Default: Sentinel Default: Flamethrower 7: Ice Brand 12: Thunder Blade 17: Liquid Steel 24: Demi Sword 28: Excalibur 32: Power Break 34: Armor Break 38: Magic Break 42: Mental Break 50: Full Break Status Assault Combat Sphere: Default: Dark Attack Default: Silence Attack 9: Sleep Attack 15: Delay Attack 20: Zombie Attack 24: Dark Buster 30: Silence Buster 32: Sleep Buster 38: Delay Buster 45: Triple Foul White Magic Combat Sphere: Default:Blindna Default: Vox 5: Poisona 8: Stona 13: Cure 15: Raise 17:Cleanse 22: Cura 24: Esuna 26: Regen 28: Dispel 30: Curaga 33: Arise 36: Holy 38: Esunaga 40: Curaja 42: Dispelga 50: Renew Black Magic Combat Sphere: Default: Fire Default: Thunder Default: Blizzard 5: Water 10: Aero 15: Fira 16: Thundara 17: Blizzara 20: Bio 25: Aero 30: Firaga 32: Thundaga 34: Blizzaga 36: Shock 38: Scourage 40: Flare 45: Ardour 50: Scathe Time Mage Combat Sphere: Default: Slow Default: Float 6: Immobilise 10: Break 15: Reflect 17: Bleed 20: Disable 23: Slowga 27: Stop 30: Countdown 32: Hastega 34: Refectga 38: Balance 40: Warp Gunner Combat Sphere: Default: Potshot Default: Cheap Shot 05: Enchanted Ammo 08: Target MP 13: Quarter Pounder 20: Burst Shot 25: Tableturner 31: Scattershot 35: Scatterburst Thief Combat Sphere: Default: Steal Default: Flee 7: Pilfer Gil 11: Pilfer HP 16: Pilfer MP 21: Soul Swipe 25: Borrowed Time 28: Sticky Fingers 33: Master Thief 36: Steal Will Songstress Combat Sphere: Default: Darkness Dance Default: Battle Cry 5: Cantus Firmus 7: Esoteric Melody 11: Disenchant 14: Perfect Pitch 18: Matador's Song 21: Samba of Silence 25: MP Mambo 28: Magical Masque 30: Sleepy Shuffle 34: Carnival Cancan 36: Slow Dance 38: Brakedance 40: Jitterbug 45: Dirty Dancing Samurai Combat Sphere: Default: Spare Change Default: Sparkler 06: Magicide 11: Nonpareil 14: No Fear 19: Mirror of Equity 25: Dismissal 28: Fingersnap 33: Fireworks 36: Hayate 41: Clean Slate 45: Shin-Zantetsu 50: Zantetsu There are still several combat sphere types that I still need to add up, which will happen soon hopefully. Edited by Ryouseiken, Jul 5 2008, 06:07 PM.
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10:42 PM Dec 7