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Locked Topic
Talents and Abilities
Topic Started: Aug 18 2008, 08:03 PM (54 Views)
Ryanna sur Landrag
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Site Creator/The Boss
YOUR TALENTS/ABILITIES MUST BE RELEVENT TO YOUR OP SCORE. DO NOT HAVE A LOW OP SCORE WITH MAJOR TALENTS.


Learned Talents-
Extra affinity (Minor) –
Can an additional affinity with the one power. (Ex. Fire, Earth, Water, Air, Spirit)

Blade master (Major)-
A Blade master is someone his is master full with bladed weapons. When choosing Blade Master as a Talent you must choose a specific category as your specialization IE Axes, Swords, Daggers. This doesn’t mean you can only use specialized weapons (As a Blade Master should be “Good” well all weapons) but that you are much more proficient while using weapons of those types.

Hand-to-Hand combat Mastery (Minor) -
Someone who has master the art of fighting hand to hand and grappling.

Tracking (Minor) –
The ability to find and read tracks as well as the ability to mask ones own trail.

Old Tongue Proficiency (Minor)-
The Ability to read and understand Old Tongue better than most. Other levels elementary and intermediate.

Illuminator Knowledge (Major) (Requires Admin Approval) –
Knowledge of the Illuminators secrets of Firework making.

Reading Ter’angreal (Minor) (requires admin approval)
This is a passive Talent in that no channelling is required; a channeller with this Talent can know what a ter’angreal does, or even sense how to activate it, merely by touching the ter’angreal.

Testing Objects for Resonance to the Power(Minor)
By holding the Power and touching an item, a channeller can identify ter’angreal, angreal and sa’angreal (The Path of Daggers Unweaving) that use the same half of the Source (saidin or saidar) that they use. Such objects feel warm or resonate. (At times it is enough to channel near an angreal to sense it).

Linking(Minor)
Linking is the combining of the flows of individual channellers as one and was common in the Age of Legends. A group that is linked is called a ‘circle’ even when it is only two people and it doesn’t break until the leader ends it, not even if a channeller goes to sleep. If one channeller in the circle moves away, the link will not begin to attenuate until they have gone several hundred paces and will not break if they move to the other side of the world, though it will have become useless long before that.

Circles have more Power than any one member could channel alone, with more precision than several flows. The overall strength of the circle is not as great as the separate strengths of each channeller in it added together, no matter how large the circle. No channeller can draw too much of the Power in a circle because they can’t draw as much Power as they normally could. The precision of circles makes them powerful.
Linking also has gender-based limitations due to the inherent differences of saidin and saidar. Men have the greater general strength in the Power, but women are essential for linking. Women can initiate a link; men cannot, though they can be part of it and even lead in certain circumstances…Linking can be learned by any woman who can channel, and one who does not know how to form a link can be brought into one by someone who does know how. Leading a circle, however, depends on both strength and skill, which are not the same thing. The greater the combination of strength and skill, the larger the circle that a woman, or man, can lead. The one who forms a link is not necessarily the one to lead it. Control can be passed voluntarily, and in the cases of some mixed gender circles must be passed in order to weave flows.


Lost Talents –
(All lost talents require Admin Approval and you commonly can only have one depending on the talents)

Aligning the Matrix (Lost)
This Talent requires one to be able to channel the one power and enables the channler able to enhance the properties of stone and metal. Aes Sedai of the Age of Legends used this talent to create power wrought items (NOT Cuendillar).The ability delves into the already existing item which can be 1,000 times greater than their typical strength because of defects and dislocations that prevent atoms from occupying their perfect positions.

Create Ter'angreal (Lost)
This Talent requires one to be able to channel the one power and enables the channler to imbue items with abilities of the power.

Dreaming (Lost)
This Talent requires one to be able to channel the one power and enables the channler to have prophetic dreams.

Caressing the Child (Lost)
The Talent has similarities to the complex Five Powers Healing. The Wise Ones have known of this Talent since they went to the Waste and it may well be knowledge from the Age of Legends:
This Talent requires one to be able to channel the one power and enables the channler to learn the health of mother and child, and by changing the weaves, you can cure some problems of either, but they will not work on a woman who is not with child. Or on a man, of course.

Use Portal Stones (Lost)
The ability to use Portal Stones appears to be related to the channeller’s overall strength in the One Power. To activate a Stone, the channeller draws on the Power (a great deal of it) while holding the destination symbol in their mind (The Fires of Heaven, Out of the Stone). There is no actual weave.

Travelling and Skimming
In order to Travel the channeller must know their starting place in great detail. Men bend the Pattern so that there is no space between where they are and where they want to go and bore a Hole in the Pattern from one to the other. Women change the weave of the Pattern with a flow of Spirit to create a similarity between where they are and where they want to go so that there is no difference between the two at that point. A gateway then opens. The two methods are completely incompatible with each other.

The stronger the channeller, the larger the gateway they can make. Without enough strength, a channeller may be only able to open small hole, or else no hole at all. Women can link, though, and then weave a gateway.

If the starting area is not well known, but the destination is, a different weave can open a gateway for Skimming. The channeller stands or sits on an imagined platform and moves through the void to their destination. It is slower than Travelling, but fairly secure. Two channellers will not see each other while Skimming unless the gateways are made at almost the same time, from the same spot with identical weaves.

According to Jordan, travel to other planets within the solar system is possible and would require a circle of fairly strong channelers, though not necessarily as many as thirteen, depending on exactly how far out they wanted to go. Travel to a planet in another solar system would require a circle of the maximum possible size of very strong channelers, and there would a limit on how far they could go in one jump. They could planet-hop, of course. Another galaxy is too far away to reach by Travelling.

If a channeller tries to open a gateway where one already exists, that gateway is displaced just enough that the two do not touch.


Abilities –

Age of Legends Healing(Major)(Requires Admin approval)
Channeler can heal anything

Blossom of Fire
Allows the channeler to create a ten foot column of fire that first implodes then explodes

Cloud Dancing(Major)
Channeler can control the weather

Delving(Major)
Channeler has the ability to detect metals in the earth and can extract them

Delving-Healing(Minor)
Channelr can sense illness and injury in subject.

Dreamwalking (Major)
This enables the character to enter the world of dreams while asleep.

Dreamstalking(Major/Black Ajah/needs Admin Approval)
This enables the channeler to invade and control others dreams.

Foretelling(Major) (Requiers Admin Approval)
This enables the character to have foretelling. Which are sudden bursts of Prophecies, where the majority of the time the person does not know they’ve given a prophecy.

Healing
Allows channeler to heal anything except death.

Keeping
Allows the channeler to perserve food and plants

Listening to the Wind(Minor)
The Character has the ability to predict the weather. Though the ability has manifested itself to sometimes predict future events by the feelings of the weather. Example. Feeling like there’s a huge storm coming and it could whip out the whole village. Could mean there’s a storm coming or it could mean that there’s going to be something terrible that’s going to happen.

Mask of Mirrors(Major)
Allows channeler to alter their physical appearance

Masking the Glow
Channeler can mask their ability fromother channelers

Sniffing(Minor)
The character has the ability to smell violence, and can smell what was done estimate a time and if the query is violent enough can track the perpetrator by the stench they leave behind.

Read Auras(Major)(Requires Admin Approval)
The Character can see and sometimes understand auras they see around other characters. Not all characters have an aura and the reader cant always understand what they see. (One Power users and Warders tend to always have auras)

See Ta'veren(Minor)
The character can see a glowing aura around people who are Ta’veren. The brighter the aura the stronger Ta’Veren.

Wolf Brother(Major)
The character has heard the cry of the wolves and can now convene with them telepathically with what they perceive through there sense. The character also has Heightened Senses as an additional Ability, and Yellow eyes. This grants the Wolf Brother the ability to see in the dark hear at great distances and even smell better. Also some wolf brothers through experience and hone ones nose can pick out emotions from a beings scent. Each emotion having its own particular scent.

Read Residue (Minor)
This Ability requires one to be able to channel the one power and enables the channler to read the residue of a weave recently cast in the area.

Residue Resurrection (Minor) (Requires Admin Approval) (Requires Read Residue)
This Talent requires one to be able to channel the one power and enables the channler to recreate a weave recently or learn the weave cast if they are strong enough. This is a dangerous ability and takes GREAT concentration.


Edited by Ryanna sur Landrag, Aug 22 2008, 08:05 PM.
OP Score: 80/100 ~ Talents: -Testing Objects for Resonance to the Power, -Listening to the Wind, Intermediate Old Tongue
Artwork by Jonathan Bowser
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