| unreal; doors | |
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| Tweet Topic Started: Nov 30 2008, 04:35 PM (139 Views) | |
| Scouseman | Nov 30 2008, 04:35 PM Post #1 |
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Ste
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anone know a tut on doin doors in unreal plse , how evryone doin with theirs , dont really like this program
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| adam | Dec 1 2008, 12:55 PM Post #2 |
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Game Design Guru
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ok so this tutorial should help the princibles behind it are the same for doors as they are for a single floor elevator. thedoor will be a sliding door moving either left to right or up and down the choice is yours so here we go. 1./ start by building your level ive quickly thrown 1 together for demo purposes... ![]() 2./now you need to find the mesh you want to use as a door in the static mesh browser... ![]() 3./so now you have the staticmesh selected in the browser go back to the main unreal window and you want to click the "ADD MOVER" button. ![]() 4./Once you have clicked the "ADD MOVER" button the mesh will appear in a lovely pink colour this is a mover position it where you would like your door to be in the "closed" position. ![]() 5./ once the door is correctly positioned right click it and choose "MOVER" and then click key0 this sets the doors closed position. ![]() 6./ Right click the door again and this time choose "MOVER" and click on key1, ![]() THEN move the door to the open position. ![]() 7./ now right click the door 1 last time and choose "MOVER" and click on key0 this will reset the door back to the closed position rebuild the level and play to check it works.... any issues send me a message on msn adam Edited by adam, Dec 1 2008, 01:04 PM.
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7:04 PM Jul 11