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| Sunbeam Syrup [S-Rank Pet]; ... because Grond said I couldn't... | |
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| Topic Started: Jan 19 2018, 03:41 PM (152 Views) | |
| 裁 Hadou | Jan 19 2018, 03:41 PM Post #1 |
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WhAaAaAaAaAaAtTtT?!!!
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Name: Sunbeam Syrup Nickname: Sunny, Sunshine Age: 4, or thereabouts Height: 1.5 feet / 45 cm Weight: 4.0 kg / 8.82 lbs Race: Fairy Pony Class: S Owner: Caelestis Draumbern Appearance Physical Description: Quite an astonishing sight is Sunbeam, most especially because she is too tiny to be a normal horse. The top of her head barely gets to the knees of most people. She is a butter colored horse, the hue gentle on the eyes, while her silky mane and tail are silver. Her mane is actually longer and more stylized than that of your normal horse, making people wonder if it’s not a horse with hair (you know, like lady hair), rather than a mane. She has these deep, azure eyes that do a lot of speaking, passing across her emotions much better than words or other body language… unless she’s bottling those emotions inside, which she’s actually very good at. Sunbeam has a slender, dainty build, the kind of creature that looks more like a lap pet than anything really utilitarian, and gets people who really like cute stuff to go “awwwwwwwwww…” At least, that’s what everybody thinks at first. There’s something else of note about Sunbeam. Just a little beyond her shoulders on either side of the fairy pony’s body, are a pair of bird-like wings, which are used for flight. They can be pressed against her body so that they are almost indiscernible. They are of the same color as her coat. Personality Sunbeam Syrup is a cheerful little soul, who loves smiling, laughing and enjoying the company of her close friends. She is a bit talkative, and can stream off words from her mouth extremely fast when she is very excited. She is also very lively and energetic, flying around, zipping here and there, but becomes very reticent and bashful in the presence of a stranger. She likes being pampered and fed treats, and doesn’t mind being carried about, but she is also very considerate, and will instantly carry her own weight, once she’s aware she’s becoming a burden. She can also go to great lengths to help her friends and loved ones. This fairy pony is an epitome of trust and faithfulness. Once you have her for a friend, you can rest easy that betrayal will never come from her angle. She holds promises very seriously and does not joke with oaths. If she promises something (which she is not ever ready to do), she will be ready to go through hell and high water to fulfil it. She is also very truthful, but since she is very thoughtful, there are times she would rather keep quiet than hurt a person’s feelings with the truth. If however, she feels it is necessary to speak the truth, she will try to use tact to pass the message across. It is very difficult for her to lie; interestingly, it is very difficult to lie to her also (due to her peculiar magic), although magically reinforced liars might get to deceive her. Her ability to detect lies makes her naïve to a fault, especially as far as her friends are concerned. Sunbeam Syrup is as inquisitive as anything, always asking questions, and ready to share her knowledge about any subject being discussed (which is surprisingly very extensive), though she knows next to nothing about most topics people refer to as adult. She claims to have very good taste, and does have a keen tongue, able to easily tell the difference between various flavors of tea, no matter how closely related they are (needless to say tea is her favorite drink). She does not appreciate rude people and extremely noisy places, and she detests bullies. There are times Sunbeam can act all stern and business-like, when she feels that something ought to be done, but no one wants to do it. Since people tend to take her lightly because of her looks, she may enforce her will with her magic. It has been observed that those with whom she has had a “session” tend to be unduly accepting of her authority. She can also turn suddenly mean and hostile, when she encounters an enemy. This causes many to marvel, since they do not expect such a cute, little thing to have the ability to fight. To some extent, Sunbeam is well capable of holding her own in battle. History Much of Sunbeam Syrup’s past is shrouded in secrecy. The last thing she remembers is being rescued from a magical vault by a white-haired young woman. Sunbeam had no memories of her past, and when she tried to remember, she accidentally unleashed her powers. This caused excruciating pain to be shared between the two, but to Sunbeam’s surprise, the woman did not abandon her, but nursed her to health. As a result, she is devoted to the young woman, fully aware that something dark lurks in the depths of the woman’s psyche, and even though the woman is not aware that she knows, Sunbeam is devoted to helping her out of it, as well as any other issue in which she finds herself. Weaponry/Equipment Name: Wings Class: B Description: A pair of medium sized wings (compared to Sunbeam’s body), that sprout from either sides of her body, at the point immediately behind her shoulders. The wings are of the same color as her coat. Effect/Function: Sunbeam’s wings enable her to hover, and fly at a mildly faster speed than her normal running speed (+5 to base speed), and she can stay airborne indefinitely. In flight, she can carry weights up to 25 kg, though this will obviously impede her speed. She can bear herself up to a height of 25 meters. Name: Hooves Class: B Description: Every pony has hooves. Sunbeam’s hooves are difficult to differentiate from the rest of her body, but they still exist, and for a delicate looking creature, they are actually quite tough. Her hooves are of the same color as her fur. Effect/Function: Her hooves enable her to run over hard and rugged surfaces, and can be used in combat to deliver bludgeoning damage to enemies. Also, with proper timing, she can block or deflect weapons and attacks up to B-rank (roughly rank 5 or so). Serve as B-rank weaponry, and cause B-rank blunt damage. Name: Coat Class: B Description: Sunbeam has a beautiful, coat, endowed with soft, butter-colored fur, that adds beauty and dignity to the little equine’s grace. Effect/Function: Sunbeam’s coat is much tougher than it looks, and provides defense against harsh weather environments, and even attacks, both physical and magical. Serves as B-rank armor. Stats - (169 + 75 = 244) Power: 20 Endurance: 20 Toughness: 22 Speed: 46 Accuracy: 46 Magic: 60 [30 + 30 (60)] – Rank 7 Magic Magic Name: Universe Aura Magic Type: Psychic Magic Rank: 7 Magic Description: This unique magic allows its user to manipulate psychic forces with which they can affect their environment from a distance (telekinesis), and tap into the recesses of their souls to manifest powerful telepathic abilities. Techniques: (28/30) Phantasmal Cannon - (7) Type: Offensive Range: 105 meters Effect: The Phantasmal Cannon is a blast of pure psychic energy that deals critical concussive damage, strong enough to tear through reinforced steel constructs. It emanates from the user’s forehead as a multi-colored (red, blue and green) scintillating beam and travels for about 100 meters, tearing through any obstruction until it fizzles out or is blocked by a greater force. Duration: Instantaneous Cool down: 2 posts Music of the Spheres - (7) Type: Supportive/Utility Range: 70 meters radius Effect: This is a mainstream form of telepathy. The user is capable of making a two-way psychic link with up to a maximum of 28 people. The user can send information and thoughts to a single person, or everyone connected through the channel, and as long as the channel is open, people can interact with each other, but their projected messages will be open to all. Only the user has the prerogative of selecting the recipients of their own broadcasts. The user must be able to see the target(s) before connection can be set up, but after initial visual, there is no need to maintain eye contact, as long as the target(s) do(es) not stray out of the range of the Music of the Spheres. Duration: 4 posts Cool down: 2 posts Eldritch Sway - (7) Type: Supportive/Utility Range: 56 meters maximum Effect: A more sinister power of the Universe Aura. This magic takes over the mind of the weak-willed, forcing them into subservience to the dominion of the caster. It seeks to manipulate the will of the weak, stirring them into doing the user’s bidding. The user can either focus this power onto a few individuals, or spread it over a wide distance. If spread over a wide distance, anyone whom the user considers a target will find compelling thoughts come to their mind, but it’s still something they can resist by sheer logic. Thus, the more reasonable the thought, the more likely the targets will carry it out. If however, the user focuses on targets, depending on the weakness of their wills, the user can control them completely to do absolutely anything in their power, even to the point of forcing themselves asleep, or even to commit suicide. The user, at this rank, can completely control a maximum of seven individuals (PCs and important NPCs are exempt, except with the user’s or mod’s permission, respectively). Note that the grasp of the Eldritch Sway is stronger when used on fewer targets, and vice versa. Duration: 4 posts Cool down: 2 posts Hierophant Oculus - (7) Type: Supportive/Utility Range: 70 meters max Effect: Reaching out with their psychic power, the user conjures up a mental image of the entire area and projects it in visible form as a small but well-detailed holographic map. At this level of magic, the user is capable of seeing and identifying everything mundane with almost perfect precision. The ability can even see beyond walls and barriers, and only techniques meant to conceal the presence of the caster or targets (on a higher rank than this technique) can pass by undetected. Where the cloaking spell is of the same rank as the Oculus, a fog obscures the area on the holographic map, until it can be explored by other means. Duration: 4 posts Cool down: 2 posts Edited by Hadou, Jan 21 2018, 07:12 PM.
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| 司 Grond | Jan 20 2018, 01:23 AM Post #2 |
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FTG's Freak of RP-Nature
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Really? My Little Pony? *sigh* I think Eldritch Sway's range is too wide; please reduce it to 60 meters or so (range for AoE spells of Rank 7), or increase the cooldown or reduce duration for higher range. Also, please include that the more the targets, the easier they can resist the Eldritch Sway. Music of the Spheres... I guess you can leave its range, as it doesn't have any potentially harmful effects on its targets. |
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| 裁 Hadou | Jan 21 2018, 07:17 PM Post #3 |
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WhAaAaAaAaAaAtTtT?!!!
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Edited appropriately. Have at thee, Grond. I warned you not to test me... |
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| 司 Grond | Jan 23 2018, 10:34 PM Post #4 |
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FTG's Freak of RP-Nature
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Don't see any problem with this, except it... never mind. 1/2 |
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| 座 Sachio | Jan 26 2018, 12:46 AM Post #5 |
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Just Hanging Around
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Is Eldritch Sway strictly NPC usage for all parts of it? I don't see this being allowed unless it is indeed ONLY for NPCs. The only reason I'm asking is that the current wording makes it look like only the focused version for complete control is NPC only. |
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| 裁 Hadou | Jan 28 2018, 08:43 PM Post #6 |
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WhAaAaAaAaAaAtTtT?!!!
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The sentence that addresses the Eldritch Sway's limitation applies to the entire spell. NPCs only (with PC, the owner must approve expressly, and a mod must approve for important NPCs). |
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| 座 Sachio | Jan 28 2018, 09:00 PM Post #7 |
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Just Hanging Around
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Fantabulous. I suppose the rest of this is ok. May or may not start picking on it in treads though. |
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