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[Accepted] The Shaman Wilder of the Mazahar
Topic Started: Mar 24 2017, 02:03 PM (254 Views)
Hadou
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WhAaAaAaAaAaAtTtT?!!!

Account Name: Hadou


Profile
Name: Sarma

Nickname: The Shaman Wilder of Mazahar

Age: 19

Gender: Female

Height: 5 feet 5 inches / 144.78 cm

Weight: 59 kg / 99.2 lbs

Guild: N/A

Class: D

Affiliation: Neutral [Good Chaotic roughly; her indifference to most human rules puts her as more Neutrally inclined than most Goods]


Appearance
Physical Description: Although this young woman’s height is more or less average for a woman, there is hardly anything ‘average’ about her looks. She’s the kind of person that would be hard to miss in a crowd, at least based on her physical features alone. Her eyes are clear and deep, almost fathomless; eyes so blue that seem to stare deep into the soul, carrying a powerful spark of intelligence, perhaps primal in a sense, but undeniable nonetheless, like they seek to probe into the workings of things, or monitor like an ever-watchful predator. Otherwise, they bear an aloof air, like she is completely detached from everything, reminiscent of an enlightened being that is content to watch, but not involve itself in mundane affairs. That serene look is however offset by her youthful characteristics, as most ‘wise’ beings tend to look elderly, or ancient, in a way.

All the hair on her body, which seems to sit only on her head in silky tresses, and in two slight, darker hued eyebrows, is completely snow white. She always keeps it untangled and clean, and some of the locks at the front bear golden jewelry and colored beads. When engaging in physical activity, she tends to tie it into a high ponytail atop her head. Without any form of restraint, her hair, which is quite copious in amount, cascades to the small of her back.

Her nose and mouth add to her babyish, peculiar beauty. Her nose is tiny, upturned, described as a “button nose”, and slightly flushed, somewhat chubby cheeks and small chin add to her babyish physiognomy. Her mouth is small, her lips are full and mildly rosy, with the edges curling upwards in a cute way when she smiles, often in a lopsided fashion.

This woman’s skin is not the average light complexion characteristic of most Fiorans. Rather, her skin complexion has been described by Philistines as “yellow”, but as opposed to the jaundiced picture that will come up in people’s minds, Sarma’s complexion is more accurately described as sun-kissed olive. Her skin is flawless and comes with a healthy glow, with not a scar nor a blemish in sight. It stands in a fluid, beautiful contrast with her pale hair, further accentuating her striking appearance.

Built like an athletic model, the wilder’s body is limber, like a fresh bamboo. Her muscles are well toned, although not ripped. Her limbs are long and slender, her legs even more so. She has a flat tummy with an innie belly button, and her waist tapers away from her torso, then flares out to her well-shaped hips. Sarma is graceful, but not like the normal ladylike grace that some of the female folk possess; hers is more cat-like, yet still incontestably feminine.

Clothing: Sarma’s clothing add the finishing touches to her “wild” appearance. She almost always dresses in naturally cured leather, skins, furs and Stranglehemp. Her tops vary, ranging from the asymmetric one-shoulder, to halter-top, and even to sleeveless, but they almost always leave her midriff bare. Her lower body garb consists of some sort of ‘skirt’, usually tied in a sarong like fashion. She never wears shoes willingly. However, she may wear Stranglehemp ‘foot wraps’ and ‘hand wraps’ when the need arises. Most of the time, even with these wraps, her fingers and toes remain free.

Beneath her clothes, she wears a two-piece bandeau-loincloth combination, which she tends to strip into when having to swim, wade through muddy or murky environments, or hunt in certain terrain, where clothes may easily impede the wearer’s movement.

A large grey fur cloak is sometimes worn over whatever outfit she wears, when in ‘civilized’ areas (depending on the response of the inhabitants), that is roomy enough to conceal her form, and whatever items she may carry.

Accessories: Sarma is hardly ever seen dressing without accessories, which consist of brightly colored beads and golden jewelry. Most of them show up in her hair. She also wears armlets, bracelets and anklets. However, she also wears more utilitarian sheaths, scabbards and pouches on her body, especially on her back, hips and legs. When hunting in the wild, however, her accessories drop to the barest minimum, or are not even worn at all.

Extra: Sarma has a voice pitch a little lower than most females of her age, and she speaks in a characteristic “breathy” accent, which is found to be exotically appealing to many. She also has a distinct fragrance about her, which someone who knows their marbles will identify as a flower found only in the Mazahar Basin.
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Hadou
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WhAaAaAaAaAaAtTtT?!!!

Personality

Behavioral Patterns



History
The Legend of the Shaman Wilder of the Mazahar Basin



Weaponry/Equipment

Equipment


Weapons



Stats - 55
Power: 9
Endurance: 9
Toughness: 9
Speed: 9
Accuracy: 9
Magic: 10

Earned
Stat Points Earned: 5/5
Arc Points Earned: 0/0
Jewels Earned: 1,100,000/1,100,000

Sources
Sources


Skills & Disciplines

Bounty Hunter Trained in the art of hunting both humanoid and non-humanoid quarry, Sarma has learned to properly utilize the art of stealth and tracking, in order to catch her prey. Even though she is at home in the wilds, a city is not a problematic arena for her when hunting. Also, when hunting, one must learn to think and act like the prey sometimes, so as to successfully prevail against a wily quarry. Thus, she is very skilled in hiding from people, covering tracks, laying ambush, moving very quietly and using the environment to her advantage.

Shaman Wilder A shaman wilder must know about the lore of nature. Sarma has an understanding of the various functions of various floral and faunal parts in apothecary work. She is capable of making crude but very effective poisons and potions from these ingredients, not to mention that she has a very good grasp on basic first aid, and how to source for materials in the wild to thus administer it. Also, she has good knowledge of most animal and plant types, with respect to anatomy, behavior and ecology, and likes to catalogue new findings in a journal which she describes as her Bestiary/Herbarium. As a shaman, she is also conversant with runes, temple and tomb complexes and structures, mystic symbols and esoteric scripts. She is also literate, due to learning from the “layered” people, and is quite talented in sketching.

Brilliant Warrior To survive in a dangerous world, one must be either protected, or trained to become dangerous. Sarma is capable of utilizing various armed and unarmed combat techniques. Concerning weapons, she is capable of using most, if not all simple weapons to a good degree, and even more complex ones such as flails, rope darts and whips. She favors bows and blow guns in long range, and although she can use guns, she considers them “too noisy and unrefined”. Her unarmed fighting favors kicks, since her hands are usually expected to wield weapons, but that does not mean she is not skilled with using her hands alone to fight. She also is a very good grappler, and can utilize various locks, throws and slams to disable opponents.

Survivalist Having lived in the wild most of her life, Sarma has mastered various ways of navigating through dense vegetation easily. She is a very good climber, having practiced with trees, cliffs and mountain faces. Having studied indigenous animals, she is capable of using acrobatic techniques to access various destinations, or move about. She has acquired a plethora of skills that enable her to thrive for long periods in untamed environments. Sourcing for food, other materials, and resourcefully making tools in the wild comes easy to her, she can make fires with stones and grass, has surprisingly good cooking skills, can stitch and sew stuff, and she can identify and interpret various animal calls, as well as imitate them. Her ability to navigate also covers watery habitats (where she has proven to be a very good swimmer) and muddy and quicksand terrains. Besides, having lived in trees almost all her life, she has a powerful sense of balance.
Edited by Fumus, Apr 12 2017, 01:44 AM.
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Hadou
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WhAaAaAaAaAaAtTtT?!!!

Magic
Magic Name: Primordial Breath
Magic Type: Elemental - [Air]
Tier of Magic: Starter
Rank: 2
Magic Description: This is a magic that, though it has a sort of catchy name, simply manipulates flowing air in various basic ways. It is believed that this is a very old magic that simply revolves around tapping into the powers of the “breathing Earth”. As complex things are eventually constructed from the simple, some believe that this was the very first Wind based magic ever used by humans. It has refused to evolve, however, making most mages who are faced with it as an option go for something more… sophisticated.

Techniques: 2/3 (3 + 0 bought)
Sky Burst - (2)
Type: Offensive
Range: 10 meters
Effect: The user simply gathers air to their palm to form a visible, solid ball of air, which they throw at the target. The ball of air appears as a thoroughly distorted sphere of space, like a transparent fluid of sorts. If it hits, the target suffers only superficial damage.
Duration: Instantaneous
Cool down: 2 posts
Edited by Hadou, Mar 27 2017, 11:49 PM.
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Grond
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FTG's Freak of RP-Nature

Well, let's get to the bloody details... haha.

Under 'Techniques',
Well, this character has only one tech, so duh. Two things I want you to flesh out. One: the phrase 'average punch' is very relative. I think my punches are average, but some people I've punched don't think so. So, how do you define average in a way everyone can understand? Why not use the damage 'chart' found Here to better describe the effect of the Sky Burst? For an 'average punch', I'm guessing superficial damage.

Also, remember that air is invisible. So a solid ball of air will be invisible. That is... well, troublesome. I think you should indicate if there is any visual cue of this spell (there should be), and what it looks like.
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Hadou
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WhAaAaAaAaAaAtTtT?!!!

Noted and edited.
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Grond
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FTG's Freak of RP-Nature

Don't have any problems with this, then.
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Inara Serra
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Honesty without tact is cruelty.

1/2
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Zaber
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Water Dragon Slayer

Well made starter mage. Best of luck going after said Wind Beastie :P

2/2



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