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| Official War Discussion Thread [GIN]; Phase 3 - Guardians in the Night | |
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| Topic Started: Jan 23 2017, 09:40 AM (2,510 Views) | |
| Sinjin | Jan 27 2017, 10:42 AM Post #21 |
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I'm tempted to rush to the enemy. What if the diffusion spike's anti-magic is concentrated in an area? Like limited range as it pulsates. Also, did any read that part where it says "every time they pulsate, they would send an anti-magic thingy shockwave"? so... it's not static ne? |
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| Sinjin | Jan 27 2017, 11:13 AM Post #22 |
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Someone mentioned about ready the hot oils right? what if we pour them on the spikes and then throw gunpowder on them, and then torches? Would make for explosions right? |
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| Pestilence | Jan 27 2017, 11:16 AM Post #23 |
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Don't go outside the walls. I don't care how many of us try it we'll end up dead in a heartbeat due to sheer numbers. And those tanks are pure AoE. Personally we need explosives and a mobile strike force. A lot of individuals are going to be under heavy stress because of the anti-mage field. Perhaps Bethany could start rounding them up. She has limited combat training in group tactics and with the big hitters occupied having a captain wouldn't be a bad idea. Also she'd be disposable and if she goes berzerk there would be plenty of people to shut her down. |
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| Sinjin | Jan 27 2017, 01:20 PM Post #24 |
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But Mika is already outside of the wall in the first place. D: also did a bunch of stuff that if it's allowed and succeeds, makes for a buffer to the incoming salvo of artillery attacks while killing them on the ground. And a giant black dome that looks like a shiny marble. |
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| Lightning | Jan 27 2017, 02:05 PM Post #25 |
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Steel your mind. Run on instinct.
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Pretty sure a bunch of characters hacking at a spike will destroy it, people just need to work together. I suggest you don't try charging into the enemy lines if you want to live Sinjin. I have had the soldiers set the oil ip above the main gate in preparation for the breach. Also... just have a soldier throw a rope down to your character if you want back up :|
Edited by Lightning, Jan 27 2017, 02:07 PM.
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| Sinjin | Jan 27 2017, 02:27 PM Post #26 |
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Sorry. q.q But I had to go ICly for this, coz Mika's reason and world only revolves around Tsuku so it would be not him to not go to find Tsuku and be her sword or whatever. Also, when I asked mazo if the anti-magic had a location, he said "At the wall" so I was like, okay Mika you won't be useless when you're with Tsuku I guess. Edited by Sinjin, Jan 27 2017, 02:29 PM.
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| SilverRush | Jan 27 2017, 08:53 PM Post #27 |
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I don't even know.
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Their range is probably huge, because it was stated zero magic could be used until all eight spiked were destroyed. Tbh, I'm wondering if Drame's shadow would be effected, since effectively everything else is. Anyone, one idea, if we can pull the spikes out, we could probably try tossing them towards an artillery cannon close by as an attempt to just blow them apart. Anyway, Jaxus is on the wall, and I wrote it out that one came at an angle, landing on the top of the wall where Jaxus was. He's going to be advancing towards it, though, not sure if my A-rank boomarang and 30 power will be enough. What Lightning said though basically, we should group up. |
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| 裁 Hadou | Jan 28 2017, 08:55 PM Post #28 |
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WhAaAaAaAaAaAtTtT?!!!
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I thought about making bombs from mortar shells, with torch wicks and blah, then dropping 'em on the dimert-whatthehecktheyare. Avera has dropped one at a spike. Kai and Artesia, watch your heads. JK, you aren't close enough to be damaged... |
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| Lightning | Jan 29 2017, 09:48 AM Post #29 |
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Steel your mind. Run on instinct.
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Alright. There is one spike left where Luna is (behind the main gate), one spike is up in the tower or where ever the fuck Zachary is. The other is.... anywhere, find it and break it people. Then we can go nuts and fuck up some Boscan soldiers! |
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| Sinjin | Jan 29 2017, 02:21 PM Post #30 |
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Garrus is scary but he's also one of my favorites in fire emblem. Ganbatte everyone! Yikes, gotta stay alive... |
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