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[Accepted] Nero
Topic Started: Nov 20 2016, 10:47 PM (209 Views)
Sir Slithers
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FTG's Most Gentlemanly Snake of 2016
Account Name: Sir Slithers


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“Let's have some fun.”
Profile
Name: Nero
Common Aliases:
Aliases
Age: 24
Gender: Male
Height: 173cm
Weight: 75kg
Guild: N/A
Class: D
Affiliation: True Neutral
Nationality: Fiorian
Birth Date: May 19th
Birth Place: "The Tavern."
Occupation: "Does being jobless count?"
Current Residence: "The Tavern."





Appearance
Physical Description
Clothing

Image



Personality

"I'm just a guy that likes jokes and eating bacon."

Nero is, by all accounts, an extraordinarily lazy individual. His carefree nature almost radiates off of him in a way that is somewhat contagious. Simplicity is his cup of tea, preferring to take the road with the fewest conflicts in order to reach his destinations. This innately creates a persona that is openly willing to lie in order to achieve any goal, be it dodging work or getting information. However, that is to say he isn't entirely anti-effort. If he finds a cause that 'isn't worth not trying' for, one might find that Nero is an almost indomitable force of sheer determination, ready and able to go to the lowest of crimes for the sake of his cause. On that note, he quite obviously enjoys undermining the authority of others and observing reactions, this has others call him a 'Stirrer' of trouble and emotions. While he does not enjoy fighting, he finds entertainment in almost everything he wilfully partakes in. Oddly, even if he's voiced approval of an activity beforehand, if one were to force him to do it against his will, he becomes quite sour. Or bitter. Or salty.

His comedic approach to life is probably one of the more major aspects of his personality. Nero is a born joker with a love of lame puns, quips and believes that no matter who it is, they can unite under laughter (or the occasional groan). His material basically comprises of whatever he thinks up at the time, or previous successful jokes he'd made. He isn't afraid to use humour to defuse a tragic, tense or stressful situation and even make jokes to get people to smile a bit if they're down. He is deathly weak to crying, as in, his defence crumbles if a subject starts crying their eyes out. Such is probably the only way to get him to feel guilty about anything he's done, since he never does anything with the intent to make someone cry. However, he is quite susceptible to crocodile tears, especially from manipulative, seemingly innocent people. He is very relaxed when it comes to contact, lazily receptive and offering of hugs and is a big animal lover. Though he is very aware of personal space in the case of others, Nero doesn't seem to have a so-called 'personal bubble', remaining relaxed even if someone is right up in his face or wrapped around him. Along with jokes, Nero is an avid storyteller, having memorised entire novels including fables and riddle books. His tricky nature seems to shine through when he becomes enthralled in having a person untangle a riddle. It seems that is how he judges one's potential in comparison to his own... Though that is just speculation.

Despite his jovial, merry-making, easy-going persona, people tend to suspect that there is much more to Nero than he lets on. As if he were putting up a front in order to blend with the rest of society. The theories may crop up when someone sees just how easy Nero finds adapting to a new or unfamiliar culture and how he seems to melt in with the everyday crowd. Nero is generally easy to miss in a cluster of people and can sink into a room with such a small presence it's like he isn't there at all. It is as if there's something sinister to the man that no one can quite put their finger on. In fact Nero, when he deems it necessary, can be an extraordinarily intimidating individual, having a naturally heavy presence that is hard to ignore; as if instead of a thin man, sitting at a chair with a deep glare was some kind of creature that hated one's guts. He also lies. A lot. In fact, more than enough for him to be considered a compulsive liar. Though no one is sure why he does this, if they ever realise, he seems to have no qualms with actively deceiving people that have put their trust in him, seeing it as nothing more than a thing he does to achieve some kind of goal. Despite his merry ways, his entire view of life is painfully nihilistic. He sees absolutely no value in anything, thus leading him to hold no alliances and act according to his own will and whim with such a harrowed, unenthusiastic attitude. He does not think this way willingly, but was the conclusion of an existential crisis in his teenage years. He has hope and his rare signs of determination let it slip that he wants the world to have meaning to him with all of his heart. While he does not openly share this view, he can sometimes spout rhetoric about the pointlessness of it all; perhaps on a whimsical day of cloud watching. And yet another day he could be convincing someone that they matter. What can I say? He doesn't like people being upset.

How he acts in a fight is generally a mystery, even to himself, since he hasn't got much experience in it at all. He might run, he might stay his ground, he might even overwhelm his opponent but rest assured, he is not going to let himself or others die, perhaps such an attitude extends to even his opponent. He actively attempts to avoid conflict and is impressively capable of this, effectively having the highest speech stat in an RPG, sacrificing offensive abilities to be brilliant at coercion, persuasion, intimidation and haggling. Of course, this can be put to a rather scary angle. His confidence in what he says makes it easy for him to have people doubt their own thoughts and psyching out his opponents. Mind games, subterfuge and psychological warfare are his specialities.

History
The Official Story


Weaponry/Equipment
D-Rank Equipment - (0)
C-Rank Equipment - (0)
B-Rank Equipment - (0)
A-Rank Equipment - (1)
S-Rank Equipment - (0)
Pets - (0)


Stats - 165
Power: 10
Endurance: 30
Toughness: 5
Speed: 50
Accuracy: 20
Magic: 40 (50)

Earned
Stat Points Earned: 4/114
Arc Points Earned: 9/9
Jewels Earned: 3,070,000/24,770,000 (17,020,000)

Sources
Sources


Skills & Disciplines

"Want something to eat? I can cook sandwiches."-
Nero is a natural when it comes to cooking, finding cooking simple meals to be, well, simple! He hasn't developed his skill much however, preferring to stick to easier things like fried food and eating out to sample local delicacies. He's out of his league in the company of an avid cook.
"Wow, this is pretty stressful, right guys?"-
Nero has basically no self-consciousness, giving him an impressive ability to talk to crowds and generally act well under pressure. At the end of the world, one can only expect a level head from Nero! He's also pretty good at defusing situations through humour or something that might actually work for once.
"What happens when you cross a tourist and a bear? A mauling."-
The art of crafting jokes, riddles, stories and most things spoken is a true talent of Nero's. Using the vast collection of experiences he'd learned of, he can make up entire epics on the spot. He can't promise perfection and constant entertainment, but managing an audience is something he finds quite natural, if uncommon in his life. He's rather good at judging one's ability at solving logic puzzles and judging people in general, man is he good at judging people. Judging their sense of humour, obviously. Nothing sinister here~
"If I didn't want you to see me, we wouldn't be having this conversation."-
Hiding is one of our boy's specialities. Despite his obvious appearance, he has a knack for keeping attention away from himself if being noticed is not on his list of things to do today. Think of him like one of those guys that just seemingly melts into the backdrop, an extra in a movie that pops up eight times but you never notice until you look really, really hard.

Other Skills


Magic
Magic Name: Psychological Warfare
Magic Type: Attrition
Tier of Magic: 1
Rank: 5
Magic Description:
By using his acquired psychological understanding, it seems that Nero is capable of stimulating one's brain activity, thus afflicting individuals with specific, exhaustive ailments that would ultimately reduce their effectiveness in battle and elsewhere. In this way, the effects are for all intents and purposes 'self-caused' as they are simulated by the brain and thus aren't detectable without a specific 'magic-sensing' tool or something of the like.
While not strictly debuff in nature, as no stats are directly affected, the effectiveness and type of ailment depends on the specific stat targeted. This magic is limited to the effectiveness of five main techniques, each one targeting a single stat in particular (Power, Endurance, Toughness, Speed and Accuracy). Dependant on the stat, the target is then given a negative status effect. These effects are contextually specific to the stat that they target. This magic can affect any sentient creature, including Nero himself if he so wished. Cantrips of each technique can be used to specifically target one aspect found in the full technique. Nero must maintain visual contact with his target, within the techniques specific ranges, for the magic to work; thus, disturbing his line of sight with obscuring effects or physically blocking his eyes for a few seconds renders his magic unusable for that duration. If any techniques were in use, obscuring his vision does not force them to end. Instead, the effects cease for that amount of time and continue as long as visual contact is re-established before the end of the duration. Blinking, a few moments of looking away, or similar actions do not achieve this effect.
When using high rank techniques of this magic, Nero can choose to produce it's signature blue, smokey glow from either or both of his eyes as a tool of intimidation. Besides this, Nero does not show any signs of performing magic when doing so, making it near impossible to work out the cause of the sudden effects, though he has a habit of giving it away by staring or doing something equally odd.

Techniques: 15/16
Wither - 5
Type: Attrition - Power
Range: 20m
Effect:
If the target's Power stat is less than 50, they will begin to experience symptoms of atrophy. Muscular pain, stiffness and weakness in one's limbs will be similar to if the target has been inactive for a prolonged period of time. The discomfort can cause weapons/armours to feel quite heavy and tiring to use. Along with this, targets begin to suffer severe muscular cramps along up to three focal points to Nero's choosing. The pain felt from these is similar to an especially painful menstrual cramp, for reference. An individual would need an extraordinarily high pain threshold in order to remain battle-ready while under the influence of these effects. The cramps are sudden and can be followed by nausea and vomiting in weaker specimens, thus can cause panic in some. After a while, the cramps and other effects subside, leaving a throbbing sensation in affected areas. If the target leaves the effective range, the technique immediately ends.
Duration: 2 Posts
Cooldown: 4 Posts

Fail - 5
Type: Attrition - Accuracy
Range: 20m
Effect:
If target's Accuracy stat is less than 50, they will feel an extraordinary dizziness and loss of balance. Merely standing will become an impressive feat. With their hand-eye coordination near enough shot, the target will soon after begin to feel their vision fade. While they do not become blind, their effective sight is cut in half and they suffer from temporary nearsightedness that corrective lenses would not be able to help with. With blurred vision similar to having water in one's eyes, many targets become panicked and frenzied. While there is no real 'pain' with this technique, it's applications are endless as Nero may freely choose targeting one's balance, hand-eye coordination or vision in particular, ignoring the other effects. When the effects fade, nothing remains, letting targets return to normal as if nothing happened. If the target leaves the effective range, the technique immediately ends.
Duration: 2 Posts
Cooldown: 5 Posts

Shatter - 5
Type: Attrition - Toughness
Range: 20m
Description:
If target's Toughness stat is less than 30, they will begin to experience intense sickness. Similar to being infected by a deadly toxin, the target's body subconsciously releases a flood of useless countermeasures in an attempt to combat something that doesn't exist. This causes the body to experience the symptoms of poisoning, including thirst, muscular twitching and particularly severe fever of 110 degrees Fahrenheit, far more than any natural illness. Needless to say, cognitive processes go down the drain while under the influence of this technique as the mind gives way to emergency alarms to protect itself from the sickness. Targets will likely feel the need to vomit or rest, feeling incredible wear in their entire muscular structure. Profuse sweating, esophageal stricture (and by extension, inflammation) and hypotension are all likely in weaker targets.
When the effects fade, targets are left pallid and sickly, requiring bed rest to treat. If the target leaves the effective range, the technique immediately ends.
Duration: 2 Posts
Cooldown: 4 Posts
Edited by Potato, Jan 19 2017, 01:40 AM.
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Fumus
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・。゜. ヘ(゜Д、゜)ノ

・You do not gain the '100,000' jewels source from Character Creation because you are using a harvest source. Adjust your jewels accordingly and delete the CC source.

・Due to the nature of this magic, you will need to include in both your techniques that both you and the target must remain within range of each other for the effects to persist during the duration.

Also, each technique will need another requirement from Nero. Something along the degree of requiring him to keep his eyes on the target (blinking is fine, but covering his eyes or slapping his face away would be enough to break contact for example), or some bodily/physical indication that can be stopped. You can think of the restrictions and you can make the restrictions something along the lines of, using the earlier eye-example, "While Nero keeps his eyes on the target during the duration," so that breaking contact does not necessarily force-end the duration for example (it'll just temporarily stop the effect until Nero resumes whatever his requirement is).
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Sir Slithers
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FTG's Most Gentlemanly Snake of 2016
All the things were edited~!
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Tenken
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Hoennese and proud!

Yeah we're gonna be adding +2 to the cooldowns of all of these techniques at these ranks, simply because the activation of said techniques is really not as limited as you sort of said it was and in all applicable functions it's impossible to realistically "dodge" them once you're within an effective set.
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Sir Slithers
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FTG's Most Gentlemanly Snake of 2016
Cooldowns increased by 2 posts each, leaving Wither at 4 posts and Fail at 5!
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Tenken
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Hoennese and proud!

Half approved.
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Inara Serra
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Honesty without tact is cruelty.

2/2 in that case.



Your character application is now accepted and will be placed in the archived forum. This topic has now been resolved, so therefore its closed.

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