Hey everyone, it's me, your Lord and Savior, your Once and Future King, and your new Admin-for-Life Unlimit Sendo. I'm here to drop some turnbuckle-diving elbows and awesome news. There's been some relatively small updates to rulings regarding summon familiars and single summons. Additionally, there's also been a pretty big update in regards to the AP shop which reorganizes it and adds a ton of new stuff. You can find that in the AP Shop section under Item Creation. Check it out.
Given Name: Annelis Barnes Nicknames: (to be earned) Anne, Annie Age: 19 Gender: Female Height: 175 cm (5 feet, 9 inches) Weight: 64.9 kg (143 pounds) Blood Type: O+
Western Astrology: Pisces Chinese Astrology: Ox Lucky Number: 3 Lucky Color:Green (of course!) Guild: n/a Class: D Affiliation:Neutral
Theme Song:
"People keep telling me that the pen is mightier than the sword, but when your sword works as a pen too what do you do then?"
Trivial Details
➊ Annelis likes to think of her life as one giant story, where her ultimate goal is to locate her “knight in shining armor” so her real adventure can start.
➋ The likelihood of her actually finding this “knight” is slim to none. But she likes to cling to the idea anyways.
➌ Annelis is a fan of stories and drawing; if you find her without either her sketchbook or her storybook, then something is seriously amiss.
➍ The likelihood of someone surviving an encounter with Annelis sans sketchbook and storybook without some sort of damage is slim to none...especially if they are the person who took the “precious things” from Annelis.
Physical Description
Annelis (Picture)
If you took sunshine, rainbows and the energy of an eight week old puppy and condensed them into one person, you would have Annelis. She is tall and lithe, with a runner’s build that lends her well-muscled legs and somewhat toned (though not so much as her lower half) arms some muscle. Her chest is somewhat smaller than average, femininity exchanged for a stronger build overall. Her skin is tanned from many hours spent in the outdoors, marked by a variety of “souvenir” scratches and scars that each have a story behind them. Oftentimes, her fingers will have ink staining them from the last time she sat down to draw; if she used color, then they will provide slightly more variety than the standard black.
The best word to describe Annelis would be “colorful”. Her hair, only the first oddity about this strange child, naturally bears every color in the rainbow spectrum (and she will testily remind you so if you ask where she got it dyed). Its texture is something else entirely - a tornado of curls that form a cloud around her face and extend halfway down her shoulderblades. More often than not she has it tied back into a ponytail so that she can function without getting hair in her eyes, but will wear it down when needing to see isn’t an explicit want.
More often than not, Annelis likes to hide behind her curtain of vibrant hair. A pair of clear green eyes peer out from behind the curls, watching the world with a fervent curiosity. When not hidden, she has a relatively plain, heart shaped face with thin brows and semi-full lips that are almost always parted in a wide grin. Joy seems to be a staple of her facial features, lending a light to her that makes what might be an average visage turn into something that almost resembles beauty. When this joy is gone, she’s like another person entirely; her eyes turn dull, the smile vanishes, and the colorful curtain will descend once more to hide her face.
Wardrobe
Standard Outfit - Front
Standard Outfit - Back
Pendant
Annelis has never been one to wear super fancy clothes. She wears a set of farmer’s clothes, embellished to look somewhat like an outfit a normal person would wear. The outfit itself is composed of a linen green undershirt, baggy brown trousers, and a light brown leather overcoat that’s embroidered with wheat designs in golden thread. For shoes she wears a pair of simple black boots, well worn and obviously well loved. The hints of a gold chain appear around her neck...a pendant, not worn outside her clothes.
”My story is too short for me to act my age; being a kid is so much more fun!”
Personality
Traits:
Positive Young at heart Imaginative Cheerful Determined Energetic
Negative Childish Space cadet Idealistic Stubborn Can't sit still
Identity
Forever optimistic, it’s hard to catch Annelis without a smile on her face. She is forever making light of the world around her, constantly cracking jokes both to the people around her and under her voice to herself. However, this comes with the downside that Annelis rarely takes anything seriously - she’d much rather be playing than working, but is able to put the games aside when it best suits her purposes. This is rare and rare indeed, even when she’s off on a mission; despite this apparent lack of discipline, Annelis still manages to get things done in the end through a mixture of shenanigans, a core of stubborn determination and pure luck. Her focus is rarer still; often she’ll float from topic to topic, following a stream of thoughts and sentences known only to her own mind. They are all connected, despite not appearing so to the outside eye - they simply are tied together by a loose thread Annelis herself subconsciously weaves.
In terms of people, Annelis is trusting...perhaps a bit too trusting. Often within a few days of meeting someone she will treat them as a member of her own family. While her trust is whole and complete, once shattered, it often cannot be regained. Once she dislikes someone Annelis can turn sarcastic and hostile, treating said person with all the disdain she can muster whilst cheerfully chatting with someone else. Given time (lots of it) and more than a little bribery in the form of sugary food, she might forgive them, but the bond will never be as strong as it could have been.
Overall, she can be summed up like this: an eight year old in a 19 year old's body with a penchant for sugary food and drawing.
Motivations
More than anything in this world, Annelis wants to have her own "storybook adventure". A lot of her hopes and dreams can be pinned on this single, overarching theme; finding her own "knight in shining armor", making friends that she can share the journey with, and escaping her "dragon" of a mother. To her, everything is one giant story - the goal, of course, it to find a happy ending. But where is that happy ending? Annelis isn't quite sure. But she knows that it's out there, somewhere, and that's enough to keep her going for a long time.
LIKES ✔ Food: Anything sweet ("Sugar!") or savory ✔ Drink: Lemonade, milk, water ✔ Hobbies: interests ✔ Things: Drawing equipment, stories (and the books they come in), ✔ Attraction: People who...achieve their dreams (and actively pursue them), can tell stories, can draw, can wield a sword, and fit the profile of one of the "good guys" (think Protagonist and/or Hero archetype). Note: a person doesn't have to fit every single criteria in order for Annelis to like them.
DISLIKES ✘ Food: Anything bitter or squishy. Annelis has a weird complex about squishy food; grapes are a prime candidate for pickiness. ✘ Drink: Most fruit juice and root beer. ✘ Habits: Chewing with your mouth open, repeated licking (it's the sound) ✘ Things: Fire (it burns paper/evaporates ink), water (ruins drawings), ✘ Turn-off: People who...have weak wills, kill the dreams of others, and don't like stories. Note: having one of these qualities doesn't necessarily mean Annelis will hate you; however, to have all of them would make you the biggest piece of filth she has ever laid eyes on in her mind.
Interaction
Conversing: Talking to Annelis is kind of like playing with a puppy; holding her attention can be tough at times, but once you have it her entire mind is focused on you. She can speak at a mile a minute (depending on her level of excitement), and oftentimes she jumps in when another person is speaking if something comes to mind and she absolutely must share it, but Annelis also knows how to listen. It's just hard for her sometimes.
Friendships: To some who Annelis has given her friendship to, she is the most friendly and helpful person possible. In a way, she makes it her personal goal to make life for herself and her friends as good as possible; the more "happy endings" she has a hand in, the better.
Fears & Phobias: More than anything, Annelis fears returning to her former way of life. It cut her off from a number of things: people, the outside world, and the ability to live her own life. If her story wasn't her own and she couldn't drive it forward, Annelis would waste away due to boredom and downright depression about what she might be missing.
Superstitions: Annelis has everything in her head framed around a story; as such, she innately believes that almost everything serves a purpose. Every person has a role. There was a reason that cat meowed at her. There was a reason she couldn't sleep last night. (so on and so forth...)
Talents & Skills
Drawing: Annelis lives for her drawings. Through many years of recording the world around her, she has acquired the ability to copy down onto paper almost anything once she's seen it/has a reference for it. She can draw just as well with a sword as she can a pen.
Sword/Bladed Weapon Proficiency: Since Annelis can't fight off enemies with a pen, a sword served as the next best option. She is most skilled with the longsword and katana, though when money permits Annelis doesn't object to a couple throwing knives up her sleeves.
Hand-to-Hand Combat: If caught without a weapon, Annelis isn’t afraid to beat the crap out of someone. However, her fighting style is a lot less tame than her sword-wielding abilities. Her style is a combination of mixed martial arts, karate and flat-out street brawling, making her attacks erratic and as random as posible. While many would call this “unprofessional”, Annelis just needs to know enough to keep herself alive. And her strange fighting style does just that.
"If my life is one giant story, then where's my hero?"
History
Phase 1: Flight
When former knight and newly branded Ex-quip mage Erika Barnes left the Knights of Fiore, they didn’t expect to see her again for some time. They had parted on relatively bad terms; she left behind a right arm and her will to serve the military and Fiore lost one of its greatest soldiers. Erika left, swearing never to return, and the people believed her. After all, she’d served them well. Why hold the grudge? Chasing after her would only prove to be pointless; no one ever meant to return once they left, not on their own free will. But she would, eventually. That was the unspoken agreement. No one escaped for long without returning in some way or another. Far away in the reaches of Bosco, nine months later, a child was born. Her father was unknown to all but her mother, who herself a fugitive from the neighboring country. The child herself was the most peculiar thing of all; bearing a head of rainbow curls and clear green-gold eyes, other than vague facial features she didn’t resemble her mother in the slightest. Erika named her Annelis, keeping her child close and secluding them in a mansion-esque house not far from Fiore's borders. Annelis grew up to be a wild child, constantly running around the much-larger-than-necessary house Erika had bought and mapping out every little corridor in a sketchbook that Erika had gotten her for her sixth birthday. Growing up without friends was no problem for her, since she had an entire house and world to explore, and despite the impending loneliness Annelis remained the light of her mother’s life and vice versa. The two would stay up late at night, and Annelis would beg her mother for a “show”. It was the only time Erika would use her magic, requipping a series of different costumes and attempting a myriad of voices all to entertain her daughter. To Annelis, her mother was her knight in shining armor - she would follow any order Erika gave to a T. It was worth it, keeping them so far away from the world, even though Erika missed her old homeland dearly. Anything to keep her daughter safe and away from that terrible place.
“Let's stay together, Mommy! The world can't hurt us if we're together! You'll protect me, right?”
Phase 2: Fear
Erika kept her daughter safe from the world. Out there were people who wanted to take advantage of her, people who wanted her to fight their battles and keep them safe. She wasn’t going to let Annelis follow the same path as she did, even if she had to die to ensure that fact. (Well, you know what they say about self fulfilling prophecies. But that’s another story.) For almost eight years they lived together in peace. Erika would leave only once a week to get groceries and other necessities, leaving Annelis to the confines of their much-larger-than-necessary house. She would leave with an empty arm, and return laden with groceries to find her daughter cooped up in one of the many rooms with a sketchbook in her arms and quill furiously covering the page in an attempt to record the world around her. Everything was perfect. At least, it was to Erika. Sometime into Annelis’s 8th year, a noticeable shift came over the house. Her daughter became more secretive, sticking to the shadows and avoiding her mother. Erika watched as her daughter slowly withdrew into the world of her sketchbook, absorbed by tiny things that Erika couldn't quite see. Dark figures loomed on the edges of Erika’s vision, vanishing just as she turned to notice what they were. She had to find out what was going on. Annelis couldn’t be taken from her, not like the other precious things in her life. It took her a while, but Erika finally cornered her daughter...and she was alone, still drawing in her sketchbook. After a moment she set down the page, apparently finished. Erika could only watch in amazement as a child painted black stepped out of the sketchbook. Two others just like it emerged, settling around Annelis’ table. They only lasted for a couple seconds before dissolving into ink, flooding the black carpet Annelis was kneeling on. The young girl frowned at her sketchbook, which now had a snowy white page once again. Then she began to furiously scribble on the page, trying to achieve whatever it was she was trying to do once again. Her daughter was trying to make people out of ink. She was using magic. Annelis had been hiding this from her, no doubt because she was worried Erika would take this from her. And she was right. How could she let her daughter entertain ideas of magic? Without a doubt, Annelis would leave the house to perfect her skill, and that wasn’t allowed. Neither of them could leave. Erika was trapped here, so her daughter had to be, too. They were going to be together forever, them against the world. Nothing was going to change that. So Annelis was locked into her room, sketchbook taken and supposedly torn to shreds. The girl cried and cried, but Erika couldn’t let her out. If she left, then there would be no one. And that simply could not happen.
“What do you mean, this is for my own good? Just let me out, Mommy! Please? It's so lonely here...”
Phase 3: Freedom
Annelis had always loved stories, but being locked away in a tower by her fire-breathing dragon of a mother was in no way how she wanted those stories to come to life. To a kid, ten minutes can seem like a year’s worth of torture. Spending almost seven years with only her imagination and the odd story or two from her mother wasn’t enough for Annelis; she might as well have spent all eternity in that room. She knew every crack in the wall, every speck of dust - when she closed her eyes Annelis could navigate the place flawlessly and retrieve things from almost any place in the room (including her numerous drawers). Even the shadows ceased to be interesting after a time. None of her experiments in bringing herself a playmate came to fruition, so she gave up on the idea. She was doomed to suffer in isolation, so suffer she did. Her tower stretched to the skies, walls sealed off from the world. Every day her dragon-keeper would come and deliver a meal three times, stay for a little while while she ate, and then leave with the dirty dishes. Outside of those hours, Annelis was alone with nothing but her imagination and the stone spire of her imaginary tower to keep her company. If only she still had her sketchbook! She survived off the odd piece of paper or two, using them to give herself new (albeit temporary) toys whenever she could, but it wasn’t enough. In order to do anything serious she would need much more paper...and practice. Annelis wanted to do things, great things, but that couldn’t be done from her room. She wanted to go out and make her own story, find her own hero, be free from the cage she'd been locked in! If only her mother could understand that... Annelis loved her mother. She was the only person Annelis had ever known, outside of the random encounter or two she'd had when Erika had taken her out grocery shopping. However, she had to meet other people. They could teach her things, help her to experience the world! There were so many places she hadn’t been to...like Fiore. Fiore would help her learn to use her magic. Fiore would be able to give her the life she wanted, the life that she could only live before within the white walls of her sketchbook pages. Her knight in shining armor was out there somewhere, and Annelis was going to find him. On the evening of her fifteenth birthday, a full 7 years after she was first locked away, Annelis gathered up everything she had ever loved. She snuck into her mother’s room for the first time in her life, searching for her sketchbook, and was startled to find mementos of another world. The world she was planning on going to. Her mother was from Fiore? Why hadn’t she said anything before? There were pictures of her mother hanging out with men in silver armor, wielding swords and shields that she had only seen in her storybooks. This was the place she had to find. That was where her knight would be, with the Knights of Fiore! The door was thrown open with a bang, and Annelis was met face to face with the woman she had been trying to avoid for the entire day. Fire blazed in the older woman's hazel eyes. The young teen hurried to gather the last of her stuff before the dragon inevitably took everything away and locked her into her room. But that rage never came. Numerous emotions swam on Erika Barnes’ face: sadness, fear, resignation - but none of them were rage. She reached around her neck, disconnecting a thin golden chain and putting it around her daughter’s neck. In that moment her scales fell away, revealing a broken woman, a former knight who had just been trying to protect her daughter and had lost for the last time. Erika leaned down, pressed a kiss to her crying child’s forehead, and left without a word. The chain felt cold and bit into her neck, and Annelis had to fight the urge to take it off immediately. It was her final gift from her mother; she would wear it for all eternity if she could. With tears in her eyes, Annelis packed the last of her items (what little she had) into a leather knapsack and left home. And, like her mother, she never looked back.
"I'm going to miss you, home. Even if you were a prison."
Phase 4: Future
The next four years were spent wandering all of Fiore. Annelis couldn’t straight away enroll inside a guild. She was fifteen, for heaven’s sake, what guild in their right mind would employ her? Plus, she didn’t have any skills other than drawing and the odd bit of self defense her mother had taught her, and that wasn’t enough for her to feel safe out on the field. Her knight would have to wait for now. For now, the princess would have to learn how to live in the real world. So Annelis resigned herself to using her art as a means of monetization. She went from mansion to mansion of the rich, sketching portraits and doing paintings for her fair share of Jewel. One famous case even had her take down a sketch of the infamous Maximilian children, shortly before their youngest was sent away. The picture still lingers in the back of her sketchbook, a collection of pale faces and crimson eyes; a story within itself that she never shared no matter how many times someone else asked. Any and all money she made was turned around and invested in classes; Annelis learned how to beat someone seven ways to Sunday with only her fists and how to effectively wield a longsword. After her four years of self-imposed exile, Annelis finally deemed herself worthy of starting her quest. She'd sold almost all of her items, scrounged up enough Jewel to get herself a living place and was otherwise prepared to start her new life. It was time for her to find her knight. But where to settle? Tiandore was probably the most fun, with its gravity (or lack thereof), but she couldn’t live in such a place forever. She’d get nothing done! Acalypha was pretty too, but fishing wasn’t really her style. That left one place on her mental checklist: Magnolia. Magnolia would do. It was nice enough, and maybe she could make a friend there. And so our story begins... "Heya person! Do you wanna be friends?"
Equipment
Weaponry
"The Actual Sword"
"The Actual Sword (Picture)
Name: Standard Sword 1.0 ("The Actual Sword") Class: D Description: Just your average longsword. The blade is double edged and steel, about 90 cm long and straight as can be. There are a couple nicks towards the tip of the blade from accidentally hitting things, but otherwise it seems to be in pretty good condition. The sword has a cruciform hilt, about 20 cm long, wrapped in well worn leather. Weighs about 1.2 kg. Stored on the second page of the sketchbook. Effect/Function: Annelis' primary weapon. Like her feather quill, the sword can also serve as a conduit for magic, serving as a larger scale paintbrush of sorts to use ink based attacks. If magic is being sent through the sword, it will act as a large scale fountain pen and allow her to write spells; however, it can also be used as an actual sword.
Armor
"Pfft, what armor?"
Items
"The Sword"
"The Sword" (Picture)
Name: Phoenix Tail Feather ("The Sword") Class: D Class Description: A simple red-and-yellow feather plucked from the tail of a phoenix. It has been spelled to work as a pen, no longer requiring the usage of ink so long as a mage is channeling magic through it. The feather itself is about 20 cm long and on the fluffier side, often held on Annelis’s person for tickling other people, rubbing on her face as she thinks and for sketching in her omnipresent sketchbook. Effect/Function: Annelis uses it as a quill for sketching as well as something fluffy to rub on her face. The quill also serves as one of her tools to use her magic - any ink released by the quill is magic-bound and able to Create things.
"The Shield"
"The Shield" (Picture)
Name:[/b] Ordinary Sketchbook ("The Shield") Class: D Class Description: A simple, leatherbound, 100 page sketchbook. The pages themselves are 22 cm by by 28 cm (or the size of a standard sheet of binder paper). Throughout the sketchbook are sketches of random people and places, likely things Annelis has encountered while she wandered Fiore. To the outsider, it seems like just an ordinary sketchbook, but to Annelis it is her entire world. Effect/Function: As an artist, the sketchbook serves as entertainment and a means of money making to Annelis. She rarely goes anywhere without it.
"The Gospel"
"The Gospel" (Picture)
Name: Generic Storybook (“The Gospel”) Class: D Description: A book that Annelis used to read as a kid. The copy isn’t the one she used to have, but a new one bought from a bookshop shortly after moving out. It’s about 150 pages, mostly words, with handdrawn doodles in the margins from where Annelis had put a visual to the words. Every couple pages is a larger, full-color drawing done by the creator of the book. Its cover, a plain red one, is well-worn along with the pages from numerous rereadings. Effect: Annelis treats the book as a Bible of sorts, looking to the heros from the stories as inspiration. She often uses the illustrations as material for Creation.
"Why must I be plagued by the burdens of eating and sleeping when I could be using that time for adventures?"
Annelis has the ability to create and work with ink in a variety of ways. If she has a sketchbook handy she can take her drawings straight off the page as temporary items for usage - this can be weapons, a shield, or even just a toy to play with. Annelis can also store magic within her weapons, turning her variety of bladed weapons into a larger set of artist’s tools. From there she can blast foes with ink, create shields and eventually work her way up to more complex attack methods.
Creation - 1 Type: Supportive (Make) Range: The only limit here is the length of the tool being used. Therefore, the longest tool, her longsword, currently rests as the range limit. (90 cm (arm length) + 175 cm (sword length) = 265 cm...or about 8.7 ft...or about 165 inches. Duration: 1 post Cooldown: 2 post Effect: For one post, Annelis can sketch down an item that she would like to use, then take the object straight out of the paper, bringing it into real life for her to use. These objects will have blurred lines and muted colors, similar to that of a drawing. Annelis can then use this object for the duration of the post she Created it in before it dissolves into ink upon the start of the next post.
Restrictions
In terms of item and class, Annelis can only copy items that that are D class and weigh less than or equal to about 20 kg (or about 45 pounds). These items must also be non-organic - plants, animals, and human beings are out. For anything requiring ammunition, she must have the ammunition on hand unless it's a gun. In the case of guns, they come loaded with one full round. Magical effects won't carry to the items she creates; they must be spelled separately. In order to "create" an item from memory, Annelis simply has to be able to draw it from memory. Usually she can create a reference drawing in her sketchbook and/or learn how to draw something through repeatedly drawing it (to learn the various details and shapes). Otherwise, she simply has to be familiar enough with an object and know how to draw it in order to Create it.
Ink Blast - 1 Type: Offensive Range: 10m Duration: 2 posts Cooldown: 3 posts Effect: Annelis can channel some of her magic through her sword and store it in the hilt of her sword. She can then point the tip of her sword at the target she wishes to blast and shoot a blast of magic in the form of ink at her opponent. This ink can serve to blind the opponent, unbalance them or simply as a distraction/something funny. Said ink will dissipate after two posts, though any stains it has left on clothing will remain. Any opponent with 10 Accuracy or less will be blinded when splashed with ink.
Barrier - 1 Type: Defensive Range: 2m Duration: 1 post Cooldown: 2 posts Effect: Annelis can channel some of her magic through her sword and store it in the hilt of her sword. She can then draw a circle around herself on the ground around her with a 2 meter diameter. Once the circle is complete, Annelis can lift her sword. The magic will cut itself off and the barrier will separate Annelis from the outside world for one post - unless her Barrier is broken. After five superficial attacks hit the barrier and/or another post starts, it will dissolve, leaving a black ring on the ground where the barrier once stood.
Noticed I forgot to delete something - just deleting the template stuff out from a line or two in the equipment section. Also ported in Annelis' abilties outside of her magic, as I had forgotten to add those in as well.
Edited the magic, rewrote the techniques and rewrote some of the history - going for a "storybook hero" theme for her magic and character arc. Also added some items and did a bit of formatting.
You need the Account Name: and Me tag at the very top of your profile. Copy and paste the below at the very very top:
[b]Account Name:[/b] [me][hr]
Accessories You say the pendant is magical, however, if you want this to be so, you need to make said magic dormant for the time being. --Items cannot be innately magical until at least B rank (C rank if non-combative)
History --You still make frequent mention of her being an exquip mage. Might wanna fix that.
Weapons Etc. --Since you're not actually exquip anymore, your initial amount of items for free is 5 total.
--Again, things are usually considered magical only at the ranks mentioned above.
--Your sketch pad won't be innately magical, but it can be used as a conduit for your magic to some extent (at least until you buy an upgrade.)
Sources --You seem to be missing this tab altogether. Please copy and paste the below under your stats and monies.
Magic --Just going to offer up here that, your magic is described as "ink make," and not "paper make". While it is perfectly acceptable to use paper as the conduit, that would make it holder instead of make magic, as an additional item would be required.
--You can just as easily say that for now, ink is all that is necessary. A perfectly mundane item in and of itself, to be manipulated at the user's will. (and who is to say you can't sketch on the air, or the ground?)
With that in mind, please edit as you see fit.
Post again in this thread when edits are done. If you have questions feel free to PM or PC me when I'm around.
As a bonus, I really love your physical description and personality. Made me giggle. ^.^
Edited as necessary! History and other things changed to reflect the change from Exquip to Ink Make, and items reduced. Other missing things have also been added (edited in another tab, pardon the missing things, they must have not transferred or something).
Edit: as of 28/09/2016, complete reformat has happened. All the same information plus a few extra things.
-You shouldn't be blocking any and all attacks from inside and out at Rank 1, or any Rank for that matter. Here are the guidelines for shields and barriers, it'll give you an idea of how to format your technique.
-As a heads-up, your image coding is broken. There should be an "http:\\" before the link. Also, the image spoilers in your physical description section are empty.
-Ink Blast's duration should be 2, as the effect last for 2 posts.
Creation -I'd call this a Supportive (Make) effect.
-Range refers to the distance of the technique effect, which in this case would just be Self.
-There should be some sort of scaling - for example, "can only copy items lesser than or equal to 10kg in weight" or some such thing.
-Things you cannot copy (e.g. living organisms, magical effects on items, etc) also need to be specified, perhaps spoiler'd under the technique itself.
-I'm also gonna say that for equipment, you can only create D-Class items at R1. The limit will go up with technique Rank; this is just so that you're not waving around a copied S-Class sword at Rank 1.
-What are the parameters for copying an item? Does she need to see the object x amount of times, or have it in front of her to be able to copy it?
-What about items that require ammunition, like bows or firearms?
Magic The fact that she can use her magic with completely different kinds of item would make this magic a Tier 1
If you want to keep it Tier 2: She should only be able to create magic from ink, ink in general by doodling or writing a character. So instead of saying that she can store magic in her weapons, like her actual sword, it should be phrase as she can grant powers upon her weapons using ink, like writing a charm so that her sword does more damage or something. And refraining from supportive spells such as heals, buffs, debuffs, and movement techniques such as dashes, flight, teleportation should keep you in Tier 2.
Creation -If you can create practically anything with this technique, the duration will be reduced to 1 post for both the technique and how long the item lasts, for now. The cooldown will be increased to 2 post.
-If you want to have a longer duration, you'll have to create a specific technique for the item being created.