Hey everyone, it's me, your Lord and Savior, your Once and Future King, and your new Admin-for-Life Unlimit Sendo. I'm here to drop some turnbuckle-diving elbows and awesome news. There's been some relatively small updates to rulings regarding summon familiars and single summons. Additionally, there's also been a pretty big update in regards to the AP shop which reorganizes it and adds a ton of new stuff. You can find that in the AP Shop section under Item Creation. Check it out.
Physical Description: Yuzuki possesses a petite, youthful body that points far more strongly towards her being in her early teens rather than nearly in her twenties as she really is. Her limbs are slender, topped by delicate hands and feet, while her torso is equally small - that is, her femininity is present only as a pair of modest bumps. Unfortunately, that definitely does not mean they are absent altogether, much to the girl's chagrin. A small torso of course also includes narrow shoulders, her arms rather thin and lacking any sign of muscle much like the rest of her body. Her waist is even slimmer, but flares out into a pleasantly wide set of hips from her long, slender legs extend. Her face is wonderfully shaped into soft, cute features that possess a faintly supernatural beauty, her golden-crimson eyes large and slitted like those of a beast. For indeed, this girl is not entirely human - a fact that can be quickly discovered by way of the fluffy fox-tail extending from just above her butt, easily bigger than her entire torso due to sheer poofiness, alongside matching fox-ears atop her head. The hair of these vulpine features match the colour of the hair atop her head: a lustrous, golden blonde, extremely well groomed and silky to the touch. She can usually be found with her hair down, extending all the way down to her calves. Though one might not guess it from the fluffiness of what fur she does have, aside from atop her head and over her tail Yuzuki's body is entirely smooth and hairless. In fact, her skin is a healthy light peach, entirely free of blemishes or scars and just as soft her her fur. Though of course, her long eyelashes and thin eyebrows are not absent from her face.
Clothing: Yuzuki's wardrobe primarily consists of wa-lolita fashion, the staple piece being a red sleeveless haori alongside a short black pleated skirt with white frills. Tied around the black sash of the kimono is a large blue ribbon, decorated with gold and visible from the front, while sections of the haori and sleeves have a geometric pattern in the same gold. The detached, hanging sleeves are trimmed with white lace and tied by a smaller blue ribbon, and her feet adorned by white tabi socks in raised, blue-strapped black geta.
Accessories: Golden bells attached to blue ribbon tie the frontmost bangs either side of her face, to help ensure that her excessively long hair does not get in her eyes.
Extra: This kitsune's body is completely free of blemishes such as scars or tattoos!
[tabs][tab=W-what? Who is this guy?][/tab] [tab=Want one?][/tab] [tab=Even smaller than normal?!][/tab][/tabs]
Though academically adept, enough to rival most scholars, Yuzuki's quick-thinking and socialising skills are not particularly impressive. She is rather overconfident in her specialities, turning to bragging quite quickly if she finds success, but prone to jealousy and irritation when faced with others who surpass her anywhere else. Despite this, she usually does not actually look down on others, aside from those she is not fond of, but when she does begin to get full of herself she is likely to trip over her own feet. While not easily motivated, and somewhat lazy as a result, Yuzuki becomes a hard worker when she has a definite goal in mind.
Still very new to the concept of girlhood, Yuzuki is incredibly reluctant to accept her situation and does everything in her power to push it away from her. This stubbornness, stemming simply from anxiety about that which is unknown to her, manifests itself as a powerful determination to reject all things feminine that might befall her. She hates wearing female clothing, seeing herself exposed and especially letting other people see herself like that. Combined with her chaste behaviour and general lack of experience with the subject, the girl becomes embarrassed incredibly easily in regards to anything that might display these feminine aspects of her. She is incredibly self-conscious about it, disliking being viewed as or treated like a girl. It doesn't take much to humiliate her in this way, to make her ashamed and much less threatening. Pointing out these insecurities, or forcing them upon her by way of pushing her into cute clothes among other things, rapidly reduces her to a blushing, fidgeting state of shyness and frustration.
Yuzuki is easily startled, especially when agitated, and incredibly ticklish. She has massive height and superiority complexes which become more prominent when teased, and gets drunk on barely a drop of alcohol. She is quite a big eater and will often go to unnecessary lengths to eat something particularly delicious, sweets especially. She also has a soft spot for cute animals, and usually cannot resist the urge to pet them on sight. The fox-girl is rather fond of being petted and cuddled herself too, though she tries to deny it as best she can.
History
Helm was a seaside town in the country of Midi, fairly well known for being one of the least piracy-infested and most hospitable places in the otherwise not-entirely-honest country. It was here that a young boy named Alex Ocean was born, to a couple who made their living as teachers.
The brown-haired, blue-eyed child showed signs of being intelligent from an early age - hardly prodigal, but certainly a cut above the rest when compared to his peers. It was partly due to this that he ended up becoming slightly disconnected from others his age, never really making any friends due to bullying from other kids that arose from jealousy.
On occasion, a patrol of Midi's military would visit the town for a regular checkup. By chance, Alex ran into a girl called Lux during this time, a young trainee in the military who was just a year or two older than him. Not only was she learning the ways of combat, she was also a novice mage. Magic most made itself useful in the more bustling, slightly less lawful towns of Midi, so the appearance of this girl was the first time Alex had ever seen real-life magic. The two quickly got to know each other, spurred on by Alex's cooperation with her hiding from superiors in her unofficial break.
That was not the only time that the patrol came to visit; Every few months from then on they would return to the town, Lux sneaking away whenever she could to hang out with Alex. His curiosity towards magic that had spurred from meeting her drew him to frequently ask questions on the subject, but he never could get her to teach him anything.
The patrol's visits grew less frequent after some time, with other squads often replacing them for months or years on end. Alex was 15 when the patrol last came to visit, and 17 when he next saw Lux. The circumstances were not as favourable as they once had been. By chance, he had spotted the young woman when out on a walk on the beach at night. She was unconscious, her clothes soaked and her body half-submerged in the tide. Alex carried her back to his home as soon as possible, drying her off and nursing her back to health as best as he could. He lived alone in a fairly small rented room in the neighbouring town of Del, his parents having recently kicked him out and told him he needed some experience making his own living. Working at a local café wasn't exactly glamorous, but it paid for his room and food. His studies had gradually veered more towards magic after being introduced to it in his childhood, but without a teacher and with limited access to related literature there was only so much he could do. An aspirational mage who had yet to even cast magic wasn't going to have much luck getting a job better than the one he already had. Especially when his main goal was not to simply make a living, but to save up enough to travel further up the country and towards Minstrel. He had heard that magic was far more abundant in that further-north country, and planned to slowly work his way from city to city by taking small jobs along the way.
It took some time for the unconscious Lux to wake, and even longer for Alex to get a word out of her. Her patrol had been attacked, and she had barely made it out alive. With nowhere else to go, Alex offered to let her stay with him for as long as she needed, even if it would delay his journey. However, as soon as she had recovered she insisted that she leave, so that she might report what had happened to the military.
It was barely a year later that Alex next met Lux. His journey had taken him right up to the border with Minstrel, but he had underestimated the difficulty he would have in crossing. Not because there were any real restrictions in place preventing him from entering Minstrel, but more because the area was littered with bandits due to the ambiguity of the border. Had Lux not happened upon him by chance to save him, his wallet would have been no more.
It turned out that Lux had been forced out of the military after the incident that left her squad dead, and had thus taken it upon herself to search for the perpetrators. All she knew was that they were headed towards Minstrel; This common destination was what brought the two to travel together, searching Minstrel for clues about the ones who attacked Lux and her squad while Alex researched magic.
It took nearly a year before they managed to track down their leads to a Kitsune, rumoured to be living in a forest far-off from most cities. It was in a clearing of that forest that they found her: a tall, pale-haired woman, clad in a short, white kimono that allowed her nine fox-like tails to wave gently in the air behind her. Her scarlet eyes were slitted like a beast, but the supernatural beauty she gave off completely dispelled any sense of intimidation that might have exuded from her. After all, that off-shoulder, short kimono of hers did well to expose a healthy glimpse of her cleavage and long legs, barely hiding the voluptuous curves of her form.
Lux barely hesitated in drawing her sword to begin threatening the woman, but it took only a glance for her to be frozen in place by binding magic. Yet, rather than the aggressor, the smirking Kitsune turned her attention towards Alex. An intricate series of magic diagrams lit up the floor in an instant, the woman muttering something about how he would do nicely. Before he knew it, he was staring up at a white-haired figure resembling himself, albeit with fox-ears adorning his head and nine tails waving behind his back. The Kitsune had used a powerful identity-stealing magic on the teen in order to take the incredibly high latent magical potential of his body for herself, one that he had barely even begun to discover himself. With her in his body, Alex was left with the body of the Kitsune - or at least, what remained of it after her magical essence had left it. Rather than a tall, enchantingly seductive woman, Alex wore the body of a pretty young girl who looked to be barely reaching her teens. A pair of tall, golden-blonde fox-ears adorned her head of long, similarly coloured hair; her cute, petite body barely even matching the size of the single, fluffy fox-tail that poked out from above her butt. It was a sight she wasn't going to grow out of any time soon, for even as a shell of its prime the body of a Kitsune was nigh-ageless.
As if that wasn't enough, the trickster-kitsune decided to leave behind a few more gifts for the young fox-girl. With her identity stolen from her, she was generously cursed with a new one: Kaori Yuzuki, as the body-snatching Kitsune decided on. It wouldn't be until later that the girl would realise what exactly this meant - while she of course knew herself to be Alex, no matter how hard she tried the name Yuzuki just sort of stuck in her mind, an unusual form of mental curse. This was put in place alongside another, perhaps even more unusual curse, one designed as much to irritate her as it was to help her. Because it would be no fun if, after being given such a wonderful body, she proceeded to cover it up with a cloak or heavy clothing. No, she would have to wear things much more fitting for a young woman such as herself, whether she liked it or not. Her choice of clothing would be limited primarily to cute things, particularly a wa-lolita style dress that the Kitsune conjured for her there and then. Not only to amuse the Kitsune, but also because of the girl's connection to magic through her body. Lighter clothes would provide less of an obstacle to the natural ethernano required for her magic, actually making it beneficial for her to steer away from anything that might be used to mask her appearance. Not that she had much of a choice anyway, with the curse restricting what she could willingly choose to wear.
Unfortunately, Yuzuki's soul was not quite as sturdy as the Kitsune's, and did not handle the change in containers particularly well. With Lux still bound and witness to the entire ordeal, the Kitsune left shortly after she had finished her curses. While the fox-eared girl rapidly faded into unconsciousness, the Kitsune left behind a teasing piece of information for the two girls: He was headed for Fiore, which was where the ones who killed Lux's squad could also be found.
It took weeks for Yuzuki's soul to properly connect to her new body, a state that manifested itself as slumbers lasting days with mere hours of waking time between them. It was during these waking times that the two agreed upon Fiore as their new destination, a country that they were mere days from by boat by the time the fox-eared girl's condition began to subside.
[tabs][tab=Cuteness Requirement]Yuzuki was unfortunately cursed to have her clothing choices limited to things that may be regarded as cute. While someone else is capable of dressing her in any way, the kitsune herself is incapable of willingly adorning clothes that may intentionally hide her body or present it in an unflattering manner. Out of the many clothes she is capable of wearing, she finds herself most comfortable in her usual wa-kimono set, both due to the curse and because of the magic-permeable fabric. She also has a bit of an aversion to dirt and does her best to keep her body in perfect condition, though whether that is due to the curse or simply her personality is a grey area.[/tab][tab=Stolen Identity]Yuzuki's identity was stolen from her, and in its place she was cursed with the name Kaori Yuzuki. Though she is still aware of her previous identity, she cannot help but feel incredibly uncomfortable and uneasy when not using her new name, and will unconsciously veer towards the name Yuzuki.[/tab][tab=One-tailed Kitsune]Though she may have the appearance of one, Yuzuki is not a true Kitsune. Her body is a mere shell of a true nine-tailed fox, her appearance stemming from the lingering Kitsune magic that keeps her form stable. As such, she does not possess any of the magic that even the weakest of Kitsune would usually possess - but she does have the potential to learn it. She also possesses incredible natural longevity, but is unfortunately unlikely to grow at all.[/tab][tab=Cuddleability]As a small and cute Kitsune, Yuzuki has an abnormally high amount of cuddleability. Even small animals such as kittens and bunnies may occasionally fail to match up to her fluffy ears and tail! Her fur is in fact hypoallergenic, allowing anyone the opportunity to cuddle her if they so desire. [/tab][/tabs]
[tabs][tab=Weapons]A mean scowl![/tab][tab=Clothing]
Wa-Kimono
Class: D Description: A red, wa-lolita style kimono, trimmed by white frills and covered in golden geometric patterns. Effect/Function: None.
Bells
Class: D Description: A pair of golden bells attached to blue ribbon that tie the frontmost bangs either side of Yuzuki's face, to help ensure that her excessively long hair does not get in her eyes. They are also useful for locating her in the dark. Effect/Function: None.
Geta
Class: D Description: A pair of blue-strapped, raised black geta, their sides decorated by golden lines. They help Yuzuki feel a little bit taller, but still leave her the smallest in the room 100% of the time. Effect/Function: None.
Golem magic generally revolves around the creation of autonomous puppets formed from clay or earth, to follow the commands of their summoner. However, Genso no Seirei uses a vastly more developed form of this magic that encompasses the elements. Kitsune are typically spiritual beings, and as such have an affinity for magic that revolves around the useage of such. For this magic, shikigami, or "spirits", are wielded by the user in the form of magical seals that may be materialised at will, their colour and design indicating the particular type of shikigami represented. It is the strong connection to the spiritual realm that allows Kitsune to use this form of magic, which would be incredibly difficult to master for another species. These spirits are in fact a culmination of ethernano derived from a particular element, rather than actual souls. These seals serve as a base around which a golem may form, if the seal is placed onto a source of that element. A water seal placed on a lake will instantaneously form a water golem around the seal, which will then obey the instructions of the summoner.
Golems will exhibit powers revolving around their element, typical examples being minor elemental manipulation and the elemental body itself. The five primary elemental spirits are Earth, Water, Fire, Wind and Void, the latter of which serves as a representation of pure magic. It is also possible to combine multiple seals by overlaying them, creating multiple-element golems that often display more varied and abstract powers than the primary elemental golems might. Seals may even be placed upon an element created or controlled by another mage, overriding their magic and using it to form a golem. This can create golems of unusual attributes, for they retain special properties unique to that magic, but if formed from the magic of a non-consenting individual the created golem is treated as having been damaged by the original magic.
Unfortunately, the creation of the shikigami seals themselves serves as a limitation to this magic. Once created, a seal will persist almost indefinitely, able to be manifested and cast away at will by storing it within the caster's own ethernano pools. However, creating the seal in the first place requires extensive preparation, making them nigh impossible to forge on demand. The consequence of this is that damage suffered to the seal will persist even after dispelling and resummoning, so that the caster will have to take time to recover and regenerate golems after harsh combat. On the other hand, given the nature of this summoning system, golems may be created at lower ranks than their current maximum.
Chi (1)
[tabs][tab=Description]Name: Chi Summoning Requirements: An Earth Shikigami must be placed upon earth or stone in order to form Chi. However, since the golem does not form instantaneously, summoning a golem using an incoming magical attack generally is rather useless. Duration/Cooldown: 4/2 posts Height: 1'7'' - 50 cm Weight: 60 lbs - 27 kg Physical Description: The real body of Chi is merely the seal found within it, while the exterior is simply a shell formed from manipulating earth. This shell takes the shape of a vaguely humanoid golem composed entirely of dirt and stone, sometimes with a bit of grass and flora poking out too. The exact specifications vary depending on the type of earthen material it is summoned from, but generally it takes on a rather bulky and rounded appearance. The location of the seal can be seen on the exterior of the golem, in the form of glowing lines that resemble the seal. Personality: The Earth spirits that govern Chi are typically rather lax and mellow, quite happy to laze around and take their time with orders. They tend to move slowly, but they will rarely disobey or intentionally aggravate their summoner.
Stat Total - 44
Power
Endurance
Toughness
Speed
Accuracy
Magic
5
9
15
5
5
5 (Rank 1)
Tsuchi
Magic Type: Elemental Rank: 1 Magic Description: The spirits of the Earth govern Chi, forming its body and giving rise to its techniques. They are capable of manipulating earth and stone around them, both to regenerate Chi's earthen shell and for use as weapons or defense. Technique Points: 2/2
Techniques
Seal of Earth Rank: 1 Type: Passive Range: Self Effect: The Earth spirits are bound to the physical realm by a hand-sized seal, which serves as the true body of Chi. The exterior that most see is simply earth and rock manipulated by the spirits of the seal to defend the seal and for usage in techniques. This rock is treated as a rank D armour. Damaging the exterior earth and stone does not actually damage Chi, but it can expose the location of its seal. Magic cast against the seal is treated as 1 rank higher and the seal takes 1.2x damage from physical attacks. So long as it is in contact with earth the exterior earth body will regenerate superficial injuries over the course of 5 posts, though damage to the seal will not regenerate in this way. Being made of earth, Chi takes reduced damage from magic relying on earth and stone, lowering its effective rank by 1 to a minimum of 1.
Earthen Shield Rank: 1 Type: Defensive Range: 5m Effect: Chi creates a stone wall roughly its own size, using stone from within its body or the surrounding environment, in order to block a weak strike or magic of the same rank as this technique. The shield lasts for 1 post and has a cooldown of 2 posts.
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Sui (1)
[tabs][tab=Description]Name: Sui Summoning Requirements: A Water Shikigami must be placed upon water in order to form Sui. However, since the golem does not form instantaneously, summoning a golem using an incoming magical attack generally is rather useless. Duration/Cooldown: 4/2 posts Height: 1'4'' - 40 cm Weight: 1 lbs - 0.5 kg Physical Description: The real body of Sui is merely the seal found within it, while the exterior is simply a shell formed from manipulating water. This shell takes the shape of a golem composed entirely of water and fluids, making it mostly translucent and revealing the location of the seal within. The exact specifications vary due to its liquid state, but generally it takes on a blobby and unbalanced shape. Personality: The Water spirits that govern Sui are very cheerful and friendly, often going out of their way to help their summoner and allies even when not being issued orders.
Stat Total - 44
Power
Endurance
Toughness
Speed
Accuracy
Magic
9
9
8
8
5
5 (Rank 1)
Mizu
Magic Type: Elemental Rank: 1 Magic Description: The spirits of Water govern Sui, forming its body and giving rise to its techniques. They are capable of manipulating water around them, both to regenerate Sui's liquid shell and for use as weapons or defense. Technique Points: 0/2
Techniques
Seal of Water Rank: 1 Type: Passive Range: Self Effect: The Water spirits are bound to the physical realm by a hand-sized seal, which serves as the true body of Sui. The exterior that most see is simply water manipulated by the spirits of the seal to serve as a vessel and for usage in techniques. This water is treated as a rank D armour. Damaging the exterior water does not actually damage Sui, but it can expose the location of its seal. Magic cast against the seal is treated as 1 rank higher and the seal takes 1.2x damage from physical attacks. So long as it is in contact with water the exterior water body will regenerate superficial injuries over the course of 5 posts, though damage to the seal will not regenerate in this way. Being made of water, Sui takes reduced damage from magic relying on water, lowering its effective rank by 1 to a minimum of 1.
Aqua Cleanse Rank: 1 Type: Supportive Range: 3m Effect: Sui directs a stream of water towards a nearby target, healing a superficial injury over the course of 2 posts with a cooldown of 4 posts.
[/tab][tab=Image][/tab][/tabs]
Fu (1)
[tabs][tab=Description]Name: Fu Summoning Requirements: A Wind Shikigami must be placed in air in order to form Fu. However, since the golem does not form instantaneously, summoning a golem using an incoming magical attack generally is rather useless. Duration/Cooldown: 4/2 posts Height: 8'' - 20 cm Weight: 0 lbs - 0 kg Physical Description: The real body of Fu is merely the seal found within it, while the exterior is simply a shell formed from manipulating wind. This shell takes the shape of a golem composed entirely of wind currents, making it partially translucent and revealing the location of the seal within. The exact specifications vary due to its gaseous state, but it will usually hold an appearance resembling a small tornado with arms. Personality: The Wind spirits that govern Sui are hyperactive and energetic, prone to playing pranks and toying with both their allies and opponents.
Stat Total - 44
Power
Endurance
Toughness
Speed
Accuracy
Magic
5
5
5
15
9
5 (Rank 1)
Kaze
Magic Type: Elemental Rank: 1 Magic Description: The spirits of Wind govern Fu, forming its body and giving rise to its techniques. They are capable of manipulating air around them, both to regenerate Fu's wind shell and for use as weapons or defense. Technique Points: 0/2
Techniques
Seal of Wind Rank: 1 Type: Passive Range: Self Effect: The Wind spirits are bound to the physical realm by a hand-sized seal, which serves as the true body of Fu. The exterior that most see is simply air manipulated by the spirits of the seal to serve as a vessel and for usage in techniques. This air is treated as a rank D armour. Damaging the exterior air does not actually damage Fu, but it can expose the location of its seal. Magic cast against the seal is treated as 1 rank higher and the seal takes 1.2x damage from physical attacks. So long as it is in contact with air the exterior wind body will regenerate superficial injuries over the course of 5 posts, though damage to the seal will not regenerate in this way. Being made of air, Fu takes reduced damage from magic relying on wind, lowering its effective rank by 1 to a minimum of 1.
Atmosphere Rank: 1 Type: Supportive Range: Self Effect: Fu, being formed from the air itself, is capable of flight. It may do so up to 1 metre off the ground, with a speed of 5 and carryable weight of 5kg. It may fly for 2 posts with a cooldown of 4 posts.
Hello little Kit-Kit. And welcome to FTG. Now, shall we?
From the top! You do still need the 梟Inara Serra at the top of your profile. Coding looks like [me][hr]
Please replace that.
Equipment: - Your kimono cannot reflect/diminish techniques. D rank is not made to be durable, and nearly anything can penetrate it.
- Same issue with all other equipment
- To make this clear, D rank equipment is just really awful And that's part of why we let you have it for free in the beginning. Deflecting a technique is generally considered a magical implementation, rather something anything is naturally capable of. You can have it be super well made, and have it as being able to withstand a bit of a beating from lower ranked characters, or from other D rank equipment, but it will not deflect magic right now. Not even rank 2.
Stats -While I do not recommend the low numbers you currently have in physical stats, see here as to why, it is not up to me and each build is decided by the maker.
Magic -For now, all I will say, is that when one is a non-human creature, their magic is meant to revolve around that in some way. Please tie in your magic description to your Kitsune nature and I will look again.
Don't forget to post in this thread when you have edited.
The [me] is already included in the profile, to the left of the music tabs.
Clothing edited to just be regular clothing.
Yuzuki's magic is based around creating puppets out of "spirits" of elements. The rules stated that a non-human race would need a power related to their race - for example, a vampire having vampiric-themed powers - but there are many ways which that could be realised. Kitsune are typically very spiritual beings, more often than not being ghosts themselves, hence why I thought manifestation of elemental spirits through the traditional five elements system an appropriate magic. While Kitsune would more commonly have powers of illusion, that is not to say that every single one has the same power set. In fact, a much greater majority have the primary power of possession, which links them more closely to spirit-based powers. They are even commonly represented with elemental-related powers, more commonly showing up as fire (fox fires) or lightning but sometimes being more varied. It is even noted that Yuzuki is a very minor Kitsune, hence why her powers are of a less common breed.
Ah I found the [me] now. It was just hiding. My fault.
I'm aware of what the rules say. I was saying that as of when I read it, it wasn't mentioned anywhere why that magic would work specifically with her being a Kitsune. Which was what I needed.
As for Techniques:
You currently say "None" under that tab.
Each summoning is a technique in and of itself, if you intend to actually summon your golems.
Ah, misunderstood you. Edited the magic to specify that it's useage relies on a Kitsune's strong connection to spirits in order to gather and manipulate the elemental spirits for this magic.
That's probably my bad for laying it out badly. I intended to have summoning techniques under the golems section and other techniques (like the multi-summoning technique and stuff like that) under the techniques section. I've renamed the sections to make it clearer.
The regeneration techniques your summons use, while there is a stated weakness, I find it is a bit too stretched from our standard healing spells. Honestly, you can just make them normal healing spells (found here: http://s1.zetaboards.com/Fairy_Tail_Guild/single/?p=723310&t=4812080) and get rid of the weakness stated. This is just my opinion on the matter, so I would like to see what other staff says about it as well.
On the bright side of the switch, you get to lose your inherent weakness from the seal!