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| [Accepted] Neos Subhein | |||||||||||||||||||||||||||||||
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| Topic Started: May 2 2016, 06:54 AM (730 Views) | |||||||||||||||||||||||||||||||
| 栄 Cryool | May 2 2016, 06:54 AM Post #1 | ||||||||||||||||||||||||||||||
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ᕙ( ̎ᑒ ̎ )ᕗ 9th Level Ex-Moderator ᕕ( ᐛ )ᕗ
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Account Name: 栄 Cryold Profile Name: Neos Subhein Nickname: Neos Age: 18 Gender: Male Height: 5'6" Weight: 130 lb Guild: Nine Lives Class: C Affiliation: Neutral Appearance Physical Description: The very definition of youth, wild, and free, Neos is a teenager with an infectious smile, the sort of fellow one never minds being around. With a harmless air about him and a physique to match, Neos looks like any other normal boy from the big cities, pale as the moon and untrained as a newborn pup. His most notable trait is his hair, a mess of red locks that never seem to stay down regardless of hair care routine. Outside of that, there is quite little to speak about Neos, unless one were to talk about the ever-present glint in his eyes, or that smile of his, equal parts cocky and mischievous, and yet at the same time something feels a bit off. Even when he doesn't look like anyone else in particular, something always feels a bit familiar about him, doesn't it? Clothing: A plain white shirt, blue jeans, a pair of nice brown shoes - nothing in Neos' wardrobe is out of the ordinary, or even out of stock; these are some fairly cheap, generic store-brand clothes we're talking about here. If anything, the boy at least bothers to put on a nice jacket to make up for his otherwise-unimpressive outfits, usually a nice aviator's jacket or something similar. As his pattern goes, none of the individual articles in his outfit are ever the same color at any given time, which brings up an interesting thought - does he actually not care about his outfit, or is he intentionally giving off the air of thoughtlessness? Alas; at his age, it is impossible to tell. Accessories: A pair of aviator gloves and goggles - why? No one knows! Neos certainly has no plane or aircraft to speak of! Extra: A small notepad-and-pen set is always somewhere in Neos' pockets, and maybe a packet of gum or mint - whatever it takes to keep his mouth occupied. Picture: Neos Personality A merry young soul, Neos is breezy as the western wind and jovial as the spring flowers. Like many others his type, Neos is a lover of small-talk and chit-chat, anything to keep his lips moving and his mind occupied. While he still has a functional sense of volume control, the boy's got a mouth that can run on for ages, and a brain full of equally trivial thoughts to match. Fish and visitors smell after three days - but Neos can drive anyone mad in a mere three hours. Looking beyond his penchant for speech, Neos has a playful side to him, always the first in the room to crack a joke or pull up a small prank, anything to draw out amusement for himself and anyone else looking for a laugh. Neos may seem like a social creature, but the boy's also got a bit of a thirst for adventure. Through mountains and valleys, forests and caves, Neos has an appreciation of nature and love of the new that would refute any cranky older generation's arguments, and the wits to match! In fact, Neos rarely gets into arguments with elders, or in fact, anyone, really. It's the odd part of him, an uncanny feeling that everyone gets when they interact with him - he radiates an odd sense of endearment, even to people who can swear that they've never even seen him before. History History Weaponry/Equipment
Stats - 278 Power: 40 Endurance: 45 Toughness: 40 Speed: 43 Accuracy: 40 Magic: 50 [30 + 40/2] Earned Stat Points Earned: 0/223 Arc Points Earned: 0/7 Guild Points Earned 7/7 Jewels Earned: 17,757,000/60,757,000 (49,800,000) Sources Sources Skills & Disciplines [tabs][tab=With Family]Thanks to the years spent traveling and learning from his family, Neos has all the skills necessary for becoming a decent hunter, from tracking and hunting to simple tricks and tips for surviving in the wild. On top of that, Neos' later lessons from his parents imparted on him a fair knowledge of many random subjects, things interesting in a conversation but usually left untaught in school - subjects that, for the sake of his magical endowments, are perhaps the most important things for him to know. That, and excellent topics for impressing people at those little conversations in the pubs and taverns.[/tab][tab=With Knights]Two years in the Knight Academy, even for a drop-out, shows its benefits in many little ways. Armed with knowledge of the laws of the land and the martial skills necessary to defend oneself, Neos can find a job virtually anywhere he goes - granted, not a prestigious job, but definitely enough to rule out begging as a profession. On top of that, he's got a connection to many knights, almost all of whom are just starting in their knight careers and getting stationed around the country - certainly enough to ensure him some form of safety in the rougher parts of the cities.[/tab][tab=Alone]Two years of wandering are two years squandered, but not entirely so. While Neos may not be in any excellent position in life, he's certainly got down an admirable mix of a can-do attitude and a carefree demeanor. This, combined with his odd sense of empathy that seems to have been developed exclusively over the recent years, make him- well, still a tramp, but at the very least, a likable tramp.[/tab][/tabs] Magic Magic Name: Subhein Curse Magic Type: Transformation Tier of Magic: 1 Rank: 6 Magic Description: A rare endowment carried through the Subhein family, the Subhein Curse turns men and women into excellent hunters, by turning them into- well, into anything, really. Those who carry the Subhein curse access a potent transformative ability, allowing them to become monsters and men alike, be they beasts of nature or magic, demi-human races, or even humans with might or magic in their blood. What separates the Subhein Curse from similar magics lie in not the potency but the sheer versatility of their transformations in a series of odd anomalies - transformations under the Subhein Curse lack an universal downtime, at the cost of being significantly more difficult to learn. These transformations also have a nigh-infinite duration, but lack both the immediate and total power granted by their nearest relatives, the take-over family of magic; while take-over magics grant a simultaneous increase in the physical parameters, magically-granted armament, and a modest set of magical abilities, Subhein Curse transformations only grant a slightly expanded set of magical abilities, and any magically-granted armaments or physical parameter boosts are drawn from the set of magical abilities. Neos' transformations are divided into three classes - monsters, men, and magic. Monster forms consist of beasts and creatures of the wild, ranging from critters as mundane as rats to those as fantastic as the manticore; these forms usually possess racial abilities, such as sensory enhancements or natural armament. Those in the category of men consist of human forms, set in appearance but fairly generic, such as a little girl or an armed gladiator; these forms possess abilities or armament appropriate to the archetypes of the form, such as weaponry for warriors or a few flame powers for a fire mage. Transformations in the magic category fit neither prior group, and consist of demi-human races such as elves or magically-based entities such as golems; these, like prior groups, possess abilities and armament fit to the forms, be it the flame breath of a hellhound or the healing blessings of an angel. Naturally, such diversity comes with costs of its own; what the magic has in versatility, it lacks in terms of sheer power, as each form has an individual cooldown of 3 posts, and a minimum in-form time of 1 full post prevents the user from simply machine-gunning devastation down all at once; and, on top of that, each form doesn't quite access the full range of abilities available to the disposal of the natural forms themselves - a flaw most evident in the more magically-oriented forms. Techniques: 40/40 [25/25 earned + 15/15 purchased] [tabs][tab=Monsters]
Edited by Mazohyst, Jan 19 2017, 10:33 PM.
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| 栄 Cryool | May 2 2016, 06:54 AM Post #2 | ||||||||||||||||||||||||||||||
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ᕙ( ̎ᑒ ̎ )ᕗ 9th Level Ex-Moderator ᕕ( ᐛ )ᕗ
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Long Story Short, and this is also here for my own recordings, in case the magic description doesn't make it clear seeing as I did take a few liberties in how I wrote it #aesthetic,
Arbitrary Rules for Self
Edited by Cryool, May 3 2016, 06:23 AM.
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| 竜 Mazohyst | May 3 2016, 06:10 AM Post #3 | ||||||||||||||||||||||||||||||
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Stay the course.
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I think there's a bit of excess that could be trimmed to get this right and balanced. Here's what you need to do. - You can only have 2 active abilities per form. - You can have any number of passive abilities, but you're still bound by your overall 3 ability limit per form. - Passive abilities are things like sensory or armor or claws. - Flight should count as an active for balance purposes in terms of the slot, but acts as a normal passive flight in function. |
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| 栄 Cryool | May 3 2016, 08:44 AM Post #4 | ||||||||||||||||||||||||||||||
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ᕙ( ̎ᑒ ̎ )ᕗ 9th Level Ex-Moderator ᕕ( ᐛ )ᕗ
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Alrighty, edited to fit the above standards | ||||||||||||||||||||||||||||||
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| 栄 AuraLex | May 3 2016, 08:45 AM Post #5 | ||||||||||||||||||||||||||||||
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Ask away; I have all the answers.
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1/2 | ||||||||||||||||||||||||||||||
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| 竜 Mazohyst | May 3 2016, 09:03 AM Post #6 | ||||||||||||||||||||||||||||||
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Stay the course.
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Your character application is now accepted and will be placed in the archived forum. This topic has now been resolved, so therefore its closed. This is an automatic message. |
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