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[Accepted] Marion (Dash) Dashstar
Topic Started: Apr 23 2016, 11:15 PM (687 Views)
Newb23
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Account Name: Newb23


Profile
Name: Marion Dashstar
Nickname: Dash (Preferred name)
Age: 27
Gender: Male
Height: 6’1"
Weight: 175 lbs
Guild: N/A
Class: D
Affiliation: Neutral

Appearance
Physical Description: Dash is a somewhat tall person, and while weighing a decent bit possess and oddly lanky frame. His body more accurately resembles that of an acrobat. His skin is the color of cream. Dash has wide eyes the left being the color of amethyst and the other the color of green apples.. With a rather large mouth Dash has a very noticeable and wide smile. Thin lips line this smile. His thick, wavy, jet smoke colored hair that is shaved short on the sides and back, leaving the top somewhat long - falling down just past his ears. Usually he will keep his hair tied back in a ponytail that runs down to the nape of his neck. It is also noticeable that he possess prominent cheekbones.Dash possess a crooked nose, that looks as if it has been broken before.

Fingers that seem slightly too long complete his calloused hands. Slightly small ears sit on the side of his head the tops being slightly pointed and the lobes on both of them being torn. While his teeth appear to be taken care of one can’t help but notice that some of them are pointed that should not be. This is due to Dash’s teeth being filed into points during an incident he does not wish to speak about.

Some of the most noticeable features of Dash’s person is the presence of many scars as well as tattoos covering his body. The most prominent scars run along the left side of his face, three in total. The largest one runs from the bridge of his nose to his cheek. Another one is located a bit above this one, running in the same direction but stopping before it reaches his nose. The third one runs over his eye and stops just before the latter of the other two scars. Other scars include one running down the right side of his chest down to his waist. Another scar runs across his throat. Several smaller scars are scattered about his body.

Dash’s tattoos have no particular theme, nor do most of them seem thought out. Many cartoon doodles dot his body. Along the left arm is a sleeve of tattoos that resemble animals stitched together with other animals. The right arm is tattooed to resemble an underground cavern. His back has one piece along his shoulder blades, a montage of monsters with the words “Mother am I a Monster?” in the center. Two tattoos of four leaf clovers sit on his pecs.


Clothing: Dash is most commonly seen wearing a olive green long sleeve shirt. The shirt noticeably stops a bit below the shoulders, the shoulders of the shirt being replaced by two simple leather straps. These straps are adjustable - being held in place by bronze buckles. Two more straps, simply stitched to the shirt, wrap around Dash’s upper arms. The shirt also has noticeable stitching in various places, due to Dash regularly repairing the shirt when it is torn. Around his waist Dash has tied a large silver and blue sash. The sash is tied into a bow which rests on Dash’s left hip.

Covering his lower half Dash wears a pair of light blue pants. A plain white belt holds them up. These pants are tucked into tall brown and white boots. The boots reach just below his knees and are mostly brown except for the top which is white as well as strips of white that run along both sides of the boots. These white strips have four red patches in the shape of diamonds running down them. The toes of the boots are a slightly lighter brown than the rest of the boot.
Accessories: A simple silver ring on the index finger of his right hand. A gold ring on the middle finger of his left hand.
Extra: N/A
Picture:
Picture



Personality Dash is noticeably cheerful and excited. Fairly kind to those who deserve it, but quite unpredictable at all times. It has been stated by many that Dash seems to be broken in the head. This is a fairly accurate description as Dash is fairly insane due to him having to deal with the constant chatter of various voices. Although Dash is somewhat aware of his mental state he doesn’t seem to mind at all. This facade hides a deeper sadness at his thoughts of isolating real people and ending up stuck with only the ancestral spirits. As such Dash is quite quick to apologize, though usually in over the top ways, when he realizes he has pushed someone too far. Also due to this hidden fear he goes out of his way to meet new people, doing so with a bit too much enthusiasm. While he enjoys being with others Dash is also not overly trusting. He will accompany others but still be wary on the inside. Also despite this sociable nature he likes to avoid greedy individuals as he has to deal with a few of those constantly already.

Generally honest unless questions arise as to how he truly feels. Dash tends to avoids showing too much affection to others though is okay with the occasional hug. Though he may not be too much in the range for showing true affection, he does have an almost constant flirty nature about him - no matter the gender.

As a result of the voices in his head Dash is not always the most observant person. This is due to him getting constantly distracted by conversations occurring in his head. He has also developed the habit of talking to himself outloud. On many occasions he has loud outbursts towards the voices in his head. These instances rarely embarrass Dash, in fact he hardly notices that others notice.

An odd trait he has, or simply something he chooses to do is to over react at little problems while hardly reacting at all to large scale threats. Though he may act disinterested Dash does realize the stakes at risk and will do his best to help with the situation. Although he sometimes dislikes the voices in his head he can occasionally get along with them. He is also greatly disappointed that they do not remember their past lives as Dash holds quite an interest in history.

History
History




Weaponry/Equipment
Weaponry/Equipment


Stats - 82
Power: 10
Endurance: 10
Toughness: 10
Speed: 11
Accuracy: 11
Magic: 30

Earned
Stat Points Earned: 0/27
Arc Points Earned: 3/3
Guild Points Earned: 3/3
Technique Points Earned: 0/3
Technique Points Bought: 0/0
Jewels Earned: 4,800,000/4,800,000

Sources
Sources


Skills & Disciplines

Decent musician: Dash is capable on the violin, able to play four songs, due to practice with Viola.

Adequate Swordsman: Due to practice with Marshall, Dash is able to fence well.

Skilled Acrobat: While not the best, Dash is able to pull off a few flips and twists while battling though doing too many tires him quick.

Moderately Good Cook: Thanks to his Great Grandmother Poppy’s teachings, Dash is able to cook edible meals that taste pretty decent.

Adequate Tailor: Since Dash dislikes throwing out clothing he has taken up sewing in order to repair his clothing. While not the most lovely of jobs they do hold together.

Ambidextrous: Dash is able to use both his hand for a number of tasks. These include sword fighting, archery (able to change which hand draws the bow in battle), and writing.

Magic
Magic Name: Arsenal of the Eternal Family
Magic Type: Exquip
Tier of Magic: T2
Rank: 4
Magic Description: An odd form of exquip Dash’s magic is an old magic, used in his family for generations. This magic in the simplest of terms gathers the spiritual energy of Dash’s family line. This energy then solidifies into an item of some kind. Due to the nature of the magic, Dash’s own soul acts as the pocket dimension for his weapons - as that is where the ancestral spirits are housed when not used. As such the ancestors are able to constantly speak to Dash in his head.. This ability for the spirits to speak has no benefit for Dash as the ancestors have forgotten their past lives and have no knowledge that is helpful. This also causes the ancestors to always appear as weapons, even when first being acquired.

Also due to the connection between Dash’s spirit and the ancestors spiritual energy they are able to draw upon his magical power to imbue themselves with magic. This allows Dash to create new techniques channeled through the weapon by utilizing the stored magic in the weapon. Examples include creating blasts of colored sound, creating ammo for ranged weapons, slightly manipulating pre existing effects of the weapon. While the variety of techniques available is somewhat varied it is nowhere near close to the variety of items that Dash can summon. As such some items can not be manipulated this way instead relying on the effect, if any, that the weapon already has. The techniques are also quite tiring and on occasion can cause painful backlash to Dash.

This magic does not allow any of the weapons access to space manipulation, time manipulation. Gravity manipulation is also not possible. Teleportation is can also not be accessed as due to the use of spiritual energy as the main magical energy in the magic there is a possibility of blinking out of existence if teleportation was attempted.

Possible techniques possible include the creation of concussive force, creating decoys of the wielder, manipulation of an items effects (though not outright changing the actual effect. Ex. Mental manipulation of strings created by an item. Moving a cloud created by the items effect to a different location.). It also allows for what Dash calls combo techniques - techniques using Dash’s own strength and skills and utilizing the weapons to make these attacks stronger.


Techniques: 6/6
Ancestral Weapon Awakening - 4
Type: Requip
Range: Self
Effect: Accessing his ancestor spirits stored within his own soul, Dash is able to pull forth items made of the ancestors spiritual energy. A single requip use is capable of swapping one full set/suit of armour and a weapon pair for another (i.e. a sword and shield, a bow, two claws, a sword and a handgun, etc.)
Ranks:
Ranks


Thunderous Hilt Strike - 2
Type: Soul Synergy
Range: Melee
Effect: Dash builds up magical energy in Marshall. He then strikes the opponent with the hilt/cane handle, releasing the magical energy upon contact outwards as a concussive force causing Rank 2 (minor) damage. Duration: Instant Cooldown: 2
Edited by Fumus, Jul 5 2016, 12:16 AM.
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Sachio
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Just Hanging Around

Able Marksmen: this is a stat related thing. Currently 11 is indeed above average, but really I feel this is a waste to write as a skill when it's already inclusive in your stat. You can change it to just say you are an experienced Marksmen, and say you're familiar with the weapons and maintenance. That way it gets your Marksmen knowledge across without crossing into stat territory.

Ammunition of the Spirit: this technique is severely underpowered. Not saying you have to change it, but I do want you to know it's not extremely useful in its current state. If you want to change it, I will gladly help you adjust it. If you do not care or want it purposely weaker, that is fine as well.
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Newb23
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Edited
Removed the Able Marksman.

Removed the Spirit Ammunition Tech and just added 10 rank D arrows to his weapons list instead.
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Cloud
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Who you calling chocobo head...

- Minor nitpick thing I wouldn't bother with if I wasn't posting, your height is 6'1', or 6 ft 1 ft.

- Marshall the Simple Cane: I can't work out how long it is, what's with the numbers here..?

- Tim the Bow Of Unrelenting Sadness: You could probably leave off the max range, but if you did leave it, it could probably be much higher, and/or actually dependent on your strength, to a degree.

- The arrows have a broken bold tag. You could also have to 50 of them if you want, 10 for having a bow, 20 per extra choice you have left over to bring you up to 10 allowed from exquip.

- While you've harvested having 1 TP from Mal, are you actually rebuying it now are not? Doesn't seem so, and I think you have too in a harvest unless you want it to count towards your purchase limit of 2 next mod.

- I'd probably peg this at tier 2 magic, but perhaps you could expand on the likely effects the magic will be able to grant, and maybe more importantly things that will be off limits.
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Newb23
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Edited

-I did not even notice I had done that. Height should read right now.

-Fixed Marshall's measurements.

-Took the range off of Tim. If I need one on there just let me know and I will put one again.

-Fixed broken bold tag on arrows. Also took the 50 arrows because why not.

-Added a new technique.

-Added some more to the magic description so leaving the tier blank for now.
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Mazohyst
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Stay the course.

Since your damage technique seems to be exclusive to the item I'd call this at Tier 2.
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Newb23
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Edited

Put the magic as tier 2. Also, you are correct Mazo - all techniques are exclusive to different items.
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Sachio
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Just Hanging Around

The spells are fine, math is fine, I'd say this is alright, just notate bought TP so it's separated from natural
Edited by Sachio, May 10 2016, 07:03 PM.
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Newb23
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Edited

Not sure if that's the best way to indicate it, but I have it where it says the amount I bought next to my total now.
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Sachio
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Better than nothing. Unofficial approval from me
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