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[Accepted] Aeon d'Deneith
Topic Started: Jan 18 2016, 12:56 AM (297 Views)
ComicBookMan
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That One Guy

Name: Aeon d'Deneith
Nickname: N/A
Age: 21
Gender: Male
Height: 6'3
Weight: 190 lbs
Guild: N/A
Class: D
Affiliation: Neutral
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[Eyes] Midnight Blue
[Hair] Brown
[Distinguishing Marks] Perfect smile, Shoulder Tattoo
[Build] Healthy, Muscular, Thin
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Physical Description

Aeon is a man physically in his early twenties, and stands just over six feet tall. His height and weight seem to be proportionate while retaining a muscular build. This allows him to be limber and strong without a bulky build. He has deep blue eyes that illuminate his kind features. He has clear, clean and slightly tan skin with a perfect healthy smile. Medium length brown hair cascades down in a haphazard way, that has a healthy look to it. Parts of the hair are disheveled and the bangs are long, framing the face. Not visible is a tattoo, applied through magic for quality, on his right shoulder. The tattoo not being very large and just barely covering the surface of the shoulder is his families coat of arms. The tattoo itself is a black heater shield surrounded by elegant twisting silver and blue ribbons. Coming out of the top of the shield is a gauntlet holding a double bladed dagger. The surface of the shield depicts a 3D design of a chimeras 3 heads; a horned goat, a lion and a dragon.

Clothing

Aeons GARB consists blue-grey tunic with a V-shaped collar and long sleeves. He wears a pair of pants whose color is similar to his tunic but much darker and closer to a blue-black.. His pants extends just below his ankles and are tucked into his boots above his black socks, which are tightly wound bandages. His shoes are steel toed ankle high boots. Aeon also wears a brown leather satchel. The strap is worn so that it diagonally crosses the front of the body, with the bag hanging on the opposite side on the back, rather than hanging directly down from the shoulder. Stitched onto the surface of the satchel is the words bag of holding in small letters. Strapped to his belt is scabbed with a sword sheathed in it.

Over his clothing he wears armor. The ensemble consists of 5-layer spaulders on the shoulders and 3-layer faulds on the hips. Armor is also located on the lower arms and legs covering the shins and forearms areas. Aeon almost always wears a black cowl over the armor made from cotton. When wearing the cowl he also wears a matching mask and bandanna that obscures both the top and bottom half of his face to hide his identity from those around him. leaning only his eyes visible. This is if you can even see the face when shadows aren't covering it due to the cowls hood. Holding the cowl together is a silver metal clasp that clips just under the neck area.

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-Stong Will
-Secretive
-Honest
-Trustworthy
"Three things cannot be long hidden: the sun, the moon, and the truth."

Aeon generally has a cheerful but mellow personality. Because of this he doesn't shout or get angry often and he is secretive so he doesn't express his thoughts or his goals out loud, regardless of other people's opinions. Even though he is secretive and doesn't express his goals he has a strong tenacity for succeeding. His strong determination also leads him to have a strong will to never give up and keep standing during a harsh battle or other trials.

Due to his upbringing with the The Knights of Fiore, Aeon constantly receives harsh opinions and insults from almost everyone he met due to having magic. This side of him also makes Aeon have a slightly sarcastic nature as he tries to defend himself. Although, after constantly getting harsh opinions from mostly everyone, Aeon has developed an immunity to them as he could easily brush them off without getting overly annoyed. However, Aeon is still annoyed when someone deeply insults his comrades in which he would not hesitate to confront them as he tries to defend his friends.

Growing up with knights has caused Aeon to also have a very strong sense of justice. This has caused him to create his own set of rules and a self imposed code that he follows. From that code he strives to be a trustworthy and honest person who you can depend on and will never break a promise. However he doesn't trust what others say or expect them to keep their word making him a bit contradicting.

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"Every sinner is a saint and every saint is a sinner."
Origin Story

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Weapons

Name: Satchel
Class: D
Description: The satchel is a bag with a strap. The strap is worn so that it diagonally crosses the front of the body, with the bag hanging on the opposite side on the back, rather than hanging directly down from the shoulder. The satchel is more of a backpack than anything but the straps can be adjusted to it hangs off the hips and can be re-positioned easily.
Effect/Function: Hold items/gear safely in a way that allows for easy movement without being hindering.

Name: Knight Sword
Class: D
Description: A standard knights sword kept in a black leather scabbard that ties to the waist to drape over the hip. The metal blade itself is straight with a double edge; useful for both slashing and piercing. The base of the sword as a black cruciform hilt design. It weighs 1.1 kilograms and the blade is 75 cm and the handle is 15 cm.
Effect/Function: It can be used for blocking, slashing and piercing.

Name: Knights Armor
Class: D
Description: Basic armor that can be acquired by most knight trainees and mercs. The light weight armour has been designed to hinder as little trouble on movement as possible while offering a good degree of protection. The suit of armour all together weighs 12kg. The ensemble consists of 5-layer spaulders on the shoulders and 3-layer faulds on the hips. Covering the forearms vambraces that can act as a shield and greeves to protect the shins. Last the feet are covered by ankle high boots that are steal tipped that offer a lot of comfort for walking and hiking long distances.
Effect/Function: Defends with the quality of D-class non-magical armor.

Stats-45

Strength: 10
Accuracy: 8
Stamina: 9
Speed: 8
Magic: 10

Earned

Stat Points Earned: 0/0
Arc Points Earned: 0/0
Jewels Earned 100,000/100,000

Sources
Sources


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Knights Training

Aeon has been trained in a wide range of weapons and armours, caring for said equipment, training in riding, knowing military protocol, etiquette etc.

Profiler

Even before his knight training Aeon was naturally observant and keen with a mind that had a knack for noticing details, patterns and quirks in people. The thing that makes him so good at being a profiler is his uncanny ability to read people and tell if they are lying, an ability bordering on the magical allows him to detect a lie even from professional actors and liars.

Exceptional Memory

Aeon has an great memory as byproduct of his magic. He has the ability to take pictures with his mind and store it but where he really shines is his kinetic memory. Having this type of memory gives him the advanced ability to remember feelings, emotional states and movements.

Chef

Aeon knows food. He can cook up the a pretty decent meal with the right ingredients. Not only that but he knows the correct ways to cut, prepare and at what heat and what length to cook food, even going as far as knowing at what point foods are edible or not from look.

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"You are as skilled as my information led me to believe. I must admit, I too have a passion for the arcane arts... even moreso than others of my kind. I am curious, however... what would happen if we turned the magic off?"

Magic Name: Kamigami no Gigan [All-Seeing Eyes of the Gods]
Magic Type: Caster - Archive Magic
Tier of Magic: 1
Rank: 2
Magic Description: The user of this magic is able to analyze, store and retrieve information on other magics and the world around them. Through this magic they are also able to eventually learn techniques they analyze and store enough times in order to use them themselves later. It also allows the user to transfer information from person to person more quickly than through verbal communication, create magical barriers and grants the Caster heightened visual senses both passively and actively. An interesting property of magic is that when using the eyes to analyze, store and retrieve information there is no cue or magic circle. However, when using techniques learned by the magic the EYES will begin to glow and project a magic circle.

Techniques: 2/2

Miyaburu [Scan] - (1)
Type: Archive Analysis
Range: Line of Sight
Effect: The user is capable of activating this technique for a short time in order to analyze any and all techniques they are able to see whilst this technique is active. Once the user has analyzed a technique enough times/through certain circumstances they are granted access on that technique whenever they witness it again, either in the same post or forever depending on the rank of this technique. At certain ranks the user may be able to analyze deeper into the magic of the individual who used the technique, to grant more information than before. This technique is active for [Rank] posts but has a permanent unchanging cooldown of 2 posts between uses. Techniques must be analyzed 3 times to be stored, -1 per rank higher this technique is than the technique you are witnessing, however you cannot analyze higher ranked techniques. Techniques must be analyzed at least once to be learned.

Gakusha [Scholar] - (1)
Type: Archive Storage/Retrieval
Range: Self
Effect: This technique allows the Archive Mage to store and retrieve analyzed techniques that they have permanently learned using their Archive Analysis, allowing them the ability to access information they have gathered and then use it in various ways, such as logically understanding an enemies magic type or temporarily using a technique they have analyzed as their own. However the power of the techniques used with this Retrieval is equal to the Rank it was stored -1 in damage (to a minimum of one, meaning a Rank 7 technique will only count as a Rank 6 technique for damage) but to an equal rank in additional effects (so a blast that electrocutes will have a weaker blast but a normal-strength electrocution). Not all techniques can be retrieved using this technique (See Archive Magic General Rules). This technique has a cooldown based on the technique retrieved but can never go higher than 4 posts and can never go lower than 2. Further, if a technique is two or more ranks lower than the rank of this one, the cooldown on this technique is only 2 posts.
Stored Spells
Edited by ComicBookMan, Jan 25 2016, 04:15 PM.
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AuraLex
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Ask away; I have all the answers.

History
-You'd want to stay away from associating your character with dragons and dragonslayers in your history.

Stats
-The stats don't add up to 45

Anti Magic Weapon
-Add maximum dimensions to each rank (e.g. 1 meter tall, 5kg, volume of 3 cubic meters.)
-This requires a technique point... unless you're not going to use it? But since these weapons are your median (as I interpreted from your magic) it would be best to invest a TP.

Break
-You forgot a duration/cooldown

Dispel
-Choose between nullification/deflection/reflection. You can't have all three in this technique, because they're very different from each other.
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ComicBookMan
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That One Guy
Quote:
 
History
-You'd want to stay away from associating your character with dragons and dragonslayers in your history.


He himself isn't. Just the house/clan/etc had them in the past in earlier history. Is it wrong to assume they were plentiful in the past like in the anime?

Quote:
 
Stats
-The stats don't add up to 45


Double checked with a calculator and they come to 45 but I did alter them some anyways. I assume 1.5 (5/10 + 1) magic gets rounded up to 2?

Quote:
 
Anti Magic Weapon
-Add maximum dimensions to each rank (e.g. 1 meter tall, 5kg, volume of 3 cubic meters.)
-This requires a technique point... unless you're not going to use it? But since these weapons are your median (as I interpreted from your magic) it would be best to invest a TP.


Don't plan on using it yet but wanted it premade for when I get more TP. I'll do some research and add some dimensions. I do have a question on that. I have seen on some other applications that using deceptions was fine e.g. the size of a tennis ball and on another it just said creates small daggers i believe. Is this just a mod to mod preference or just they slipped by?

Quote:
 
Break
-You forgot a duration/cooldown


Added

Quote:
 
Dispel
-Choose between nullification/deflection/reflection. You can't have all three in this technique, because they're very different from each other.


In the manga where I got the idea for the magic he could cut (null) or deflect magic. I just added the reflect part to sort of separate it a little bit. I do see your point on the reflection part. It doesn't really fit at all as I'd be taking over the spell over hindering/canceling it.
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AuraLex
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Ask away; I have all the answers.

History
-You would want to stay away from dragons and dragonslayers, since dragonslayers on this site can only be created by Tenken through a process of riddles and threading. As much as the site's theme is Fairy Tail, everything that is canon in the anime/manga cannot be assumed to be the same here.

Stats
-I originally saw 10, 8, 8, 8, 10 but that could've been an error on my part. And no, when we do magic rank, it's always rounded down, so 5 magic would give you Rank 1.

Anti-Magic Weapon
-It's mod to mod preference. My problem with using comparisons is that something like a sword can be a foot/a third of a meter long or 5 feet/1.5 meter long and be as wide as a foot. Something like a tennis ball is always consistant, so by all means that's fine, but a sword can vastly range in it's dimensions. And this way, you can create anything you want as long as it's within those parameters.

Break
-Increase the cooldown to 3 posts on this please
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ComicBookMan
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That One Guy
Quote:
 
History
-You would want to stay away from dragons and dragonslayers, since dragonslayers on this site can only be created by Tenken through a process of riddles and threading. As much as the site's theme is Fairy Tail, everything that is canon in the anime/manga cannot be assumed to be the same here.


You keep saying want over need to change so I'm a little confused on if it was I have to or not. I went ahead and removed it since it's not an important detail that defines the clan/house.

Quote:
 
Stats
-I originally saw 10, 8, 8, 8, 10 but that could've been an error on my part. And no, when we do magic rank, it's always rounded down, so 5 magic would give you Rank 1.


I went ahead and raised magic back up since it's rounded down (the mathman in me cringes a little lol)

Quote:
 
Anti-Magic Weapon
-It's mod to mod preference. My problem with using comparisons is that something like a sword can be a foot/a third of a meter long or 5 feet/1.5 meter long and be as wide as a foot. Something like a tennis ball is always consistant, so by all means that's fine, but a sword can vastly range in it's dimensions. And this way, you can create anything you want as long as it's within those parameters.


Cool. I used inches/feet over cubic feet though and also kept the examples; such as a dagger.

Quote:
 
Break
-Increase the cooldown to 3 posts on this please


Done
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LunarCataphract
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A-Class
"Finally Magic Break is treated as being +1 in rank when hitting barriers of 2 or more ranks above its own rank."

This what. So whenever it is used against anything two or more ranks higher..it is increased by one rank?..Okay..and how does that effect the technique?
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ComicBookMan
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That One Guy
It's just what the rules said for barrier breaking spells so I added it. Didn't want to forget anything on it. "Finally barrier-breaking techniques are treated as being +1 in rank when hitting barriers of 2 or more ranks above their own. Meaning a Rank 5 barrier breaking technique would count as one of the 3 rank 6 techniques a Rank 7 barrier could withstand."

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LunarCataphract
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A-Class
Ah okay then.

1/2 in that case.
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Fumus
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・。゜. ヘ(゜Д、゜)ノ

I feel that, as an anti-magic Magic, Dispel should not be able to have any effects against physical attacks. Please remove the [or it can also stop a x strikes before being exhausted] from the technique, as being able to negate more than one technique over a duration is already a lot for this type.

As a note, when your techniques and magic mention weapons, can they affect any weapon (like your regular sword), or, is this only able to affect the 'anti-magic weapon' that you can create with that one technique in planning?

(Also, your second image, the colored manga panel with the cloak and brandished claymore and the ザン sound effect, is a little bit too wide and is stretching the page on browsers like Firefox that don't have an auto-resize function.)
Edited by Fumus, Jan 25 2016, 01:17 PM.
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ComicBookMan
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That One Guy
Changed the magic and made the picture a link in the clothing section.
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