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[Accepted] Zilarah 'Midnight' Sykes; Force Majeure
Topic Started: Jan 13 2016, 01:39 AM (673 Views)
Lzo
Member Avatar
D-Class
Account Name: Lzo
Zilarah 'Midnight' Sykes
Alias "Force Majeure"


"There's nothing fake about being Natural." -Zilarah Sykes

Posted Image

GenderFemale
Age22
Height170 cm / 5’6”
Weight55.3 kg / 122 lbs
GuildUnspecified
ClassD
AffiliationNeutral Good
Writing HandAmbidextrous
Skin ColorPale White
Eye ColorAuburn Yellow
ThemeBlood Teller
Magic Overview
Zilarah's Magic is Divine Act-
A magic that allows her to cause natural disasters, at anytime.
Delineation

Zilarah Sykes


Physical Description:

What Zilarah Looks Like..


Zilarah's Tattoo


Clothing:

What Zilarah Wears


Accessories


Extra:
Big League Chew:
a brand of bubble gum that is shredded and packaged in an aluminum foil pouch.

Explanation

Ancient Notebook: A notebook with massive amount of paper, used as a journal and for Zilarah's Writing.[/spoiler]

Quill Pen: is a writing implement made from a moulted flight feather (preferably a primary wing-feather) of a large bird. Quills were used for writing with ink before the invention of the dip pen, the metal-nibbed pen, the fountain pen, and, eventually, the ballpoint pen. The hand-cut goose quill is rarely used as a calligraphy tool, because many papers are now derived from wood pulp and wear down the quill very quickly. However, it is still the tool of choice for a few professionals and provides an unmatched sharp stroke as well as greater flexibility than a steel pen.

Mortar and Pestle:a device used since ancient times to prepare ingredients or substances by crushing and grinding them into a fine paste or powder.

Tailors Toolkit:A small mobile box able to fit into her bag. The tool kit comes with everything an everyday tailor would need. Some key features are as follows, Thimble, French Chalk, Shears, Measuring Tape, Needles, and cloth.



Picture:

Zilarah Sykes w/ Cape, Belts, & Blade
Zilarah Sykes w/ Gloves & Hood

Personality

What Zilarah's Like..


Biography

History

Edited by Lzo, Jan 14 2016, 01:09 AM.
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Lzo
Member Avatar
D-Class
Weaponry/Equipment
Royal Heart (1 Blade)


Tattoo of Destruction (On Back)


Stats
PowerEnduranceToughnessSpeedAccuracyMagicTotal
101051051555
SP Earned0/0AP Earned0/0Jewels Earned100,000/100,000


Sources

Skills & Disciplines
Haidong Gumdo
Description
Stealthy
Description
Botanist /Botany
Description
Writing
Description
Tailor
Description


Magic
Divine Act
Magic TypeDisaster
Magic NatureConjuration/Destruction
Magic TierTier 1
Magic Rank2
Magic Description
This magic allows the user to utilize the worlds natural catastrophes to their advantage. The user is able to conjure small weather disruptions to small quakes. Unable to fully conjure all Natural Disasters at this time, eventually she'll be able to use her magic to attack and defend against her enemies in a variety of ways. Channeling such magic needs a source. In this case a long tattoo that the user is born with is needed to sustain its magic capabilities. At higher levels many things can manifest such as the following:(sometimes to a worse degree)

Information


Techniques
Natural TPPurchased TPTotal TP
2/3 (2/3)0/02/3
ThunderStrike - 1


Seismic Shake - 1
Edited by Inara Serra, Dec 16 2016, 02:53 AM.
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LunarCataphract
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A-Class
There's an error with your history. It can't rain in Tesseria. It is utterly underground and there are also no trees in Tesseria.

Okay at rank one, like your thunderstorm spell is, AOE techniques only have a range of five to ten meters. You'll need to significantly lower its' cast range and state how large the area it effects it. Secondly severe wounds at rank one? No. At rank one you'd inflict superficial wounds.

Again your earthquake's range is drastically too high. Secondly if it causes people to loose balance then you'll need to attach a stat limit to it. Considering this is rank one I'd say 1 SP in strength as in anyone with 10 SP or more won't be toppled by the earthquake. Lastly it won't be able to knock over any structures or trees at this rank.
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Inara Serra
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Honesty without tact is cruelty.

Ahem. Tessera is not utterly underground. Parts of it are, including the guild hall, but its not in itself an underground city. That'd be Ironforge.

Have rain. Its fine.

Quote:
 
Tessera is a city which has buildings built upon the ruins of others, a generational process that has spanned for centuries. As a result, there are numerous layers of ruins and dungeons beneath the city's surface, luring treasure hunters, adventurers, and those seeking a new lease on life towards the Grand City of Rebirth.


Oh and 1SP for a knockback resist is ridiculous. Try 5SP in strength stat please.
Edited by Inara Serra, Jan 14 2016, 12:10 AM.
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LunarCataphract
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A-Class
....Okay. And did I seriously say one? My apologies I meant to say ten but missed the 0 somehow -.-
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Lzo
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D-Class
I went ahead and changed the trees to buildings. I changed the Techs a bit, hopefully to everyone's liking. Let me know what else needs to be addressed.
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Mango
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What's The Point

Quote:
 
The constant shaking can also falter delicate structures or weak trees in the 10 meter distance. The area of effect is roughly a 8 meter span.
Little bit of a discrepancy here.

The thunderstorm spell is a tad iffy as well. Firstly, the spell needs to be further explained. The way you've worded it is rather confusing. One way I'm interpreting is that she has 4 casts of Thunder Strike over the duration of the thunderstorm, of which she can only send a maximum of 2 per post. However, you could also be saying that a single cast of Thunder Strike is two bolts, and it has 2 uses? Secondly, it's very powerful for Rank 1. See, Rank 1 spells are supposed to be extremely minor things such a light gust of wind or a weak water splash. In this spell, no matter which way I look at it, you're getting:

a) several (4) attacks
b) an area-of-effect weather condition
and c) a possible status effect (please explain what exactly "stasis" means, btw).

Already, this spell gives a lot of utility for Rank 1. Please tone down the effects a bit and clarify further. Also,
Quote:
 
The spell can only reach at a distance of 10 meters. The effected area is about 6 meters wide.
Another bit of a discrepancy here. Pls fix.
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Lzo
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D-Class
Changed the wording of both, just left them both at Ten meters. I also went ahead and made it one Bolt of lightning and more at higher levels, if that's not okay just let me know. As far as the stasis, I added a stun for the length of one post but only at way higher levels, if ever. I can always get rid of it. So to clarify for now its one Bolt of lightning that can be cast and that's it.

Let me know if anything else needs to be considered for change.

Thanks!
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Mango
Member Avatar
What's The Point

Looking better in the power department; just a few more things I missed earlier and you're good.
Quote:
 
The Thunder Strike cannot be cast until the storm is fully developed.
How long does it take to develop the storm? And is the cooldown postponed until the storm dissipates, or does it immediately go on cooldown?

Lastly, please specify the AoE for both spells is around the user since I don't see it mentioned anywhere.

Otherwise, you gud.
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Snow
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Dark Lorde of the Sith

I'm also going to add in that your font size is incredibly small, particularly in your second post, and makes reading difficult, please adjust this.
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