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| [Accepted] Toy Soldier and Toy General | |
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| Topic Started: Dec 17 2015, 12:18 AM (443 Views) | |
| Vartio | Dec 17 2015, 12:18 AM Post #1 |
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D-Class
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Account Name: Vartio Profile Name: Galeus Silverblade Nickname: "General" Age: 16 Gender: Male Height: 5'10" Weight: 137 lb Guild: N/A Class: D Affiliation: Neutral Appearance Physical Description: Galeus appears in his teens, bearing little if any visible muscles, standing often regally to keep up with his self-appointed image as a general of his troops. His skin is basically unmarred of injuries due to his careful approaches in life. The sole exception being his hands due to his heavy use of them in modeling. He covers this with his gloves most of the time. Noting of, his hands are often at his sides, sometimes the fingers twitching as though imagining himself moving chess pieces on a board as he plots out a number of strategies and possibilities. His head is covered in a platinum blonde head of hair that covers little of his front (with some strands covering his forehead and ears) and down to the back of his neck. He does bare sky blue eyes that maintain a clear focus on whatever happens around him. He in fact lacks much if any muscles, being more of a book reader or the sort rather than a warrior. His legs are unsurprisingly the most developed part of his body due to how much he travels around. He can be mistaken for someone roughly pre-teen due to his looks, but his eyes speak of a few more years experience than that, helping to average out his appearance. Clothing: Wears a dark gray bodysuit as his 'shirt that covers up to half the length of his upper arm, roughly skin tight. On top of this he wears a scarlet suit with golden buttons up to his collarbone height, making him look like a regal leader of an army. He accompanies this with a similar pair of pants of the same scarlet color and black boots. A pair of white cotton gloves are worn on top of his hands. Accessories: A segmented duffle bag, usually carrying up to 10 different "standard size" models. There exists a slot usually containing the model kit box of whatever model he's currently working on. Extra: Often carries around a few maps of the territory he's in at all times. Picture: Galeus Silverblade Personality In the public eye, Galeus can be seen as a little eccentric. He has a fervor to often refer to people by their last names rather than by their personal names. This is a result of the general-like mentality he's driven into himself, not wanting to grow too attached to others who may as well be pieces in a plan. He insists on referring to his targets as chess pieces depending on their potential risks. He eyes people as though considering their potential worth at all times, or their potential risk to him. He is almost always evaluating counter measures in case any individual may betray him. His main quirk is his insistance on referring to "Battle Armor Magilem", referring to strategies, characters, units, or even events within the series. Him calling an enemy something akin to a "Red Star" or a "White Devil" is a term of respect and equally worry, for example. When alone, he's often quiet and working on his model kits from the Magilem series, spending hours at a time constructing or even cleaning them up. If it is not this, he often finds himself absorbed into reading the Magilem comics once more out of his intense love for them. There's little times one could walk in and not find him doing one of his hobbies. Considering his love for the series, he is however not above raising above the strategies and even weapon loadouts of the series. He holds no bias between men and women, as he believes each has their role, and not in a sexist manner. He does however consider that most humans are too 'fragile' compared to the potential of his Battle Armors, and as a psychological flaw may trust in them more than a human to handle a job. History History Weaponry/Equipment N/A Stats - 45 Strength: 6 Accuracy: 8 Stamina: 8 Speed: 8 Magic: 15 Earned Stat Points Earned: 0/0 Arc Points Earned: 0/0 Jewels Earned: 100,000/100,000 Sources Sources Skills & Disciplines -Dexterous: As implied by his model making profession, Galeus has proficient skill in his dexterity (although he still can slip up with the knives, resulting in his less-than-perfect hands). He can easily work his hands on small objects with relative ease. -Strategist: While not extremely skilled, he is capable of thinking up and replicating a number of strategies depending on the information he has gathered. He has absorbed a plethora of battle tactics which he utilizes through "Toy Soldiers", most of them based on "Battle Armor Magilem". Magic Magic Name: "Toy Soldier" Magic Type: Summoning Tier of Magic: 1 Rank: 2 Magic Description: "Toy Soldier" is a variation of summoning magic that empowers toys created by the wielder, 'summoning' them as a bigger and independent form. Choosing specifically plastic models based on a comic serialization, through the user's will and magical power he's able to bring them and their arsenal to a larger state (the average ones roughly 1.5 meters tall, so nearly as tall as an average human, with larger ones (usually A or S-Rank) being closer to 4.5 meters tall. As they are models, their true appearance and frame after being put together is how they appear with some cosmetic differences. As such with focused glances, one could see an improperly put together model's 'stubs' from being cut from the runners, the gaps between two seperate pieces, and the sort. Each model when summoned comes with at least their clips installed to each of their weapons (although some may still require techniques or 'items' bought for them to use them). Important Note: I prefer to use "Rounds" (for Rounds of Combat) over "Turns" or "posts". "Rounds" implies everyone who needs to post, posts (aka going a 'round' of everyone posting before it finally returns to me). "Turns" comes off as "my turn", and "your turn", which is confusing. As for Posts, the same thing but worse: some "posts" might not even be in the combat! So sorry if you're not use to it, it's more comfortable to me and it's still fitting Jargon x-x, just not what FTG's really use to. "Battle Armor Magilem" Official Lore Techniques: 2/2 "Enter the Zack" - (2) Type: Summon/Supportive Range: Self/Model Effect: Galeus grips onto one of the Zack II (Non-Commander) model with one of their hands while putting the other hand above the model. Often calling out "Even the greatest commander needs a grunt to command", the model will raise to roughly 1.5 meters tall and act as though a live-version of the "Zack II series Battle Armor" from the "Battle Armor Magilem" series. Certain abilities are lost without techniques or without buying additional armor/weapons. Can have weapons swapped from/to other Battle Armor units (although may be unable to use at full efficiency) post summon. "Zack II" Edited by Vartio, Dec 19 2015, 07:24 PM.
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| Vartio | Dec 18 2015, 06:35 AM Post #2 |
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D-Class
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Should be about ready. :D (Had Inara move it earlier) |
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| 座 Fumus | Dec 18 2015, 09:15 AM Post #3 |
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・。゜. ヘ(゜Д、゜)ノ
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Hi. -"Enter the Zack" -The equipment that a summon can start out with is considered natural equipment to them, which can not be anything that is designed to be a something like a projectile. I would be okay for the M-20A1 20mm Machine Gun to be usable as a blunt weapon, but it can not be able to fire any ammunition to be considered as its starting equipment. -The entire [u]Magic Name:[/u] [u]Magic Type:[/u] [u]Rank:[/u] [u]Magic Description:[/u] section is missing from the summon's profile. While your mage has summoning magic, each summon that has magic still needs their own magic and section written out. The techniques will be looked at after this is filled out. |
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| Vartio | Dec 18 2015, 09:36 AM Post #4 |
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D-Class
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I'll have to work out the details on the M-20A1 with Ten, been trying to reach him for two days about it with no luck. Worst case I'll keep the weapon but need to purchase ammo for it. (Thankfully this issue will disappear around the time I start including some of my rank 4 units.) Added the rest you asked for Edited by Vartio, Dec 18 2015, 09:37 AM.
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| Vartio | Dec 18 2015, 11:40 PM Post #5 |
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D-Class
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Actually modified a temporary solution to the ammo in based on a suggestion by Ina and another member. Also fixed a mistake that wasn't caught by Fumu (Edit: As a result that is)
Edited by Vartio, Dec 19 2015, 12:48 AM.
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| 栄 AuraLex | Dec 19 2015, 06:01 AM Post #6 |
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Ask away; I have all the answers.
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-This literally does not make sense. Like, get rid of it. Weaponry -Understand that you can't fire your machine gun without ammunition. I see that you have a technique which gives you ammo (which is fine) but without it, you can't use it. Activate Heathawk -You can either get a Strength buff or melt armor. -Should you choose the melt armor on contact route, you can barely melt D-Rank at Rank 1. And what happens if someone touches the heated blade? -You still need a cooldown, will probably be 3 posts depending on what you do. Activate Thruster -You need a cooldown of 3 posts. This can be worked around but there is absolutely no way you'll have a 0 post cooldown. -Alright so, half a second and 2 seconds means nothing in terms of our rp, you need posts numbers. Since dashes tend to be instantaneous, duration would be instantaneous. -You can only dash up to 2m at this rank. Ammo Load - M-20A1 Machine Gun -Cooldown of 3 -I would let you make like, 20 bullets. -What does 'Max Uses (per summon)' mean? MIP-B6 Cracker Grenade -'piercing damage' does this mean it can break armor/barriers? Edited by AuraLex, Dec 19 2015, 06:03 AM.
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| Vartio | Dec 19 2015, 07:13 AM Post #7 |
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D-Class
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>The Armor You're not familiar with how armor, much less metal works? There's something called a "penetration value" on weapons. Thicker armor is harder to pierce through even with armor-piercing weapons in real life. This is because they have that much more armor they need to pass through before they can reach their targets. This is why concepts like a "50mm thick plate of steel" is mentioned at times. 5 mm of steel > 10 mm of Steel when you're taking a blow. If you need a simple enough example, take a nice wooden shield. A buckler or the like. In most shows you watch they swing that sword, it cuts through most of that wooden shield, but doesn't cut all the way through (even if it did, it probably got stuck on the hand). If that shield was thinner, you'd be down a hand/arm. If the shield was thicker, it would be even harder to cut through. Quite simple really. More 'armor' = absorbs more of the impacting weapon's momentum. https://www.quora.com/How-thick-is-metal-plate-armor Based on this, a suit of Plate Mail from Europe went anywhere from 1.5 to 3 MM thick for example. http://www.thearma.org/forum/viewtopic.php?t=4283#.VnUHw9IrLcs According to this, some shields were found still existing from medieval times that are from 12.7 to 25.4 mm thick. Now imagine these things as thicker than your average suit of armor. They WILL take blows substantially better. >The Gun -I understand that it can't fire without the ammo installed via the tech. It simply describes what it would do and how it does it and why it's that way. >The heathawk -The Str refers to the increased damage it would do vs unarmored foes, the weapon itself would melt through armor otherwise with regular mitigation post damage I'd figure, maybe I should have clarified this better? >Thruster -Summon's only out for 4 turns early on according to the rules, and I intended for the 0 cooldown to be mitigated by a limit per turn + 'overheating' risks (same as the Heathawk's 0 CD) to make for more strategic play or emergency use in exchange for a lost for the topic. The early suits are designed more prone to 'flaws', hence the overheat risk, which makes this entertaining and strategical, not only for myself, but my enemies. -Why a "charge time" and 2 seconds travel time (3 meters a second)? 1: Because it establishes a window of reaction time for my enemies. 2: Combat Choreography is a real thing. If a see you raise your right arm with a sword, I know you're going to most likely swing that arm. Same thing here, seeing flames erupt from behind you is akin to a warning "You're going to rush forwards/jump up". It's a balancing act in itself unlike the site's "instantaneous" dashes (which are high speed movements up to a short point far faster than what I've got). Like it or not, you're absolutely wrong saying "means nothing in terms of our RP". As there's a lot of nuances in battle beyond statistics. That aside... 3: Quoting the Dash box from the rules: "Dashes do not allow the user to change their orientation, requires no note about momentum (since you are physically moving the distance) and requires no re-orientation upon exiting the dash." 3.5: The reason 3 matters? Because 1: There's clearly orientation shifts when you're actually launching yourself with some form of propulsion. 2: There's a lot about momentum, especially when you're working with a suit of armor weighing 200 pounds, it's GOING to skid regardless at the end across the ground. 3: If that suit jumps 3 meters in the air and lands, it's going to need to reorient itself from the landing. You try dropping from the 2nd story of a building and see how well you can remain standing upright. 4: As you said, "dashes tend to be instantaneous", but this exchanges that intense speed, with an additional charge up time, for distance and a shorter cooldown, and with a detrimental effect to overuse. This excludes all the points made in 3.5. 5: For what it's worth, and I need to add (rather, clarify) this: there's no 'turning' or "redirection" function on the Zack 2's thruster/dash. At most it will arc if you choose to airborne with it. (Later summons might have these such abilities however) Ruling it under a normal dash isn't plausible. AT THE MOST i could see it being reworked with a cooldown, but you really cannot treat it as a normal dash. >Ammo Load -Same as Thruster, it's out for 4 turns, and has 3 "spare slots" for ammo (including an ammo type not currently available for it yet due to TP limitations). If it has a cooldown of even 1, it can't fully utilize all those slots if it is spawned with 3 Clips for the M-20A1 over the cracker grenades. -I'll keep to the 10 bullets as the clip max is 100. 20 * 10 = 200. It would scale badly. -It was a suggestion from Cloud that I shift it over to "max uses (per summon)", as Summoning itself is considered a heavy mana drain (or so he explained it to me). As noted above (and during the topic itself), the Zack II comes with 3 slots to carry spare ammo (clips, crackers, Sturm Fausts) on it's waist. These are spawned during the actual summon as part of the ability. In short the ability 'aligns' with these clip cartridges, and fuels them with the ammo. Once used up, it has to be replaced by another, wherein the technique is used and fills it with ammo. Ergo, there's a max of 3 uses in one topic, starting with no clip in the weapon. >Cracker Grenade -It means that it stabs. Not cuts, not burns, not deals damage through explosions. That's how shrapnel works: by blasting out bits of metal to pierce into unfortunate victims to cause heavy bleeding across the body (and potentially hit major arteries or exposed organs like the eyes). There's more or less no 'cleaner' word for what it does than "pierces" enemies. I will be using "Armor-Piercing" or "Melting" damage due to this fact. Reading what you've stated I more or less comprehend that you (on a non-offensive level mind you) aren't very familiar with Military terms, or the effects of military weapons or armor of any age of history. It's understandable as you listed your age as 16 on Chatango, and I wouldn't really expect a 16 year old to be familiar with shrapnel for example, or the effects of heating up a sharpened edge and using it against a heat non-resistant armor. Edited by Vartio, Dec 19 2015, 07:45 AM.
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| 竜 Mazohyst | Dec 19 2015, 08:54 AM Post #8 |
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Stay the course.
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- Thickness of armor doesn't matter at all on this site. How it works is D-Class armor is equivalent to D-Class armor. Whether it is 2mm thick or 2m thick doesn't make a difference on this site. It can have the thickness of a Volkswagen Beetle or Space Battleship Yamato, but at the end of the day it's durability is exactly that of it's class. In this case, D-Class. So, thickness won't matter. - Activate Heathawk: It won't be able to melt D-Class armor at Rank 1. Needs a minimum of Rank 2 to do that. Also, using statistical strengthed values for damaging effects is unnecessary in this case. Just describe what kind of damage it can do. - Activate Thrusters: Needs to have a cooldown minimum of at least once per post regardless of the overheat mechanic. Possibly two posts, even. - Ammo Load: Describe how much damage each bullet does and how far they go. For all of your damaging techniques, note that these do "minor damage." That's the maximum allowed damage for a Rank 1 technique. Edited by Mazohyst, Dec 19 2015, 08:55 AM.
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| Vartio | Dec 19 2015, 09:24 AM Post #9 |
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D-Class
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>Armor thickness I would argue it does matter, regardless of it having 'statistical worth' or not. Every mm (even less even) provides some fraction of time, and a strategical advantage: your weapon's stuck in my unit's armor. Now let's say that's arm-armor. I can use that arm to pull your weapon away to prevent it from hitting the rest of the body or core sections (this is a combat technique known as 'redirecting'). Presuming you cut the arm off in this case (and depending on the rank and type of the weapon doing the piercing/cutting), I could have changed it from you cutting the Battle Armor in half, to suddenly only cutting off an arm and leaving you open to an attack. Not everything is about statistics, or else there'd be no fun in this RP and it would be all about who has the higher stat points. >Heathawk melting effect First person that's really had an issue with this out of the 10-odd to review it. Dunno if you're just an isolated case or they all completely missed it. I will remove the strength bonus though since I suppose you're right. Will fix ammo load, will add the damage mod to it and the Cracker Grenades. Edited by Vartio, Dec 19 2015, 09:37 AM.
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| 竜 Mazohyst | Dec 19 2015, 10:34 AM Post #10 |
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Stay the course.
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Activate Heathawk: From my understanding, the minimum Rank to cut through D-Rank Armor is Rank 2. You have some side-effects and drawbacks to it that might make it permissible though, but you'll have to get a second opinion on that part in particular. Ammo Load: 100 bullets per magazine is a lot at Rank 1. You'll also need to add in some sort of maximum to how many bullets you can fire in a single post as, even if Rank 1 damage per bullet, 100 bullets in a single post is a lot of damage for Rank 1. Alternatively, you can word it so that you can shoot like... 10 bullets per post, and if all 10 hit they do Minor Damage. There's a few ways you can play around with the wording there. Cracker Grenade is okay. |
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