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[Accepted] Salaad Din
Topic Started: May 25 2015, 04:18 AM (231 Views)
Saladeen
Member Avatar
D-Class
Account Name: Saladeen


Profile
Name: Salaad Dinid Daalas
Nickname: N/A
Age: 22
Gender: Male
Height: 7’ 5’’
Weight: 311 lb
Guild: N/A
Class: D
Affiliation: Neutral

Appearance
Physical Description: Salaad is a tall man due to his heritage. He has long, sandy blonde hair that goes to his mid-back and is slightly slicked back with two bangs on the sides of his face that stretch to his upper chest. While most would consider him to look like an abnormally tall human, his body shows some features that are not human in nature. His eyes are feral in appearance, being of a shiny blue color that seems to glow as if a winter storm is reflected in his eyes. His face is angular and hidden in his long hair are two small horns that point out of his head like a horned being’s, indicative of the takeover transformation he has. He is very muscular all-around his body.
His hands and feet are rather large, like the rest of his body. Surprisingly, despite the fact he appears to be someone who is tough, his hair is very soft and smooth due to his taking care of it. His hands are rough because of his life and his background being a warrior.

Clothing: On his upper body, he tends to forgo most clothing as cold temperatures do not bother him. However, he wears what appears to be an upper sash on his chest, which has a shoulder guard of white fur from a wolf that he killed in the past. On his right arm, he wears the fur of the powerful white wolf that he killed in his youth, which is tied to his arm down to his hand. On his left arm, he wears a metallic cuff with leather to attach it to his arm.

On his lower body, he wears multiple leather straps that serve as a makeshift belt for his leather mini-kilt which has straps on the outside to hold any small weaponry. He wears leggings made of the fur of a bear that he killed when he was younger as a rite of passage for his race. He wears metallic boots that are wrapped with leather in order to be more secure to his feet.
Accessories: A necklace of wolf fangs that he made from the white worgen's teeth.
Extra: A tattoo that covers most of his chest that details lines from the Z’jarr.
Picture:
Salaad Din


Personality:
This is so damn long


History
History


Weaponry/Equipment
Name: Z'jann horns
Class: Natural (D)
Description: A pair of four-inch horns growing off the top of his head, they are hard and durable. The points of the horns are strong enough to gore someone if they were to get a headbutt from Salaad. These horns are a byproduct of the takeover magic he has.
Effect/Function: Can gore people with the horns if he headbutts them, though they are primarily appearance. These horns can grow bigger with the magic being used.

Name: Hide of the Z'jann
Class: Natural (D)
Description: The skin on Salaad's body is thicker than normal, seeming like an animal hide instead of regular skin. This helps reduce damage he takes to an extent, and gives him resistance to cold weather. Not as comfortable in warmer weather, however.
Effect/Function: Slight resistance to cold weather, protects the user from attacks similar to armor up to an extent.

Name: Icy Teeth
Class: Natural (D)
Description: The teeth in Salaad's mouth are razor-sharp, being able to tear flesh if they need to. These teeth are mostly pointed, but the canines are especially prominent to the point they can sometimes poke out of a lip when the mouth is closed.
Effect/Function: Is able to bite and tear through items (or flesh), very strong jaw grip if someone is bitten.


Stats - 60
Strength: 15
Accuracy: 10
Stamina: 15
Speed: 10
Magic: 10

Earned
Stat Points Earned: 0/15
Arc Points Earned: 0/0
Jewels Earned: 6,100,000/6,100,000

Sources
Sources


Skills & Disciplines
Tracker – Due to the nature of the climate that Salaad lived in for most of his life, he is a very skilled tracker and hunter, able to track even animals that are very well-camouflaged in a raging blizzard.

Winter Survivalist – Very adept at survival in cold weather, even in the extreme cold and in the winter. Conversely, the opposite for places that are hot (I.E. deserts)

Magic
Frost Z'jann

Magic Name: Heart of the Z’jann
Magic Type: Frost Giant Magic (Take Over Magic)
Tier of Magic: 1
Rank: 2
Magic Description: The Legacy of the Z’jann race lies in their heritage: being descended from a race of giants in the past. They are said to be the descendants of the Frost Giants of the cold wastes, though it is unclear as to where their actual origins are. However, the strongest of the Z’jann’azz are the only ones capable of unlocking their bloodline and power –the ability to call upon a spirit of their ancestor and gain the body of a Frost Giant. The magic allows the user to gain the power of a Frost Giant – most notably their strength and durability, but also their unparalleled resistance to the cold and to ice. Those Z’jann’azz who progress with their magic are capable of being able to summon blizzards and breathe cold air to freeze beings in their path, wielding the power of Frost. However, despite their power with the cold and the frost, they cannot fully control the actual element and manipulate it, rather instead creating its raw form such as blizzards. Frost Giants also notably have a dislike for fire and heat, and take more damage from attacks that overheat their cold body. Another notable feature about the Heart of the Z’jann magic is that those who have the ability tend to have eyes that glow an icy blue, and their body temperature tends to be lower than what one would consider normal. They also have horns that grow larger depending on the power of their transformation.

Techniques: (0)/2
(Name of technique) - (Rank)
Type:
Range:
Effect:
Edited by Saladeen, May 26 2015, 03:48 AM.
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LunarCataphract
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A-Class
Hi Caesar Salad. -Reaches for the scythe-

Spoiler that personality section. It's lovely and all just really long.

The harvest needs to be under the spoiler for sources.

And is this character not finished? I that is the case do you want me to move it out of the CC section and into the wip section for you?

And as this is take over magic the image if your TO form goes under the technique that lets you change form.
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Saladeen
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D-Class
Fixed the corrections for spoilers.

It's actually complete, do I need to put that image in the technique section? I wasn't really planning on putting in a technique yet, but if it's required I can put one in and place the image there. I just put it there as a way to show what the magic kinda looks like.

Mods/Moon, let me know if I need to update/fix anything more.
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Inara Serra
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Honesty without tact is cruelty.

You're not required to have a technique at this time.
Bear in mind you will not he able to change, at all, even in a cantrip capacity, until you have added the necessary technique

Otherwise 1/2 Unless you suddenly add the technique. ^.^
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LunarCataphract
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A-Class
Hmmmm~

Posted Image



Your character application is now accepted and will be placed in the archived forum. This topic has now been resolved, so therefore its closed.

This is an automatic message.
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